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  • Desert Bus For Hope

    'Desert Bus' video game charity has raised nearly $80,000

    by 
    Christine Fisher
    Christine Fisher
    11.08.2019

    Each year a group of selfless volunteers agrees to play what some call the world's most boring video game for hours on end in an attempt to raise money for the Child's Play hospital charity. Now in its 13th year, the Desert Bus for Hope fundraiser kicked off today. In its first five hours, it has raised nearly $80,000.

  • MMO Mechanics: Kill 10 rats can be fun!

    by 
    Tina Lauro
    Tina Lauro
    01.01.2014

    Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch, carry, explore, and investigate our way to the endgame through countless quest types and story arcs. Among the varieties of quest on offer, kill quests seem to cause the most tears and tantrums amongst picky players. No matter what developers do, there just isn't much love for missions that send characters off with a shopping list of mundane creatures to crush. Kill quests have become so common that plenty of MMOs have cheekily referenced the "10 rats" trope by literally making us smash in some rodent skulls, but killing cute, twitchy-nosed creatures is not the real problem. It's the uninspired kill list mechanic that often incites complaints of developer laziness, an argument that I don't think is justified. Kill quests exist to hone your skills through repetition, but they don't have to feel like an arduous grinding task and are actually a very useful mechanic for game designers. In this week's MMO Mechanics, I stand up for the unloved stepchild of questing; I'll show you that killing a list of creatures can be both contextually engaging and mechanistically interesting, depending on how it's presented.

  • Daily iPhone App: Fish Out of Water! makes a gorgeous splash in a shallow pool

    by 
    Mike Schramm
    Mike Schramm
    04.18.2013

    Halfbrick Studios is one of the most popular developers on the App Store, so much so that I can guarantee you've played their work before: Fruit Ninja and Jetpack Joyride are their two biggest titles. And now, the Australian developer has released a brand-new iOS game, called Fish Out of Water, available on the App Store now for US$0.99 cents. Jetpack Joyride is one of my favorite iOS games of all time, and one of the main reasons for that is just how polished it is. It just oozes quality, and Fish Out of Water has that same feeling. The game runs perfectly, looks great and just bubbles over with well-crafted art and design work. Unfortunately, Fish Out of Water's weakness is that it's simple, almost too simple to stay interesting for long. Here's the game's core: You throw fish. That's it, really -- the goal is to try and throw fish and earn both "skips" (where your fish tap across the water) and "distance", which you're then rated on by a panel of cartoony crabs. Your rating is placed up against a daily leaderboard for the world and your own league, and that's the game. There are six fish to toss in total, and they each have their own strengths and weaknesses, and the game boasts an excellent weather system that's set to the clock every single day. But even with those complications, this game doesn't change all that much: You just toss fish, as hard as you can, at the right angle. Once you've tossed a fish, you can hit a boost button to try and speed it up at certain times, but in my experience, it doesn't matter much. Even when you rate high or low, the game doesn't do a great job of telling you what you did wrong or right, leaving the whole contest to what basically seems like chance. The game's fun for a few throws, and it does do a solid job of keeping you interested -- you level up by performing various missions, and there are tons of social elements in there, so much so that you're notified as you play on how your friends are doing and whether you're beating them or vice versa. Halfbrick can't really make a bad game, as far as I'm concerned, and Fish Out of Water is good. It's just a little boring, is all -- the company opted for casual here, and they certainly hit that target. Hopefully we'll see something a little more involving, with the same amount of quality, from Halfbrick in the future.

  • Apple goes patent application crazy with 14 über dull filings, hinge manufacturers tremble with fear

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.14.2011

    How's this for patent happy -- this morning a grand total of 14 applications from folks at Apple were published, covering everything from "cable structure for preventing tangling" to an "adaptive audio feedback system and method." Most of the filings are nothing terribly exciting -- though the tangle-free headphones, involving a series of alternately stiffer and more flexible cores, is a welcome upgrade to the standard iPhone headset, which is usually reduced to an unmanageable ball of knots after just a few careless tosses in a bag. A number of other headphone makers have already taken similar steps to keep cords under control. Other applications include techniques for managing GPU resources, a tilting hinge design for the iMac, and a "compact input device," which is actually just the click wheel we've all come to know and love. If you're really into the minutia of patent apps, check out the source for links to all the sketches and vaguely worded claims your little nerd heart desires.

