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  • Braid Anniversary Edition

    'Braid Anniversary Edition' brings back the original indie hit in 2021

    by 
    Igor Bonifacic
    Igor Bonifacic
    08.06.2020

    During its latest State of Play livestream, Sony shared footage of Braid Anniversary Edition. Braid Anniversary Edition will also include a developer commentary that will touch on aspects such as the programming, art and design thought that went into the game. It’s hard to overstate the importance of Braid to modern gaming.

  • Theklas Inc.

    Explore indie puzzler 'The Witness' on Xbox One in September

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.24.2016

    "Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once." That's The Witness developer Jonathan Blow describing to us his desire for the indie puzzler to be available on more than just PlayStation 4. All the way back in February 2013. Now those dreams are coming to fruition as The Witness will make its way to Xbox One on September 13th -- two and a half years after that interview with my coworker Jessica Conditt and six months after its debut on PS4 and PC. In a post on Xbox Wire, Blow lays out what new players should do when they get their hands on it.

  • Traveling through time with 'Braid' creator Jonathan Blow

    by 
    Jessica Conditt
    Jessica Conditt
    01.21.2016

    In the world of independent games, there is "before Braid" and "after Braid." Before this game hit Xbox Live Arcade in 2008, "indies" were barely a blip on the industry's radar -- but Braid landed in players' living rooms like an atomic bomb. It helped shake up the status quo and proved that one game made by one person could change the industry. Braid also changed its creator, Jonathan Blow, into a millionaire and a living legend. Blow hasn't released a game since Braid. But, he's about to: The Witness is a mysterious exploration and puzzle experience coming to PlayStation 4 and PC on Jan. 26. Once again, Blow has invested everything -- years of energy and millions of dollars -- into his new project. Unlike last time, he now has a small studio, 84,000 followers on Twitter, he's a documentary-film star, and speculation about his next game has been swirling for nearly seven years. "I don't feel accountable to the world to make things for them," Blow says. "I look out there at the games that are really popular and they're not really usually the games that I'm excited about. It's fine if it's somebody's job to make the biggest hits, and apparently that job is for Rockstar or Ubisoft or something. ... I'm doing something different."

  • 'Braid' creator sacrifices his fortune to build his next game

    by 
    Jessica Conditt
    Jessica Conditt
    02.06.2015

    One of the indie world's first superstar developers made millions from one game. He's spent it all to make his next. Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game -- The Notorious OIG, if you will. Blow spent roughly $200,000 to create Braid and it made him a millionaire. Blow said in 2012 that he was funneling all of the money from Braid into his next project, a Myst-inspired puzzle game called The Witness that he's been working on since 2009. He wasn't kidding when he said all.

  • The 8-bit Time Machine takes game music back to 1985

    by 
    S. Prell
    S. Prell
    12.21.2014

    Modern game soundtracks are nice thanks to their full orchestras and high-definition sound, and chiptune music can be a fun trip down Nostalgia Lane. While it may seem like you'd have to choose one or the other, you can have your audio-flavored cake and eat it too thanks to "The 8-bit Time Machine," a 10-track album from Italian film composer Giovanni Rotondo that seeks to give listeners 8-bit versions of modern game soundtracks, albeit with a few modern tweaks. Featuring 8-bit interpretations of themes from the likes of Destiny, Super Mario Galaxy, Battlefield 1942, The Legend of Zelda: The Wind Waker and Watch Dogs as well as two original tracks, the album is currently gathering backers on crowdfunding site indiegogo. As of writing, the campaign has $1,033 raised of its $1,000 goal, with a $1,500 stretch goal to add four tracks. Rotondo is planning to release the album via iTunes, Google Play, Amazon mp3, Pandora and Spotify in January 2015. [Image: Giovanni Rotondo]

  • PlayStation 99-cent sale discounts Tokyo Jungle, Super Stardust, more

    by 
    Mike Suszek
    Mike Suszek
    04.18.2014

    The PlayStation Network Store is hosting a flash sale for dozens of games this weekend, each discounted to 99 cents. The sale spans PS3, Vita and PSP games as well as both PS2 and PSOne Classics, such as the Crash Bandicoot and Spyro the Dragon series. The sale features standout gems like PopCap's Plants vs Zombies, Jonathan Blow's Braid, Sony's own Tokyo Jungle and Housemarque's Super Stardust HD. It also includes full seasons of episode Telltale-developed games Back to the Future and Jurassic Park as well as the adventure studio's five-game Tales of Monkey Island bundle. The full list of games included in this weekend's sale can be found after the break. [Image: Sony Online Entertainment]

