bjorn-book-larsson

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  • APB Reloaded prepping for open beta

    by 
    Jef Reahard
    Jef Reahard
    03.21.2011

    The beta train for APB Reloaded is rolling right along, according to the latest dev blog update. As of March 20th, GamersFirst has welcomed 25,000 testers to the title's closed beta, with 250,000 waiting in the wings -- and apparently champing at the bit. GamersFirst is also looking to the future, and Bjorn Book-Larsson writes that "the dev, design and art teams are still working on a few minor tweaks in [closed beta], but are mostly now focused on the open beta build that's coming up." While there's no word on an open beta date as of yet, we're not anticipating a lengthy wait given the speed at which GamersFirst is powering through updates and the enthusiasm permeating the entire enterprise. Book-Larsson also gives fans an update on the European closed beta, which has suffered a slight delay thanks to a pair of crucial networking components that were held up by EU customs. He notes that at least 25,000 testers will be needed when the EU servers are up and running, and "anyone already playing closed beta in the US can also play on the EU location, just for the heck of it."

  • APB Reloaded keeps us up to date on development

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.11.2011

    It's always good to see a games company keep the lines of communication open in regard to an upcoming title. It's especially nice to see those frequent morsels of communication presented in an open and downright amusing fashion! The team behind All Points Bulletin: Reloaded is certainly managing to do just that, as we can see in its most recent update. According to none other than the COO/CTO for GamersFirst, Bjorn "TechMech" Book-Larsson, the team currently working on ABP: Reloaded has made a huge find in terms of server bugs. Apparently, the way the current in-game death camera is coded, the entire sector hits a lag spike -- or as he puts it, "take[s] a brief 100ms moment of silence" when a player is killed. This, in turn, causes a lot of the rubberbanding that players see on their end. Finding this bug means that the team is now hard at work on a fix, and Book-Larsson is hopeful that we may even see it released to closed beta players within a matter of days. If you're curious about the progress GamersFirst is making on APB: Reloaded, then be sure to head over and check out the newest blog post or go get signed up for closed beta! [Thanks, Connor!]

  • GamersFirst looking to expand APB Reloaded closed beta

    by 
    Jef Reahard
    Jef Reahard
    03.04.2011

    Things are ramping up in APB-land, and it's not just because GamersFirst has released its second dev blog of the week (as opposed to its traditional one-entry-per-week modus operandi over the past few months). Bjorn Book-Larsson writes that another 2500 souls have been admitted into the ongoing closed beta test, and thus far the GamersFirst hardware is holding its own under the new player onslaught. The beta test was approaching 1000 concurrent users as of Thursday afternoon, and though a few server restarts were required, the engineers have since nailed down a stable configuration that seems to be lag-free (aside from distance-related issues). Book-Larsson says that if all goes as planned, Friday evening will see another batch of invites, so keep an eye on your inboxes if you're itching to get back to San Paro. While you're waiting, check out our exclusive APB Reloaded GDC coverage or the recently released Vehicle Showcase video here or behind the cut.

  • APB Reloaded welcomes first 2500 beta testers

    by 
    Jef Reahard
    Jef Reahard
    03.02.2011

    The APB Reloaded blog has updated and there's good news in store for anxious fans looking to dive back into the city of San Paro. The initial wave of beta invites has officially been sent, and GamersFirst's Bjorn Book-Larsson informs us that the first batch was targeted at American players (primarily on the west coast) who met certain minimum requirements. Book-Larsson also notes a memory allocation issue that cropped up after the influx of players (approximately 2500 in this wave), but says that as long as the system remains reasonably stable, GamersFirst will begin inviting new players on a daily basis. "The current plan is to slowly increase the CCU count (simultaneously connected players) from a few hundred (what it is now) to just over 2,000 simultaneous players this week -- which means close to 20,000 actual invitees," Book-Larsson says.

