blizzcon-2009

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  • WoW, Casually: A casual BlizzCon and what the future holds for us

    by 
    Robin Torres
    Robin Torres
    09.01.2009

    Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.Usually, geeky conventions (sci fi, comic book, gaming, whatever) are considered for hardcore fans only and I guess that's pretty accurate. But while the fans at BlizzCon were certainly hardcore, their playstyles ranged everywhere from casual to leet. You don't have to raid every night to be silly about WoW and excited about the future of Azeroth.

  • Blizzard interview: Leo Boyarsky and Kevin Martens on Diablo 3

    by 
    Kevin Kelly
    Kevin Kelly
    08.31.2009

    We know that we've been fire-hosing Diablo 3 information on you, but keep those raincoats zipped because there's more incoming. In fact, we sat down with Leon Boyasrsky, lead world designer, and Kevin Martens, lead content artist, at BlizzCon. While they didn't drop any deafening secrets on us like ZOMG what the final class will be, they did go into further detail about the game.Read on through for the full interview, and imagine what it'll be like if Martens gets his dream wish and they stick a Sideshow Collectibles Barbarian statue inside the Collector's Edition of the game. The chances of that actually happening are pretty much zero, but still ... we can dream.%Gallery-70687%

  • Blizzard interview: Samwise Didier talks Starcraft 2

    by 
    Kevin Kelly
    Kevin Kelly
    08.31.2009

    These days Samwise Didier is better known as the lead singer for Level 80 Elite Tauren Chieftain, but he's been a Blizzard employee since 1991, and has been churning out artwork (like the above Starcraft logos) for years. He also has the dubious title of the creator of the Pandaren race.You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.

  • Officers' Quarters: Cataclysm's guild revamp -- leveling and talents

    by 
    Scott Andrews
    Scott Andrews
    08.31.2009

    Last week I talked about the massive guild overhaul unveiled at BlizzCon, and the impact these changes would have on guilds, for better or worse. This week I'd like to delve into the leveling system and guild talents. (I'll cover achievements and guild currency in a separate column later.)Currently we know that guilds will level up as players participate in the following: Boss kills Rated battlegrounds and arenas Leveling professions Increasing faction reputations Blizzard has stated that only the top 20 experience producers per day will count toward leveling. This is a smart idea. Without this limitation, I could easily see guilds recruiting every player possible just to level up quickly, and then discarding the players they don't really want once they hit level 20. Guild size should help in a small way, but it shouldn't be the determining factor of leveling progress. One other factor I'd like see contribute to guild leveling is player achievements. Many of them, particularly for Heroic dungeons and raiding, are very difficult to get without a solid guild. Aside from a few vanity items along the way, there's no great reward for racking up a ton of achievement points. Yet, well-designed achievements (i.e., not the exploring or holiday achievements) demonstrate mastery of various aspects of the game. Shouldn't your guild be rewarded for having such players? Besides, it never hurts to give players more incentive to go out and /love some squirrels.

  • Video of the Hogger live raid at BlizzCon

    by 
    Mike Schramm
    Mike Schramm
    08.29.2009

    Michael Gray mentioned it in his writeup of the Premonition live raid at BlizzCon 2009, but this is a moment so epic it's worth mentioning again, and now that there's video online, you can see it: in the final fight, none other than Hogger appeared to take on one of the best guilds in the game. And this was no mere Hogger, nor even the slightly-more-powerful Memory of Hogger seen in the Trial of Champions. No no -- this thing was a foul raid boss from the bowls of Deepholm, a one-shotting maniac that couldn't be controlled even by the best tank. As you can see in the video above, he charges like an angry Rhino -- he was originally pulled by a Hunter who was then one-shot so fast the aggro table cleared and Hogger reset instantly. And after the raid changed their collective pants, they took him on again, and it was all over but the Gnoll snickering.He was immune to taunt, and he appeared to just pick a target at random, pinging around the raid like Batman beating up bad guys in his recent videogame. He only had about 600 hit points (some say 666, which would make sense), but he was immune to damage, or at least all forms of damage that Premonition tried to throw at him. In the end, even though they'd beaten Thaddius, Anub'Rekhan, and Patchwerk all at once, this level 80 Heroic version of Hogger was the one who wiped them. I saw Ozzy do War Pigs, but this Hogger fight was probably the most epic thing I saw in Anaheim last weekend.