  • The floating, fragile indie bubble

    by 
    Jessica Conditt
    Jessica Conditt
    02.14.2014

    Days after Braid hit Xbox Live Arcade in 2008, we posted a story titled "Why should we care about Braid?" We liked the game and felt the need to explain: It was a simple platformer made by a handful of people, it was pretty and it had solid controls. This wasn't a review of Braid. It was a defense of the emerging indie industry, and an analysis of why a truly good, independent game deserved adulation, because some of our readers were uneasy accepting them as legitimate products. Now, we're writing about Sony dedicating a large chunk of its E3 2013 press conference – the one just prior to the launch of the PS4 – to indie developers. We're writing about Indie Megabooth being the largest display at PAX. We're writing about Vlambeer, Klei, Hello Games, Dennaton, Fullbright, Polytron, Chris Hecker and Team Meat without having to remind readers who they are or why they matter. We're writing about Flappy Bird. We're not just writing about the existence of Flappy Bird – a free, tap-to-fly, pixelated mobile game from a young developer in Vietnam – we're writing about Flappy Bird spawning game jams and knock-offs from Fall Out Boy. "The biggest change now is that it is so much easier to make games and it is so much easier to find an audience for games," Braid creator Jonathan Blow tells me. "This means a lot more people can build games and make a living off it, which is nice. However, it also means there is not so much of a crucible against which people refine their skills, so if one really wants to become a top game developer, a lot of motivation is required above and beyond that which gets one to 'baseline success.'"

  • Game Music Bundle 6 offers tunes from Guacamelee, Braid and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.01.2013

    For two years, the Game Music Bundle series has served as a convenient alternative to leaving games running in the background to listen to music. Its sixth entry aims to do the very same with over 20 soundtracks, including Fez composer Disasterpeace's soundtrack for Famaze. The bundle also includes the first official digital release for Braid, along with soundtracks for Guacamelee, Kentucky Route Zero, The Stanley Parable, Mighty Switch Force and more. A dollar will earn the soundtracks to Dust: An Elysian Tail, Braid, Rogue Legacy, Electronic Super Joy and Famaze, but contributing $10 will grant you all 24 albums involved in the bundle. Of course, if you'd rather give the composers more than a few cents, you can pay any amount above $10 that you feel is fair.

  • Indie Game: The Movie is streaming on Netflix

    by 
    Jessica Conditt
    Jessica Conditt
    10.02.2012

    Go to your Netflix account and add Indie Game: The Movie to your Instant Queue right now, because you totally can. Indie Game: The Movie won a Sundance award for editing, was an official SXSW selection and was the first feature-length film to ever launch on Steam. How inspirational.

  • PSA: Watch Indie Game: The Movie now on Steam, other places

    by 
    Jessica Conditt
    Jessica Conditt
    06.12.2012

    Indie Game: The Movie has come full circle, first covering games as they limped their way to their first platform launches, only to end up on one of those very platforms itself. Indie Game: The Movie is available on Steam for $10 as the first feature-length film to ever be hosted on Valve's service.The full documentary is also now available via iTunes and on its official site.

  • Indie Game: The Movie: The Worldwide Release: June 12th

    by 
    Brian Heater
    Brian Heater
    05.27.2012

    What, you didn't think those games appeared on Xbox Live through some act of magic, did you? No, they're the product of insanely small teams working insanely long hours, at the risk of their well-being, social lives and, in some cases, personal hygiene, in order to bring you a downloadable break from Call of Duty. Indie Game: The Movie is a beautifully shot, occasionally heartwarming and perpetually fascinating look at the intersection of art and technology currently being explored by indie game developers, focusing on the creators of Fez, Braid and Super Meat Boy. We managed to get a sneak peak of the Sundance documentary, courtesy of filmmakers James Swirsky and Lisanne Pajot, who appeared on the most recent episode of the Engadget Show -- and now you can join in on the fun: the film is getting a worldwide web release on June 12th, by way of iTunes, Steam and the official movie site. If you can't wait until then, however, you can pre-order the movie now for $10 in the source link below.

