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  • The Game Archaeologist: How Hellgate survived being Flagshipped

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe. There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.). I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..." From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

  • The Game Archaeologist: What if World of Warcraft had never happened?

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one. Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen. In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.

  • Bill Roper named Disney Interactive head of game development

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    Bill Roper's been flying under the radar since leaving Cryptic Studios in 2010. He briefly surfaced as VP of the Marvel Franchise division of Disney Interactive Media Group last summer, and he's now stepping into the role of head of game development. Roper replaces Alex Seropian, who helped found Bungie in the 1990s before joining Disney when it acquired his Wideload Games studio in 2009. Roper is a former Blizzard vice president and founder of Flagship Studios, which was mostly known for developing the original incarnation of Hellgate: London.

  • Former Bungie president, Alex Seropian, leaves Disney Interactive

    by 
    Jessica Conditt
    Jessica Conditt
    02.07.2012

    Alex Seropian -- who helped found developer Bungie in the 1990s -- has left Disney Interactive, where he was head of game development. After helping create the Halo franchise at Bungie, Seropian started his own studio, Wideload Games, which was then acquired by Disney when it hired Seropian in 2009 as a creative-development lead.Disney has confirmed Seropian's departure and said he will be replaced by former Blizzard vice president Bill Roper, Game Informer reports. In 2003 Roper left Blizzard and founded Flagship Studios, which busted in 2008, and he was picked up by Cryptic Studios. In 2011, Roper left Cryptic to join Disney Interactive as vice president of the Marvel Franchise, which recently announced Marvel: Avengers Alliance coming to Facebook in Q1 this year.

  • Bill Roper looking to partner with Korean companies for more MMO development

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2012

    You may remember Bill Roper from Diablo. Or, more likely, you remember him from Hellgate: London and Champions Online, probably with emotions that are somewhat less than fond. Several months ago, he was appointed the Vice President of Disney Interactive Media Group, and it looks like Roper is continuing down a path he's walked many times before. As he oversees the production of games based on Marvel properties, he's also looking for partners to start developing an MMO. Specifically, Roper is looking for a partner company in South Korea to work on co-development for several titles, which include MMOs. The obvious benefit for the Korean company would be increased visibility of licensed properties, with Roper hoping that a visit to the nation will produce a better way of developing new games. No word yet on whether or not anyone is interested in the offer, but there's probably no shortage of gamers made apprehensive by anything involving Bill Roper and a new online game.

  • The MMO Report: The Force is with you edition

    by 
    Larry Everett
    Larry Everett
    07.29.2011

    Casey Schreiner needs to play with his new laundry and wash his iPad -- or maybe it was the other way around -- so we must hurry through the description of this week's MMO Report! I'm not joking, he really has to leave quickly. Casey starts with quips about a bearded dragon in the new expansion for Lord of the Rings Online, which is ironic, coming from the Master of Beards himself. Following that, our man of MMO mystery discusses the vehicles, beta, and pre-order for Star Wars: The Old Republic. He says the very thing that is on the mind of every fan: "EA you're doing it wrong." First you announce release date, followed by pre-order, and then beta! On another topic, Casey begs the new VP at Disney Interactive Studios, Bill Roper, to actually release information regarding the Marvel MMO. And lastly, Sir Schreiner lets us in on PvP for Rusty Hearts and explains why America needs to be more like Russia. To catch all of this and dip into Uncle Casey's mailbag, jump past the break and get ready for all the sweetness of the MMO Report.

  • Ex-Cryptic CCO Bill Roper joins Disney Interactive Media Group

    by 
    Griffin McElroy
    Griffin McElroy
    07.22.2011

    Bill Roper's cultivated an impressive resume during his tenure with the gaming industry, including executive positions with Blizzard North, Flagship Studios and Cryptic Studios. He left the latter developer -- his last place of employment -- last August, and today revealed his new home: The Disney Interactive Media Group, where he'll work as the vice president of the Marvel franchise. Disney General Manager of Games Alex Seropian said, "With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for DIMG's Marvel Games." We too are confident in Roper's abilities. And, considering his legacy, we can't wait to see how much dope loot he can squeeze into the next Spider-Man title.

  • Disney Interactive Media Group appoints Bill Roper as Vice President, Marvel Franchise

    by 
    Matt Daniel
    Matt Daniel
    07.21.2011

    Fans of Marvel Comics have been on the edge of their seats ever since the announcement that Disney had acquired the comic publishing giant, and they're surely anxious to know that their beloved characters will be in good hands. Well, thanks to a press release from Disney Interactive Media Group today, we now know exactly whose hands they will be in. DIMG has appointed Bill Roper, former VP of Blizzard North and former Chief Creative Officer of Cryptic Studios, as Vice President, Marvel Franchise. Alex Seropian, Senior Vice President and General Manager says of the appointment, "We are pleased to have Bill join our team. With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for DIMG's Marvel Games." It seems like Disney has big plans for the Marvel franchise. What those plans are remain to be seen, though Roper will obviously play a large part in Marvel's future in the gaming industry.