  • BlizzCon 2009: Wow.com interviews Richard Knaak

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2009

    On the second day of BlizzCon 2009, I got the chance to sit down with Richard Knaak, best selling author of countless novels, including many in the Warcraft universe, such as the War of the Ancients Trilogy, Day of the Dragon, and Night of Dragon. His upcoming projects include the Stormrage novel, as well as the Dragons of Outland manga trilogy. We talked about all this and more, and you can read our conversation below.So of course, the big thing on everyone's mind is the new Stormrage book. How's it coming along? Is it near completion?It's near completion, we're in the editing process, getting the OKs from Blizzard. You can find an excerpt in the latest volume of the Legends Manga, along with a story I wrote, sort of a Prologue that ties in with the book.Can you give us a sneak preview of what to expect lore-wise?You know Blizzard likes to keep these secret, so I am going to be very limited in what I can talk about. It is Malfurion. It is about the Nightmare. And it is very current. That's the three biggest things I can say about it right off the bat. You'll see characters you know from the game and obviously from other books, and places you know from the game, and it's very current, very relevant. Of course, that's about all I can say. You know Blizzard, they love their secrets!

  • BlizzCon 2009 Insider Trader: Cataclysmic professions part two

    by 
    Amanda Miller
    Amanda Miller
    08.28.2009

    A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack. Pass through the break to learn all about: Profession racial abilities and how they will be changing. The new direction for Alchemy. A totally revamped Fishing system! Archaeology details and speculation about the leveling process. The evolution of Inscription. Then, continue on to part three of this discussion to learn more about: Reforging and (not) repairing our own gear. Woodworking. Profession specializations and the new direction for differentiation.

  • Behind the scenes of the Dragon Queen costume

    by 
    Mike Schramm
    Mike Schramm
    08.28.2009

    It's totally fun to browse through the costume gallery or the pictures of the costume contest we took last weekend and marvel at the different costumes that showed up at BlizzCon, but what you don't see in those shots is all of the hard work that went into making each outfit. Sure, there are probably some store-bought purchases in there, but for the most part, each costume was assembled with lots of hard work and care, most of the time by the person actually wearing it.Mariecannabis is the woman wearing this Alexstrasza costume that we saw at the costume contest, and she has posted a gallery over on Flickr showing some of the behind-the-scenes work of making the molds and putting the costume together. The end costume looks great, but the process is all shapes and molds and paint and construction -- fascinating to see how it all comes together. And while this costume is terrific, it does make you wonder about the stories behind some of the even more complex costumes up there.Stay tuned for more -- we'll be seeking out a few of the best costumes we saw at BlizzCon, and we'll show you some more of their stories in the future here on WoW.com. It's fun to see all of those on the show floor, but you sometimes don't realize just how much work and time is actually put into them.%Gallery-70720%%Gallery-70668%

  • BlizzCon 2009: First impressions of Cataclysm races

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.28.2009

    For those interested in the subject, I've no doubt you've managed to pour through all of our Cataclysm-related coverage during BlizzCon. But lists of racial abilities and descriptions of starting zones only go so far in telling you what the Goblins and Worgen are really like. So now that BlizzCon's come to a close and the WoW.com team has had a chance to mull over time spent with the latest expansion we're going to give you what you really want to know about Cataclysm's new races: our honest impressions. Personally, I think Alex and Daniel's thoughts on the Worgen starting zone sums everything up:Alex: TOP HATS Daniel: FREAKING AWESOME TOP HATSBut for completeness' sake, the rest of the team's thoughts are below.