  • The Witness cares about you more than you know

    by 
    Ben Gilbert
    Ben Gilbert
    03.14.2012

    Soon after launching his debut hit, Braid, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a cheeky walkthrough tip on his personal site. In so many words, it said "suck it up and don't use a walkthrough" – a statement which many saw as reflective of a perceived "my way" attitude to game design.Others saw it more expectantly, knowing Blow to be a perfectionist and not one to offer hints on his games. He hates games that hold your hand. "Treating the player like a baby all the time, I don't like that," he told me during an interview last week at GDC.That's why he's designed his latest game, The Witness, to hold your hand just long enough to find the path. "What I do is I work really hard to not condescend the player and to not treat the player like they're stupid, but at the same time to follow good game design practices. This game has to be learnable, and there has to be tutorialization in it, but it's not patronizing tutorialization."Unlike Braid's more linear pacing, The Witness is designed as an open world – albeit a very small open world – so that difficult puzzles can either be skipped (not all must be solved to reach the end) or passed by for later on. Blow said this was intentionally designed to respect the time of players. "It's more about crafting a small, heavily interconnected jewel that gives people the highest density experience, respecting their time that way. There's not gonna be a lot of walking around through empty lands in this game."Though the game is looking more complete than ever, The Witness has no set platforms or launch window beyond PC and iOS, and "some time in 2012."

  • 'Everything's happening now:' Indie Game: The Movie at Sundance

    by 
    Jonathan Deesing
    Jonathan Deesing
    01.30.2012

    In many ways, documentaries are not truly tools for documenting events. Instead, many documentaries choose to delve into the minds of their subjects, presenting not documentation, but something else entirely -- an up-close trip into the human psyche.During one such moment from Indie Game: The Movie, which I caught at a screening at the Sundance film festival, game designer Phil Fish states that if he couldn't finish his long-awaited game Fez, he would commit suicide. The camera remains on him for an awkward moment, and the line draws a number of uncomfortable chuckles from the audience. He seems to rethink his outrageous statement and then states once more: "I will kill myself."This attitude for the most part represents the majority of the film. Focusing primarily on the development and production of Fez and Super Meat Boy, Indie Game is really the story of obsessed developers pouring their insecurities and hearts and souls into a game, without leaving much, if anything, for themselves.%Gallery-145969%

  • Grandpa Aaron loves Bioshock, can't wait to see you for Thanksgiving

    by 
    Jordan Mallory
    Jordan Mallory
    11.05.2011

    It's getting to be that time of year where mushy, sentimental and "awww"-inducing chatter overwhelms all channels of media and fills your heart with a warm sense of home, whether you like it or not. For example: Reddit user Jungleradio gave his 80 year-old grandfather copies of Bioshock, Red Dead Redemption, Braid and Castlevania: Symphony of the Night for his birthday, with quaint, heartwarming results. Jump past the break for Grandpa Aaron's take on each game, and don't forget to tell your Aunt Suzy to bring Nana's twice-baked potato recipe to the next family reunion.

  • OnLive celebrates Indie-pendence Day with an explosive sale

    by 
    Jessica Conditt
    Jessica Conditt
    07.03.2011

    OnLive is celebrating "Indie-pendence" Day with a massive sale on -- you guessed it -- a random selection of mainstream blockbusters and popular underground games. The sale includes Batman: Arkham Asylum, Darksiders, Just Cause 2, a pre-order deal on Deus Ex: Human Revolution, and of course an inundation of hit indie titles such as Braid, The Maw, Osmos and Amnesia: The Dark Descent. OnLive's "Indie-pendence" Day Sale runs through the completely unrelated day of July 4, so hurry and check out your options after the jump before this thing vanishes like smoke after a firework. Update: OnLive is sending all PlayPack subscribers a free game of their choice this Tuesday, and as long as you sign up for the monthly unlimited-gaming service before midnight Pacific on July 4, you can snag a free game too. Thanks, Silent Killer01!