  • Bill Roper reflects on Hellgate

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    How exactly does a well-funded studio composed of Blizzard veterans end up creating one of the more spectacular failures in recent gaming history? That's a question that Gamasutra attempts to answer in a new interview with former Flagship (and Cryptic) CEO Bill Roper. The debacle that was Hellgate: London stemmed mainly from over-ambition, Roper says, coupled with the lack of capital necessary to support the don't-release-til-it's-ready mentality that much of the staff experienced at Blizzard. "There was always the support there [at Blizzard] to say, 'You know what? If that's what you need to make this game great, then that's what we'll get for you. We'll figure it out.' It's obviously very different when you are an independent company, right, and not owned by somebody." The interview also touches on Flagship's involvement with Mythos as well as Roper's experiences dealing with the Hellgate fallout and extensive (and often personal) fan backlash. "It went from 'I didn't like your game' or 'I don't think your company makes good games' to the personal assault level," he says.

  • The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2010

    With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper! Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates. That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before? So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!

  • One full year of being a Champion

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2010

    If you read about Champions Online in its first days, you would not have thought of it as a triple-A title. The game was full of bugs, the community management was not the best, and it just seemed like the devs were intent on shoveling out more broken stuff that barely worked. I think that, in particular, the first three or four months were the worst. If you were to go back in time and ask me about whether or not I thought CO would make it to its first anniversary, my response would have been: "Maybe, but it'll be bleeding subs if it even makes it that far." Since then, a lot of things have changed. I talked about the first six months of CO, but it's been a full year since that painful launch day patch. I'm not sure I'm even playing the same game anymore.

  • The Daily Grind: Who's your dev crush?

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2010

    In our tiny part of the pop culture world, players seem to be as absolutely fascinated with the people and personalities at work behind their favorite games as they are with the games themselves. These developers are, for all intents and purposes, the celebrities of the MMO world, and as such, are subject to much scrutiny and intense feelings. I've noticed that the mere mention of a famous developer, community manager or industry leader on Massively is often enough to set off a huge string of comments that typically revolve around how we feel about the person rather than what he or she is currently doing. For example: Paul Barnett. Bill Roper. Richard Garriott. Raph Koster. Eliot Lefebvre. Right now, there are dozens of readers who have skipped the remainder of this article to provide a reactionary comment down below. But for the rest of you, I'd like to know: Who is your "dev crush"? Which developer do you follow most closely? Which one do you believe in the most? Who excites you with his or her work? If you had to have just one developer's babies, whose genes would be most welcome in your household? (OK, that last bit is probably too much, but you get the idea.)

  • Bill Roper leaves Cryptic Studios

    by 
    David Hinkle
    David Hinkle
    08.17.2010

    Cryptic Studios, developer of MMOs Champions Online and, more recently, Star Trek Online, has announced that chief creative officer Bill Roper has left the company. He follows in the footsteps of Craig Zinkievich, executive producer on STO who left Cryptic back in July. Talk about a rough summer for the development studio! Prior to his two-year stint at Cryptic, Roper worked at Blizzard and then Flagship Studios, the developer responsible for creating Hellgate: London. Roper cites his "entrepreneurial spirit" as the reason for his departure, a spirit he says "has become restless" over the last few months. We wish him all of the luck in his future endeavors.

  • Bill Roper departs Cryptic

    by 
    Jef Reahard
    Jef Reahard
    08.16.2010

    Tweet var digg_url = 'http://digg.com/gaming_news/Bill_Roper_departs_Cryptic'; As of this afternoon, Cryptic Studios is on the hunt for its third Chief Creative Officer of the calendar year. Bill Roper, who stepped up to fill the void left when Jack Emmert moved on to the company's COO chair last March, has announced his decision to seek greener pastures via a post on the Champions Online website. Roper makes no mention of his future plans, but does stop to thank fans and colleagues with his signature style. "Thank you all for both the support and the kicks in the ass that have pushed me to constantly evaluate and grow," he writes. Stay with Massively as we bring you the reactions as well as more information on Roper's next gig.

  • Shannon Posniewki talks level cap and mid-level content for Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2010

    There are ways that the current Champions Online Executive Producer, Shannon Posniewki, doesn't follower in the footsteps of predecessor Bill Roper. But much like Roper, Posniewki loves talking about the game, and almost always has something interesting to say as a result. In a recent interview, he talked about some of the issues of the game's present and future that are doubtlessly on the minds of many players, not the least of which is the level cap. Unfortunately for players who just can't get enough leveling, the cap is staying put for now -- the team likes it right where it is. However, they also recognize how popular it is to move a new character to max level and then start rolling up alts, and are looking into ways to make doing so more rewarding. They also want to buff out mid-range content a bit, with possibilities of something in the 20-30 range. Adventure packs, the first of which is due out in June, will help expand the content by being repeatable and runnable by any hero above Level 11. Champions Online players might not be hitting Level 70 any time soon, but it looks like they'll have plenty to make up for it.