  • APB blog update outlines extensive game changes, new Asylum district

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    This week's APB Reloaded blog update is a big one, so big in fact that it required two devs to write it. GamersFirst CEO Bjorn Book-Larsson kicks things off with a look at the Asylum, a new area currently under development and slated to become San Paro's third play district. The Asylum will contain a variety of new game modes, and while the article is light on those particular details, it does feature a handful of screenshots showing off the locale's creepy confines. The meat of the blog entry comes courtesy of GamersFirst designer Zak "Qwentle" Littwin, who pens a lengthy missive focused on the major problems with APB's original incarnation (and consequently the major priorities for GamersFirst going forward). Littwin spends a good amount of time going over everything from the new mission and witnessing structure to changes involving APB's matchmaking and scoring systems. "While you can work out why you got what you did at the end of a mission, it's rather confusing. We want to make this score visible to players and highlight the amount of score you get when doing certain activities. We can then also increase the amount of benefit that score gives," Littwin says. Check out the full text at the APB Reloaded blog and have a look at the Asylum shots in our gallery below. %Gallery-115829%

  • New APB Reloaded dev blog outlines aimbot policies

    by 
    Jef Reahard
    Jef Reahard
    01.24.2011

    This week's APB Reloaded dev blog is live, and GamersFirst CEO Bjorn Book-Larsson gives way to Aphadon, a former AI engineer on the Realtime Worlds version of APB who is currently overseeing the anti-cheat systems for the new incarnation of the game. Aphadon details the original implementation of PunkBuster in APB (and the performance and connection-related disasters that it caused for players in the beta), and states that it eventually was able to detect "every single commercially available aimbot." Due to the financial problems at Realtime Worlds, the APB team was never able to ban the thousands of cheaters that were identified in the original game. For chapter two, Aphadon states that the problems with PunkBuster have been ironed out, and anti-cheat measures will be enabled from the start of APB Reloaded's closed beta. GamersFirst is also planning a hard line approach when it comes to dealing with aimbotters. Aphadon says that first-time offenders will be immediately kicked and their accounts (and PCs) banned temporarily. A second offense will result in a permanent account and PC ban.

  • GamersFirst to preserve old APB customizations

    by 
    Jef Reahard
    Jef Reahard
    01.17.2011

    Good news is in the offing for APB fans, above and beyond the fact that their favorite game is rising from the dead. GamersFirst CEO Bjorn Book-Larsson has checked in with his weekly APB Reloaded blog entry, and while the piece is shorter than what we've become accustomed to over the last couple of months, the discussion is quite interesting. First up is an official confirmation of the fact that the new version of APB will let players keep all of their customizations from the Realtime Worlds version of the game. Book-Larsson acknowledges the fact that this might lead to some weird pairings (i.e., players may have items that fall outside of the new progression systems), but he supposes that most veterans will be OK with that. "You will basically be unique thanks to you having played the game "back in the day," and our goal is to make sure your many gazillion hours of investment do not go to waste," he writes. The second item up for discussion is endgame PvP. Book-Larsson indicates that this is an ongoing challenge for the GamersFirst devs, and as such, the new system(s) probably won't show up in the closed beta. The goal is to give high-level players something to do after they've survived the grind and to eventually turn APB Reloaded "in to a platform for many different unique experiences."

  • APB Reloaded beta signups detailed

    by 
    Jef Reahard
    Jef Reahard
    01.10.2011

    If you've been wondering how to sign up for APB Reloaded's upcoming closed beta, you'll want to check out GamersFirst CEO Bjorn Book-Larsson's latest blog post. For now, the process is pretty straight-forward, and basically entails registering with your preferred email address and creating a GamersFirst account. As the beta date draws nearer (currently the devs are eyeballing the first week in February), you'll receive an email asking for your DxDiag and personal info. Book-Larsson says that after the data has been verified, you'll receive a beta key. He also mentions that approximately 20,000 people have registered thus far, and GamersFirst expects to make use of 6,000 to 8,000 closed beta testers (with 800 online during peak hours). Finally, Book-Larsson hints at a unique beta tester reward as well as the fact that no pre-existing characters or accounts from the Realtime Worlds version of APB will be carried over to the beta. Hit up the official APB Reloaded blog for all of the details.

