crazy

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  • Toughbook plummets from helicopter, narrowly misses future Toughbook user

    by 
    Darren Murph
    Darren Murph
    04.20.2010

    So, check it. You're out and about with mum and dad on a beautiful Sunday afternoon, eager to get whatever's on the grill into your own grille. You're pondering the origin of wildflowers, the middle name of America's 18th president and how humanity functioned prior to the invention of Mighty Putty. You're only ten years old, but your young eyes have lived to see a lot... so much, in fact, that you're semi-seriously considering penning your own novella. Bang. Three inches to your left lies a mildly deformed swivel-screen laptop, and all you can think about is the gush of air that's still rustling your fauxhawk. Turns out, a medical helicopter departing St. Cloud Hospital in Minnesota forgot to bring their Panasonic Toughbook onboard before heading out, and if fate were feeling just a bit more cruel, that shock-mounted hard drive may have left you out for the count. But as it stands, you've got a fairly stupendous show-and-tell to deliver in class this week, and who knows -- maybe that DIMM will work in your Nickelodeon Edition Mini 10.

  • SolidAlliance's Crazy Earphones v2: because ear fungus sells

    by 
    Thomas Ricker
    Thomas Ricker
    02.26.2010

    Japan's SolidAlliance earned a warm place in our collective nerd bosom long ago for the sheer lunacy of the products it creates. Today it's offering round two of its Crazy Earphone collection that includes some kind of mushroom (that is a mushroom, right?), the ol' Katana blade or arrow through the head trick, and a parasitical, conjoined ear if you want everyone to think you've been subjected to a tragic cloning experiment. Spec-wise your ¥2,000 (about $22) will take home a pair of in-ear buds with 20 ~ 20,000Hz frequency range assisted by a 10-mm driver. Not that it matters: there's no chance in hell that you're buying these for performance reasons.%Gallery-86590%

  • Nintendo re-applies for Eternal Darkness trademark

    by 
    Mike Schramm
    Mike Schramm
    02.18.2010

    Nintendo has filed for a trademark on the phrase "Eternal Darkness," the title of the GameCube's Silicon Knights-developed psychological horror game. It tricked us by doing things like pretending to reset the console or lowering a fake volume indicator on the TV screen, due to a low in-game "sanity" meter. Apparently the trademark lapsed recently, and while we'd love to tell you that this means someone is working on a brand new version of Eternal Darkness for the Wii, it likely just means that Nintendo is covering its trademarked bases. Besides, if you just want a Wii game that will drive you nuts, try some SPOGS Racing. That game is so bad it's crazy.

  • Steorn livestream to settle the case for overunity once and for all... or something like that

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.25.2010

    Once again, Steorn promises to finally prove that free, clean, and constant energy can be produced by its Orbo technology -- principle of the conservation of energy be damned! -- on a webcast this upcoming Saturday. Of course, they might have similarly proven their point during a previous web event... or maybe they haven't. At this point, we've heard so many outlandish claims that we're having a hard time keeping 'em straight, but we've never been one to turn down a gratis comedy show after a hard day's night. Tune in if you find yourself in the mood for a chuckle. Or don't. Chances are you won't miss much anything.

  • iPhone 3GS Supreme is diamond encrusted, spectacularly expensive

    by 
    Vlad Savov
    Vlad Savov
    11.27.2009

    Seeing as how the iPhone's exclusivity status has been slipping, it was inevitable that the bourgeoisie would invent a new way to distinguish themselves from the lowly masses. Enter a designer by the name of Stuart Hughes, already expertly familiar with slapping precious metals onto slightly less precious mobile phones. He classes up a 3GS handset with a 22 carat solid gold body, which he then sprinkles with no less than 190 diamonds. And just to make sure none of the riff raff can get their hands on it, this creation is priced at £1.92 million ($3.2 million), which places it precisely £1.92 million outside our budget. Completing the, erm, value proposition is a storage chest cut from a single block of granite, which you may peep after the break.

  • Panasonic Nanocare administers ionic moisture, placebo effect

    by 
    Vlad Savov
    Vlad Savov
    07.30.2009

    The very fact there is a Nanocare range of skin moisturizing gadgets is pretty impressive -- the suits at Panasonic must feel pretty clever trying to sell people on the idea that they need a device capable of generating an "ultra fine nano-particle ion steam," which apparently boils down to mist with a high water content. There's "empirical data" to back this up, but those numbers don't seem to mean much since the EH-SA42 model doesn't even need water to do its magic. You figure that one out. Japan gets these in November, and distribution will probably be limited to the far (out) East.[Via Slashgear]

