ClassicController

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  • DIY Nintendo Wii Classic Controller clip holds your Wiimote (so you don't have to)

    by 
    Ross Miller
    Ross Miller
    02.19.2007

    var digg_url = 'http://digg.com/gaming_news/DIY_Wii_clip_holds_your_Wiimote_to_your_Classic_Controller'; Tired of waiting for Nintendo to produce a solution, Chris Williams, a PhD student in Mechanical Engineering, made his own clip to attach a Wii remote to the Classic Controller, handily solving one of our Wii annoyances. All it took was three hours of labor and some high-tech equipment to make Williams something of a hero in Nintendo circles. This clip is smoking hot -- now if only a certain company would mass produce it. Your move, MadCatz Nintendo. Explanation after the break and within the gallery.%Gallery-1695%

  • Wii to get original downloadable titles, 'Game Channel' possible

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.26.2007

    Remarks made by Hudson Entertainment director of marketing John Lee, during an interview with Game Informer, have sparked rumor that a 'Game Channel,' dealing in original downloadable titles, could be headed to Wii. Lee didn't make any specific implications, but did cleverly acknowledge that Nintendo had plans to distribute original downloadable games. When asked if Hudson had plans to do so, Lee claimed, "No," but added, "However, in the future, you should rephrase that question to: Are there any plans to launch original content on some downloadable service on the Wii, and you might get a different answer."CVG brought the issue up with Nintendo, which responded, "We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop." While still unconfirmed, it's likely that Nintendo could launch a new Channel to further separate original games, once purchased from Wii Shop Channel, from Virtual Console fare. We also suspect that most of these new offerings will utilize the Wiimote (and Nunchuk) instead of the Classic Controller.

  • Wii puzzler drops GCN controller support

    by 
    Ross Miller
    Ross Miller
    01.12.2007

    Mercury Meltdown Revolution, the only Wii title so far to hint at its former nickname, has dropped support for the GameCube controller as previously planned; however, using the classic controller is still just fine and dandy.Ed Bradley, studio manager for MMR developer Ignition Entertainment, told Eurogamer that "we've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" The context is not entirely clear, but our best guess is that, while a library of code for the classic controller may be provided by Nintendo, the burden of programming for GCN ports is on the developer and Bradley didn't feel like expending the resources.Here's our worry: remember when Smash Bros. Brawl producer Masahiro Sakurai revealed that GameCube controllers would be compatible, so as not to alienate those who prefer the traditional -- dare we say classic -- control scheme? What if Nintendo's beat-em-up only supports the classic controller attachment? The cynic in us fears Nintendo would nix GCN controller support in order to sell a few more attachments. Not that it's a bad attachment, mind you, but we already have so many GCN controllers lying around that we don't want them to go to waste.

  • Wii classic controller hack, now with more classic

    by 
    Omar McFarlane
    Omar McFarlane
    12.21.2006

    It's hard to deny the nostalgia we get from having a cord dangle off our next-gen controllers while reminiscing about our Gradius days. However, some Wii gamers are wishing Nintendo's classic controller was a bit less Dreamcast-inspired, and a bit more NES-like in terms of cord placement. Rather than just moaning about it though, the resourceful folks at NintendoGal have a simple hack involving nothing more than a dremel saw and a triwing screwdriver to make your controller more 1984. Personally, we would like to see a hack to make it wireless like its motion-sensor enabled brother, but we all know that doesn't free it from having cord issues. Take note, though: Nintendo won't be sending out any replacements if you hurt yourself with this mod.

  • Classic Controller cable where it was meant to be: On top

    by 
    Zack Stern
    Zack Stern
    12.21.2006

    The Wii hacks keep rolling out. This simple Classic Controller hack fixes it so that the cable comes out of the gamepad the right way. Instead of dribbling out of the bottom of the controller, the cable stands proud, burrowing out of a hole cut into the top.This is how our controllers have always behaved, and we'd sooner live in caves than game with the cable coming out of the bottom. Classic Controller hacker, Nintendo Gal, we salute you.[Via digg]

  • Classic controller vs. SNES controller

    by 
    David Hinkle
    David Hinkle
    11.30.2006

    Engadget got their hands on a Classic Controller for the Wii and, noticing it has a remarkable resemblance to the SNES controller, they decided to do some side-by-side comparison shots, as well as some of the remote itself next to the Wiimote from all angles, for the vast series of tubes we call the internet. We've stolen included their photos into our post, which are embedded past the jump.[Thanks Barb!]

  • Wii Classic Controller vs. classic SNES controller

    by 
    Ryan Block
    Ryan Block
    11.29.2006

    Old school? New school? We love it all man. Click on for a bunch of high-res Wii Classic Controller shots. Wii Classic Controller vs. classic SNES controller

  • There's a Wiimote in my pocket (Wii annoyance #005)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.20.2006

    The Classic Controller hid the awkward lap placement shown on the packaging insertDangling from the end of the Classic Controller is the Wiimote. What are we supposed to do with this thing?Some have speculated that Nintendo will release a device (a separate purchase?) that will allow the Wiimote to be clipped to the back of the Classic Controller; however, this still wouldn't eliminate that pesky cable connecting the two controllers. For now, we're forced to rest the Wiimote awkwardly on our laps or stuff it into our pockets -- we suppose duct tape is an option too. Our advice: stick with GameCube's wireless Wavebird for all your Virtual Console needs (it's only about $10 more than the Classic Controller and it's more compatible to boot!).Wii delights vs. Wii annoyancesPS3 delights vs. PS3 annoyancesXbox 360 delights vs. Xbox 360 annoyances

  • Genesis VC games don't work with GC controller? [update 1]

    by 
    Kyle Orland
    Kyle Orland
    11.13.2006

    Cruising around the Wii game pages on Nintendo.com, we noticed something a little odd in the listed "Extra Game Features" for the Wii's Genesis Virtual Console games. While other virtual console games all list support for the GameCube controller (and the Wii remote in the case of NES and TurboGrafx-16 games) all the Genesis game pages insist that you "use the Classic Controller to play this game." This contradicts an interview with CVG where Nintendo said "all virtual console games can be played using the Classic Controller or Nintendo GameCube pads," but seems in line with a note in the Wii manual that says "some Virtual Console games can only be played with a Classic Controller."The Genesis seems an odd system to single out for a lack of GameCube controller support, since the system's three buttons would map relatively easily to the GameCube's B, A and X buttons. Personally, we don't relish the idea of spending $40 for two classic controllers just to get some multiplayer Toejam and Earl action going, but we will if we must.We've contacted Nintendo for confirmation on this matter and will update as soon as they get back to us.[Update 1: Since launch it has become apparent that Genesis games do work with the Gamecube controller and occasionally with the Wii remote as well. The Nintendo game info. pages have been updated with this information.][Thanks to the commenters on this post for pointing us to this story]

  • Virtual Console's N64 titles don't rumble

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.09.2006

    CVG reports Nintendo 64 Virtual Console games will lack rumble feedback. Not only will the Classic Controller be without rumble support, but the GameCube controller's jiggliness will be nonfunctional when used to play N64 downloads.It's disappointing that this feature was cut. While not compatible with every title*, the Rumble Pak was one of N64's most significant innovations. How about a patch to support the GameCube controller?*There are a ton that are compatible!