  • BlizzCon 2009: A hoard of Diablo 3 info

    by 
    Kevin Kelly
    Kevin Kelly
    08.27.2009

    Blizzard's playable Diablo 3 demo at this year's BlizzCon felt like a step backwards from last year's, mostly because the Rune system was removed completely. It'll be in the final game, but since Blizzard is still working on the Skills that the Runes enhance / rely on, the company said it didn't make sense to have the Runes in this time around. Bummer. It makes sense, but we still missed the bouncing, flaming skulls the Witch Doctor once issued.Also, last year's area included a lot more dialogue, and had moodier lighting. This time we were smack dab in the middle of a giant desert, which didn't offer many chances to encounter spooky, candlelit chambers. There were a couple of dungeons you could drop down into this year, via swirling sands, but for the most part you were hoofing it around under the bright sun.%Gallery-70687%

  • McCormick and Schmick's special BlizzCon menu

    by 
    Mike Schramm
    Mike Schramm
    08.27.2009

    Truth be told, I didn't get to try a lot of the local cuisine in Anaheim this time around at BlizzCon -- we did have a nice dinner at the Anabella before the meetup, and we did try the buffet breakfast at the Indian restaurant in the Ramada Plaza, but other than that, most of my food came from the caterer in the press room. But at least one local restaurant got in the BlizzCon spirit -- seafood-and-steak hotspot McCormick and Schmick's apparently put a special Blizzard-related themed menu together for conventiongoers to pick from. And it's pretty funny -- they must have someone on staff who plays Diablo and WoW a lot.I especially like the "Noob Entrees," the "Death Knight Filet Mignon" (it can dual wield two flavors while tanking your taste buds?), and the Grizzly Hills Blueberry Shortcake. Which actually sounds really, really good -- it does kind of seem like Grizzly Hills would grow some great blueberries, doesn't it? Good show, M&S. All of the BlizzCon folks were pretty unmissable in Anaheim this past weekend, so it's cool to see a local busines play to the temporary clientele.

  • BlizzCon in the rearview

    by 
    Mike Schramm
    Mike Schramm
    08.27.2009

    BlizzCon 2009 is behind us, and over on the forums, Irhabi has reached the conclusion that he won't be going next year. He says that with everything streaming out onto DirecTV and the Internet, and with no beta access included, and (what he thought was) a less than stellar performance by Ozzy Osbourne, he might as well stayed at home. I don't particularly share his opinion -- there are lots of great reasons to go to BlizzCon, from getting to try out the latest builds of Blizzard's upcoming games, to meeting vendors and other fans on the floor, to getting the chance to ask your own questions of the devs (and maybe even meet some of them at the various parties around Anaheim). If you're just bummed that BlizzCon was lame because you didn't get a beta key this year, maybe you should have wandered the show floor a little bit.On the other side of it, the folks who bought the DirecTV stream at home are a little more split on the subject -- we twittered to get some responses, and they run the gamut from "yes, it was worth it with the pet," to "no, they should have covered WoW more" (not only did the feed cut off halfway through the contest on Friday night -- we later heard from DirecTV employees that they could only broadcast a certain number of hours over the weekend, and that's where they made the cut -- but they also skipped a few big WoW panels for Starcraft coverage on the main stage instead). And don't even get us started on Jo Garcia, lovely and well-meaning though she may be (though Jay Mohr doesn't deserve the crap he's getting -- he did a respectable job this year). Fortunately, there were lots of other outlets to get your WoW news from, and odds are that Grunty will soothe your pains from the $40 you might feel you've wasted.