  • Project 62*80: 62 level 80s by Christmas

    by 
    Mike Schramm
    Mike Schramm
    05.14.2009

    I first heard about this from El Jeppy when I visited him and company on the Rawrcast Show a few weeks ago, but now he's posted a little more about goals and method on his site. He's just beginning something called "Project 62*80," which sounds pretty crazy on the front of it: he's planning to level 62 different characters (which is apparently one of each race and class combination for both Horde and Alliance) to level 80, and he's planning to do it by Christmas of this year. With 224 days until Christmas, that's 22 levels a day -- pretty easy when you're starting from level one, but not so much when you're trying to do 60-80.He's not just grinding away on it, though -- he's chosen to do some multiboxing, and plans to level three characters at a time up until 60, and then three to five characters per group up to level 80, so if he can move four characters up five levels each a day, he'll be pretty close to his goal rate. And he's using recruit-a-friend, so the triple XP will make things even easier on him. It definitely seems like he can do it if he stays committed, but man, it's not something that would ever appeal to me.He started off with Paladins (for the free mounts and the survivabiilty), and from there it sounds like he's going with Death Knights next, to raise some quick gold for the rest of the enterprise. You can follow his progress over on the Ten Gnomes blog if you want to see where he's at. It's hard to wish him luck (does anyone really need 62 freakin' 80s?), but we'll do it anyway: good luck, Jeppy.

  • Aperture approved! Check out this amazing fan-made Portal gun

    by 
    Xav de Matos
    Xav de Matos
    01.21.2009

    Flickr user emilyskeith has uploaded a set of images that show off an amazing fan-made Portal Gun (or Aperture Science Handheld Portal Device) that her boyfriend made to go along with an Aperture Science test subject cosplay outfit she is developing. Featuring blue and orange LEDs, the classic three prong design and even a splash of blood to showoff a nasty turret bullet graze, this is one of the coolest things we've ever seen. And now we feel like playing Portal again! Thanks, Emily ... we're trying to work here!

  • First level 70 Death Knight on the realms

    by 
    Mike Schramm
    Mike Schramm
    11.13.2008

    Odds are, I'd say, that we'll see our first level 80 sometime this afternoon (and probably in Europe, since they got a little bit of a time zone head start) -- we've had reports come in from one very obnoxious Paladin, but his claims to level 80 aren't actually true. But in the meantime, here's the first level 70 Death Knight we've heard of: Arello of Raptors Open Doors on Shattered Hand dinged 70 as a Death Knight in Northrend's New Agamand. The Armory doesn't have his character in yet, but this seems credible to us.We're not sure he's the absolute first, though, just the first we've heard of -- anyone else have proof of a Death Knight at 70 already? And we'll keep an eye out for (credible) claims of level 80 firsts -- the run from level 60 to 70 took about 28 hours the first time around, so unless Blizzard did things a lot different, we'll probably see it sometime today.

  • WoW player more ashamed than porn addict

    by 
    Michael Gray
    Michael Gray
    06.10.2008

    It's not the first time WoW addiction has been addressed, and it won't be the last. This one, however, is a nice change from some more sensational pieces. In an interview with The Boston Globe, well-known psychiatrist Dr. Jerald Block discusses what he calls "pathological computer use." His clients, he says, can be "more ashamed of playing World of Warcraft than looking at porn." These kind of interviews aren't uncommon, like the CNN editorial from a few months ago. However, a few things about Dr. Block's interview struck me as pretty well-balanced. First, Dr. Block has quibbles about the phrase addiction. He feels that word addresses the wrong issues and nuances. Dr. Block prefers "pathological computer use." In my opinion, that word indicates the game itself isn't the problem, but instead the manner in which the person uses the game.Dr. Block also discusses a patient who was very successful at EVE Online. After a fairly disastrous event, he felt betrayed by everyone he knew in the game. Dr. Block spells out the problem isn't only how subject deals with that issue, but that the subject's (out-of-game) friends can't understand. What might be a legitimate, troublesome event is being related-to by people who don't have context to an individual issue. Of course, while it probably ended the player's addiction -- I don't know if I'd list this kind of disaster as a way to quit playing WoW.It's a refreshing view on WoW addiction, and worth a bit more look at Dr. Block's web site.

