Bronze-Age

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  • Latest TUG alpha video shows off Bronze Age update

    by 
    MJ Guthrie
    MJ Guthrie
    09.17.2014

    Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures. Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

  • Godus v1.3 update adds bronze age, agriculture, weather system

    by 
    Jordan Mallory
    Jordan Mallory
    10.04.2013

    Peter Molyneux's god game Godus has received a sizable update on Steam, where the game has been available as an Early Access product since last month. In addition to a multitude of bug fixes, the version 1.3 update adds bronze age amenities and agricultural advances, as well as tweaks to Follower behavior and some modified tents. Amongst the 12 new bronze age additions are politics, farming and cartography, according to the update's patch notes. New Farmer Followers can grow crops outside of settlements, which can then be harvested to feed the population. A new weather system will also affect your tiny virtual folk, with lightning storms that damage Abodes located outside of settlements. Meanwhile, felt tents now house and produce Followers, rather than generate Belief. Followers can now also communicate with the player through Prayers, which we assume are delivered via Post-It Note like in Bruce Almighty. Okay, probably not. Molyneux recently told us that Godus' evolution is an ongoing process, and that it can take anywhere from "a day to two weeks" for him and his team at 22 Cans to crank out a new build. "That's an amazing, incredible way to develop a game," he said. "I'm not a designer, I'm a design curator."