  • Blow by blow by Blow: Braid creator's commentary

    by 
    Griffin McElroy
    Griffin McElroy
    04.04.2011

    There's still a ton of unanswered questions surrounding Braid, the more philosophical of which will likely remain unanswered for a long, long time. However, if you're perplexed by the technical side of the time-bending indie darling, check out a video of Jonathan Blow's Game City panel below.

  • Humble Bundle 2 closes, earns over $1.8 million

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.27.2010

    The Humble Indie Bundle 2 -- which added last year's bundle during its promotion -- has raised over $1.8 million. The name-your-own-price, DRM-free set included indie darlings like Braid, Machinarium and Osmos, along with several others. Purchasers could decide whether their years of saved pennies went to developers, the Electronic Frontier Foundation or the Child's Play Charity. They could also provide a "humble tip" for the bundle's organizers. Humble Bundle organizers plan on releasing more detailed statistics later but, beyond the final sum, we know that there were 232,849 purchases, with an average payment for the 12-game bundle of $7.83. Windows operating systems made up a majority of the purchases, but Linux users offered up the most support with an average purchase of $13.76. If you're all good little boys and girls, the Humble Bundle might return next year with a new set of indie greats.

  • Humble Indie Bundle 2 grosses over $500K in day-one purchases, led by Minecraft's Persson

    by 
    Andrew Yoon
    Andrew Yoon
    12.15.2010

    "Humble Bundle" no longer seems like an appropriate name. In less than 24 hours upon release, the pay-what-you-want indie game collection Humble Bundle #2 earned over $500,000 in revenue and appears to be well on its way to beating the first bundle's seven-figure returns. The Humble Bundle website offers an interesting look into purchasing trends by providing real-time stats. As of writing, over 70,000 people have purchased the pack, including Minecraft creator Markus Persson, who paid an extraordinary $2,000, and Infinity Ward's Robert Bowling, who went with a generous $500 payment. The average selling price for the bundle is currently $7 and change. The Humble Bundle #2 includes five celebrated indie titles: Braid, Cortex Command, Machinarium, Osmos and Revenge of the Titans. Purchasers can divide their payments between the developers, the Electronic Frontier Foundation and the Child's Play Charity as they see fit.

  • Humble Indie Bundle 2 offers more Mac gaming deals

    by 
    Mike Schramm
    Mike Schramm
    12.14.2010

    The Humble Indie Bundle is back for round two, which means that you've got another deal with some terrific indie games to run on your Mac, completely DRM-free. This time, you get Jonathan Blow's excellent time-shifting platformer Braid, quality puzzle game Machinarium, iOS favorite Osmos, and Cortex Command and Revenge of the Titans, two titles still under development. Just like last time, you can pay any price you want. While the games by themselves would cost you $85, people have paid up to $1000 just to promote and support independent game development -- and just like last time, all of the games are playable on Mac, Windows and Linux as you choose. You can also give any or all of the money donated to charity, so really this is about as awesome as a game deal gets. Pay whatever you want to someone worthy of the money, and you get five games to do with as you please. Last time around, the bundle raised upwards of a million dollars, and Linux users, we're told, were twice as generous as Windows users. That seems to be the case this time as well (with Mac users only a little better than Windows), so let's head on over and represent, since it's definitely true that Mac users are willing to pay a quality price for quality software. I can tell you outright that Braid and Osmos are worth a $20 donation on their own, so head on over, give some money, and support some more than generous independent game developers.

  • Humble Indie Bundle 2 revealed, name your price for Braid, Machinarium and more

    by 
    Griffin McElroy
    Griffin McElroy
    12.14.2010

    Looks like the organizers of the second annual Humble Indie Bundle are busting out the big guns for this year's charity drive -- the name-your-own-price, DRM-free package includes Jonathan Blow's time-twisting platformer Braid, the infinitely charming adventure game Machinarium, the side-scrolling shooter Cortex Command, the super soothing (and equally pretty) Osmos and the tower defense-meets-RTS gem Revenge of the Titans. That's a whole lot of bang for your buck, or nickel, or thousand bucks. This year, purchasers can choose how much of their donation goes to four possible recipients: The games' developers, the Electronic Frontier Foundation, the Child's Play Charity or the Humble Indie Bundle organizers. Yes, you can not only customize how much altruism you're going to exhibit with your purchase, you can also customize where that altruism goes! Unless, of course, you pirate it, sending out no altruism to nowhere. You monster.