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  • Curiosity ends; Winner will become Godus' god

    by 
    Mike Schramm
    Mike Schramm
    05.26.2013

    We've been following the saga of 22Cans' Curiosity ever since it started last year, and after speeding up the project just recently, Peter Molyneux has announced via Twitter today that it's now done. The last cube has been tapped by a winner in Scotland named Bryan Henderson, and the prize is that Henderson will become the actual god of Godus, which is Molyneux's next game in the works. As you can hear in the winner's video, Henderson will get to help decide the rules of the game going forward, and there's a little monetary compensation as well: He'll get a cut of the proceeds whenever someone spends money in Godus. Thus ends the saga, then, of what's in the cube. Or maybe not -- the app is still live in the App Store, and the last cube currently is showing a Twitter search of the hashtag #whatsinthecube. 22Cans has finished its experiment, and while the cube didn't exactly become a mainstream phenomenon as Molyneux may have hoped, the project, we heard, was profitable, and considering that someone did reach the end, I'd call it a success. We'll have to wait and see what Godus looks like when finished, and then if Molyneux has any other social, experimental ideas like this in the works going forward.

  • Staples selling 3D Systems' Cube printer online, select retail availability starting in June

    by 
    Brian Heater
    Brian Heater
    05.03.2013

    Staples is pushing its consumer printing offerings into the third dimension. The office supply chain has begun selling 3D Systems' Cube printer through its site, as of this morning. Come the end of June, the WiFi-enabled, semi-portable printer will be hitting a select number of retail locations for $1,300. The Cube's availability follows news of some higher-end 3D printing offerings at a very select number of Staples locations. Check the source link below to pick up the Cube in one of five colors -- and if you need some enthusiastic testimonies regarding the revolutionary nature of consumer 3D printing, be sure to click through to the press release below.

  • 22Cans speeds up the Curiosity cube

    by 
    Mike Schramm
    Mike Schramm
    05.01.2013

    Peter Molyneux's 22Cans studio put out Curiosity on iOS last year, as a sort of a social game-slash-experiment. The idea was that hundreds of thousands of people would be able to download the app, and then use it chip away (by tapping) on a virtual cube, unearthing layer after layer of virtual cubes, with only one person getting the chance to eventually tap on the center. Originally, the project was scheduled to end sometime next year, but that's become too long for 22Cans: The company has decided to update the app down to the last 50 layers. "I think six months is a long time for this to go on," Molyneux has told Wired. "We're on the cusp of it being forgotten about." That's certainly true -- the iOS market moves quickly, and Curiosity never really did catch players' attention the way 22Cans hoped it would. But Molyneux believes that even though the app may have fallen down many players' priority lists, the project is worth following through on. "It is life-changing in any measurable way," he says about the reward hidden at the center of the cube. "I'm telling you, you want this." Interesting. Curiosity has also been playing with monetization, offering in-app purchases to both remove cubes from the game more quickly, and even offering to put them back on for a certain price. But for all of its experimenting, Molyneux says the game has only made "a few tens of thousands" of British pounds. 22Cans is also expected to announce another new title -- the company is currently working on a followup to Populous called Godus, which it ran a successful Kickstarter campaign for, and boosting Curiosity's interest will help them promote the next title after that. So if interest picks up again, it may not be long at all before we finally see these last 50 layers chipped away. And then, we'll all get to finally find out just "what's in the cube."

  • The Weekly Roundup for 04.22.2013

    by 
    David Fishman
    David Fishman
    04.28.2013

    You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • ASUS Cube Google TV review

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    04.23.2013

    The past year has been a busy one for Google TV -- in fact, with the big I/O conference right around the corner, we're sitting down to review our fifth such device in the past 12 months. The ASUS Cube naturally does everything one would expect from a Google TV set-top box, but it also has a few tricks of its own, like a mic for voice search and a unique "Cube" main menu interface. At $139, it's priced just above the Vizio Co-Star and far below the Sony NSZ-G57. So how does it stack up? Let's see.%Gallery-186508%

  • ASUS Qube to launch on April 23rd, says GTV Source, will cost $129 (update: now spelled 'Cube')

    by 
    Sean Buckley
    Sean Buckley
    04.11.2013

    Remember that Google TV device ASUS brought out at CES? It could be available later this month. When the ASUS Qube's March 2013 release window passed without fanfare, the folks at GTV Source took note and did some probing -- eventually uncovering an April 23rd launch date. ASUS hasn't made a statement regarding pricing or availability, but the site says the release date and a $129 sticker price were confirmed by the manufacturer. When the streaming box does get here, it'll feature its own shape-themed UI, controllable by either the Qube's own remote, or via any Android device running a companion app. We'll let you know when ASUS makes things official. In the meantime, feel free to check our hands-on to see if it's hip to be square. Update: judging from a Newegg video spotted by AndroidCentral, ASUS has dropped the funny Q. "Cube" will do fine from here on out.

