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  • Is Google selling the Nexus 7 at a loss?

    by 
    Sharif Sakr
    Sharif Sakr
    07.09.2012

    Andy Rubin has already made it known that Google isn't planning to profit from the Nexus 7's hardware -- according to him, it's being sold at cost. However, a teardown conducted by TechInsights (and reported by Fudzilla) suggests that the true extent of our 'discount' may have been underplayed, because the Nexus 7's parts alone reportedly add up to around $184. That's just $15 below the current asking price for an 8GB model, before you even get to all the added costs like packaging, distribution, support, marketing and the tidy $25 Google Play voucher that comes as part of the bundle. Now, these figures may not be reliable, because who knows what deals Google and ASUS managed to negotiate, but still, it's further evidence (in case you needed it) that this tablet makes for a smart purchase.

  • 3DS sold under cost since price cut, Nintendo 'hoping' to profit by March 2013

    by 
    Ben Gilbert
    Ben Gilbert
    04.26.2012

    Nintendo took a big hit last year when it dropped the price of its then-nascent handheld, the 3DS, to $170 just a few months after initial launch. Such a hit, apparently, that Nintendo is selling the unit for less than it costs the company to produce, as revealed in the company's latest financial earnings. "Its hardware has been sold below cost because of its significant price cut in the fiscal year ended March 31, 2012," the financial report says.But don't count Nintendo out! The company says it "expects to cease selling it below cost by the middle of the fiscal year ending March 31, 2013." Which, in normal human terms, means Nintendo expects to start making money on the console around August of this year. So, you know, if you're really trying to stick it to Nintendo, go buy the 3DS between now and August. That'll show 'em!The 3DS currently sells for $170, down from the $250 price tag it launched with back March of 2011.Update: We've added context from financial analyst extraordinaires Michael Pachter (of Wedbush Securities) and Jesse Divnich (of EEDAR) just below the break.

  • New iPad parts cost more than its predecessors

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.16.2012

    Hot on the heels of iFixit's wonderful tear down of the new iPad is a component analysis from the Wall Street Journal. According to their calculations, parts for the new iPad with 4G total US$309. That's about $30 more than the iPad 2 which costs $276.27 and the original iPad 3G which totals $270.86. This extra cost is likely due to the retina display and the 4G LTE chipset, both of which are unique to the new iPad. Which leads us to the question - was Apple wise to up the cost of components and cut its margin in order to give consumers a tablet with a faster wireless internet connection and a gorgeous display?

  • Analyst believes Star Wars: The Old Republic had a $500 million price tag

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2012

    Is Star Wars: The Old Republic the next big thing in MMOs? The same old thing in a new shell? Innovative? Routine? Polished? Buggy? Ask seven different people and you'll get nine different opinions. The one thing that everyone can agree on is that the game was expensive, and while most analysts are estimating somewhere between $100-$300 million, analyst Doug Creutz suspects that Electronic Arts has sunk nearly half a billion dollars into the project. This is in stark contrast to the estimate from analyst Michael Pachter, who targeted the price tag at roughly $80 million when all was said and done. Unfortunately, the precise cost won't be known unless EA decides to release the game's official budget and how much was spent on development, which seems unlikely. What is certain is that the performance of Star Wars: The Old Republic is going to be under close scrutiny over the coming months among both fans of the game and fans of financial speculation. [Thanks to Ben for the tip!]

  • Strategy Analytics: China leapfrogs US to become world's top smartphone market

    by 
    Amar Toor
    Amar Toor
    11.23.2011

    The winds of tech consumerism are changing course. More specifically, they're heading east. According to the latest Q3 figures from Strategy Analytics, China is now the world's largest smartphone market by volume, overtaking the US for the first time. According to the research firm, smartphone shipments in China reached a record high of 23.9 million units during the third quarter of this year, up 58 percent from Q2. Compare that with the US, which saw shipments decline by seven percent over the quarter, to 23.3 million units. The Boston-based firm attributed much of China's growth to a spike in cheaper, Android-based handsets from companies like ZTE, as well as a flowering of subsidized higher-end models, like the iPhone. Nokia leads the way within the People's Republic, accounting for 28 percent of all quarterly shipments, followed by Samsung, with an 18 percent share. Find more quotes and charts in the press release after the break, or hit up the source link below for the full report.

