cooldown

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  • Lichborne: Possible new death knight glyphs and trinkets in patch 5.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.08.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Over the past couple of weeks, Blizzard added a few interesting new items to the patch 5.4 PTR in the forms of new glyphs and possible trinket drops for the Seige of Orgrimmar raid. Now, in both cases, these are pretty tentative. The trinkets don't have proper names yet, and the glyphs are all marked as NYI (Which stands for not yet implemented). This means they may not make it to live servers, or may not make it in the same form. Still, the information's intriguing enough that it's worth taking a look at it. New beglyphings Glyph of Regenerative Magic is looking like a very strong choice that may make it into a lot of glyph slots. If you misfire your Anti-Magic Shell and it doesn't completely absorb all possible damage, this glyph gives you a second chance by reducing the cool down. I can see this being useful on magic-damage-heavy boss fights and PvP for sure.

  • The Daily Grind: What's your favorite long-cooldown skill?

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it out, and I wonder if the long cooldown is one of the reasons I appreciate it so much. It's pretty common for developers to balance powerful skills with a lengthy cooldown, leaving the choice up to the player as to when and where it's best to unleash hell. It's not uncommon to be in a dungeon run and have the leader instruct players to pop their cooldowns on difficult fights; sometimes that long-cooldown skill is what makes the difference between victory and defeat. So what's your favorite long-cooldown skill? When do you tend to use it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Addon Spotlight: Hermes, Extra Button, and the mature language filter addon

    by 
    Mathew McCurley
    Mathew McCurley
    12.08.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. One of the most often asked-about topics around these parts concerns the issue of raid cooldowns. A raid leader armed with sufficient knowledge and a knack for planning can orchestrate a cooldown rotation like no other. His excellence could only be improved by a cooldown monitor, allowing that intrepid leader to see what was at his disposal. Many players ask me where to find such a display. This week's Addon Spotlight pick is just the ticket. Allow me to introduce you to Hermes, a wonderful little addon that knows who has what raid cooldowns available. But first, we need to talk about a pressing issue, a dire matter that has threatened the very virtual world we inhabit. I am of course talking about the worst bug in the history of bugs: an eternal mature language filter. Let's fix that too, shall we?

  • Cooldown removed on Icy Prism

    by 
    Basil Berntsen
    Basil Berntsen
    05.05.2011

    An undocumented change that probably occurred in patch 4.1 is that the Icy Prism, a source for rare and epic Wrath of the Lich King-era gems, no longer has a cooldown. The highest stat gems that can be inserted into gear with an ilevel lower than 300 (which means all pre-Cataclysm gear) are Wrath gems, and this is likely now the cheapest way to get them. The main way currently to get Wrath gems is to prospect Wrath ores, usually Saronite. Prospecting a stack will yield an average of about one blue-quality gem, and while other ores may look more attractive, I've had trouble finding them in volume. Now that the cooldown has been removed, any jewelcrafter can make an Icy Prism with nothing more than a Frozen Orb and a couple of cheap Wrath green gems. Each prism will yield a couple of blue-quality gems, rarely a Dragon's Eye, and even more rarely, an epic gem. The Dragon's Eyes don't look like they'll be usable for much, but considering the price of Frozen Orbs, the blue and epic gems certainly look like they're worth making the prisms for. One thing to note: The prisms are unique, so you need to open one before you can make another. If, like me, you had stockpiled almost a thousand Frozen Orbs in Wrath just in case they ever became worth anything, this means a lot of clicking. WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

  • Gold Capped: Can you ever have too many alchemists?

    by 
    Basil Berntsen
    Basil Berntsen
    04.07.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! I got an email from Kaefera that got me thinking: I have recently been leveling 9x level 75 characters on my server, to completely abuse professions and make some serious cash. I'm currently giving each of them alchemy, I have 4 transmute specced alchemists so far, currently growing at a rate of an alchemist a week. My question to you is more of a suggestion, what would you suggest to grab as a secondary profession on each of them? I would like something similar to my Truegold, where I can log on once a day on each character, craft/do whatever in 5 minutes, then move to the next. So this is something I've heard before, but more in Wrath of the Lich King, when alchemist cooldowns represented a very serious amount of gold per day. The reasoning was (and is) that if you level a bunch of alchemists, you can log in once a day to each character to use their cooldowns and make disgusting amounts of gold with virtually no effort. The question is, does this still work well enough to justify the investment?