  • Elf Online Summer leveling event

    by 
    Akela Talamasca
    Akela Talamasca
    06.03.2008

    Elf Online is, by its own account, a crazy game. "The craziest MMORPG in history!" according to its website. While we won't try to vouch for that claim, you have the opportunity to check it out yourself and try out their Summer Leveling Event. Already in progress until July 1st, this event offers the following rewards: any player who reaches Level 30 will receive 5 Lucky Boxes, 3 Devil Fruits, 3 Potatoes, 3 Chicken Soup and a Tricycle. Similarly, players reaching Level 40 get 10 Lucky Boxes, 5 Devil Fruits, 5 Lvl 1 Weapon Fortifiers, 5 Lvl 1 Equipment Fortifiers and a Baby Car; and Level 50 nets players 20 Lucky Boxes, 10 Devil Fruits, 10 Lvl 2 Weapon Fortifiers, 10 Lvl 2 Equipment Fortifiers and a Concept Car. Additionally, every weekend is a double XP event, so June is the perfect time to try this "crazy" game out and find out for yourself how crazygonuts it actually is![Thanks, Elf!]

  • MGS4 features 90-minute cutscenes, 4.6GB installation

    by 
    Jem Alexander
    Jem Alexander
    05.23.2008

    Surprise, surprise. The biggest PS3 game yet may require a 4.6GB installation. So says the back of the placeholder box snapped by Flickr user David-Heffernan. Frankly, this is one game we don't mind making room for on our HDD. Are we over it, now? Good, let's move on. Writers of the UK magazine PSW have played the full game (their review can be found in the latest issue, which hit newstands today) and soon told their mates CVG that Metal Gear Solid 4 includes cut-scenes that approach the 90-minute mark. That's not a total, that's the length of at least one of the cutscenes, individually. We hope you've got a kitchen stocked full of eats, because there's going to be a lot of watching to be done. Of course, all the cutscenes are skippable and pausable.With individual story sequences the length of most full-length movies, MSG4's narrative promises to be truly epic. PSW states that it's "the videogame equivalent of all three Godfather movies on one disc." As if we weren't hyped for this game enough already ...

  • The neverending NDA?

    by 
    Chris Chester
    Chris Chester
    05.05.2008

    Non-disclosure agreements or NDAs have traditionally been thought of as a burden that gamers have only begrudgingly borne because they want early access to a game. For a variety of reasons, developers often don't want people going around and blabbing about their new titles, either because the game is still in a very unfinished state and the comments wouldn't be generally positive, or for marketing reasons having to do with hype and release timing.So when we read one blogger suggest that a developer actually extend the NDA indefinitely post-release, at first we weren't really sure what to make of the idea. He suggests that it would give developers the leverage to eliminate game guides and third-party sources of information that really marginalize the difficulty of content by letting players gain knowledge of encounters before they've experienced them. He suggests that it would have the benefit of strengthening inter-personal bonds and information sharing within the game. While this is true, we can only imagine the explosive legal battles that would precede this sort of system. Still, it's a novel idea to think about.[Via Mythical Blog]

  • Cranky Apple lawyers go after NYC green logo

    by 
    Michael Rose
    Michael Rose
    04.06.2008

    Sometimes you have to think that we'd all be better off if Apple's marketing and trademark folks just dropped the corporate legal department out of their Rolodexes. Last week Bloomberg & Wired reported that Apple is still challenging the New York City environmental initiative GreenNYC's logo, which does look like an apple but not all that much like this Apple's apple. The trademark dispute hinges on the likelihood of public confusion and the possible dilution of Apple's mark, both of which seem to fail the silly test -- but you never do know.Considering that Apple was on the receiving end of a trademark fight with the Beatles for decades, it's not clear why it's prudent or necessary for the company to pick a fight with a city known as "the Big Apple" since before the invention of the vacuum tube. I guess once you stake out your orchard, you have to make sure those darn kids don't steal the fruit. More on this story from BloggingStocks and the NYT.Update: Nilay Patel at Engadget (who is a lawyer) describes the opposition filing as a normal part of the trademark process. Still seems kind of petty.

  • How Time Machine can decrease inhibitions, encourage risky behavior

    by 
    Michael Rose
    Michael Rose
    03.13.2008

    Let me tell you something about people from Brooklyn: we are, by nature and environment, edgy risk-takers who live life like we're driving a Maserati down the PCH. Or a Camry up the BQE. Anyway, you don't want to mess with us -- and specifically, you don't want to mess with Mike Solomon, a creative director who's apparently got cojones the size of Jonathan Ive's awards cabinet.What did Mike do that earns him the title of Mac Jock Extraordinare? Faced with a weekend on-site video editing project that would require 20 GB of space and only having 10 GB free on his laptop, he didn't bow to the conventional wisdom -- send a production assistant to Staples for a new 500GB drive, or weed out his Downloads folder. No, he decided the best way to free up the needed space was to out-and-out delete his 65 GB iTunes library, the media addict's equivalent of flushing your stash when the cops show up. Then, when he returned home later, he simply restored his library from Time Machine -- no muss, no fuss.Mike, we salute you and your outside-the-box approach to capacity management. Next time, though, might we suggest a portable drive?[via Macenstein]