  • APB Reloaded blog talks new client, closed beta date

    by 
    Jef Reahard
    Jef Reahard
    01.03.2011

    Anxiously awaiting the (re)launch of the new free-to-play version of All Points Bulletin? You're not alone, as the folks at GamersFirst are as well. To that end, how does a projected late February closed beta date grab you? Bjorn Book-Larsson drops that particular hint in the latest APB Reloaded dev blog, and also says that the beta application details will be forthcoming in the next week. Book-Larsson goes on to talk about why it's taking GamersFirst a bit of time to turn the lights back on for the resurrected MMO crime opus, and two of those reasons boil down to a new game client and a new company network. While this week's blog is a little light on client details, Book-Larsson does indicate that more info is forthcoming. "The exact config of the client will be the focus for each update in each of the next several weeks, so at the moment all I will say is that the closed beta client will be a little bit smaller than the original shipping client. It will have a basic premium system built in, various balance fixes, and we might be able to turn on the chaos rule-set," he writes. The remainder of the lengthy blog entry focuses on techie details relating to GamersFirst's new network, and for those of you who are prone to glazed eyes at the thought of techno babble, Book-Larsson invites you to tune in next week when the discussion will turn to in-game features.

  • APB's Book-Larsson talks story, game modes

    by 
    Jef Reahard
    Jef Reahard
    12.20.2010

    Bjorn Book-Larsson is back! Forgive the exclamation point, but we had to accentuate the latest in the long line of developers with action hero names (and with apologies to Atanas Atanasov and Tasos Flambouras, Book-Larsson has vaulted near the top of the spiffy name list). In any case, the GamersFirst COO/CTO has updated his APB Reloaded blog with some interesting insights into the game's story. Yes, you read that right; we said story and APB in the same sentence, and before you think we've been brainwashed by the likes of The Old Republic, TERA, and other story-centric MMOs in the offing, consider Book-Larsson's assertion that APB was originally designed to facilitate the "open world-ish" nature of the Grand Theft Auto series. "APB actually has the beginnings of a lot of the elements that will make it a really successful game in the long term, and could in theory exploit (maybe complete) both types of interactions [story and shooter elements]; there is actually a giant backstory to the entire city (100 plus pages of it), there are deep anthologies of the various factions in the city, and there is even the foundation for a single-player mission mode," he writes. Whether or not players will care about APB's potential to grow beyond an ordinary shooter remains to be seen. After all, Global Agenda is a similar title with a fairly deep backstory (and one that is summarily ignored by 99.9% of the players fragging it up in AvA and merc matches). The fact that GamersFirst is even considering future additions to APB is relatively exciting news, and we'll be watching with great interest.

  • APB Reloaded blog talks hackers and cheaters

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    Bjorn Book-Larsson has a lot to say about APB Reloaded, the forthcoming reanimation of APB's corpse, courtesy of free-to-play publisher GamersFirst. Book-Larsson, the company's COO/CTO, has been blogging about the resurgent title for a few weeks now, and veteran players and prospective newbs alike will want to take a gander at his latest entry. The blog focuses on APB's anti-cheat protections and, while it doesn't go into great detail for obvious reasons, Book-Larsson does make a decent case for APB Reloaded's level playing field. First off, he points out that the server-driven game is "more resilient to cheaters than most other F2P MMOs" due to the fact that F2P titles generally don't spend the same kind of money on infrastructure in comparison to your average P2P title. "In APB we are going to run a giant experiment to basically determine if hardware costs/specs have progressed far enough to make F2P server-driven games financially viable," he says. Book-Larsson goes on to discuss the aim-bot problem, as well as various denial-of-service attacks that GamersFirst has dealt with over the past few years. It's an interesting read for anyone curious about APB Reloaded or MMO security, and also offers a humorous bit of insight relating to the over-reporting of cheaters.