  • Princip Interactive LED Futuro Cube hands-on

    by 
    Brian Heater
    Brian Heater
    01.11.2013

    Playing around with ThinkGeek's table full of toys was unquestionably a highlight of 2013 CES experience, which is (thankfully) nearly at an end. In amongst the always awesome licensed Star Trek and Star Wars toys was the Princip Interactive LED Futuro Cube, a strange game device created with ThinkGeek. The device brings to mind the Rubik's Cube, if only because its a geometrical puzzle game. In place of colored squares are a series of different colored LED lights. Like Rubik's famous three-dimensional toy, the Futuro isn't particularly easy to master. It has a menu system and offers up a series of audible commands to access its different games. Getting started takes a quick shake and it can be put to sleep with couple of taps. There's also a USB port on one side for downloading software updates, including new games.

  • Live from the Engadget CES Stage: an interview with Sifteo's Dave Merrill (update: video embedded)

    by 
    Brian Heater
    Brian Heater
    01.09.2013

    We've been hearing a fair amount about the Sifteo Cubes over the past couple of years, but we haven't had nearly enough opportunities to actually see the things in action. The company's president and co-founder Dave Merrill will be kicking off the second day of our CES stage by taking the unique and uniquely adorable gaming platforms for a spin. January 9, 2013 12:00 PM EST Check out our full CES 2013 stage schedule here! Update: video embedded

  • Eyes-on with 3D System's CubeX and next-generation Cube (Update: video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    01.08.2013

    3D Systems isn't exactly new to the consumer 3D printing space, but its history lies in professional additive manufacturing. Its machines have found homes around the globe in high profile businesses like Boeing. That hasn't stopped the company from rolling out a pair of impressive home options at CES. The company's CEO Avi Reichental stopped by our stage chat for a while and let us play with the two new devices, the CubeX and the second-generation Cube. The Cube X is a rather beastly device. While technically it might able to sit on a desk, we wouldn't exactly call it a desktop printer. The 1,030 cubic inch-build platform is large enough print a basketball, though, one that wouldn't bounce very high. Such a build would take quite a long time however, with the lower 500 micron resolution taking up to 12 hours to spit out. If you bumped it up to 125 microns an easily breakable sphere would be yours in about 24 hours. Still, that's quite a bit faster than some printers out there, and it can accomplish the feat in three colors -- something no other consumer model we've seen is capable of. Even though we've seen high resolutions out of machines like the Replicator 2, the difference 25 microns makes is practically indistinguishable. Everything from chain mail to mugs are within reach. Rather impressively, just like its little brother, the CubeX relies on cartridges instead of spools for dispensing plastic -- either ABS or PLA. 3D Systems even calls them "smart cartridges" since it can distinguish between the two plastics and adjust the properties accordingly.

  • 3D Systems second-gen Cube 3D printer boasts faster prints and more materials

    by 
    Brian Heater
    Brian Heater
    01.07.2013

    Everybody loves a sequel, right? And what better place to launch a followup than in shiny Las Vegas? Exactly a year after launch the first generation of its consumer-friendly 3D printer, the Cube, 3D Systems is getting ready to unleash its successor on the world. The second-gen Cube offers a number of enhancements over last year's model, including the ability to print up to 1.5 times faster and printing in both ABS and recyclable PLA plastics. The printer maintains the earlier version's easily-loaded cartridges (which can be sent back empty for a discount), touchscreen controls and WiFi connectivity. They'll start shipping on the 21st of this month to interested makers who pre-order one now for $1,299. Cough up an extra $100 and 3D Systems will throw in three extra cartridges of plastic and the company's design software. Follow all the latest CES 2013 news at our event hub.

  • Y-cam's HomeMonitor and Cube camera helps you monitor babies, burglars from the cloud

    by 
    Daniel Cooper
    Daniel Cooper
    01.03.2013

    The downside of a consumer society is that we need to protect our smartphones with as much vigor as our babies. Fortunately, the price of freedom isn't eternal vigilance, but $200, paid straight to Y-Cam, makers of the WiFi Baby. It's releasing the HomeMonitor, a secure, cloud-connected camera that lets you stalk / observe your offspring or prized possessions over the internet with a smartphone or tablet. An indoor variant is $200, while a weatherproofed version for scanning the frontiers of your home will set you back $350 and both will drop shortly. At the same time, you can pick up the Cube, a night-vision IP camera designed for professionals that'll cost you between $200 and $350, depending on the resolution you plump for, when it arrives in February.

