Blacksite

Latest

  • Midway Austin hit with 'minor layoff'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.16.2008

    It seems yesterday's news of two Midway executives bailing out didn't mark the only departures from the publisher this week. According to GamesIndustry.biz, Midway has confirmed a number of layoffs at its Austin studio, classifying it as a "minor" and "routine" move following the completion of a project. Midway insisted that its numerous other teams and studios will continue to grow according to the needs of its current developments.Hopefully, such developments won't have to endure "f*cked up" processes and chilly commercial receptions.

  • PSN Thursday: Trials of Hawkish, Mesmerizing Snakeballs

    by 
    Ross Miller
    Ross Miller
    12.20.2007

    This week's batch of PlayStation Network content is pretty massive - "our biggest ever," according to the official US PlayStation blog. There's a catch, of course, in that PSN will not be updated next Thursday (also known as Christmas Eve). Enough pouting, let's open our presents a week early!Warhawk fans have the most gifts under the tree this week, with the already-opened Omega Dawn expansion, a free theme, a game video of the expansion and (gasp!) the original Warhawk PS One title downloadable as a classic for play on either the PS3 or PSP. Rhythm fans also get a tasty sampler of the usual Rock Band DLC and a free Guitar Hero III song, the holiday-themed "We Three Kings" (strangely absent from the list: the premium GH3 songs for this week).Downloadable games include Toy Home, Snakeball and two PS Eye games: Trials of Topoq and Mesmerize: Distort. A demo for Blacksite: Area 51 is also out, and those looking for more festive updates can check out the free Folklore DLC and PAIN wallpaper. Full update list after the break; check out our sister site PS3 Fanboy for European PSN update info.Update: So apparently we have two fewer days to shop for Christmas gifts than we thought. Hmph.

  • Smith and Midway split after BlackSite comments

    by 
    Richard Mitchell
    Richard Mitchell
    11.30.2007

    Harvey Smith, who recently made a stink about the "f*cked up" development of Blacksite: Area 51, has parted ways with Midway. According to GameTap, the separation was a mutual decision between Midway and Smith. Word on the street, according to Joystiq, is that Smith actually made the BlackSite comments in order to get fired in the first place. The purely speculative reason he did this: so he could join Eidos to work on the recently announced Deus Ex 3. Smith has worked on previous Deus Ex titles for the now defunct Ion Storm game studio, so it makes sense (speculatively, mind you). We're glad it's Friday because, frankly, all the firings, rants, and ad agency shuffling is getting confusing.[Via Joystiq]

  • Smith and Midway part following BlackSite's 'f*cked up' development

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.30.2007

    There's only so many times in a week one can make a "so long and thanks for all the fish" joke. GameTap is reporting Harvey Smith has left Midway Austin after making some very public waves in Montreal, calling Blacksite: Area 51's production "f*cked up." Although he took "personal accountability," he also pointed at Midway saying the project went from alpha to final in a "completely reprehensible" fashion.GameTap says their source confirmed Smith's departure was "by mutual agreement between Harvey and the studio." Smith became creative director at Midway Austin after previously working at the now defunct Ion Storm on Deus Ex. Conspiracy theorists believe Smith made his statements to get fired by Midway so he could try and work on the recently announced Deus Ex 3 at Eidos Montreal. Yeah, the same Eidos implicated in the Kane & Lynch shenanigans. Look at that, we've come full circle. Best 'o luck Mr. Smith. (Also, call us when you want to talk Deus Ex).

  • BlackSite designer says low scores "no surprise"

    by 
    Richard Mitchell
    Richard Mitchell
    11.29.2007

    In the financially driven world of the video game industry, honesty can sometimes be hard to come by. From sycophantic game reviewers to gab-gifted PR reps that constantly spin crap into gold (no easy feat), finding a bit of real honesty is refreshing. Kind of like politics. For today's bit of honesty we turn to Harvey Smith, designer of the recently released Midway shooter BlackSite: Area 51. You may recall the game not wowing critics upon release. So, how honest is Smith about BlackSite? Take this quote for a spin: "This project was so f*cked up." Of course, he didn't go to the trouble of injecting an asterisk into his statement. No, he really said it. Smith went on to say that development was hampered with multiple problems, noting that one (unnamed) aspect of the game took eight months to implement. Furthermore, the development team didn't have adequate time to test and polish the game, and Smith said that the project went directly from alpha to final (ouch). He concluded that he was upset that many failed to see the game's subversive and satirical nature -- he would have given the game an 80 -- but said the low scores were "no surprise."[Via Joystiq]