  • What does Blizzard have planned for a Cataclysm in-game launch event?

    by 
    Lesley Smith
    Lesley Smith
    08.27.2009

    So Cataclysm is coming and Kisirani is already working on an in-game launch event. It's gotta mean something right? Now don't get me wrong, even with my self-confessed zombiephobia, I loved last November's zombie invasion (though, at times, it got really frustrating). So now Kisirani is officially hard at work planning a new event to herald the beginning of an Azerothian cataclysm, I can't help but wonder what she has up her sleeves for us.Is anyone else excited? I certainly am and it gives us something to focus on during the inevitable wait. To be fair, at least Cataclysm's not scheduled for 2012! We don't have that long to wait, we could be rolling Worgen and Goblins in just under/over a year's time. That just about makes it bearable. But it also leaves us with time to think about what Blizzard will do to introduce players to this brave new world.Hit the jump to find out what we think could well happen prior to the launch of Cataclysm.

  • BlizzCon 2009: Martial arts secrets of Diablo 3's Monk

    by 
    Kevin Kelly
    Kevin Kelly
    08.27.2009

    When you think hardcore-fantasy, swords-and-sorcery killing machine, you think "monk," right? At BlizzCon, Diablo 3's new character class, the Monk, was unlocked, supposedly having been inspired by pen-and-paper RPGs. According to Jay Wilson, almost all of Blizzard's characters are meant to hearken back to the "golden age of RPG gaming." The Monk is designed to be a fragile, melee-based character that performs some amazingly agile moves. With skills like the "Seven-Sided Strike" and "Way of the Hundred Fists," we'd say he's stripped from a different golden age -- from the reels of 1960s and '70s Kung Fu serials. The only detail that's missing are the Bruce Lee yips.%Gallery-70687%

  • BlizzCon 2009: Tokyopop creates stories about the little guys

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.27.2009

    While wandering about the floor at BlizzCon, I stopped over at the TokyoPop Manga booth and spoke a bit with editor Troy Lewter, who we've talked to before.. Currently, the big series they write for the world of Azeroth is the Warcraft Legends series, which is on its 4th volume with a 5th due out next month.Talking with Troy and other members of the Tokyopop team at the booth, what I was most struck with was the passion for the work and the universes of Blizzard's games that they display, and, perhaps more importantly, to the art and stories they tell.Troy laid out three important concepts that they follow in creating the mangas: Telling a solid story, focusing on a few characters, and cross-pollinating with other forms of media.In telling a solid story, the aim is to create the story such that you don't need to rely on the Warcraft world and characters, per se. In short, even if the story wasn't about Thrall or Varian or the Scarlet Crusade or anything else, you could still connect with the characters themselves.

  • BlizzCon 2009: Laguna Art Museum VIP dinner (Attn: Lore nerds)

    by 
    Robin Torres
    Robin Torres
    08.27.2009

    When I found out that my friend Joe Gilbert AKA Kyliaar from the U.S. realm Destromath was attending the Laguna Art Museum VIP dinner on the eve of BlizzCon, I said "Get pictures and ask questions!" Happily, he did both. For those of you who don't know, Blizzard held a benefit dinner for the Laguna Art Museum, which is also currently hosting a WoW art exhibit. Attendees got to choose a Blizzard personality to speak with at their table, bid on Blizzard art and hang out with the biggest Blizzard names. Following is an excerpt from my chat with Joe about the event (I've tried to edit out most of the fangirl swooning), as well as a gallery of his photographs.%Gallery-71059%

  • WoW Moviewatch: Project Chaos

    by 
    Michael Gray
    Michael Gray
    08.27.2009

    Ollgabopi created Project Chaos for the BlizzCon 2009 machinima contest. While he was unable to secure a prize, I till found his video very interesting on a couple different levels. According to Ollgabopi, he only got started on his video very late in the season. Then, he found out that videos had a max duration of 3 minutes to be considered for the contest. He did some editing of the video and submitted it.The story of Project Chaos is fairly basic. In fact, the story seems largely irrelevent to me. It's there to set a mood and genre. To summarize it very quickly, though, the idea is that this old scientist found himself lonely and unhappy in his old age. He created a daughter for himself. At first, the townspeople assumed the daughter was normal and just like everyone else in the town, but only later discovered some sort of dark malevolence about her.The technique that makes Project Chaos particularly interesting to me is its broad use of a first-person view through much of the movie. It gives Ollgabopi an opportunity to heighten the suspense with restricted scene views. It also lets him question the sanity of our protagonist, by making everything in the movie open to interpretation.It's a fun video, and I was happy to see Ollgabopi appear in this year's contest. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • The best of WoW.com: August 18-26, 2009

