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  • Andrei Stanescu via Getty Images

    NLRB tells Google to remind workers they can speak freely (updated)

    by 
    Kris Holt
    Kris Holt
    09.12.2019

    Google has agreed to a proposed settlement with the National Labor Relations Board to remind employees they can freely discuss workplace issues, which follows a directive from the company ordering Googlers to "avoid controversies that are disruptive to the workplace." The NLRB was responding to formal complaints claiming Google punishes people who speak out on those matters and political issues, according to the Wall Street Journal.

  • ASSOCIATED PRESS

    Google's internal community guidelines discourage political discussions

    by 
    Christine Fisher
    Christine Fisher
    08.23.2019

    Today, Google released a new set of community guidelines that bans political discussions inside the company and reminds Googlers that they are responsible for their words and will be held accountable for them. The policy change appears to be an attempt to avoid the controversies that have sprung up amongst employees, but it could be seen as a way to curb employee outcry over Google's policies.

  • Uber

    Uber hires a VP to fix its toxic company culture

    by 
    Tom Regan
    Tom Regan
    06.06.2017

    Despite its incredibly high userbase, a string of controversies has led to what can only be described as a pretty terrible year for Uber. Now, just a few months after its employees left the company in droves, the successful ride-hailing company has recruited a new executive to save its sinking ship. After a former employee spoke out about sexual harassment at the company, Uber launched an investigation into its workplace culture, calling in Frances Frei, an expert on gender equality from Harvard Business School. Now, Frei has joined the successful tech startup full time, taking a role as Uber's Senior Vice President of Leadership & Strategy.

  • Engadget

    Uber's terrible, horrible, no good, very bad 2017

    by 
    Daniel Cooper
    Daniel Cooper
    04.25.2017

    Uber is believed to be the world's most valuable startup, with estimates pegging the company as being worth around $70 billion. Its business, and its CEO, have always garnered controversy, but to date, Uber has been able to survive whatever slings and arrows were thrown its way. 2017, however, may be the year that the company faces its reckoning as crisis upon crisis washes over it. Here's a timeline of some of the major events that have hit the service in the past four months.

  • Erik Sagen

    The Engadget Podcast Ep 36: Bad and Boujee

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.14.2017

    On this episode of the Engadget Podcast senior editor Cherlynn Low and executive editor Dana Wollman join host Terrence O'Brien to talk about some recent examples of bad corporate behavior. First the trio look the most recent developments at Uber, where days without controversy are increasingly rare. After that, they turn their attention to another perennial punching bag (and soon to be newest member of the Verizon family) Yahoo. The company's troubles aren't new. In fact the panel will be discussing just the latest fallout from a scandal surrounding political prisoners in China that dates back to 2007. Finally, on the Wind Down, Cherlynn reveals that gratuitous nudity isn't what makes an HBO show and Terrence wholeheartedly endorses the chaotic and experimental "pop." Then Dana offers her review of 1986's Little Shop of Horrors.

  • LA's school board would like all of that iPad money back now, please

    by 
    Daniel Cooper
    Daniel Cooper
    04.16.2015

    Look up the word bungled in a dictionary, and you'll find the definition of the word, so if you want to see what it looks like in practice, head to L.A.. The state's problematic program to get iPads into the hands of low-income students has backfired so spectacularly the school district is now looking for a complete refund. According to the L.A. Times, the state's education board has been having secret meetings with lawyers and has already told Apple and Pearson that it won't accept or pay for future deliveries of tablets and software.

