Cataclysm-class-changes

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  • Totem Talk: Bringing your restoration shaman back for Cataclysm

    by 
    Joe Perez
    Joe Perez
    11.23.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast Last week, we talked about the alchemical concoctions we can expect to see in Cataclysm both while leveling and at level 85. There were quite a few options, and I shared some of my own experiences with them in the hopes that it will help you as you go for max level. With Cataclysm release in two weeks, a lot of people have been switching focus to the new content. More people still are returning to the game and being assaulted by all the changes. This week, I thought we could take a few moments and talk about what restoration shaman returning for Cataclysm will need to know. I've received many emails about this topic over the last few weeks and felt it was something that required some attention. Let's talk about how returning restoration shaman can ease their transition into this brave new world.

  • Totem Talk: Questions, blue quotes and healing waves

    by 
    Joe Perez
    Joe Perez
    08.31.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast . Last week, we talked about the new shaman healing spell Healing Rain, a great new spell that is offering us a new option in our healing arsenal. While the visuals may be lackluster when not turned all the way up, the general response has been favorable to our new rain dance. This week, I thought we would discuss some new information handed down by Ghostcrawler (Blizzard's lead system designer) about restoration shaman. I felt it would also be appropriate to talk about the other "new" heals we are getting in Cataclysm and how they affect our current toolbox. I am talking about Greater Healing Wave and Healing Wave. Cataclysm promises healers choice in the spells they cast, with appropriate consequences if they pick the wrong spell for the encounter. Understanding how these new spells function in relation to the other tools in our healing kit can make a big difference on the choices we make when deciding what heal to use.

  • Totem Talk: Cataclysm update and resto mail bag

    by 
    Joe Perez
    Joe Perez
    08.10.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast Last week we talked a little bit about the mastery stat and how it is being implemented and what it will affect, as well as talking a little bit about how the developers are are looking at totems -- the highlight, of course, being comments from Ghostcrawler (Blizzard's lead systems designer) himself. This last week though there was a new beta build released. Cataclysm build 12694 has hit, and with it, there have been quite a few changes that will affect restoration shaman. Various talents and spells have been moved, trimmed or otherwise adjusted. I'm certain you are wondering what new and exciting things were waiting for us. This week I would like to take a look a these changes and give you my own impressions of them, after having tested them quite a bit. I also thought that this week we would take a look at some of the common questions I've been receiving in regards to playing a restoration shaman in the Cataclysm beta.

  • Totem Talk: Mastery and totems and crabs, oh my!

    by 
    Joe Perez
    Joe Perez
    08.03.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast Last week we talked a little bit about the leveling experience in Cataclysm so far as a restoration shaman from 80 on up. I was pleased to find out that it wasn't much slower than pure DPS and afforded a leveling, healing shaman quite a bit of survivability to get through the quests and to take on opponents much larger than we are. I was also pleased to see epic quests that seemed to have healers in mind, like the Ragnaros quest event. Before that, we talked about how fast gear is being replaced come Cataclysm and what type of upgrades have been spotted so far. This past week has not been filled with as much excitement as others before it. There hasn't been too much in the way of earth-shattering news, but even so, some new information has been popping up regarding some more changes coming in Cataclysm, complete with an appearance by our main underwater dweller himself, Ghostcrawler (Blizzard's lead systems designer). Take a look after the break to see what is new.

  • Twitter developer chat for July 16, 2010, organized by category

    by 
    Gregg Reece
    Gregg Reece
    07.16.2010

    This twitter developer chat was focused on the recent beta talent tree overhaul announced for Cataclysm. Lots of information came out including drastic changes to the paladin class. A lot of the answers had to do with the fact that a couple classes aren't very done in the current beta build that everyone has been poring over. Some highlights: paladins will be using a new Holy Power resource system in addition to mana all death knights will gain Runic Empowerment via trainers for all specs no planned hard cap for the new Mastery stat still no guild housing The full categorized round-up is after the break.