  • Raid Rx: Bored of healing

    by 
    Matt Low
    Matt Low
    04.29.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Don't get freaked out just yet! I'm not actually bored of healing on my priest. But in the last week, I've tried to do a little bit of healing on my shaman and my paladin. The last time I tried to do it, I felt drowsy and nearly fell asleep during a raid. Unfortunately, these recent attempts proved no different. The Cataclysm changes can't come soon enough. While we're on the topic of healer boredom, Ghostcrawler (lead system designer or otherwise known as the guy who has the power to nerf and buff classes at will) happened to shed a bit of light on healing philosophy. It was about cooldowns and finding ways to make healing just a little more interesting. At first glance, how would you feel if Circle of Healing or Wild Growth had the internal cooldown extended to 8 seconds?

  • The Daily Grind: Gone fishing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2010

    If you came from an alien world and had to evaluate our culture based solely on our MMOs... well, you'd probably conclude unpleasant things about our culture, but that's not the point. You would certainly come away with the impression that one of the most important hobbies we possess is fishing, considering how many games it shows up in. Nearly any fantasy game (and several others) will give you the opportunity to stand next to a body of water with a rod, cast your line, and wait for a while until a fish bites. Or until you realize that you're paying $15 a month to play a game that accurately simulates how mind-numbingly tedious fishing can actually be. Do you like fishing in MMOs? For some of us, yes, it's the sort of thing we look at once or twice and swiftly conclude isn't what we'd like to spend our time doing. For others, however, the calm and tranquility of just standing by the water, taking a look at the virtual landscape, and relaxing a bit is a welcome change from the pace of the game as a whole. Do you prefer when it's there, do you miss it if it's not, or are you completely uninterested in fishing?

  • Breakfast Topic: Feats of Strength

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Allison's great post about all of the Feats of Strength still available in the game got me thinking: just what kind of value do players place on these "kinda" achievements? Personally, I never gave them much weight -- I have a few of them (I picked up the Vampiric Batling a while ago, and I've got the Competitor's Tabard, among a few other old-school and commemorative achievements), but the ones I've got I didn't really do anything to earn, and the Feats still available don't really mean that much to me. Unlike "real" achievements, Feats don't even give you meaningless points, and they can't be used to get you into any raids or runs that you couldn't do otherwise. They're boring to me. I'm not that way about all achievements -- there have been a few that I've worked to get done, and there are even non-achievement items that I've pushed for in the past (I worked like crazy to finally get my Netherwing drake, and the only achievement I got for that was the Netherwing reputation). But Feats of Strength in particular seem passive to me, by Blizzard's design: if they happen, great, but there's not enough reward there for me to go out of my way to get them. What do you think?

  • How to get the Turtle mount

    by 
    Mike Schramm
    Mike Schramm
    04.14.2009

    We're listening in to your replies on Twitter about what you're all planning to do when you log into 3.1 for the first time, and an astounding number of people are planning to go for the fishing mount. Yes, despite the fact that everything Blizzard has told us points to the Turtle mount obtained via fishing being extremely rare, lots of players are after it anyway. We've decided, then, to wish you luck. And to help you out, we'll give you a few tips that just might help make the almost assuredly long, boring, clicking grind bearable.1. Learn to fish (and cook). If you're going to be fishing for the mount, you might as well learn to fish and cook while you do it. The mount itself drops from fishing pools in Northrend, so if all you're doing is going for those, it'll take you a little longer to level than just sitting in Stormwind and leveling fishing (which you can definitely do), but you might as well up your profession while you do it. El's Angling is the guide of choice -- follow it closely and you'll be 450 Fishing/Cooking in no time.2. Find Fish. If you follow El's guide, you'll figure this out along the line, but even if you've already leveled fishing, you'll definitely want to make sure you've got the Find Fish ability, obtained from the Weather-Beaten Journal, which you get from -- you guessed it -- fishing. This will help you find fish pools on the minimap tracker, and since you need to fish in pools in Northrend to get the mount, it'll be a huge help, if not invaluable.

