CTR

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  • Reports: 3DS more powerful than Wii, doesn't use Nvidia chips

    by 
    JC Fletcher
    JC Fletcher
    06.07.2010

    Reports from anonymous sources are starting to paint a rather surprising picture of the mysterious Nintendo 3DS. Both IGN and Eurogamer report that developers have said off-the-record that the handheld won't use the Nvidia Tegra chip, as it was rumored to do. Eurogamer's sources claim that the 3DS hardware is internally known as "CTR," suggesting that the motherboard image submitted to the FCC in May, which noted the "CTR" codename, was indeed related to the 3DS. According to IGN, "Several developers that have experienced 3DS in its current form have reported, off the record, that it has processing capabilities that far exceed the Nintendo Wii and bring the device with abilities that are close to HD consoles such as PlayStation 3 and Xbox 360." We'll find out for ourselves when Nintendo unveils the thing at E3, but this sounds rather uncharacteristic. Nintendo's handhelds have always been designed to use not-quite-cutting-edge technology, to keep costs down and battery life long. We suppose a certain level of processing power is required to generate 3D imagery, especially on two screens, but if these reports are true, the 3DS would represent a totally new strategy for Nintendo. Source: Eurogamer Source: IGN

  • Is this a prototype of the Nintendo 3DS?

    by 
    Tim Stevens
    Tim Stevens
    05.17.2010

    It looks like Nintendo may have managed to run an early prototype of its upcoming 3D handheld, the 3DS, through the FCC without anyone noticing -- well, for a few weeks, anyway. The filing was made available on April 30 and Wireless Goodness spotted it, posting the image above showing what looks more like an ATX motherboard than a handheld gaming platform. But, what wasn't noticed at the time was the aspect ratio of the top screen (in the middle of the circuitry): it's 16:9, while most every other Nintendo handheld to date has of course been 4:3. That aspect ratio matches the 3.4-inch parallax barrier display from Sharp, the one that just about everyone is expecting will be featured in the device. Connecting the dots, this could be a prototype 3DS in the flesh, dubbed the "CTR." Given that Nintendo called the DSi the "TWL" the XL the "UTL," even the naming scheme fits in. Sadly the FCC images have since been pulled, but we look forward to seeing a rather more petite version of the thing at E3 next month.

  • Battle of the Bots: The clamor, commotion, and cogwheels of combat toys

    by 
    Brian Karasek
    Brian Karasek
    02.28.2008

    The mind of the Engineer is an engine: always running, always in need of service. For the quizzical tinker, puzzles and games are the lubrication of that engine, allowing the Engineer to relax the gears in his head while employing their ceaseless motion upon diversions, that the mind's mainspring might be fully wound and its cogs sheened with oil when again the Engineer returns to the bench. Also, we like playing with toys. As is often the case, Engineering's innovations in the field of toymakery and diversionology set us ahead of our counterparts in less distinguished professional fields. Herein, we will discuss two of Engineering's least appreciated and most rarefied devices: the combat robots.There are two models of robot made by the Engineer whose sole purpose is the eradication of others of their kind. The Crashin' Thrashin' Robot and the Steam Tonk Controller are both popular choices, for those able to produce them. The Crashin' Thrashin' Robot operates on its own internal Decisionometer, so the Engineer has no capacity to control it. The Steam Tonk, however, is a tribute to the mastery not only of the crafter, but the skill of the Tonkateer who operates it.