  • Scattered Shots: Cataclysm beta hunter info

    by 
    Brian Wood
    Brian Wood
    07.01.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of Dwarven Stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim. Okay, take a deep breath. The NDA has been lifted and we're about to take a look at what's been going on with the hunter class behind closed doors. Those of us who have been desperately keeping our mouths shut until we were vibrating with the secret knowledge we possess can finally climb to the rooftops and start shouting about the awesomeness contained within. Because those hunter class previews we had earlier in the year? That was nothing. Nothing I tell you compared to the sweet, sweet huntery goodness lurking behind the closed beta doors. Join me after the cut as we begin to scrape the surface of some of the awesomesauce hidden in the Cataclysm beta. I think you'll join me in agreeing that it's been worth the wait. Hold tight to your seat, folks; this is a killer ride.

  • Arcane Brilliance: Great balls of fire

    by 
    Christian Belt
    Christian Belt
    06.12.2010

    It's time again for Arcane Brilliance, the weekly mage column that asks the question: Which balls are the best? The answer, of course, is also provided by Arcane Brilliance: balls of fire. Balls of fire are the best. Wait, what kind of balls were you thinking about? That's pretty gross. But Arcane Brilliance likes where your head is. When the Cataclysm class previews were announced by Blizzard lo those many months ago, my initial reactions were a decidedly mixed bag. Arcane scared the crap out of me. Mana Adept? It took several weeks and many hours of therapy before I could envision any sort of scenario in which that idea didn't sound like a terrible, terrible idea. Frost struck me as kind of meh. I gradually became more excited after I thought about it for a while, but Deathfrost and Wall of Fog simply weren't all that thrilling as initial concepts. Fire, on the other hand, sounded awesome. A giant ball of conjured flame that travels along a set path, sending out tendrils of destruction that incinerate anything in its path? Sexy.

  • Shifting Perspectives: Cataclysm talent changes

    by 
    Allison Robert
    Allison Robert
    05.18.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, Allie hopes she is too unimportant and destitute to be worth suing. While finishing the bear, tree and cat gearing guides, I dickered over whether it'd be worth it to examine the Cataclysm talent changes. It's kind of dumb to devote a column to changes that, for all we know, Blizzard slid into the upcoming beta just to scare data miners, but I finally decided ... what the hell. I enjoyed watching Wrath's development during its beta and often wish I'd written more about the class changes as they evolved. Anyway, this is a snapshot of what we know in May 2010. There is the minor matter of the, uh, Cataclysm talent changes no longer being publicly available. As with all alpha leaks, there's the ever-present threat of Blizzard raining lawyers on your head like some Biblical plague, but then I thought -- what good is working for an evil corporation if I can't marshal our own soulless legal tyrants? And how much fun would it be to watch Blizzard legal battling Aol legal? Aol's lawyers hate life and themselves, and this is the stuff of great entertainment. Why not haul out the deck chair, pack a lunch and have the traditional American day out at the Ninth Circuit Court enjoying the Fisticuffs of the Damned?

  • Arcane Brilliance: Why Mana Adept might not suck

    by 
    Christian Belt
    Christian Belt
    04.24.2010

    It's time again for another Arcane Brilliance, the weekly mage column that needs more screenshots. Yes, I'm reminding all of you that I need more pictures of mages to open this column with. They can be any pictures of mages, whether they're mages killing warlocks, or mages setting warlocks on fire, or mages destroying a warlock's self-esteem, or a mage stealing a warlock's lunch money, or a mage sneaking into a warlock's backyard and salting the earth so that nothing can grow there for a hundred years. Really, any mage screenshot will do. Send them to arcanebrilliancepics@wow.com; put "Mage screenshot" in the subject line, and sign the email with whatever name you want the picture to be credited to. My email's getting lonely. Seriously, all I get now are fake beta invites and porn. Sometimes in the same email. Mana Adept concerns me. I don't think I'm alone, in my concern, either. In fact, I think it's safe to assume that a very large percentage of arcane mages, upon reading about the coming mastery bonus for their spec of choice in the recent Cataclysm class preview, let out a collective sigh of deep unease. The mastery bonuses for fire and frost are fairly straightforward. Fire is getting a powerful DoT component added to all of their direct-damage fire spells. Frost is getting a damage buff applied to all of their damaging spells but Frostbolt. Compare those to the mysteries of Mana Adept: Bashiok Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage. source Wait ... what?

