chromehounds

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  • Chromehounds servers shut down Jan. 6

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.05.2010

    The online battles of Sega's Chromehounds come to an end tomorrow, January 6, 2010. The game will disconnect all online operations after three years of service and only offline components will be available. The Xbox 360 exclusive seemed like a perfect fit for Live, but the mechanized warfare just never seemed to catch on, with critics giving it an average Metacritic of 71. We'd check to see how many people are playing this game online at the moment, but it appears nobody we know has a copy. Hey, while you're reading this, mind checking? Thanks! [Thanks, DigitalFirefly]

  • Redefining MMOs: Pesky Persistence

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.14.2009

    Here in Redefining MMOs we've been over terminology, working with lore, the place of soloing in our online games, players acting as developers, and attempting to get away from the carbon copy feel of the genre. With all of that in mind, where could we possibly head to next? Well, how about dealing with persistence?One persistent world holding thousands of players simultaneously, a world that continues even when you log off. That was the dream, wasn't it? Having an insane number of players all occupying the same game space? Having you and 100 of your closest friends (or perhaps enemies) battling it out over loot, bosses, pvp, and anything else the game had to offer? Persistence has long been one of the central aspects of the MMO genre, where "one continuous world" rules over all. So is persistence what defines an MMO or is it not that clear cut? Perhaps persistence is nothing more than a pesky piece of unpleasant pie and maybe we shouldn't define our genre by it as we do now.In this issue of Redefining MMOs, I'm going to tackle the thorny issue of persistence, from its definition down to what we perceive the word to mean. I'm also going to include a discussion on two very different games -- 1 vs. 100 and Chromehounds -- and put both to the MMO persistence test. Then, as the article all comes together, I'm going to tackle the biggest question of them all: "Does persistence matter?" If you have an opinion on this week's subject, feel free to leave a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.

  • X360F Poll: (Insert game) killed my 360! [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    08.20.2006

    We ran a story earlier this week about Dead Rising killing off 360 consoles. That post seems to have struck a chord with lots of our readers, as it has drawn more comments than any other blog post the internet has ever seen. Okay, so that last sentence is completely false, but we did receive a lot of comments. More comments than we've seen in a while. Is one game really destroying 360s? Probably not, but it is evidence of a wider problem for our beloved console. So, here's the big question: have you had any problems with your 360? Tell us about your experience with your 360. Has it been fine? Has it been hell? Are you just a Sony fanboy who's trying to scare people away from the 360? Place your votes and tell us your story. We'll discuss the results and highlight some of the more enlightening comments next week. Oh, and, for the record, I finally got a chance to fire up Dead Rising on my 360. Played it for five or six hours on Saturday. I had one incident of a load screen that just hung there, but otherwise the game ran flawlessly. Update: This poll is now closed. Click here to see the results and commentary.

  • Armored Core screens impress (giant robots)

    by 
    Richard Mitchell
    Richard Mitchell
    08.18.2006

    If there's one thing you can say about From Software, it's that they know how to make a pretty game. These shots from the upcoming Armored Core 4 prove it -- that and From has a thing for giant robots apparently. Sure, the game has some storyline about future governments or something, but it's all about the giant robots blowing the crap out of each other. We all know it. Blowing up robots and looking good doing it. Let's just hope this giant robot game doesn't destroy our 360s.

  • 360 games rock the sales charts

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Microsoft released some updated retail sales numbers yesterday, and the results are good. First, the big M reiterated its goal of shipping 10 million Xbox 360 consoles by the end of Holiday '06, and 13-15 million by the end of the fiscal year in June '07. As for the numbers, the 360 has maintained a very high accessory attach rate at 2.9 accessories per console (apparently a record). Of course, this is somewhat misleading as Microsoft has made accessory purchases somewhat essential (battery chargers, play n' charge, memory card, etc.). It would be interesting to see what the attach rate is for optional accessories like faceplates.Software attach rates are also becoming larger, with an average of 4.6 games sold per console. Most of our readers will know that 4.6 is a very high attach rate for games. Also mentioned in the announcement, the 360 has four of the top ten games sold in the US this month, including: Chromehounds, NCAA Football 2007, Prey, and LOTR: BFME II. Don't be shocked if Madden '07 and Dead Rising make that list as well.Very encouraging numbers for Microsoft, indeed. Now if they could just get some momentum going in Japan ...