  • Cryptic to announce new MMO later this summer

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2010

    With Star Trek Online and Champions Online chewing the scenery and igniting passions on both sides of the aisle, it's sometimes easy to forget that Cryptic Studios has a third project brewing in secrecy. Long rumored to be a D&D MMO -- perhaps even Neverwinter Nights -- the Cryptic folks have been, well, cryptic about the title. It looks like we may find out in a few months, however. In a recent MMORPG.com interview with Bill Roper, Cryptic's Chief Creative Officer cracked a small window into this upcoming announcement: "I can't speak to the specifics of what we're doing, but it's true that we have another game in the works. We won't be making an announcement until late summer, and we're still a ways off from launch. I can say that this is a game and a franchise we're very excited about. I think people are going to pleased and a bit surprised with what we're doing in terms of the game, how we make it, and even how we sell and support it. The game is being developed around new design principles merged with Cryptic's community-first approach to ongoing development."

  • A Massively interview with Cryptic's Bill Roper and Jack Emmert

    by 
    Kyle Horner
    Kyle Horner
    03.31.2010

    As promised after yesterday's Cryptic Studios news, today we have an interview with the developer's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these new titles mean and what Jack and Bill have planned for the future of both Champions Online and Star Trek Online, you'll definitely want to check this one out. Massively: When did the move to Chief Creative Officer occur and what's your overall job like now compared to your previous position as Executive Producer? Bill Roper: When Jack took on more COO responsibilities, he wanted someone who could spend more specialized, day-to-day time with the teams. For the past month I've been working with the Executive Producers and various leads within those teams to provide design, support, and guidance as requested. I'm also a liaison between the teams and the executives supporting and helping represent their individual game visions. I assist in coordinating systems and content concepts and technologies between the teams while being involved in their top-level design. Shifting from the very focused day-to-day duties on Champions Online to a broader role is a rejuvenating new challenge, and the teams have really welcomed me on. I'm not coming in with "the word from above" that must be followed. I'm here to support the vision keepers and creators of each game – to be a sounding board for ideas and a source of creative energy they can tap into.

  • Bill Roper made Cryptic's CCO, Jack Emmert switches to COO

    by 
    Kyle Horner
    Kyle Horner
    03.30.2010

    digg_url = 'http://digg.com/gaming_news/Bill_Roper_made_Cryptic_s_CCO_Jack_Emmert_switches_to_COO'; We here at Massively have recently discovered that Cryptic Studios' -- the developer behind Champions Online and Star Trek Online -- new Chief Creative Officer (CCO) moving forward will be Bill Roper, who was previously Executive Producer on Champions Online, a position now held by Shannon Posniewski. As for the previous CCO Jack Emmert, Cryptic informed us that he's moved into a new position as Chief Operations Officer for the developer. What all this means and what you can expect in the future from Cryptic will hopefully be answered in our forthcoming interview with the two men. You should expect to see that interview in the next day or two, right here on Massively.

  • Behind the Mask: A community guide to Champions Online

    by 
    Patrick Mackey
    Patrick Mackey
    03.25.2010

    Behind the Mask is the new Massively column devoted to everything you might want to know about Champions Online. Fortunately for Massively readers, the guys at UNITY have given me the go-ahead to declassify my stories as a super-powered operative. As a result, we'll be giving you the down and dirty facts that you'll need to make it in the superhero world, as well as bits of news you won't hear anywhere else. Behind the Mask will cover issues related to life in Millennium City as well as detailed info about criminal hotspots around the globe. Our first column will be a community resource for Champions Online. While there were a fair number of community sites at launch, most of them have suffered from a lack of new content in recent months. The ones that continue to be updated are the best of the best -- ranging from community hubs for roleplayers to detailed info on the game's many missions. If there's one thing to be said about the fans of Champions, it's that they are devoted to their game and eager to put out new content for it.

  • Cryptic's Jack Emmert: No Plans For Consoles, STO over 100K subscribers

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2010

    "100% of our focus is on making the current PC product the best it can be. There are no current plans for a console version of Champions." Thus sayeth Cryptic Studio's Jack Emmert on the official Champions Online forums, ending speculation when or if this event would happen. Over the past couple years, it looked as though Cryptic had console ports in its plans, from bringing on board console engine programmers to public plans of expanding their subscriber base into the console market. However, when the date for the supposed console release kept getting pushed back, players grew worried, and now it seems that the concern was justified. This might have been compounded by the fact that recently Champions Online experienced a major transition as executive producer Bill Roper stepped down and Shannon "Poz" Posniewski took over. The folks over at The Big Freaking Podcast grabbed a bit of face time with Jack Emmert, Cryptic's Chief Operating Officer, to expand on this news as well as the future for Champions and Star Trek Online. Read on for the highlights of this interview!