  • Twitter developer chat for April 16, 2010, organized by category

    by 
    Adam Holisky
    Adam Holisky
    04.16.2010

    This twitter developer chat will focus on the recent class changes announced for Cataclysm. These chats go on for about an hour, and we'll be bringing up updates as they happen. You can ask questions to the class designers by tweeting to @warcraft. Table of Contents Death Knight Druid Hunter Mage Rogue Shaman Paladin Priest Warlock Warrior Other tidbits Update: The dev chat is now over.

  • Reminder: Twitter developer chat today

    by 
    Gregg Reece
    Gregg Reece
    04.16.2010

    Just in case the news of a star pony has distracted everyone, there will be a Twitter developer chat this evening at 5:00 p.m. PDT / 7:00 p.m. CDT / 8:00 p.m. EDT. For those of you unfamiliar with these, a couple of developers start answering your tweets directed at @warcraft or just with the #BlizzChat hash tag. As usual, we will have a live transcript of the event up here on WoW.com as it happens. We're hoping to hear additional information as well as clarification on the recent class previews and expect that will take up most of the time. Previous chat transcripts: Feb. 26, 2010 Jan. 15, 2010 Oct. 22, 2009 Bornakk We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft's class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here: http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&sid=1 Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft (http://www.twitter.com/warcraft) in order to participate! To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread. source

  • Cataclysm Class Changes: Protection paladin analysis

    by 
    Gregg Reece
    Gregg Reece
    04.15.2010

    While the above was the most-looked-forward-to possible change in Cataclysm, we still didn't get it. Hopefully, the developers will come to their senses and change this horrible oversight on their behalf, but until then we are perfectly happy with just adding the tauren to our list of Light-touched brethren. Yesterday, the paladin class previews brought us a brief glimpse of things to come. Some of them were expected, while others were a little more out there. Overall, I think there will be a lot of tweaking to the class as a whole in the coming expansion. We're going to see more defenses removed from our brothers and sisters in the other specs as well as having some of their tools become available to us. Let's take a look at some of these changes after the break.

  • Paladin Cataclysm clarifications

    by 
    Adam Holisky
    Adam Holisky
    04.14.2010

    Nethaera posted several points of clarification to the Cataclysm paladin preview announced earlier today. Of primary note is the following revamped Flash of Light information: Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It's intended to save GCDs and targeting time, not mana. Neth's full statement after the break.

  • Cataclysm Class Changes: Paladin

    by 
    Adam Holisky
    Adam Holisky
    04.14.2010

    As we've been expecting, we now have the first glimpse of what the paladin class will be like in Cataclysm. These changes are straight from Blizzard, and they provide great insight into where the designers want to take things. Please remember that these changes are for the beta and will very likely be modified as the expansion nears release. Some of the major highlights: Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears). Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration. Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield. The full Blizzard announcement after the break.

  • Paladin class preview schedule change

    by 
    Anne Stickney
    Anne Stickney
    04.13.2010

    The patient Paladins that have been awaiting the Paladin class previews have some very good news on the EU forums. The Paladin class preview that was previously scheduled for Friday, April 16th has been bumped forward to Wednesday, April 14th. For those of us in the US, that could very well be today. The blue post from the EU forums: Wryxian We are thankful for all the paladins and their patience in having to wait just a bit longer than others to get their Cataclysm class preview. While we had initially announced that we were planning to post the Paladin preview on Friday, April 16, we can now reveal that it will instead be posted on Wednesday, April 14! source Will Paladins see Radiance Aura as a full-fledged ability, or does Blizzard have something else up their sleeves for the Light-swingers? We'll be posting the Paladin class information once it's live -- a little sooner than expected. In the meantime, check out the other class previews, changes, and analysis in WoW.com's Guide to Cataclysm.