  • Totem Talk: Restoration gets buffed edition

    by 
    Joe Perez
    Joe Perez
    02.22.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the Raid Warning podcast), shows you how. Last week, we talked about healing post patch 4.0.6. I shared with you my experiences healing after our initial tweaks, and you were kind enough to share your experiences as well. It was interesting to see how everyone is handling the changes and how their healing has changed, if at all. This week, I was going to go back into our normally scheduled posts, but as seems par for the course lately, Blizzard has seen fit to throw at us another set of changes. We're a healing class in flux right now, there is no denying it, and we're going to be going through a lot of changes in the weeks to come. Now, while Matt Low already discussed some of our changes and I've talked about it a bit elsewhere, I thought this week we could take some time and talk about it a little further and get your opinions on it from the one place it really counts: the shaman!

  • Encrypted Text: Fresh rogue rotations in Cataclysm

    by 
    Chase Christian
    Chase Christian
    10.06.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new rotations that rogues will be using. After Blizzard's latest press release, we know that Cataclysm will be released in early December. We already know that there will be at least one patch that precedes the expansion. The period of time between patch 4.0.1 and the expansion's actual launch is a time of transition, and it's rapidly approaching. The transition phases of The Burning Crusade and Wrath were rocky to say the least; it's safe to say that that we're looking forward to exciting times. Many classes are hurting pretty badly on the PTR for patch 4.0.1 right now. Blizzard had the great idea of temporarily granting rogues Cloak of Shadows as our 31-point subtlety talent back in patch 2.0 to help us deal with the souped-up casters of that era. A similar change could be used to give retribution paladins access to Inquisition (at the cost of Zealotry) to bolster their damage until Cataclysm. Luckily for rogues, we were on the receiving end of the latest "damage pass." Several of our core abilities were granted significant damage and scaling bonuses to keep us competitive in a pre-Cataclysm world.

  • iPad class action lawsuit heats up

    by 
    Mike Schramm
    Mike Schramm
    07.30.2010

    I guess when you're the big guy in town, everybody paints a target on your back. First, Apple and AT&T were sued for the data plan change on the iPad, and now another class action lawsuit about the iPad is underway in California, claiming that the tablet overheats way too quickly when held or placed in warm sunlight. The lawsuit alleges that the iPad "does not live up to the reasonable consumer's expectations created by Apple," and that it "turns off, sometimes after just a few minutes of use," when used in bright sunlight. The suit, filed in Oakland, seeks "unspecified damages," and as far as I can tell, it's still in the earliest preliminary stages. All of Apple's devices tend to overheat to a certain extent when used to their full potential, and anyone who's left an iPhone or an iPod in a hot car knows that there's a limit on what these things can take. But at the same time, even when I've had my iPhone overheat on me, it usually just takes a few minutes of sleep or standby to bring it back to normal -- hardly an inconvenience worth suing over. We'll have to wait and see what happens with this one.

  • Totem Talk: Cooldown management in ICC part 2

    by 
    Rich Maloy
    Rich Maloy
    06.26.2010

    Rich Maloy lives and loves enhancement. Enhance is his main spec, his off spec, and his off-off spec. The other trees are there purely for his amusement. Whatever your shaman's spec, get your questions ready for the Totem Recall shaman roundtable on Raid Warning coming July 13. Send your questions in now to be answered by the top shaman from around Azeroth. Last week we covered the Lower Spire of ICC and how enhancement shaman (or any damage-dealing class, for that matter) can maximize their cooldown usage. This week we'll use the 25% buff and power-clear the rest of the instance. Rotface Regular and Heroic Another fight where Heroism off the start is the best way to go. The oozes come out faster the lower his health gets, so my theory is to get as much damage on target early on. At the end, things are hectic and too much damage is lost as too many people are running around or dead. You can pre-pot here to have another Potion of Speed available to use later on in combat. An early Hero makes cooldown management easy; use at the beginning and then again at every opportunity.

