crusader-strike

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  • Patch 3.0.2 primer for Retribution Paladins

    by 
    Zach Yonzon
    Zach Yonzon
    10.17.2008

    Let's face it. Retribution blows.Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.

  • Paladin changes in Beta build 8982

    by 
    Zach Yonzon
    Zach Yonzon
    09.25.2008

    The nerf bat swung and we got grazed a little bit. I didn't cover the last build's changes because they were somewhat minor, and most of them were reverted in this latest build anyway except for the change to Beacon of Light's duration to one minute (and all ranks work now). That's a buff, just in case you were wondering. On the other hand, the rest of the news is not so good.Seals were nerfed again. The coefficients for Seal of Vengeance / Corruption, Seal of Blood / of the Martyr, and Seal of Command were lowered. I don't really have much to say about this other than that I'm disappointed but confident that it's all balanced. I haven't done as extensive a test of the Beta as I probably should, so if these damage nerfs were based on hard numbers that Blizzard has gathered, then they're probably right. I have to believe that.Melee hits no longer refresh Judgements, which means that in order for the debuff to stay on opponents, Paladins will actually have to continuously Judge them. With the change to Crusader Strike some time back removing its Judgement refresh feature, this means Judgements will be every Paladin's responsibility. This also means Blizzard is forcing Holy or healing Paladins to insert Judgements into their rotation. With Judgements eating up the GCD now, I'm not so keen on the idea.

  • [UPDATED] Paladin changes in Beta build 8926 part I

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    This is one of the biggest patches to hit Paladins in a while, and it's a mixed bag. Let's get the bad news out of the way first -- all of Seals have been nerfed. All of them. Seal of the Martyr / Blood, Corruption / Vengeance, Wisdom, Light, Justice, Righteousness and even Command have all had their damage reduced. The formulas are tweaks of the values of attack power, spell power, and weapon speed -- a bit complicated to explain in detail -- that result in an overall damage reduction. Now, before everyone gets their panties in a bunch, let me say one thing: don't panic.We can probably consider this patch the nerf patch, which is an essential part of the tuning process. The developers traditionally start from a high power scale and fine tune it downwards -- I mean, look at the poor Death Knight. This is still the Wrath Beta, and while there is a chance these numbers might stick through to live, testing these lowered numbers are vital to getting everything right for release. If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath. Now where'd I put my inhaler...

  • Skill Mastery: Divine Storm

    by 
    Zach Yonzon
    Zach Yonzon
    09.10.2008

    Early on during the Wrath Beta, when the new Paladin talents were unveiled, a collective girlish squeal of delight was heard throughout the world as every Retribution Paladin read the description for Divine Storm. Except for me, that is. I let out a very dignified squeal when I read this:Divine StormRequires 50 points in RetributionAn instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 20% of the damage caused.First of all, understand that Paladins are a glorified auto-attack class. Unlike other melee classes with a plethora of strikes (sorry, Enhancement Shamans, I know you're in the same boat), Paladins rely on the swing timer and insert the occasional, short-ranged Judgement in between. Retribution Paladins have one additional button to press, the 41-point Crusader Strike, but otherwise it's an auto-attack affair. This new spell, the 51-point granddaddy in the Retribution tree, hits numerous birds with one stone -- it's another activated strike, raising DPS; it can hit multiple targets; and it provides minor raid utility with AoE healing.

  • Hybrid Theory: State of PvP in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    08.09.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.Before I start, while you read this remember that the Wrath beta does not currently allow you to hit the level cap. Everyone is level 77, and there's a lot that is unfinished. This is more anecdotal about the state of things, and not really analyzing how things will look in the end. You still with me? Good.I decided to try out incredibly, insanely buggy Lake Wintergrasp when the beta realms went up yesterday, and later on I gave the new Battleground a whirl, too. Through all of this, there was one constant: Holy crap Ret Paladins are OP. No, really. I know, it blew my mind, too. Retribution Paladins. Overpowered. Hell has frozen over.

  • 2.4.2 patch notes updated

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.25.2008

    The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes. Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike. The changes are listed after the jump, courtesy of World of Raids.

  • Build Shop: Paladin 5/8/41 + 7

    by 
    Chris Jahosky
    Chris Jahosky
    04.01.2008

    Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.Welcome back to the wonderful world of Build Shop! I've got a lot to say this week, since this is a spec that is near and dear to my heart (even though my Paladin is Protection spec these days) -- Retribution. I've tried to strip it down to the essentials (or what I think is the essentials) so that you can shift points around depending on what you want to do with it.

  • The Light and How to Swing It: Three easy steps to Retribution PvP

    by 
    Zach Yonzon
    Zach Yonzon
    02.27.2008

    Regular Paladin columnist Elizabeth was crit by an insane amount of work at, well, work and her co-columnist Chris is away completing his own epic quest, so like those duplicitous Blood Elves, I'll be stealing the Light for this week and swinging it around. Since most of the stuff I write on the site concern the one thing I really like to do -- PvP -- I think I'll get into character and write about something that some people find taboo... Retribution PvP. After writing about a few rules on healing in PvP, let's indulge ourselves with a little retributive mayhem. Despite being the most ridiculed spec in the entire game, Retribution can be a lot of fun -- and painful for your opponents -- once you get some fundamentals down pat.Step one: gear upIf you are at all interested in PvP as a Retribution Paladin, you must get geared up. There are no two ways about this. Unless you have the proper gear, you will simply not perform as well as similarly-geared classes and your PvP experience will be diminished greatly. Retribution is one of the most equipment-dependent specs in the game, and you will feel it in PvP. Chris has written an excellent starter guide for all aspiring Ret Pallies, which is an excellent read for learning about the perfect Retribution gear. In order to do some PvP, we'll then need to take the next step and go beyond what Chris suggested and aim much higher as far as at least one piece of equipment is concerned -- your weapon.

  • WoW Moviewatch: How to paladin Crusader Strike

    by 
    Moo Money
    Moo Money
    01.29.2008

    For one glorious hour yesterday, I had the chance to chat with the great Shepiwot, of the How to paladin series. He mentioned that he would soon start editing the 26th episode. In the meantime, he had a special treat for us while we waited.How to paladin Crusader Strike focuses on what happens when Shepiwot finds a giant sword and decides to test out the buff to Crusader Strike. What follows is the epic account of the event. Fans will notice that this is a slight departure from the rest of the Htp series, but still quite enjoyable.Previously on Moviewatch...