  • Etsy bans sale of questionable Washington Redskins merch

    by 
    Chris Velazco
    Chris Velazco
    09.14.2014

    The debate over the appropriateness of the Washington Redskins' name has been raging for what seems like ages now, and even homegrown e-commerce operations are feeling the effects. Consider Etsy, for instance. The fast-growing purveyor of neat and offbeat products recently updated its policies to ban the sale of any merch with the Redskins' name or logo. Washington's trademark burgundy and gold are still in the clear, as is the word "Washington" itself... and that's about it. Etsy has already started reaching out to sellers whose wares run afoul of the new rule, but it'll probably be a while before the site is fully purged. Just take a look: here's still plenty of seemingly verboten Redskins-branded swag to be found on Etsy at this point, while sellers of more innocuous wares (like a HTTR "Hail to the Redskins" wristband that doesn't actually say "Redskins") are being told they're out of luck. It's possible that the furor over the Redskins name could come to a close soon - NFL commissioner Roger Goodell threw his support behind Redskins' owner Daniel Snyder, but his tenure might not last much longer as a result of his handling of Ray Rice's domestic abuse controversy.

  • DreamHack Hearthstone tournament plagued by cheating allegations

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2014

    Did he or didn't he cheat? That's the controversial question surrounding a Hearthstone tournament winner this week. At the DreamHack Hearthstone tournament, Radu Dima won 3-0 in the final round and was rewarded with a $10,000 check. However, during the second game Dima received a message on Battle.net revealing the details of his opponent's hand. Dima reported the message after the match, and the officials declared that the information would not have helped him and said that he could keep playing. But this prompted viewers to go back to look at earlier Battle.net messages that some are saying contain coded hints about opponents' cards. The organizers of the tournament have yet to comment on the situation. Dima declared on Reddit this morning that he won fair and square.

  • The Daily Grind: What MMO issue do we fuss about too much?

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2014

    Part of the fun and joy of being involved in a communal hobby is getting into passionate "discussions" with others about various aspects of your mutual interest. This is the same in gaming as it is elsewhere and I wouldn't have it any other way. Yet sometimes I wonder if we get perhaps a tad bit too worked up over things that, honestly, do not matter -- even within MMO gaming. So what MMO issue do we fuss about too much? Are we too uptight over the whole "raiders vs. casuals" issue? Does throwing a tempter tantrum over a lack of a guild vault make us come off as spoiled children? Do we fixate on the many horrible failings of Elf culture?* Does there come a point when you just roll your eyes at another rehashed rant spouted by people who just won't let the little things go? Are we merely addicted to the drama that comes with these debates? *The answer is no. We can never badmouth Elves enough for the horrors that they have inflicted on the fantasy genre. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: Eleven years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.11.2014

    ​It seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of year-on-year subscription growth. Following on from my previous column celebrating the EVE Evolved column's sixth year of operation, this week I'll be summarising all the major EVE news stories throughout the year. It's been a big year for EVE fans, one that many of us can be proud to have been a part of. The EVE community turned its financial wizardry toward the real world and raised over $190,000 US in relief aid following a typhoon hitting the Philippines, and CCP even built a monument dedicated to the community. Several massive player battles once again put EVE on the global media's radars, and the Odyssey and Rubicon expansions revitalised the game for explorers and PvPers alike. But not everyone can hold his heads up high this year, with details of more cyberbullying within EVE coming to light and several players being banned for defacing the EVE monument in Reykjavik. In this anniversary retrospective, I summarise all the major EVE news from the year in one place and take a look at what the future may hold for the EVE universe.

  • Google Drive app is dead. Long live Google Drive app.

    by 
    John-Michael Bond
    John-Michael Bond
    05.01.2014

    Hot on the heels of Google's new Docs and Sheets apps, the technology giant has also released a brand new update for the Goole Drive app. The good news is that Drive for iOS now has an optional passcode lock feature that allows you to protect your documents with a 4-digit code. The bad news is that Google has removed the ability to edit your documents from within the app, returning Drive to just another document viewer like it was when it first appeared in the App Store. The Google Drive app is dead, long live the Google Drive app. When you press the normal pencil icon to edit a document, the app -- in a move that is either passive aggressive or tone deaf -- asks you "Trying to edit?" Then it displays a screen prompting you to download Google's new Docs apps, which unsurprisingly just came out yesterday. If you're one of the people who still trusts app providers to give you a warning before they cripple your apps, maybe it's time to stop. Just like ComiXology before it, Google Drive doesn't warn users before they download the new update that a major feature -- arguably the major feature -- of the app is no longer available. Instead you'll just see this in the store. Who wouldn't want to add password security to the already incredible Google Drive app? Why there are even "performance improvements"! Little did we know that the answer for everyone who wants Google Drive to remain an incredible app is to not update it. It would have been nice to have had a little warning, but then Google couldn't blindside you into downloading their two new apps to have the same functionality you once had with one.