  • Briton gets world's first PS3 tattoo, has certainly sparked trend

    by 
    Darren Murph
    Darren Murph
    03.07.2008

    We can only assume that Blu-ray's victory in the format war pushed this particular Briton over the edge and made him truly believe that the PS3 is in fact "the best console ever made" -- his words, not ours. Quite frankly, we're not sure exactly how much alcohol was involved in making this decision, but we're going to assume that it's just a matter of time before he gets three more to one-up this fellow. Catch the video of the entire process after the jump (if you're a glutton for punishment, that is).[Via PS3Fanboy]

  • Mass Effect 'virtual orgasmic rape' columnist apologizes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.17.2008

    Following his inflammatory and just-plain-wrong criticism of Mass Effect, "conservative" columnist Kevin McCullough has apologized "to the gaming universe." McCullough says he still finds the material he had umbrage with before offensive and that it should be kept out of the hands of children -- if parents and retailers are doing their jobs regarding the M-rated Mass Effect then McCullough will get his wish.The next time some columnist wants to level criticism against a game it'd be nice if they at least play the game first, which McCullough admitted he had not done and only perused some clips of the Mass Effect sex scenes on the internet. Now that we've gotten that futile dream out of the way: Bring on the next nut job![Via GamePolitics]

  • Most bizarre thing you'll read today: Mass Effect's 'virtual orgasmic rape'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.14.2008

    We feel a little awkward pointing the way to a horribly researched criticism of Mass Effect by "conservative" blogger Kevin McCullough, but it's probably just about the most flat-out crazy thing you'll read all day. GamePolitics discovered the article entitled "The 'Sex-Box' Race for President" where McCullough just pulls out of the vacuum of space various criticisms against Mass Effect which are "pushing our next generation of young men through the gates of hell as fast as is humanly possible." McCullough's issues include, but are not limited to: Mass Effect is marketed to fifteen year old boys. That may be possible, but the game is rated M (17+). He says players engage in "the most realistic sex acts ever conceived." Sorry, but there are much better sex simulators. That players can customize an avatar's body and breast size -- that's just not true in the slightest. The piece de resistance: Players can "hump in every form, format, multiple, gender-oriented possibility they can think of." As we've gone over before, there's no love for our gay brothers in the game, sex is straight or between the ladies. Not to mention players can only have sex with a few characters -- it certainly isn't the Baskin-Robbins interstellar sex club of 31,000 flavors. Those are McCullough's issues in just the first two paragraphs! Happy facepalming gentle readers.[Via GamePolitics]

  • Player levels nine characters to 70, all at the same time

    by 
    Mike Schramm
    Mike Schramm
    12.18.2007

    Thargor has done something pretty crazy, and he's throwing a party to celebrate. But unlike a few other players who've thrown big parties for a ding, he's doing something a little bigger than that. Instead of celebrating just one ding, he's going to celebrate not three, not six, but dinging nine level 70s within a half hour.Wild. And they're all different classes, too, which means that since November of 2005, he's been simultaneously leveling all the classes at the same time (he added a Paladin when BC came out, and leveled only her for a bit to bring her up to speed. And now he's level 69 and a half across the board, and he's going to hold an event where he levels each of them to 70 at basically the same time by doing the Khadgar quest in Shattrath. No word yet on when it's going down, but Thargor, if you're reading, throw us a tip and we'll let everybody know about it.That's crazy. I have trouble repeating the same areas twice with two alts-- I usually have to level in different places as much as possible, just to keep it interesting. But to do the same quests nine different times all at the same time-- lunacy. But super impressive-- as someone else in the thread says, he's already seen 621 dings go by.

  • Love me, marry me?

    by 
    Akela Talamasca
    Akela Talamasca
    11.24.2007

    I'm a big fan of The Crazy, and I like to think the world is a finer place when we're given the opportunity to really experience how it moves through our lives. Case in point: Beijing's Perfect World Network, owners of the Chinese MMO 'Legend of Martial Arts', have announced an event to run for the rest of this year entitled 'Love Me, Marry Me'.Now, as far as I understand this, Perfect World is talking about an event that's meant to reward cash prizes and publicity to players who have real-life relationships, culminating in a group wedding event at a prestigious hotel. Entrants will be judged on, among other things, 'how well the lovers know each other' and 'a Medieval style mysterious Chateau Party'. Best of all, the press release states '"Love Me, Marry Me" is the largest love-themed event ever held by [Perfect World]', meaning there have been others.I'm loving this idea, and wish all competing couples the best. I'd like to end this post with something cutting and acerbic, but I just can't; I'm all about the love, baby.[Via http://usstock.jrj.com.cn]