    by 
    Mike Schramm
    Mike Schramm
    08.27.2009

    What a week it has been in the World of Warcraft. Last weekend in Anaheim, Blizzard held BlizzCon, a convention of over 20,000 people, and announced the third expansion of the world's biggest MMO: Cataclysm. New races, new levels, new systems and instances, and oh yeah: the entire world will explode thanks to the return of a very evil and very angry dragon. Here's our most popular posts from the past seven days to catch you up. News BlizzCon 2009: Opening Ceremony liveblog Straight from the convention floor, here's the announcement in all of its live glory. World of Warcraft: Cataclysm announced After all of the leaks and speculation, it's official. The game is getting another expansion. BlizzCon 2009: Archaeology and Path of the Titans A new secondary profession, and a brand new way for characters to grow even beyond the new level cap of 85. Patch 3.2.0a being deployed today Right in the midst of BlizzCon madness, Blizzard dropped a bugfix patch on the live servers. BlizzCon 2009: Guild leveling and talents Guilds will earn points for ingame success, and be able to spend those points on all kinds of fun rewards. Features BlizzCon 2009: The costumes What is a convention without fans crazy enough to dress up (or dress down) as their favorite characters? Feast your eyes on these. BlizzCon 2009: Worgen animation Here's what the change everyone wants to see looks like. Know Your Lore: World of Warcraft: Cataclysm Worgen A special KYL for the new Alliance race. BlizzCon 2009: Cataclysm, the story so far What we know about the story behind the new expansion. BlizzCon 2009: Stats vastly simplified It's all back to core stats when Deathwing takes over.

  • BlizzCon 2009: Bingo fail

    by 
    Mike Schramm
    Mike Schramm
    08.26.2009

    So close... and yet so far. As you can see, our BlizzCon bingo didn't quite win this year -- even if you count Chris Metzen's regular glasses as non-sunglasses, and even if you just plain assume that the "coffee" in Ghostcrawler's cup on Saturday morning was actually gin (I saw him drinking whiskey, but not gin, unfortunately -- not sure why I didn't just buy the guy a drink), our BlizzCon card didn't score again ths year. There was no actor announced for the WoW movie (though if Tricia Helfer does get a part, we might call that one even), Diablo III trilogy plans weren't announced, and we didn't hear anything at all about another iPhone app or the new MMO. Sad trumpet indeed.But there's always next year. Thanks for playing. If you did actually get a bingo this year, let us know exactly how (I don't remember any devs ever saying "soon, TM," but I was away from the panels a lot this year). Maybe next year we won't make the bingo card quite so heroic, but then again, who doesn't love a good challenge? We won't nerf something we're just doing for fun.%Gallery-5359%

  • BlizzCon 2009: 15 Minutes on the Street

    by 
    Mike Schramm
    Mike Schramm
    08.26.2009

    There are all kinds of people at BlizzCon, and the vast majority of them aren't developers or exhibitors -- they're players and Blizzard fans just like you who come out to see what Blizzard's got to show them. We spent a large amount of time this weekend talking to devs and exhibitors and gathering information, but we definitely also wanted to speak with players as well -- see what they thought of the show and how their experience went.Of course we talked with more players than we could ever fit here -- we ended up having over 1200 people stop by our meetup on Thursday night (and I did my best to shake hands with as many of them as I could), and all weekend long, players came up to us and said hi, telling us their classes and spec and what they liked and didn't like about the show and our site. Here's four small interviews that we had with players at the show, done by Robin Torres and I. It's just one tiny look at a few people walking around the 'Con, but it should give you a little insight into what the mood was like last weekend.