  • Blacksite: Area 51 director says development was 'f*cked up'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.29.2007

    Blacksite: Area 51's creative director Harvey Smith let loose about the title's "f*cked up" development during the Montreal Inernational Game Summit. Reported by Wired, he says he wasn't too interested in the project to begin with and the game was "disastrously off rails" a year before finishing. He also says the game went from alpha to final in a "completely reprehensible" fashion. The critics agree.Smith says his openness about the problems is due to "personal accountability." It's pretty obvious that publisher Midway just wanted the game out and maybe get some daft holiday shopper purchases, rather than hold off and do the title justice with a Spring '08 release -- like many publishers opted for this year. Remember Midway, don't ruin your name (more) by just pushing cow pies out the door -- go ask Atari how that ends.[Via NextGen]

  • Video: find the BlackSite alien petting zoo

    by 
    Richard Mitchell
    Richard Mitchell
    11.27.2007

    You gotta love Easter eggs. They just make things more fun. They bring extra joy to DVDs, video games, and, well, Easter. The video above contains an easter egg for BlackSite: Area 51 which was released last week to hungry alien hunters everywhere. It's a drawn out process which requires players to find a hidden sequence of numbers in order to unlock ... a petting zoo. Okay, so it's not a petting zoo per se, seeing as it's filled with half decayed alien goats instead of non-decayed normal goats, but it's close. We particularly enjoy the vulture actively eating one of the goats. The goat, for its part, seems completely oblivious.

  • New BlackSite demo invades XBLM

    by 
    Richard Mitchell
    Richard Mitchell
    11.21.2007

    Hey, remember BlackSite? What's that? You don't? Allow us to refresh your memory: Unreal Engine 3, aliens, rain, Clancy-esque squad controls. Ringing any bells? There we go. It seems BlackSite is hoping to make more of an impression, as a new demo has been released on Xbox Live Marketplace. We haven't gotten a chance to take it for a spin yet (it's nearly a gig, so the download is taking its sweet time), but the description lets us know two things. One, it is a new demo, and two, you'll be fighting your way through "the streets and backyards of a small American town." As you well know, there aren't nearly enough backyards in FPS games, so you should probably give BlackSite a try.[Via Joystiq]

  • A new Area 51: BlackSite demo hits Xbox Live

    by 
    Justin McElroy
    Justin McElroy
    11.21.2007

    Back when BlackSite: Area 51 was originally slated to be released in the same time frame as Halo 3, it was hard not to pull for it. It was like Rocky going up against Apollo Creed in the first movie, except if Rocky had crutches and was blind. But after it (wisely, we guess) relocated, it kind of just shuffled off into the pack, and the lackluster demo of the game certainly didn't help it build any buzz.Now, the game is vying for your intention once again with a brand-new demo on Xbox Live where you'll "battle against a strange insurgency through the streets and backyards of a small American town." We're still too swamped with this month's releases to give it a whirl. What about you?

  • Shipping this week: leap of faith edition

    by 
    Richard Mitchell
    Richard Mitchell
    11.12.2007

    The holiday onslaught continues this week with nine new games for the Xbox 360. Assassin's Creed is arguably the most anticipated of the bunch -- and it's likely many gamers will be buying a copy on faith alone -- but we're sure there are plenty of people out there interested in the likes of BlackSite, Kane & Lynch, and Need for Speed Pro Street. And there are five more games aside from those. What the hell is a frugal gamer to do? Just take a look at all these games. Assassin's Creed BlackSite: Area 51 Beowulf: The Game Kane & Lynch: Dead Men Need for Speed Pro Street Monster Jam Soldier of Fortune: Pay Back America's Army: True Soldiers WWE Smackdown Vs. RAW 2008 We hope you've paid the bills already.[Via Joystiq]

  • Blacksite: Area 51 goes gold, releases Nov. 12

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.02.2007

    It's been a bumpy road for BlackSite: Area 51, but now the game is gold and ready to invade PC and Xbox 360 Nov. 12. The PS3 version is currently caught in a temporal vortex and is expected to release before "the holidays." The Xbox 360 and PS3 versions sport different features, so figure out what's important to you before buying.BlackSite is actually best known at this point for its delays and developer comments -- one of which involved it being a good idea to release BlackSite the same week as Halo 3. Well, good luck to BlackSite, the pool is looking awfully full this holiday.