  • World of Warcraft will reign for another 20 years according to industry analysts

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2010

    With all of the recent focus on World of Warcraft following its latest expansion, it's no surprise that the industry leader is at the center of another round of "What will topple WoW?" discussions. In an article on Eurogamer, industry analysts and developers lend their thoughts as to what made World of Warcraft so dang popular to begin with, and what it will take -- if anything -- for another game to beat its popularity, subscription numbers and cultural footprint. Wedbush Morgan analyst Michael Pachter declared that nothing will top the title for at least 20 years due to an insurmountable lead, although this became debated by the other participants. Cryptic's Jack Emmert thinks WoW will be "chipped away at" instead of toppled. Age of Conan's Craig Morrison thinks that nobody can consciously plan to overcome WoW's lead saying, "You don't topple a cultural phenomenon. But you can join one." GamersFirst's Bjorn Book-Larsson doesn't think there's a need for WoW to be toppled due to the size of the market. Codemasters' Dave Solari imagines that the winning formula "would have mass market appeal, with instant accessibility, would work on all platforms, particularly mobile, be incredibly viral and social -- like a feature-rich FarmVille." Undead Labs' Jeff Strain thinks that MMO studios should be looking at it a different way: "They should instead be striving to achieve the same level of success with their own game ideas." Some even speculate that Blizzard is the only studio capable of besting its own game, perhaps with its second MMO that's due to be announced in 2012. Head on over to Eurogamer for the full discussion.

  • APB: Reloaded blog chronicles the resurrection of an MMO

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2010

    If you're as fascinated with the saga of All Points Bulletin's death and promised resurrection as we are, then buckle up, hang on tight, and cling to clichés like there's no tomorrow. We've already talked with GamersFirst about its tentative plans to tweak and reopen APB next year, but there's far more to the story than that. On the APB-Reloaded blog, GamersFirst's Bjorn Book-Larsson decided to chronicle the journey from acquisition to relaunch with a series of weekly posts. In the first such post, Book-Larsson makes the humorous observation that his company has been called the "Crazy Cat Lady" of MMO publishers due to picking up "strays" and nursing them back to health. He then dives into the challenge of balancing the game's content and play against its new free-to-play structure. This transitions to his second post, which examines the company's plan for premium (i.e., paid) players. "The goal then becomes nudging the most hardcore players into 'Premium' account status, in order to help pay the bills, while also letting people lease weapons and perform micro transactions for other items," Book-Larsson writes. So far, the blog is proving to be a great ongoing read of this high-profile situation, so head on over and check it out for yourself!

  • APB: What it was and what GamersFirst hopes APB: Reloaded will be

    by 
    David Hinkle
    David Hinkle
    11.16.2010

    With the news of APB rising from the grave as APB: Reloaded, Joystiq spoke with GamersFirst's CTO and COO Bjorn Book-Larsson. The company is a free-to-play publisher which maintains a steady following and, as you can imagine, we were left with plenty of questions following the announcement -- the biggest being: why? APB was largely seen as a failure, both commercially and critically. It was called "ambitious" by some, which may have been its biggest problem. But for Book-Larsson, it's all about opportunity. "We think of it as an opportunity," he told Joystiq. "It's worth our effort to take it and combine it with all of the user data we have and let the game take its time to reach its full potential."

  • GamersFirst to resurrect APB: Reloaded as a free-to-play title

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2010

    The saga of All Points Bulletin has become one of the dominating MMO stories of 2010, with its buggy launch, premature shutdown, hunt for a new owner, and rescue by free-to-play publisher GamersFirst last week. Displaced APB fans who are wondering what plans GamersFirst has in store for the game should find themselves bouncing with glee today: The publisher is definitely planning to bring back the game, now entitled APB: Reloaded, as a F2P version. GamersFirst's Bjorn Book-Larsson sees the move as a win-win for both the publisher and players: "APB was a game that had several exceptional features and some brilliant ideas, even though it was plagued by some initial balance and monetization issues. We want to take all the unique features of this title, such as its unparalleled character, weapon and car customization systems, and convert the game to a true free-to-play game. We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future." The purchase of APB's assets means good news for ex-Realtime Worlds employees, who will now receive any outstanding wages and promised holiday pay. APB: Reloaded should be coming back online in the first half of 2011.