  • 22cans' lead game designer talks about Curiosity and moving forward to Godus

    by 
    Mike Schramm
    Mike Schramm
    12.13.2012

    Gary Leach is the lead game engineer at 22cans, which you probably know by now is game designer Peter Molyneux's experimental startup aiming to put together 22 different game experiences before actually releasing a full title. So far, 22cans has favored the iOS and Mac platforms with their releases: Curiosity is their first experiment, and it launched on the App Store to both great, well, curiosity, and even some complaints about server outages and bugs. But the game is better now, says Leach. "It's going really well," he told TUAW today. "In some ways we're kicking ourselves for planning it so badly, and we had some big decisions to make on whether we're going to take the thing down or try and poke through this." In the end, however, 22cans decided to update the game -- they released version 2.0 this week, and Leach says "the community feel is still just amazing." At this point, Leach says the game's popularity has essentially leveled out. People come and go, and he says a lot of users will come back occasionally just to see how the game is doing. But there are about as many people leaving the game as arriving, so while the numbers are obviously down from launch, they're steady at the moment. Aside from the technical bugs, Leach says one of the hardest things about the game has been balancing its casual and hardcore audiences. In-app purchased items in the game are sold for hundreds of thousands or even millions of in-app coins, and Leach says that "the range of motivations" to earn that currency "is enormous. These beginner types will come on and earn a few thousand coins and think they've done well. But the hardcore audience, 100,000 coins for them is no work at all. So how do you balance that?" Leach says that's the main crux of the conversations during Curiosity's development, and that "a lot of it came down to who's going to be on middle marker and how much they can earn." Users continue to tap away at the big cube in Curiosity, but 22cans and Leach have moved on to the next experiment, a "re-imagining" of Peter Molyneux's original god game, Populous, called Godus. The team has headed to Kickstarter for funding on this project, and Leach says that's because while Curiosity was the kind of experiment that was meant to say "hey world, we're here," Godus is more involved, and it's "the kind of title that potentially publishers may not have gone for." Not much is known about the game, but it will allow players to warp the geography of a virtual world, as well as oversee virtual citizens living and fighting in various battles together. Currently, 22cans is hard at work on a prototype of the game, and Leach says the prototype is mostly being developed on Mac and iOS (the studio has also announced that the final title will be available on Apple's platforms as well). But the current prototype, according to Leach, is only code "that we are using for our own internal evaluation process. None of this code is going to go into the final product. This is code that's going to get binned." So Godus as a finished project hasn't even started yet. As a developer, Leach says he's very excited to work on it, however. He started "kind of midway through the Curiosity project," and says he "was spending the first few weeks trying to catch up to what we were doing." But Godus, on the other hand, is more his speed. "When we first started talking about Godus, that's when I thought this was the product I was meant to make," Leach says. "I'm doing something here that is going to run beautifully on mobile devices and is going to look as good as a desktop game." Godus' Kickstarter is up and running now, and with about seven days left, 22cans has picked up just under three-fourths of the money it's asking for. But Leach's enthusiasm is still very strong. "There's so many reasons to be excited."

  • Daily iPhone App: Curiosity makes you wonder what is in the cube

    by 
    Mike Schramm
    Mike Schramm
    11.06.2012

    Curiosity, a free app that arrived on the App Store last night, is more of an experiment than a game. It's developed by a company called 22 Cans, which is Peter Molyneux's latest endeavor. Molyneux is the famous creator of classic games like Dungeon Keeper, Populous, and Fable. Now he's built 22 Cans to work on smaller, more experimental projects. Curiosity is definitely that. As you can see in the video below, it's essentially a collaborative destruction engine, tasking thousands of users around the world with chipping away at a large virtual cube, in hopes of discovering what's at its center. That's the whole game, really. When you log in (optionally with a Facebook account), you can tap away at various surfaces on the cube, and clear them out to earn coins. The coins let you buy various implements to destroy the cube with additional effectiveness. All 50,000 players (the total when I logged in to play) will continue to hack away at the cube's many layers until its center revealed. Some text that appears in the game's introduction reveals a twist: only one player will discover what's in the cube (because presumably only one player will get to hack away at the final square in the middle). Of course, no one knows who that will be. If you're curious and want to help find out, Curiosity is a free universal download on the App Store right now.

  • Cubify's 3D-printed toy robots take cues from Lego, sport interchangeable parts

    by 
    Alexis Santos
    Alexis Santos
    08.01.2012

    If the urge to create a robot petting zoo of your own hasn't subsided since Maker Faire, 3D Systems' new Cubify toy robots might help fill that void in your droid-loving heart. The 3D-printed bots may not boast electronic innards, but their LEGO-like swappable parts allow for some Frankenstein-inspired customization. Ready-made robots start at $4.99, while 3D source files ring up at 99 cents apiece, in case you'd rather extrude them using your own Cube hardware. Yearning to make a personal automaton army entirely of your own design? The company's new beginner-friendly CAD tool, Cubify Invent, should help you craft that unique plastic platoon.