  • Totem Talk: Cooldown management in the Lower Spire

    by 
    Rich Maloy
    Rich Maloy
    06.19.2010

    Axes, maces, lightning, fire, frost, wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild/reality-show Big Crits as the enhancement shaman Stoneybaby. (pic: grats Saltycracker on Big Crits' first Shadowmourne!) This article originally started as an enhancement shaman's guide to cooldown usage in ICC but given that cooldown management is universal to all damage dealers I've expanded the scope of the article. Actually, "expanded the scope" is a bit grandiose; it's more accurate to say I just changed the wording from enhance-specific spells to using the generic 3-min, 2-min and 1-min cooldowns. In some cases I kept the enhancement abilities because they bring other abilities in addition to just straight damage. Here's a quick rundown of our major cooldowns for the unenhanced: 10 min – Bloodlust/Heroism – you know it and love it 10 min – Fire Ele (5 min with glyph) – yeah he's dumb but what do you expect, his brains are on fire 3 min – Berserk & Bloodfury – Troll & Orc racials, respectively 3 min – Feral Spirit – two wolves who do damage and heal you simultaneously. Rad. 2 min – on-use Trinkets – Currently my trinkets are not on-use but I take them into account in case yours are 1 min – Shamanistic Rage with t10 2pc – normally this is a mana-regeneration and damage-reduction spell but with 2pc t10 it increases damage. I still talk about using Bloodlust/Heroism, Fire Ele, and Shammy Rage because they have their own unique aspects to deal with in raid. Namely, BL/Hero helps everyone, the Fire Ele is dumb as hell, and Shammy Rage mitigates damage.

  • Raid Rx: Bored of healing

    by 
    Matt Low
    Matt Low
    04.29.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Don't get freaked out just yet! I'm not actually bored of healing on my priest. But in the last week, I've tried to do a little bit of healing on my shaman and my paladin. The last time I tried to do it, I felt drowsy and nearly fell asleep during a raid. Unfortunately, these recent attempts proved no different. The Cataclysm changes can't come soon enough. While we're on the topic of healer boredom, Ghostcrawler (lead system designer or otherwise known as the guy who has the power to nerf and buff classes at will) happened to shed a bit of light on healing philosophy. It was about cooldowns and finding ways to make healing just a little more interesting. At first glance, how would you feel if Circle of Healing or Wild Growth had the internal cooldown extended to 8 seconds?

  • Encrypted Text: The cooldown class

    by 
    Chase Christian
    Chase Christian
    04.21.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about our shared reliance on cooldowns, and how to break the cycle of being overpowered and underpowered at the same time. Rogues have somewhat of a paradoxical standing amongst the other classes, in both PvP and PvE. At times, we're unparalleled, and we become the goal that everyone else can only chase. During other times, we are frail and vulnerable, barely capable of holding our own against our opponents. Rogues have a toolbox of active abilities that were designed to give the class flavor, but have the unfortunate side effect of leaving us bland without them. We are intensely hot peppers with all of our moves ready to go, and we are simply plain rice when they're not. Are our cooldowns so powerful that they really define the class? Absolutely. Are we so weak without them that our raid leaders and arena partners are looking to recruit wet noodles instead of rogues? Probably not. However, the place we're in right now isn't necessarily where we want to be either, where our CD addiction restricts us from having a more engaging time playing the game. While being demi-gods for 20 seconds every three minutes may seem enjoyable, it still leaves quite a long stretch of impotence for us to deal with. What we need to do is find the middle ground where our CDs are still meaningful, but we're not sitting ducks for the majority of our time outside of Stealth.

  • AddOn Spotlight: SexyCooldown

    by 
    Mathew McCurley
    Mathew McCurley
    03.18.2010

    AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, we get real sexy. Timers for spells is an imperative addon for many classes that rely on steady rotations of DoT management and keeping debuffs up on enemies. DPS can be greatly altered by the careful balance of spell effects lasting for certain periods of time on enemies. There are a lot of good timers out there for spells and abilities, but today I want to introduce you to my favorite. If this addon is old news to you, and you already know how powerful it can be, help out the less fortunate! If you're new to his wonderful piece of code, stay a while and listen, as I sing a love song to SexyCooldown.