  • Midway expects no more PS3 delays in 2008

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.02.2007

    Did you know that the American PS3 version of Stranglehold slow-mo dived out the door this week? Midway's destructive Hard Boiled follow-up, like several PS3 games in the past few months, had been pushed off the edge of the calendar so many times that many eventually lost sight of it, played it on competing platforms or just moved on to other things. Midway CEO David F. Zucker recently discussed the predicament following a Top Secret! financial conference call, noting that technical hurdles on Sony's platform initially slowed them down. "For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base," said Zucker. "We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected." He now considers said issues resolved, however, and expects "PS3 versions of [Midway] titles to ship day and date" with those on other platforms beginning next year. As for Unreal Tournament III, PS3 owners should look for it "as soon as it's ready."Finally, with development hassles supposedly out of the way, Midway can continue work on a soon-to-be-announced title described by Zucker as an "ambitious open-world game." We certainly hope he means the Psi-Ops meets Crackdown adventure we just envisioned.

  • Video: Blacksite picks on innocent children

    by 
    Dustin Burg
    Dustin Burg
    10.30.2007

    We have beef with the aliens of Blacksite: Area 51. In their latest television commercial we see one of them picking on an innocent little girl who's minding her business, singing "Ring Around the Rosy" by here lonesome. Her school bus is broken down, her house is on fire and her yellow dress is a filthy mess. And these insidious Area 51 aliens have nothing better to do then scare the poor girl and get all up in her face, seriously ... what do they want with her? Don't they know messing with a child is universally unacceptable? And to you Midway, do you expect us to reward such blatant commercial wrong doing with a Blacksite pre-order? Well, okay ... maybe this once.

  • BlackSite loses online co-op, PS3 version lacks voice support

    by 
    Justin McElroy
    Justin McElroy
    10.23.2007

    IGN's preview of Area 51: BlackSite is sort of a mixed bag. Sure, we loved hearing new game modes like Abduction and how weapons would affect running speed, but imagine how disheartened we were when the preview ended with the news that online co-op had been cut from the game. It was like an awesome birthday party with a cake made of SARS.In other disappointing news, the article says that while the 360 version will feature ranked and unranked play as well as constant chatter for teammates, the PS3 version won't, and the PC version is still a question mark. Sure, there's cause for concern, but, luckily for Midway, we really, really hate aliens.

  • BlackSite online support limited on PS3

    by 
    Andrew Yoon
    Andrew Yoon
    10.22.2007

    BlackSite: Area 51, Midway's upcoming Unreal Engine-powered shooter, is going to have a fairly robust online mode. According to IGN: "With the Xbox 360 version of the game, players will be able to play ranked and unranked matches, and voice support will have constant chatter for teammates while everyone will be able to hear each other if they're close enough, regardless of which team they're on."Wait, but that's not the case for PS3! Most of these features are being cut for Sony's version. According to a Midway representative: "Basically, the PS3 supports the ability to host, search, and join - that's it. All of the other functionality did not make it to PS3: ranked / leader boards, match making, voice chat, private slots, etc." Essentially, expect a fairly bare-bones online mode for the PS3 version of BlackSite. This seems like a strange omission from Midway, especially considering the robust online features their upcoming Unreal Tournament will have.[Thanks, Amphlett!]

  • New Area 51 trailer looking damn good -- and just a bit freaky

    by 
    Colin Torretta
    Colin Torretta
    08.22.2007

    Straight from the Leipzig Game Convention comes a new Blacksite: Area 51 trailer, which highlights some impressive graphics and freaky looking alien weirdness. While not as hot looking as Killzone 2 or Call of Duty 4 (few games are), the trailer shows off some impressive Unreal Engine-powered set pieces and some really nice lighting. Watching the town get ripped to shreds by 80 foot tall aliens is damn cool, and it looks like the gameplay holds its own as well.