  • The Daily Grind: What turns you off to a game before you even try it?

    by 
    Rubi Bayer
    Rubi Bayer
    11.08.2011

    In today's gaming market, we know nearly every detail of an MMO well before launch. Developers are more and more open with their products, possibly in response to the demands of a customer base with an incredible amount of competition for its dollar. With so many choices and so much information available, gamers can afford to be choosy and make some decisions even before installing. Today we want to hear what you look at before you try a game. There are plenty of details that we know we do want, but what about the things that make you cringe and reconsider playing the game? Be it a free-to-play business model, a particular genre, a particular engine, or reportedly long download times, what is your dealbreaker? Hit the comment button and tell us all about it! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cablevision reports Q3 earnings, sees profit fall by 65 percent, drop in video subscribers

    by 
    Amar Toor
    Amar Toor
    10.31.2011

    It's safe to say that Q3 2011 probably won't be remembered as Cablevision's finest. According to the provider's latest earnings report, profits declined by a full 65 percent over the year, with net income plunging to $39.3 million this quarter, compared with the $112.1 million it raked in during the third quarter of 2010. The company also reported a loss of 19,000 video subscribers during Q3, though it added 17,000 broadband customers and 38,000 telephone subscribers. Total customers, however, declined by 15,000 over the past three months. Revenue, meanwhile, increased by eight percent to $1.7 billion, though the New York-area operator lost about $16 million to Hurricane Irene -- not to mention all those legal fees. Smell that? That's a big platter of PR, sitting right there after the break.

  • iPhone 4S 16 GB costs US$196 to build

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    10.21.2011

    Shortly after iFixit tore down the iPhone 4S, iSuppli also took its turn with the iPhone 4S and evaluated the cost of the materials that go into the handset. According to its analysis, the iPhone 4S 16 GB costs US$188 in materials and and extra $8 to build, a dollar value that's close to the $187 of the iPhone 4. The 32 GB has a bill of materials of $207 and the 64 GB is at $245. Inside the iPhone 4S, the most expensive part is the NAND flash memory which costs $19.20 in the 16 GB model, $38.40 in the 32 GB and $76.80 in the 64 GB model. iSuppli also notes that the NAND flash is from Hynix and not from Samsung or Toshiba which were seen in all previous iPhone and iPad models. The second and third most expensive components are the mechanical/electro-mechanical parts which costs $33, followed by the wireless radio which is a custom part from Avago and costs $23.54. For all the nitty gritty details head over to iSuppli's report.

  • AT&T asks court to dismiss lawsuits filed by Sprint and C Spire Wireless

    by 
    Zachary Lutz
    Zachary Lutz
    09.30.2011

    Well, look at Ma Bell now, wishing it'd all just go away. Tied up in lawsuits, the company has filed motions to dismiss the two complaints brought by Sprint and C Spire Wireless (formerly Cellular South), which seek to block AT&T's acquisition of T-Mobile. In the filings, it's argued that the two providers represent their own interests, rather than that of the public. AT&T further reveals that C Spire had pursued private negotiations prior to the lawsuit, where the regional provider agreed to support the merger "if AT&T would agree not to engage in facilities-based competition in Mississippi." Ma Bell goes on to state, "This inappropriate proposal confirms that what Cellular South fears is competition, not lack of competition." Given the latest maneuver (which smacks heavily of PR spin), there's no doubt that lawyers for Sprint and C Spire will have a bit of homework for the weekend.

  • Sprint's unlimited data plans aren't going anywhere, CTO confirms

    by 
    Amar Toor
    Amar Toor
    09.27.2011

    Sprint may have plenty of changes in store for its upcoming "strategy update," but it looks like one crucial policy will remain in place -- unlimited data plans. Speaking to reporters at Mobilize in San Francisco yesterday, company CTO Stephen Bye confirmed that even though competitors like Verizon and AT&T are phasing out their unlimited plans, Sprint remains committed to providing its customers with infinite data. Doing so won't come without costs, since, as Bye explained, not all unlimited subscribers eat up the same amount of data. But the exec pointed out that these efforts are counterbalanced by the relative simplicity of managing unlimited schemes, and don't seem quite as prohibitive when compared with the hidden customer support costs involved with more complex, tiered plans. Yet despite all this optimism, Sprint seems fully aware that some major expenses are on the horizon, especially with a revamped 4G LTE network in the pipeline and, perhaps, with the iPhone 5 on the way. "Is there pressure? Yeah," Bye acknowledged. "There's a challenge for all engineers to work on how we get the cost structure down." Bye went on to reiterate, however, that although a new data network may attract new investors, it's ultimately Sprint's unique data plans that will keep its customer base intact.