  • ComiXology's App Store rating dive bombs after Amazon changes

    by 
    John-Michael Bond
    John-Michael Bond
    05.01.2014

    We recently reported on the drastic changes made to the iOS version of the ComiXology store, removing the ability for users to make purchases directly from within the app. This move allows ComiXology's new owner Amazon to get around paying iTunes its 30 percent cut on in-app purchases. For some creators this news is a good thing, meaning more money in the pocket of comic book writers and artists. Others, like Mark Waid (Kingdom Come, Captain America), see this as a bad thing for the comic book industry. On his blog Waid posted the following explanation of why this is such a big deal for the comic book industry as a whole even if some users don't see what the big deal is. You already buy comics online? Good for you. You're not the ones we need to be worried about. Seriously, you can look down your nose all you want at in-app purchasers and gloat to your heart's content that only Luddites couldn't figure out how to go find the website and then set up an account and shop through the website and then download their comics separately through the app, it's not all that hard, that's how the Kindle buying works on my iPad, yes?, and you're absolutely right, it's not that hard, but guess what? That doesn't matter. What matters is that it makes buying comics–makes finding comics–more difficult for new readers discovering the medium, not easier, and that is pretty much the last thing anyone in comics needs right now. Long-term, because this means Apple no longer gets their 30% cut off of comics bought off an iPad because you can't buy them that way anymore, that means more money for comics publishers and comics creators. That's great. It's also something that no casual consumer gives a rip about. Short-term–and I will happily report back to you if I'm wrong–there's no way that 30% bump will compensate for the sudden loss of impulse buyers who were buying with one button tap and/or using iTunes cards because they're too young to have credit cards or PayPal accounts. There's just one hitch in that plan. For it to work, iOS ComiXology readers need to stick around, and if the iTunes reviews are any indication, Amazon/ComiXology has a massive problem on their hands. It's important to note that not everyone is unhappy. There are a few users -- mostly ones who already used the ComiXology website to buy their books -- who don't see what the big deal is. Still positive reviews for the changes are roughly 1 for every 17 negative ones. Are you a ComiXology customer? We'd love to hear from you about how the changes have affected your buying habits. This week included the first new sales day since the changes -- new comic book titles are released on Wednesday -- so it will be interesting to see if the move has negatively impacted ComiXology's sales or not. As a long standing user and fan of the service, I'm hoping this situation can be resolved.