  • Time Is Money: Profit off the Titansteel cooldown removal

    by 
    Basil Berntsen
    Basil Berntsen
    02.25.2010

    Time Is Money periodically allows Basil a place to post inane nonsense and market predictions which rarely pan out. Still reading? Don't say I didn't warn you. As we all read, miners will be able to smelt Titansteel after patch 3.3.3 with no cooldown. What will this mean for you, and how can you make money from this change? Let's start by quickly evaluating the Titansteel production chain. Saronite Ore is farmed by miners Saronite Bars are smelted by miners Titanium Bars are transmuted by alchemists Titansteel Bars are smelted with an Eternal Fire, Earth, and Shadow Where in this do we see people mining Titanium Veins and smelting the Titanium Ore? We don't. Since the cooldown was removed from the alchemist's transmute titanium ability, the ore is no longer worth smelting. Saronite is always cheaper.

  • Patch 3.3.3 PTR: Upcoming profession changes

    by 
    Matt Low
    Matt Low
    02.21.2010

    There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone! Some craftable items have had their costs reduced. More changes after the break!

  • Raid Rx: Maximizing the proc

    by 
    Matt Low
    Matt Low
    11.27.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. A couple of weeks ago, I mentioned the idea of using spells based around procs or on-use trinkets. Now I don't know about you, but I sometimes tend to forget that I have these on-use abilities. Other times I never notice procs going off. But first, what is a proc anyway? A proc is short for procedure. They are events that happen when conditions are triggered. For example, Val'anyr will trigger a buff for the user when they heal players. This buff then grants the player to place shields on anyone they heal.

  • Patch 3.3 PTR: WoW moves towards shorter cooldowns

    by 
    Zach Yonzon
    Zach Yonzon
    11.11.2009

    If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells' cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational. These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won't see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced. This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard "in general (has) been moving away from long cooldowns, anyway." Players saw this when the iconic long-cooldown ability Lay on Hands -- an inevitable Patch 3.3 candidate for a nerf -- became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.

  • Insider Trader: Gadgets for the modern Engineer

    by 
    Amanda Miller
    Amanda Miller
    09.04.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Engineering has quite a few useful tools in addition to their famous repertoire of toys, but not every player knows how to make the most of them. There are many reasons for this, including: Not being informed on the latest improvements. Consumables may be less cost-prohibitive, for example, than the last time you checked. Believing the "Engineering is useless" hype that lingers from darker days, and feeling creatively blocked after an expensive and tedious leveling process. Being an irrational yet strangely normal cooldown and consumable saving individual. Awkward Zombie illustrates the latter nicely, and we've talked about stingy cooldown use in the past. This week, Insider Trader is going to discuss a handful of the Engineering tools that you really should be using to the fullest, and why.

  • Ready Check: Cooldown Management

    by 
    Michael Gray
    Michael Gray
    05.28.2009

    Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we're going to look at a specific tactic for speeding your success through each encounter -- cooldown management.The proper use of a raid's cooldowns is pretty key to maximizing your damage output. (Cooldown is one word. Yes. it. is.) One moment, you are a meager Retribution Paladin. You struggle to maintain your place on the DPS chart. Your weak blows are the stuff of ridicule and angsty blog posts. The Death Knight next to you merely smirks at your DPS, his condescending unibrow peering at you from within his dark, dark helmet of angst. Try as you might, you can barely generate a cooling wind as you struggle to perform for your raid leader.And then you blow wings. Suddenly, your damage is the stuff of legend! With those golden heralds of power and magnificence unfurling from your broad, manly shoulders, there is no enemy who can stand before you! You speak in all exclamation points! Women and men in Leia-costumes hurl themselves at your feet, while you swat away weaksauce Rogues and OP Warlocks with the barest of effort! Ghostcrawler is forced to resign, offering you the ultimate power in World of Warcraft design! You are fantastic!And then it's over, so very, very much too soon. You are left to wait until your next cooldown is up to once again recapture that former glory, and remember what it was like to be the quarterback.Okay, I exaggerate. But the idea that cooldown use increase your performance should be obvious. They don't put a spell in your Spellbook because they don't want you to use it. (Well, they rarely do so, anyway.) But cooldown management is a challenge for every raider. While a lot of folks have their cooldown management well under hand, there's still plenty of folks out there who could use some handy tips.

  • Raid Rx: 5 Factors to consider for Rebirth

    by 
    Matt Low
    Matt Low
    05.17.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week, we look at Rebirth and what to consider before using them. There were a few comments from last week's Raid Rx in regards to raid saving abilities. One of the abilities mentioned was the Druid's Rebirth (and to a lesser extent, a Shaman's Reincarnation). Both have their uses. What's the difference between these two spells and the ones mentioned last week?