  • German engineers want to halve EV manufacturing costs by 2018, seem confident about it

    by 
    Amar Toor
    Amar Toor
    09.20.2011

    Yearning for an EV that can fit within your budget? You may not have to wait too long, according a group of engineers at the Karlsruhe Institute of Technology (KIT), who are aiming to halve plug-in manufacturing costs by 2018. It's all part of something called Competence E -- a €200 million ($273 million) initiative that will draw upon the expertise of 250 scientists from 25 different institutes, in the hopes of creating new and more cost-effective methods of producing power trains and batteries. Under the publicly funded project, which was announced at last week's International Motor Show, KIT's researchers will construct a "research factory" where they'll develop and demonstrate their processes and technologies. According to project leader Andreas Gutsch, the idea isn't to create concepts that could bear fruit a few decades down the road, but to develop more pragmatic solutions that can be integrated at the industrial level within a relatively short time frame. "We are no longer focused on studying individual molecules or components, but on developing solutions on the system level, which meet industrial requirements," Gutsch told Science|Business. "We are actively approaching industry and will even intensify these efforts...We are conducting excellent research for application, not for the drawer." A full 50 engineers will begin working on Competence E next year, with the project scheduled to wrap up by 2018. Purr past the break for more details, in the full press release.

  • Cellular South files antitrust lawsuit against AT&T over proposed T-Mobile takeover

    by 
    Amar Toor
    Amar Toor
    09.20.2011

    Sprint and Uncle Sam aren't the only ones taking issue with AT&T's proposed acquisition of T-Mobile, because Cellular South has a bone to pick, as well. Yesterday, the provider filed a lawsuit against AT&T in a DC federal court, charging that its $39 billion merger with T-Mobile would violate US antitrust laws. "The merger of AT&T and T-Mobile is anti-competitive, and will result in consumers facing higher prices, less innovation, fewer choices and reduced competition," Cellular South said in a complaint. The company went on to argue that legal evaluation of the merger must incorporate the perspectives of smaller, regional carriers who, like Cellular South, will "find it harder to secure both wireless devices at competitive prices and times and nationwide roaming." An AT&T spokesman declined to comment on the case, but you can find more details about it at the source link below, or in the full press release, after the break.

  • Researchers use wireless network to monitor breathing, could save lives

    by 
    Amar Toor
    Amar Toor
    09.19.2011

    When Neal Patwari and his team of researchers developed a wireless network capable of seeing through walls, we assumed they were simply looking to cultivate their Alastor Moody-like superpowers. Turns out, they had far more important things on their minds. Patwari and his colleagues at the University of Utah have now penned a new study in which they demonstrate how their motion detecting technology could be used to monitor breathing patterns, as well, potentially enabling doctors to keep closer track of patients with sleep apnea or babies susceptible to sudden infant death syndrome (SIDS). To do this, Patwari reclined on a hospital bed and surrounded himself with 20 wireless transceivers operating at a frequency of 2.4GHz, as pictured above. He then timed his breathing at about 15 breaths per minute (the average rate for a resting adult), which he measured with his array of nodes and a carbon dioxide monitor. The engineer ultimately found that his system's algorithm could accurately measure respiration within 0.4 to 0.2 breaths per minute -- a relatively low error rate, since most monitors round off to the nearest full breath. Patwari says this development could offer a non-invasive and low-cost alternative to the devices used in most hospitals, and hopes to implement his technology into at-home baby monitors, as well. He acknowledges, however, that it will likely take at least five years before any of that happens -- so don't hold your breath. Full PR after the break.

  • Gods and Heroes entices players with extended trial, lower cost and a new class

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2011

    Gods & Heroes wants you to play it. Like, really, really bad. So much so, in fact, that the Roman-themed MMO is launching a multi-pronged campaign on potential players in an attempt to rope them into the game. The first prong of the campaign is an extended free trial. Starting today, players can check out the full game for a week by simply signing up on the site. "By extending the trial period from three to seven days, new players will have a chance to really dig into the heart of the game and we know they'll like what they find," Heatwave's Anthony Castoro said. The cost of Gods & Heroes is coming down as well, hitting a more reasonable $29.99 for both boxed and digital versions of the game. Castoro hopes that this will help interested parties get past any financial barriers and will widen the playerbase: "The community has spoken and our analytics confirm that players really enjoy Gods & Heroes once they've experienced it." Finally, Heatwave is adding a chunk of new content to the game, including the ranged Scout class and a free archer minion for loyal subscribers. The undead minion Batillus will be granted to players who subscribed prior to August 1st.

  • The Soapbox: Subs and cash shops - Two great tastes that taste awful together

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hoo boy, The Secret World. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of EVE Online, pretty much every Sony Online Entertainment title ever made, Star Trek Online, Champions Online, and Funcom's own Age of Conan in my personal double-dipping doghouse. Yeah, The Secret World is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all Gordon Gekko on us for a while now, but it was nonetheless a disappointing reveal on several levels. Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.