  • ComiXology removes in-app purchases for iOS app after Amazon purchase

    by 
    John-Michael Bond
    John-Michael Bond
    04.28.2014

    The digital comic book retailer ComiXology has been a massively profitable addition to the iOS landscape, but after a number of run-ins with Apple on content, the company is changing things up. On Saturday, April 26, ComiXology quietly announced some major changes to its iOS and Android apps. Android users were given a brand new in-app purchases interface with an improved cart system, but iOS users found an important feature had been removed; in-app purchases. From now on ComiXology readers using iOS devices will have to buy their digital comic issues via the company's website and then sync the titles to their device, completely bypassing the iOS marketplace. This method of purchases is significantly less direct from consumers, but it allows ComiXology to get around Apple's "morals" issues which have caused content to be blocked from sale in the iOS store in the past. There's just one issue; that option was always available to iOS ComiXology users, which means iOS users now have a more complicated process of buying their titles than before. For iPad or iPhone readers, there's really no good news here. Some creators, like Chris Roberson of Moneybrain Comics are thrilled with the changes. No longer allowing in-app purchases via iOS frees up the 30% cut that Apple made on sales made through their devices. In Roberson's eyes this means more money to go back to creators. I have always recommended people make their @Comixology purchases through the site and not the app, since creators get more money that way. - Chris Roberson (@chris_roberson) April 26, 2014 Now, readers will be spending the same amount on their @Comixology purchases, but the creators will be getting a bigger cut across the board - Chris Roberson (@chris_roberson) April 26, 2014 You'll notice he prefers that all users, not specifically iOS users, buy through the website. All in-app purchases through Android and Apple are subject to the same 30% cut of the profits, the money is just sent to different corporate overloads. So why did ComiXology kill in-app purchases for iOS devices, but expand its Android store with a new cart and other features? Perhaps it's this little fella. ComiXology was recently purchased by Amazon, and Amazon's Kindle Fire uses the Android platform. By making it harder to buy comics via the iPad, they've just managed to quietly prop up the Kindle Fire as the easiest option for comic readers thinking about which tablet is right for them. Of course this is simply conjecture on our part, but if there's anything we've learned from Captain America books it's that everything happens for a reason. Also, don't trust Nazis. To ease the transition for possibly sore readers, ComiXology is giving everyone who has ever made a purchase through the app a $5 credit as a thank you for sticking with them. As of right now, only the main ComiXology app for iOS has had in-app purchases removed; the ComiXology powered iOS apps for Marvel, DC, IDW, and Image are still allowing customers to buy books on their devices. ComiXology remains the best comic book reader and marketplace available for iOS users. Will these changes to ComiXology drive you to another digital comic retailer? Let us know in the comments. In the meantime here's ComiXology own quick guide for adding a link to their webstore on your iOS home screen. It's at least something.

  • Total War: Rome 2 paid DLC sparks fan backlash over alleged cut content

    by 
    Danny Cowan
    Danny Cowan
    02.19.2014

    The recent release of the Beasts of War downloadable content pack for Total War: Rome 2 has ignited a backlash among series fans, who accuse developer Creative Assembly of deliberately withholding finished content from the retail version of the game in order to release it later as paid DLC. Players claim that the Camel Cataphract units featured in the Beasts of War pack were originally seen in a Creative Assembly-produced Let's Play video prior to Total War: Rome 2's release. The video additionally outed the existence of the Mercenary Naked Swords unit, which wouldn't be seen until the later release of the game's Caesar in Gaul paid DLC. Players posted these allegations at Creative Assembly's Facebook page and on the official Total War forums. Further complaints arose when forum mods allegedly moved related threads to the Rants and Raves sub-forum, which is only publicly viewable by registered users. Speaking to Eurogamer, brand director Rob Bartholomew apologized to fans, explaining that the content originally featured in Creative Assembly's Let's Play videos differs significantly from the paid DLC units. "At the time of this video's recording, these units were not finished in terms of art, gameplay or design and as a marketing team we should have double-checked the likelihood of them making it into the final game," Bartholomew said. "Obviously we don't want to feature content that won't be in the game intentionally, especially when it would otherwise be pointless, as in this case where there was a huge variety of other great units to show off. That's our basic human error and I apologize for letting that through." Bartholomew additionally detailed company-wide plans to carefully check pre-release content prior to publication, in order to avoid future conflict. "[The units] weren't working pre-launch in the sense that they were finished, being largely placeholder and subject to change," he said. "However, I completely appreciate that this sounds like a 'get out' on a technicality to a fan feeling aggrieved by this, so again I do apologize for not thoroughly checking enough that all content in that video was absolutely ready for public viewing and understanding. We've put checks in place now that should prevent that in the future." [Image: Creative Assembly]