  • Anti-Aliased: Who decided brown was such an awesome color?

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.20.2008

    Pet peeve time, ladies and gentlemen. I despise the realism movement in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions.But, whoever wrote the equation "Brown + Grass + Bland Colors = Realism" needs to have their head checked. With all of this amazing technology, we've seemed to have forgotten the magic of what games stand for. But what really gets me is the culture that's springing around this phenomenon. Apparently "toony" games aren't welcome here anymore. So I need to ask the question: "Who decided brown was an awesome color?"

  • Anti-Aliased: Who decided brown was such an awesome color? pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.20.2008

    BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale about the game was that it had future-proofed itself, lying in wait for computers to exist to run it at its graphical peak.That peak came, and no one rushed to buy the game. People came in and people left, and the game didn't turn out to be the huge blockbuster it was anticipated to be. And now, 4 years later, I turn on my computer and run BrownQuest 2 at maximum graphics easily, and I'm just not fully impressed. Are they good graphics? Sure they are. Are they so amazing that they make me run around my room screaming so loud that I can drown out Lewis Black? (NSFW) No, not really.So, with all of that in mind, let's turn to something more relevant. Let's turn to World of Warcraft. Say what you will about the game, but I think we can all agree that the game design of WoW is solid. It's not the holy grail, but it's certainly good enough to make 11 million people play it. Now ask yourself the question: "Would WoW be as popular and as good if it sported the extreme graphics EverQuest 2 did?"If you're hijacking my brainwaves, you know the answer already. Of course WoW wouldn't be popular if the graphic requirements were through the roof. Even if it was an amazing game, no one would be playing it because no one would be able to run it. In these times, we can't afford to go running off and upgrading our video cards just because we want to play that one game, *cough*Crysis*cough*.And is World of Warcraft a beautiful game? Of course it is! The vistas, the sunsets, the snow, the shattered landscapes. And for being so "cartoony" it can still pull off some really imposing places, like Blackrock Mountain, Hellfire Peninsula, Netherstorm, Icecrown Glacier, and many others. Certainly, the graphics have improved in the latest expansion, but the other areas of the game just don't scream "I'm dated" as loudly as "realistic" games can.Say what you want about graphics that don't push the edge of technology, use bright colors, and attempt to engage us in veritable water-colored landscapes. The truth is these things make sure that the game still looks good and appealing to us years down the line, they let the tone and aristry of the game shine through in ways that realistic graphics cannot, and they make sure that you can still play with your friends without spending wads of cash to upgrade your rig.Because, in the end, isn't that what a massively multiplayer game is about? Playing and enjoying the world with other people at your side? Colin Brennan is the weekly writer of Anti-Aliased who believes games need to grasp the imagination, not your video card. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.

  • The Daily Grind: Getting ground under

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.25.2007

    One of what seems to be the universal complaints about many MMOs is the inherent grind involved in them. From the earliest days, we grind levels, reputation, trade-skills and/or professions. In end-game, you grind more factions, raid bosses for certain loot or quest completion, and potentially even more experience to gain additional talents or to unlock alternate abilities. This grind has been there since the earliest days. But the question is this: Is grinding really an absolute requirement in MMOs, or have we simply come to expect a certain inherent level of grind as an inevitability? Is there some new mechanic that hasn't been introduced yet that you think might be viable? Or perhaps there is some variant on quest styles beyond the "collect x number of y items" or "go kill x bad guy" that hasn't been properly explored?

  • What's the most boring class?

    by 
    Eliah Hecht
    Eliah Hecht
    10.10.2007

    I saw this poll over at the worldofwarcraft LiveJournal community, and immediately wondered how you loyal WoW Insider readers would vote, and whether it would be different from the LJers. The original question was: "Of all the classes available in WoW, what one do you have the least interest in playing?" Now I know Death Knight is not technically available in WoW yet, but I'm sure some people are already violently disinterested in playing them, so I put them on the poll as well.%Poll-4022%