  • Leaked FCC document details AT&T's 4G LTE rollout plans, talks up T-Mobile merger

    by 
    Amar Toor
    Amar Toor
    08.16.2011

    On Friday, a law firm accidentally posted a letter to the FCC website, detailing AT&T's confidential 4G LTE rollout plans and explaining how they would be bolstered by a merger with T-Mobile. Arnold & Porter LLP, which is helping design the deal on AT&T's behalf, quickly removed its partially redacted document, but the folks over at Gizmodo have gotten their hands on it once again and recently posted it for our viewing pleasure. According to the document, AT&T plans to extend its US coverage to 70 million consumers by the end of this year, before ramping that figure up to 170 million by the end of 2012 and a full 250 million by the end of the following year. The carrier plans to achieve this by upgrading a full 44,000 of its nodes to LTE over the course of the next three years and, once its merger goes through, hopes to cover 97 percent of all Americans within the six years following approval. The letter goes on to explain how the economics behind the TIA-approved deal would help facilitate these aspirations, while confirming that the merger is indeed as expensive as earlier reported -- a whopping $3.8 billion, to be exact. To read the document in full, hit up the links, below.

  • HP TouchPad parts analyzed, manufacturing cost similar to the iPad 2

    by 
    Tim Stevens
    Tim Stevens
    07.07.2011

    We know what's inside the TouchPad and we know just what it's like to live with the culmination of those parts, and now Isuppli is doing its best to figure out just what those individual components set HP back each time one rolls off the assembly line. According to that firm's analysis, the grand cost to build a single $599.99 MSRP, 32GB TouchPad is $328. That's but $12 more than the 16GB version, which of course retails for $100 less at $499.99. That $328 cost is quite comparable to a 32GB iPad 2, which tallies up at $326 in 3G form according to the source. In other words, HP seems to be maintaining similar margins to Apple, begging the question: can it afford to do so? [Image credit: TechRepublic]

  • RiTdisplay begins producing inexpensive a-Si AMOLED displays for smartphone makers

    by 
    Amar Toor
    Amar Toor
    06.02.2011

    Sure, you'd expect to find an amorphous silicon backplane behind your LCD, but RiTdisplay has now begun producing a-Si AMOLED displays that, according to the company, are a world's first. Developed in conjunction with Ignis Innovation, the 3.5-inch panel was first unveiled at last month's SID Display Week, where it beamed images in 320 x 480 resolution. RiT says its a-Si-based AMOLED screens are relatively inexpensive to produce, potentially posing an alternative to its LTPS-backplaned brethren. The company has already begun manufacturing the displays for undisclosed smartphone makers, though there's no word yet on when we can expect to see them pop up in commercial devices. But if the technology proves to be as cost-effective as RiT claims, it could go a long way toward patching up that AMOLED shortage -- as long as you're not too picky about resolution. Brief PR after the break.

  • Eutelsat's Ka-Sat satellite goes into service, provides broadband to 13 million homes across Europe

    by 
    Amar Toor
    Amar Toor
    05.31.2011

    Europe's already extensive broadband coverage may be expanding even further, now that Eutelsat's Ka-Sat satellite has officially gone into service. The new craft, which launched from Kazakhstan in late December, uses spotbeam technology to generate areas of connectivity that are about 250 kilometers wide, with each beam carrying a total capacity of 900Mbps. Unlike the Hylas 1, its reach will extend far across the continent, providing Tooway's high-bandwidth services to 13 million households in remote locations. Subscribers will have download speeds of up to 10Mbps and upload rates of 4Mbps, though they'll still have to put up with latency on the order of 250ms, making life even more difficult for Eastern European OnLive gamers. Of course, this access won't come for free, but Ka-Sat's 82-beam network structure significantly lowers its operating costs, allowing Eutelsat to offer prices that are on par with market rates. According to company CEO Michel de Rosen, customers should expect to pay around €30 for basic service, in addition to €250 they'd have to spend on a 77cm satellite dish. That's not necessarily a small amount of cash for low-income families to fork over, but at least they'll have an option that didn't exist before. Head past the break for a video about Tooway's Ka-Sat services, along with a full PR.

  • Samsung's new AMOLED production line should help ease smartphone display shortages

    by 
    Amar Toor
    Amar Toor
    05.31.2011

    AMOLED displays may be in relatively short supply nowadays, but Samsung is doing its best to bridge the gap. Today, the company's Mobile Display unit announced that its 5.5th-generation AMOLED production line is now open, some two months ahead of schedule. The line uses glass substrates that are substantially larger than those found in its existing factories, allowing Samsung to increase output, while lowering costs. This increase in production comes in response to growing demand for the Galaxy S II and an AMOLED market that, according to DisplaySearch, should triple in value this year to $4.26 billion. For now, the production line is focusing on smartphone displays, since that's where demand is growing fastest, but will eventually turn its attention to tablet PC displays, as well. The new factory assembling the displays can currently churn out about three million screens per month, but is capable of ramping that up to 30 million, at full capacity. No word yet on when it will achieve this rate, but if SMD continues to boost its output, we may even see that market surplus we've been hearing about.