  • Cataclysm Class Changes: Mage Analysis

    by 
    Christian Belt
    Christian Belt
    04.11.2010

    Man, you go out of town for a few days and look what happens: Mages get Bloodlust and a warlock adulterates the mage column. Remind me never to do that again. We'll look at the Cataclysm class preview in more detail in the coming weeks in warlock-free (I promise) verisons of Arcane Brilliance, but for now, let me unload some of my initial reactions on you. New spells Three spells were announced, and only one is a mechanic we're really familiar with. Time Warp, which enters our arsenal at level 83, appears to be akin to what is arguably the single best raid buff in the game: Bloodlust/Heroism. One key difference exists, though, and that is that Time Warp will also turn mages, briefly, into rogues. Rogues in silly dresses. I really, really hope that this speed increase: is significant enough to make mages into truly mobile casters, both in PvP and PvE. I don't want a rehash of Blazing Speed, which was a fun mechanic that simply wasn't powerful enough, doesn't share a cooldown with Icy Veins (or whatever that talent's Cataclysm equivalent ends up being), or better yet, stacks with it, so as not to render that beloved spell redundant, and lasts long enough that it's worth blowing the cooldown either during the burndown phase of a fight (if somebody else isn't already using Heroism/Bloodlust) or during a high-mobility phase of a fight, simply for the haste bonus. I'm incredibly excited about this spell, because of the three new ones, it's the only one we can safely say (with what we know now) will actually be awesome. We already know this spell's core mechanic works, and if the movement speed increase is worthwhile, this could truly be the defining spell of the expansion for mages.

  • More Cataclysm change details for druids

    by 
    Allison Robert
    Allison Robert
    04.10.2010

    Fear not, my fellow druids; your feral analysis post is going live later tonight, and resto sometime tomorrow. Daniel Whitcomb and I have been talking about the incoming changes to the spec, and particularly the decision to change the tree of life from a constant form into a cooldown. I honestly didn't know how to feel about it at first. But before we get to that, Ghostcrawler stayed up hellaciously late last night to answer questions from druid players about the Cataclysm changes currently planned, and we've collected all of them here for you.

  • Cataclysm Class Changes: Death knight analysis

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2010

    I'll be completely honest: If I were to describe the death knight update with three words, it would be these: We need more. PvP-focused death knights will likely be pleased with the new revealed skills, but for PvE death knights, all three hold little to no PvE applicability. The new rune system's original explanation is somewhat convoluted, and while I think I have a handle on it after some extensive testing and theorycrafting, we really can't say much about how well it will work until we know more about how our abilities will be rebalanced. The talent discussion mostly focused on telling us what we learned a few days ago when we were told blood will be the only tanking tree. Essentially, given this update, a large part of me wishes they had just held off until the beta. Right now, we just don't have enough information to make anything more than vague educated guesses about how the new rotations and abilities will play off of each other. That said, it's still worth a look at what's going down, so let's start it up and see what we can surmise.

  • Cataclysm Class Changes: Feral druid analysis

    by 
    Allison Robert
    Allison Robert
    04.10.2010

    Last night, Blizzard made the druid class announcement for planned changes in Cataclysm. For all those of you who were around for the Burning Crusade or Wrath of the Lich King betas, you'll already know that what we think is going to happen to the class and what actually winds up happening are not necessarily the same thing. For the moment, however, it's a safe bet that we'll see most of these changes around for the Cataclysm beta when it goes live and then tweaked further as testing continues. As an aside, if any Blizzard employees reading this take issue with my analysis, I welcome any questions, comments or criticism enclosed in the post-script to a beta invitation, which I will totally read. Resto druids, fear not; your analysis article will go live soon too! I split the articles up for better organization, especially because so much discussion broke out after the announcement concerning Tree of Life form.

  • Cataclysm Class Changes: Mage

    by 
    Adam Holisky
    Adam Holisky
    04.10.2010

    As we've been expecting, we now have the first glimpse of what the mage class will be like in Cataclysm. These changes are straight from Blizzard, and they provide great insight into where the designers want to take things. Please remember that these changes are for the beta and will very likely be modified as the expansion nears release. Some of the major highlights: Flame Orb (available at level 81): Inspired by Prince Taldaram's abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it's cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination. Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage's own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can't benefit from both if you've got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion. Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown. Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior's Overpower works. We are planning to remove spells that don't have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more. The full Blizzard announcement after the break.