charisma

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  • Attribute systems have -10 to Intelligence

    by 
    Chris Chester
    Chris Chester
    02.08.2008

    As a gamer who was holding a controller long before I'd ever even heard of a D20, the attribute systems that seem to be standard in the world of RPGs were always a little foreign and foreboding. The idea of Strength and Dexterity were easy enough to grasp, but what the heck did Constitution mean? And for that matter, what's the difference between Wisdom and Intelligence? Even as an adult, the attribute system in a game like World of Warcraft is a bit strange to me. They give general descriptions on the website and in the game's manual, but when you start throwing in things like crit chances, the five second rule, and attack power, it all becomes a dense, tangled mess.On his blog, Brian Green ponders whether such a system can't be simplified in a way that would encourage a deeper understanding for players who don't take their games so seriously that they've got their gear progression mapped out in Excel. His first suggestion is to sweep away derived stats, or more accurately, JUST have derived stats, and ignore the base stats that influence them. Seems reasonable enough, if a bit more long-winded. His second suggestion is to take away the level curve, making stats behave the same regardless of the player level. It's an interesting idea in the abstract, but one wonders whether developers, and indeed the players they're developing these games for, are ready to put in such a radically different system.

  • Heroic 3-year old arises to save Azeroth [Updated]

    by 
    David Bowers
    David Bowers
    09.05.2007

    juBBjuBB is the proud father of one very charismatic girl who, aside from being absolutely adorable, is also able to play WoW! As he says in his forum post "YOU may have been GANKED by our 3yr old!", Charisma was captivated with her parents gaming activities and started out playing WoW at 1 and a half years old, doing very basic things like running and jumping and chasing bunnies, but since then has actually gotten the hang of some of the basic mechanics of the game. She has learned that you don't want that green bar to get empty or you'll "fall down," as well as the fact that the alliance ("blue") is good and the ugly ones ("red") are bad -- or enemies in PvP anyway. She knows to cap a flag and grind her way up in levels, too apparently.Some people who read this story cry foul. How can a 3 year-old level to 20 "by herself" (as her myspace page claims) without being able to read? Also, it certainly does seem a bit much to say that she can "gank" people. I also doubt that she can play at the same level as, say, the proverbial 12 year-old WoW player could. My bet is that when the father says "level to 20 by herself" he probably means "without doing any quests and with me watching and talking her through things." And when he says "gank," he means "overpower a level 30ish opponent with a level 60ish rogue alt of her parents using very basic play tactics," which, hello gankers everywhere, even a 3 year-old can do by pressing just a few buttons! Good for her, I say, but shame on anyone over 9.But I digress. Playing three to four hours per week maxiumum, juBBjuBB says, is helping Charisma get excited to learn the alphabet and cooperative teamplay. Fatherly love and pride in such progress may be leading him to exaggerate a little bit about her gameplay skill, or maybe leave certain details about it to our own common sense -- but can you blame him? If I had a little kid who showed a strong aptitude in any area, from computers to cartoons, I might need to rein in my superlative praise too. She may or may not be the one heroine destined to be the best gamer in the world, but she's the pride of her father's life, and in his Azerothian sky there's no star shining brighter than her.Update: More from Charisma's father after the jump! You may find it hard to believe...