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  • Black Desert's Korean version is almost 80% finished

    by 
    Bree Royce
    Bree Royce
    08.05.2014

    If you've got your eye on Black Desert now that it's definitely making the trek to the West, then Brian Oh is a name you'll want to know. He's Pearl Abyss' director of overseas business, and 2P chatted him up at this past weekend's ChinaJoy about class balance, sea battles, costumes, dyeing, swimming, the non-existent level cap, and why Daum was selected to publish Black Desert in the West. Of note, Oh and Chinese Community Manager Cheng Ying said that Pearl Abyss has "almost completed about 80% of the game." The English version is not yet half translated; the Korean version, at least, will be free-to-play and will block foreign IPs during open beta. According to the interview, PA remains "very interested " in porting the game to consoles but could not speculate on timing of the NA beta launch. [Thanks, Dystopiq!]

  • Daum hiring industry 'veterans from western region' for Black Desert

    by 
    Jef Reahard
    Jef Reahard
    07.31.2014

    When Pearl Abyss announced that Korean internet giant Daum would be publishing Black Desert in the west, my first reaction was "really?" It makes a certain amount of sense, though, as having one worldwide publisher (Daum is also releasing the fantasy sandbox in its native Korea) could work in the title's favor in terms of localization and time-to-launch efficiency. On the other hand, Daum has no real presence in Europe or North America. That last point was recently addressed by Pearl Abyss Director of Overseas Business Brian Oh, who spoke with MMO Culture at ChinaJoy 2014. "Daum is looking to set up a new games business team and hiring veterans from the western region to operate the new games platform," Oh explained. The interview also delves into Black Desert's translation process as well as IP restrictions and other notables.

  • Black Desert interview and video offer a look at more features

    by 
    MJ Guthrie
    MJ Guthrie
    09.02.2013

    Want to know a few more details about Black Desert? The fansite Black-Desert.com caught up with Pearl Abyss CFO Brian Oh and COO Jaemun Youn recently, and the duo shared tidbits such as the estimated leveling curve (one to 50 will take approximately 200 hours), the plan for a single server, non-instanced housing, and more. If that isn't enough info for you, even more in-game features are highlighted in a short video that includes hauling sheep on your shoulders and chopping trees as a group. Check out character creation, gathering resources, and trading in the clip after the cut. For a look at a few new screenshots and art, Black-Desert.com also has a small gallery. [Thanks to James for the tips!]

  • Black Desert shopping for Western publisher, shares more details about its game world

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2013

    Black Desert, a soon-to-be-released sandbox MMO in Korea, is shopping around for publishers to bring the title to the U.S. and Europe. MMO Culture spoke with Pearl Abyss' Director of Business Development Brian Oh about the progress of the game's development and all of those pesky details that we MMO players like to know when checking out a new title. While the interview took place last September, it's only now being posted. Oh spoke on several topics relating to Black Desert's development, such as why the team decided to create its own game engine instead of licensing an existing one. "We aspired to create an entirely different game from typical MMORPGs available today," Oh said, "including the rendering of art and graphics. So with an abundance of in-house experience in developing game engines gained through previous projects, we made our own." Details about Black Desert's world were shared over the course of the interview, including the news that all classes are available to both genders and can engage in mounted combat. Oh pontificated on the castle siege system, the limited player housing market, and backstory and setting for the game.