  • Latest EverQuest patch implements controvertial changes to AAs, skills

    by 
    MJ Guthrie
    MJ Guthrie
    02.19.2014

    Change is rarely easy, but EverQuest's most recent patch comes with controversial changes that some community members are less than thrilled about while others herald as long overdue. After receiving feedback on the proposed changes to Alternate Advancement points and abilities (namely that Gold members would be granted a huge portion of AAs and classes would no longer be able to fight 100+ mobs at a single time with specific skills), SOE made some adjustments. Specifically, Gold level members must now opt-in to receive the AA grant that will give everything up to the most recent four expansions (with the exception of Spell Casting Subtlety and Tradeskill Mastery AAs, which must be earned as normal). Other AA changes include the conversion of Leadership AAs to standard abilities. On top of that, a number of spells and abilities now have limits to prevent players from fighting mass swarms of mobs, and Heroic Adventures will no longer lock, allowing players to be added to them at any time. The patch, which goes live today, also included a change that only affects the Firiona Vie server. The XP potions that players farmed and sold will no longer be a source of income; although all current potions already in game will remain tradable for now, all future ones will be non-tradable.

  • Plastic surgery game for kids removed from iOS, Android stores

    by 
    S. Prell
    S. Prell
    01.15.2014

    Two mobile games in which users performed liposuction and other plastic surgery procedures on a cartoon woman have been removed from their respective app stores - Plastic Surgery & Plastic Doctor & Plastic Hospital Office for Barbie from iTunes, and Plastic Surgery from Google Play. The BBC reports that the overweight woman was described as "ugly" on Google Play. We'd say there's something very ugly here indeed, but it isn't a cartoon woman. Mattel seems to be behind the removal of Plastic Surgery for Barbie; a statement from the company reads, "At Mattel, we take our commitment to children seriously and work hard to ensure there are no unauthorized uses of our brands that may be unsafe or inappropriate for children." Google likewise released a statement saying that, while the company doesn't comment on individual apps, they will remove those which breach guidelines. Plastic Surgery for Barbie was labeled as appropriate for children ages 9 and up. A similar version of the game, called Plastic Surgery for Barbara and labeled as appropriate for ages 12 and up, has also been removed.

  • League of Legends contract for 2014 prevents streaming of other games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2013

    The last thing that anyone at Riot Games wants is to provide free advertising to League of Legends' competitors. The first thing that the company wants to do is promote the professional gaming side of the community. In the contract for players taking part in the game's 2014 championship series, the company is aiming to kill two birds with one stone by preventing professional players from streaming any competing games during the duration of the 2014 season. Games considered to be "competition" include World of Tanks, World of Warcraft, Hearthstone, Dota 2, and StarCraft. An official response from the company states that this is comparable to the restrictions placed on pro athletes in several sports. Players in the official Reddit thread are upset by this decision, claiming that the comparison to professional athletes is both inaccurate and inapplicable in this particular context. It remains to be seen whether or not this will impact the game's championship numbers in any fashion.

  • Valve 'underestimated' desire for Dota 2 event, explains lack of Diretide

    by 
    S. Prell
    S. Prell
    11.10.2013

    Last year, Valve ran a special in-game event for Dota 2, called "Diretide," to coincide with the real-world event of Halloween. This year, Diretide was nowhere to be found, and it's only been just recently that Valve explained why. So why no Diretide this year? According to a post on the Dota 2 blog, a "significant" update was taking up most of the team's focus and energy. The team reasoned that ceasing work on the update to work on Diretide "seemed like something you would actually be unhappy with us for." As for why Valve waited until now to explain themselves: "You were already mad and disappointed in the lack of Diretide. Telling you that you weren't getting it at all wouldn't have really helped much," the post states. To make amends, Diretide will be coming to Dota 2 with the next update. When that update will hit, however, is a question currently lacking an answer. The blog also notes that, "while we always want the community to tell us exactly how we're doing, this is probably a good time to stop cc'ing innocent car manufacturers with your messages." The post doesn't mention it, but one Dota 2 developer community member has also tweeted that he'll involve the police if he gets another call about Diretide on his personal number. So, you know, maybe stop harassing people. Update: We incorrectly referred to the individual who received harassment via phone as a Dota 2 developer, when they are, in fact, not. The text has been updated to reflect the correction.