  • Joystiq's Kevin Kelly talks delays on G4

    by 
    Justin McElroy
    Justin McElroy
    08.07.2007

    Have all the game delays got you down? Put a relaxing cap on your Tuesday workday by watching Joystiq's own Kevin Kelly explain why Uncle Niko won't be able to visit this Halloween, why Blacksite might be here for Thanksgiving and why nothing short of a Christmas miracle will get Spore out the door before the end of linear time, generally speaking.If you're still not cheered, you can thrill as Kelly storms into the G4 studios and beats the intellectual bejeezus out of Rebecca Swanner, Senior Videogames Editor for Penthouse Magazine! ... And by "beats the intellectual bejeezus out of" we mean "politely disagrees with." Sorry for any confusion. Check the small-ish video out after the jump.

  • Blacksite gets delayed into November

    by 
    Dustin Burg
    Dustin Burg
    08.03.2007

    During a Q2 earnings call, Midway confirmed the news that Area 51: Blacksite has been delayed and its release date will be moved back into this Fall. The new release dates for Blacksite are November 5th for North America and October 6th for Europe, which is a step back from the rough "Summer" release it was slated for previously and the September release date retailers were telling customers.And allow us to express our opinion on this whole "delayed game" thing that has been going on lately. Simply put, we're thinking all this delayed video game madness is the cause of a rare virus. Seriously, here us out. This uber rare virus lives in the dirty kitchens of major game studios, feeds off cheesy puff crumbs and ends up messing with developers' minds, causing them to experience violent mood swings and act out in fits of rage. This ultimately delays their game as the virus makes everyone "moody". How else can we explain both GTA IV and Blacksite delays? And no, we don't believe the whole "we simply need more time" marketing mumbo jumbo either. All we're saying is that Microsoft better wrap Bungie HQ in aluminum foil and spread anti-bacterial soap all over it, because we refuse to get our Halo 3 any later than September 25th (26th for our European friends). Delayed game virus be damned!

  • Blacksite: Area 51 delayed until November

    by 
    Justin McElroy
    Justin McElroy
    08.02.2007

    This has to be the best bit of news today. Midway has announced that Blacksite: Area 51 has been delayed, and will ship out to North America on November 5th and to Europe on October 26. "But wait," you ask, "how can this be the best news of the day?" Well, for those who've put blood, sweat and code into the game, we'd bet that any move away from Blacksite's previous launch date during September is very good news indeed.Sure, they've put on a brave face, even claiming at one point that launching near a certain other sci-fi FPS would actually make them stronger. As sweet as the attempt was, we're happy to see Blacksite back in a position where it's free of competition ... if you're not counting Haze, Assassin's Creed and Army of Two, of course.

  • Joystiq impressions: Blacksite

    by 
    Andrew Yoon
    Andrew Yoon
    07.13.2007

    Blacksite: Area 51 is traversing into controversial territory. Harvey Smith, game designer of Blacksite, has received a ton of flak for his attempts at making a story that tackles modern political issues. He's unabashedly left-wing, and is willing to make obvious remarks about the current Bush administration in his game. We love seeing game storytelling pushed to new, unexplored territories, but we wonder -- is an alien invasion really an appropriate backdrop for serious commentary on politics?Unfortunately, we don't think so. This Unreal Engine-powered FPS certainly looks good, featuring the same sheen that Unreal games tend to. However, it doesn't feel as visceral as the myriad of other FPS games available at the show. The squad-based mechanics seem inspired by Gears of War: your partners are rough commando types that seem fearless. Commanding them is easy, with everything assigned to one button. Smith promises a morale system that intrigues us: performing as a leader will have your allies acting more confident, but poor leadership will lead to low morale. They'll become sluggish, and take more cover. Their shots will become less accurate, and they'll become far less aggressive. It's certainly a novel concept, but we weren't able to see it in action.Other than the morale system, we haven't seen anything that looks extraordinarily original. The game will feature online co-op (no split-screen co-op, unfortunately). Hopefully, with more time with the game, we'll see some of its more original features, but for now, it feels like just-another-shooter.%Gallery-1680%