  • Multiboxing in formation with Xzin

    by 
    Mike Schramm
    Mike Schramm
    08.07.2007

    Xzin, always ready to show off his multiboxing setups, sent us a video of movement tests for his 10 boxing group. Yeah.I don't know-- I don't really find this exciting at all. I mean, sure, there's a little bit of skill in actually coding this stuff all out and hooking it all together, but after you do that, what's the point? Isn't this close enough to botting that Blizzard would frown on it? Sure, if you pull this off, you'll be able to win a whole BG by yourself, but if I had a couple grand in cash to waste on all this stuff, I'd just hire Pandemic to come and do it for me.Are you guys interested in news about multiboxing or not? If there's a large group of you who finds this fascinating, I'm more than happy to post this stuff when we see it come through. But while I can see the skill in coordinating 10 computers to do your will, the results just don't thrill me that much.Thanks, Xzin!

  • In the line for passes at BlizzCon

    by 
    Mike Schramm
    Mike Schramm
    08.03.2007

    I think we were just plain unlucky-- right at 5pm, we hit the big rush for BlizzCon passes, as the line started way outside the convention center, and slowly moved inside to the checkin area. But there was lots to see, including the WoW Radio guys doing their thing, the All Access pass (the guy I took the picture of was very suspicious of why I was so interested in a picture of Arthas at BlizzCon), and the official BlizzCon Staff t-shirt (featuring, yes, an item called the BlizzCon Staff).All that and more in the gallery below. Who knew something as boring as picking up a pass could be so exciting somewhat interesting?%Gallery-5482%

  • Fishing and fun (or the lack thereof)

    by 
    Mike Schramm
    Mike Schramm
    07.26.2007

    Fishing is probably the strangest implementation of activity in WoW-- there's really nothing like it (well, except everything-- it's basically clicking in a certain place at a certain time, and when aren't you doing that in this game?). But for all its boring qualities, players are still fascinated with it. Blizzard has hit on that weird balance of positive reinforcement-- it's boring, but gives just enough reward to keep you doing it.And so it's not surprising that, once again, players are asking for fishing to be made "more fun." What that means, no one is really sure-- they could add better rewards, or make it a less boring minigame, or just make it require less attention (all other professions don't require any attention to be paid).Lo and behold, Drysc actually acknowledges that there's something wrong with fishing-- something that has to do with the unquantifiable quantity known as "fun." But what it is, even Blizzard doesn't seem to know-- they added nodes to fishing to join a bit of exploration with it, but once you've found a node, it's just back to that same old clicking. Drysc suggests that real fishing is just as boring for some people, and that's why not everyone likes fishing in WoW, either.My personal preference would be to put more into the fishing minigame-- catch different fish at different times of the day, or use different lures to attract various catches. Either that or make the skill involved something other than "waiting"-- maybe a meter where you have to click when the bar reaches a certain point. There's lots of reasons to fish, and that's why people still do it. But there's no question that sitting there waiting for the bobber to bounce needs more cowbell fun.

  • Slate: Serious games are seriously boring

    by 
    Kyle Orland
    Kyle Orland
    06.27.2007

    For all the bluster about serious games being the wave of the future, most examples of the form thus far are missing that key element of ... what's the word ... oh yeah, fun! Slate takes a withering look at the state of the serious games industry by asking the simple question: "Can a game still be called a game if it isn't any fun?"It's a good question, and one that doesn't reflect kindly on many of the serious games out there. The author is especially derisive of training games that mirror the repetitive, mindless nature of the workplace -- games that are "less alluring to people who love games and more alluring to people who don't. Your boss, for example."The author suggests that developers who want to make learning fun should focus on the fun first and the learning second. We couldn't agree more. We learned more about urban planning from SimCity than we ever learned about arithmetic from Math Blaster -- mainly because we kept playing SimCity long after Math Blaster got donated to the secondhand store. In other words: you can lead a player to an educational game, but you can't make them play. They have to want to do that.

  • Draenei Female Dance Leaked

    by 
    Mike Schramm
    Mike Schramm
    08.30.2006

    If you haven't seen it yet, here you go. Shake that thing, girl, but watch the hooves! Is it just me, or does this one look... boring? Anyone have a source on where it's from yet? The male comes from that crazy Mehndi video, so I assume the female is equally Indian in origin.