  • CCP responds to EVE Online favoritism scandal

    by 
    Mike Foster
    Mike Foster
    10.10.2013

    It's never wise to kick a hornet's nest, and there is perhaps no hornet's nest in the world of MMOs that is as prone to swarm and sting as that of the EVE Online community. EVE players have been up in arms over allegations that CCP, the studio behind EVE, showed favoritism to SOMER.Blink, a third-party lottery site, by providing its employees with exceptionally rare Ishukone Watch Scorpions (fancy ships), as a reward for the site's continued contribution to the EVE community. After a few days of fan caterwauling, CCP has issued a lengthy and detailed response built to clarify what happened, why it happened, and what it means. First, CCP explained that the Ishukone Watch Scorpion is a promotional item with no value beyond that which is created by its rarity. The studio also noted that only 132 ships exist, all of which were handed out by CCP to community contributors. CCP explained that giving away the ships to fansites and contributors was meant to be a continued initiative but is now on hold.

  • Reality Absorption Field: From Passé to Pastels

    by 
    Ross Rubin
    Ross Rubin
    08.15.2013

    If tradition and reported rumors prevail, September will likely mark the debut of iOS 7, which Apple characterizes as the biggest revision to its mobile operating system since the its debut. It includes a host of features that range from the nice-to-have (such as iTunes Radio and updates to Notification Center) to features that could make for huge changes in how consumers navigate and use their iPhones and iPads (Control Center, AirDrop and better photo management). There have also been some key gesture changes. For example, on the app launchpad, Control Center is activated with a swipe from the bottom and the search page has been replaced with a swipe down. And that would all be fine, but what would an Apple product be without something at least a bit polarizing. In this case, it's the aesthetics of iOS 7, with a host of parody Web sites giving the "Jonny Ive" software design makeover to all manner of logos and other artwork. iOS 7 may also introduce some icon inconsistencies between Apple's mobile devices and the Mac; an example is the proposed icon for Safari. But current iOS users will hardly be lost in iOS 7; the icon grid remains intact with no top-level bubbling of app functionality to answer Android widgets or Windows Live Tiles. The new aesthetic of iOS 7 has a few main characteristics. Simplification and minimal ornamentation. At the introduction of iOS 7, several jokes were made at the expense of current and former releases of Apple operating systems and apps, including the green felt casino game motif of Game Center and the remnant torn paper in OS X's Calendar. Instead, iOS 7 will err on the side of abstract representations. One of the best examples of this kind of change is iOS' Photos app. Today, it features a detailed depiction of a flower. But that's slated to be replaced by eight overlapping color ovals. New typography with a focus on taller fonts with a thinner weight that take advantage of Apple's high-density displays. A new color palette that leans heavily on pastels. Extended use of translucence. To the extent there is a real risk, however, it is not that consumers will reject the look of iOS 7 so much as that Apple risks losing some differentiation on the look of the OS. This is particularly true when compared with Android, which has also embraced taller, thinner fonts albeit mostly in Google's own apps (on Android and iOS). Windows Phone has also done this to an extent although mostly in the navigation of its "panoramic" navigation at the top of its apps. Skeumorphism brought a bit of levity to the Apple OS experience. Regardless of whether one loved it or hated it, though, it was -- in part due to their competitive reactions -- a contrast from the flatter designs of other phone interfaces. The new look of iOS 7 is but one of its new features. It may not ease the daily routine -- or even the eyestrain -- of its users, but ultimately it is something of a red herring once the initial visual shock subsides. Most users will probably not think twice about it a few days after acclimating to it. For those whose feelings for green felt were heartfelt, a trip to your friendly Internet poker site may be able to help relive the glory days. Ross Rubin is principal analyst at Reticle Research, a research and advisory firm focusing on consumer technology adoption. He shares commentary at Techspressive and on Twitter at @rossrubin.