Blood-Frenzy

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  • The Care and Feeding of Warriors: Arms waits and waits and waits

    by 
    Matthew Rossi
    Matthew Rossi
    03.13.2009

    Remember those arms changes we keep hearing about? They still haven't dropped yet on the PTR.In fact, the whole state of warriors on the PTR is pretty static. They've decided not to change stances and how rage interacts with them although I can attest that yes, they've added armor pen to battle stance (I was running around Un'Goro on my tauren looking for the Ravasaur trainer) and they've already fixed the potential TG bug I mentioned so that there's no way you can switch specs and have both 2h weapons equipped. Shattering Throw is indeed fun in mass PvP: I haven't had a chance to test it yet outside of a few melee's around a summoning stone, though. I did get to make that one ret pally very unhappy, so yes that's nice. But all in all, I'm still waiting for arms to get, well... buffs. Yes, all three stances got small to medium buffs, and there's talk of removing the penalties altogether on stances. I won't pretend I won't welcome the day where stances don't have penalties aside from the rage dump aspect of switching, but that's hardly a buff to arms warriors.We've been told repeatedly that arms warrior DPS is too low in PvE. And I know that they can't think that changing Taste for Blood to a 100% chance to proc with a built in 6 second cooldown is going to do it. Buffing Blood Frenzy? Not really enough. There have to be arms changes somewhere at least going internal testing.So when do we get to test them already?

  • WoW Patch 3.1 PTR Warrior changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2009

    I want you to try and remain calm, okay? I know as warriors you're crazy excited for all the twists and turns for the class on the PTR. While I can't hit all of the highlights, I can give you a taste.Warrior ARMS Blood Frenzy improved to 2/4% increased damage. Heroic Throw missile speed increased. And we're done.Now's a good time to remind everyone that these patch notes are not in any way, shape or form complete, and that there will almost certainly be more changes. We've already seen posts from Ghostcrawler indicating that a lot more than this was in the works, so we can consider these changes just preliminary.So why just roll these two out for warriors? Both are good changes, it's true, but when some classes are seeing major overhauls these look rather paltry. What's going on?

  • Analysis of Warriors changes in 3.1

    by 
    Matthew Rossi
    Matthew Rossi
    02.05.2009

    Hello, my fellow warriors. Change is at hand. How does it affect us, you may ask? Well, let us break down the changes. WARRIOR Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield. Blood Frenzy now causes 2/4% physical damage done. Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP. We are also adding increased damage to Arms, possibly through Overpower or Slam. We are also looking at granting rage when the warrior blocks, dodges or parries. We talked about stance penalties this week, and frankly, this one change is the biggest and best news for warriors in quite some time. The rest of the changes are either positive or sort of neutral.