bigbrainacademy

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  • GDC 07: Big Brain Academy impressions

    by 
    Andrew Yoon
    Andrew Yoon
    03.08.2007

    GDC's Nintendo booth has been packed over the past few days. With enough begging and pleading, I was able to shove away an elderly woman and work out my brain with the upcoming Wii rendition of Big Brain Academy. The demo on the show floor was multiplayer-only and was decidedly quite simple. You must race against your opponent to solve a series of puzzles: due to the competitive nature of the game, you'll find yourself rushing through the puzzles as quickly as possible. Each puzzle involves doing a simple task, a la Wario Ware, but the game somehow feels much less intuitive than Nintendo's fast-paced microgame collection. Maybe if I were a more careful reader, I would've noticed that I had to repeat a certain image sequence backwards, instead of spending a few minutes feeling like a complete moron. The game feels a lot like Wario Ware in many ways: the game is short, fast-paced, and very simple--almost to a fault. The graphics certainly won't win any awards, and although they get the job done, it's still somewhat disappointing to see such an uninspired look throughout the game. Your Mii can be seen throughout the game, but they serve little more than hovering decapitated avatars. The game's not particularly great, nor is it bad. It'll certainly serve as little more than an innocent way of killing a little bit of time.

  • Best of the rest: Ross' picks

    by 
    Ross Miller
    Ross Miller
    01.01.2007

    Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and still think the extent to which they disclosed the dearth of features was misleading, both the Basic and Advanced Pack got more than enough play time, as did the multiplayer. It is the best Xbox Live Arcade title since Geometry Wars.

  • Brain Training doesn't help old brains after all

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.24.2006

    For those of us hoping to clutch onto a DS and listen to the sage advice of Brain Age's Dr. Floaty Head (his real name's so hard to remember these days) in order to lessen the rate of our inevitable mental decline, a recent article in the Wall Street Journal's science journal is sure to come as bad news. According to a recent study, constant mental exercise does nothing to slow down the rate of cognitive decline. Timothy Salthouse of the University of Virginia notes that "there is no convincing empirical evidence that mental activity slows the rate of cognitive decline," a message that stands somewhat opposed to Nintendo's Brain Age campaign. "The research I reviewed is just not consistent with the idea that engaging in mentally stimulating activities as you age prevents or slows cognitive decline." While the rate of mental erosion is labeled as constant by the study, it suggests that the minds that remain sharp are merely dropping from a higher point. The higher you start, the longer it takes you to hit bottom. The mental usefulness of the innocent crossword puzzle also comes under attack assault fire, with Salthouse concluding that there is no evidence that habitual puzzle players experience "a slower rate of age-related decline in reasoning." What's a five-letter word for bummer? Still, the article points out (perhaps obviously so) that the greatest benefit of games like Brain Age is that the constant training improves an adult's ability to perform the given task well. One thing's for sure--we'll soon be glorified experts at saying "Blue!" [Thanks Vlad! Linked article requires membership to access.]

  • Japanese doctors recommend Brain Training for seniors

    by 
    Dan Choi
    Dan Choi
    03.07.2006

    Nintendo's line of brain-training games for the DS has found success among a wide range of ages in Japan, but its success with seniors has now been noted even among doctors and hospitals over there.According to the Associated Press, some hospitals have started placing DSes in waiting rooms and wards for patients. An administrator of a "memory loss clinic" in a Kyoto hospital said that doctors there have gone so far as to recommend the purchase of a DS and a game for elderly people to "stimulate their brains regularly at home," even watching patients play as an informal method of diagnosing dementia.Apparently, "Sony rushed out its own version of brain-training software in October but has yet to release sales figures." It's unlikely that the title could match the millions of units sold by its DS-based rival, but regardless of who's ahead, the gaming community should be pleased that 67-year-olds are now eager to "play a little everyday before going to bed," maybe even beating their grown-up children at the game someday.[Thanks, madgamer & samsoon; via Go Nintendo & GameDaily BIZ]