  • Dead Rising makes 360s dead? [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    08.15.2006

    Reports are flying, just flying across the internet about Dead Rising wrecking 360s. The symptoms are what we've come to expect: freezing, audio dropping out, graphical glitches, etc. Is it just us, or does this sound all too familiar? We're not saying it's all coincidence, but it seems like every time a popular game comes out, 360s just start breaking all over the place -- Perfect Dark, Oblivion, Chromehounds, Dead Rising, all of them seem like Xbox poison. We're willing to bet that this is more indicative of an overall flaw in our favorite console (or at least a certain portion of them.). Then again, Microsoft and various game makers haven't really made much comment either way so, who knows. Anybody experiencing Dead Rising problems (other than tiny text)? Update 1: Wow. Judging from the incredible amount of comments, this topic deserves some more discussion. Check back this weekend for more.

  • Chromehounds and the Ring of Death

    by 
    Ken Weeks
    Ken Weeks
    08.02.2006

    Unfortunate reader Tim has an update on his Chromehounds problem (read part one of his sad tale here):I recently told you guys about chromehounds killing my box. After reading the comments and your reaction, I blew it off as a coincedence. It recently started working again for no reason. As I had already paid for the repair and was awaiting a box to send MS my shiny broken 360, I decided to try and put chromehounds in again. I got through about 30 seconds of the opening cinematic and BLAM! the screen turned into a strange grid and there was a blaring beep. I turned off my xbox, and when I started it again, Lo and behold: the accursed "ring of death" was back.Double coincidence?

  • Chromehounds claims a victim

    by 
    Ken Weeks
    Ken Weeks
    07.30.2006

    For at least one gamer, the otherwise disappointing Chromehounds turned out to be a killer app -- as in it killed his 360:I know you have covered the freezing in chromehounds, but I have something new. Not only did chromehounds freeze my box, but after i kept on trying to play it, i had to turn the box off, and then when i turned it back on there were three red lights in the ring of power (positions 1, 3, 4 while vertical). Turns out i cant play my 360 even with the game out, or with any other games.Coincidence? Hopefully. I shudder to ask if this has happened to anybody else.[Thanks Tim]

  • Pimp my hound, new Chromehounds parts

    by 
    Richard Mitchell
    Richard Mitchell
    07.20.2006

    There are now some new parts with which to customize your Hounds on marketplace. That is, if you can manage to play the game long enough to use them. The content includes two new guns and some new camouflage. And, get this, it's free.Hopefully, the next pack will include some sweet sub woofers and an in-cockpit DVD player. Ooh, and maybe some spinning rims for the rolling Hounds.

  • Does Chromehounds have the MLB 2K6 disease?

    by 
    Joystiq Staff
    Joystiq Staff
    07.18.2006

    For those of us who had the displeasure of owning a copy of MLB 2K6 for the 360 that froze nearly every time we inched our way into a game, it appears Chromehounds could be suffering a similar fate. According to some disgruntled players who were actually kind enough to buy the game despite so-so reviews, it seems this mech title is having some recurrent freezing issues for them. One Chromehounds forum user puts forth his frustrations:I just bought Chromehounds and I have hardly completed three missions. In 4 hours of gameplay the game froze countless times (at least 10). I tried playing without Internet and the problem persisted.Have any of you had any issues with the game? The official Sega response so far is the standard "we're looking into it" deal.[Via Kotaku]

  • 360 games top the rental charts

    by 
    Richard Mitchell
    Richard Mitchell
    07.07.2006

    Gamasutra has posted the 10 most requested games from Gamefly this week, and the list leans heavily toward our favorite curvy, white box. A full five of the top spots are occupied by 360 exclusives (six if you count the 360 version of BFMEII). Xboxic has gone to the trouble of making a numbered list, which I will politely steal utilize: Chromehounds (360 exclusive) Prey (360/PC) Over G Fighters (360 exclusive) LotR: Battle for Middle Earth 2 (360 version) Dead Rising (360 exclusive) NCAA Football 2007 (multi) Hitman: Blood Money (multi) Naruto: Ultimate Ninja (PS2) Gears of War (360 exclusive) Call of Duty 3 (PC/next-gen) Look at that list for a second. Notice anything? That's right, four 360 exclusives that haven't even been released -- Chromehounds, Prey, Dead Rising, and Gears of War -- are in the top 10. That means these games are more requested than games people could actually be playing right now. Crazy, no?

  • Chromehounds review: it ain't pretty [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    07.05.2006

    Gamebrink has posted an import review of the much anticipated Chromehounds. Bad news: it looks to be sub-par at best. Neither a slow and methodical mech sim, nor a fast and arcadey shoot 'em up, Chromehounds can't seem to make up its mind. From the review:"The first thing you'll probably think to yourself when you start a game of Chrome Hounds is, "Wow, this is really slow." No matter which type of Mech you choose to pilot you'll always feel like movement around levels is way too slow. That along with the fact that it's usually the case that the more weaponry you have on your Mech the slower it moves, and you've got all the ingredients for boredom. Now I guess this would be fine if the actual process of aiming, moving, and firing required a lot of micro-management thus making it a simulation type game but Chrome Hounds unfortunately has very limited controls."Ouch. The review does note that the much hyped mech customization is very deep. Unfortunately, the online portion -- ostensibly where you'd be using your custom mech -- is not easy to navigate. The online persistent war is great in theory, but finding people to play with can be a chore apparently. What's that you say, you just want to play a quick deathmatch game? Too bad, because it's not an option. If you want to have a good time online you'll need five buddies who can be online whenever you are, because that's the only way to play. Also, the music selection is pretty slim. That is to say, there is exactly one piece of background music. On the plus side, um, the graphics are pretty good. Gamebrink's advice: if you've got Live Gold, give it a rental. If not, skip it.For my part, I wish it weren't so. Anyone still going to give it a try? Update 1: it looks like Gamebrink completely failed to mention other online modes, which do in fact exist. Good thing, too, because I actually enjoyed the demo. And, for what it's worth, Famitsu scored the game 33/40. Not bad. My apologies for linking what I assumed was a well informed review. Ken and Chris G. sicced the ravenous weasels on me last night and I have learned my lesson.

  • How to get the Chromehounds demo in the USA

    by 
    Ken Weeks
    Ken Weeks
    06.30.2006

    Still pissed that the Chromehounds demo isn't available in the good old USA? Several of our readers report you can snag the demo simply by creating a new Silver XBL account  and setting your location in the UK or Japan. The demo itself is not region encoded, so download and enjoy the satisfaction of playing on American soil. Then again, plenty of people say it sucks anyway.[Thanks Morgshrum et. al.]

  • Microsoft unleashes the robots.

    by 
    Richard Mitchell
    Richard Mitchell
    06.20.2006

    Now that Microsoft has conquered entered the world of video games, there is only one logical next step. Robots, of course! According to PC World, Microsoft has decided to develop a software tool kit just for robotics. The software will allow robots to interface with Windows PCs, effectively giving Microsoft control of the impending Robot Apocalypse®. Of particular interest is the following excerpt: "Microsoft's entry to the field is a vote of confidence that could accelerate the development of robots for industrial, service, and entertainment use." Entertainment use? Could we finally see the next gen equivalent of R.O.B. the robot? Perhaps a robot to fetch beer refreshments when you're too busy killing other robots? The possibilities are endless. A preview of the software is available now for the robot enthusiasts out there. [Via Evil Avatar]

  • Demo to hit ahead of Hounds?

    by 
    Ken Weeks
    Ken Weeks
    06.20.2006

    Nothing like an un-sourced German gaming site rumor to get your demo date hopes up:SEGA gave some new info about [Chromehounds] today! 30/06 a theme pack and the demo will be downloadable from marketplace 11/07 a second theme pack will be available. 15/07 part pack 1 will be on the marketplace 15/08 part pack 2 15/09 part pack 3 Sounds good!!!!!! I read the news on various German game sites, so a link wouldn´t be useful I suppose... I played Chromehounds at E3 and found it to be pretty generic stuff, but I'd still like to see the demo (with multiplayer) released before the disc hits stores on the 11th of July. Unfortunately, June 30 is a Friday, and we all know MS doesn't release new stuff on Fridays. I'd start hoping for July 3, but a holiday week  doesn't sound like a safe bet either. [Thanks Puh_fifer]

  • Chromehounds media blitz continues

    by 
    Richard Mitchell
    Richard Mitchell
    06.16.2006

    In celebration of Chromehounds going gold, SEGA released some new screens of the game in action. The large and detailed mechs look even larger next to the tiny trees and tanks. The screens also show off one of of the game's locales, including some trendy night missions.  The images are from the game map called "Tarakia" -- not to be confused with Taarakians or the movie Heavy Metal.Anybody else as excited about this game as I am?

  • Giant mechs gone gold

    by 
    Richard Mitchell
    Richard Mitchell
    06.16.2006

    Giant mech fans rejoice, SEGA's team oriented, Xbox Live enabled, giant-robot-killfest, Chromehounds, has gone gold and should hit store shelves on July 11th. The game features massive online battles, including a perisitent war mode and more traditional deathmatch and CTF offerings. FROM software has a pretty good track record on the original Xbox. Here's hoping they come through for the 360.

  • Media roundup: Chromehounds, Dead Rising

    by 
    Adams Briscoe
    Adams Briscoe
    06.02.2006

    Here's a media update for those of you looking forward to big mechs and messy zombies. The guys at Xboxyde have some good media worth checking out, including a 720p video of gameplay from Chromehounds. But if the screenshots of Dead Rising seem a little over-the-top to you, then just think about possibilities that the image above conjures up.[Chromehounds, screens + vid][Dead Rising, screens]