  • NuForce compresses a rechargeable speaker, USB DAC and headphone amp into a $119 Cube

    by 
    Joe Pollicino
    Joe Pollicino
    05.29.2012

    For better or worse, your options are plentiful when it comes to palm-sized speakers aimed at improving the audio of your gizmos. While many simply tout Bluetooth or USB connectivity, NuForce is hoping to shake things up a bit with its new Cube. This micro-speaker isn't wireless, but it's got the unique ability to also function as a headphone amp and USB DAC -- all in a footprint of 38.5 x 58.5 x 60.0mm (2.30 x 2.30 x 2.36 inches). Aside from giving you multiple ways to add more kick to your tunes, the Cube packs a rechargeable battery that'll last for up to eight hours. Sadly, however, it doesn't appear like you'll be able to daisy chain units together for a tiny stereo rig. On brighter notes, you'll have a choice of silver, red, blue or black, and an iPod Nano adapter is available to make it pretty much the smallest dock we've seen. It'll cost you a spendy $119 to get the Cube within your ears' vicinity, and you'll find more details in the press release below

  • Wings Over Atreia: This little Daeva went to market...

    by 
    MJ Guthrie
    MJ Guthrie
    05.14.2012

    Milk Bread Red Shell Potcrab Life Leaf Bulldozer... You all know the old adage "Never go grocery shopping while hungry," right? It is sound advice for avoiding filling your cart with impulse purchases that might decimate your budget (and your waistline). How many of you have also used the shopping list tactic to try to minimize said impulse purchases? Well, you just might want to put that skill into practice when visiting Aion's BlackCloud Marketplace. When the BlackCloud Marketplace launched last month, the inventory had pretty slim pickings for a game that needed to make all of its profit from the cash shop. Since all content in Aion is free, we knew more things would appear; it was just a matter of what and when. And even while there was still some trepidation about what items would be introduced over time (how many would play into the whole pay-to-win debate?), Daevas looked forward to new offerings and wondered what would be available next. Wonder no more! Those little Shugos came in last Wednesday and stocked the marketplace shelves with over 100 new items. Some items were expected, some were not, and some were even clamored for by the masses. To help you construct your shopping list before heading to the store, Wing Over Atreia has perused the aisles for you to find what's new, what's interesting, and what's on special.

  • Cubify's 3D printer up for pre-order, wants to make you make trinkets

    by 
    Mat Smith
    Mat Smith
    05.01.2012

    3D systems trumpeted its forthcoming Cube printer back at CES, and it looks like its easy-on-the-eye curves are nearly ready for your earnest crafting. The good part is a lack of them. If you've assembled a more typical printer in the last ten years, you should be able to put these associated pieces together. It's a sharp contrast to plenty of 3D printers that more closely resemble an engineer's tantrum. The printer is priced up at $1,299, so it's not the cheapest, but we are promised a pretty concrete May 25th release date. Hit up the source to place your order, alongside some extra color cartridges. How would you make those turtleshell racers without some blue and red?

  • OLED Display Blocks pack six 128 x 128 panels, we go hands-on at MIT (video)

    by 
    Zach Honig
    Zach Honig
    04.24.2012

    How do you develop an OLED display that gives a 360-degree perspective? Toss six 1.25-inch panels into a plastic cube, then turn it as you see fit. That's an overly simplistic explanation for the six-sided display on hand at the MIT Media Lab today, which is quite limited in its current form, but could eventually serve an enormous variety of applications. Fluid Interfaces Group Research Assistant Pol Pla i Conesa presented several such scenarios for his Display Blocks, which consist of 128 x 128-pixel OLED panels. Take, for example, the 2004 film Crash, which tells interweaving stories that could be presented simultaneously with such a display -- simply rotate the cube until you land on a narrative you'd like to follow, and the soundtrack will adjust to match. It could also go a long way when it comes to visualizing data, especially when in groups -- instead of virtually constructing profiles of individuals who applied for a slot at MIT, for example, or segments of a business that need to be organized based on different parameters, you could have each assigned to a cube, which can be tossed into an accepted or rejected pile, and repositioned as necessary. Imagine having a group of display cubes when it comes time to plan the seating chart for a reception -- each cube could represent one individual, with a color-coded background and a name or photo up top, with different descriptive elements on each side. The same could apply to products at monstrous companies like Samsung or Sony, where executives need to make planning decisions based on product performance, and could benefit greatly from having all of the necessary information for a single gadget listed around each cube. On a larger scale, the cubes could be used to replace walls and floors in a building -- want to change the color of your wallpaper? Just push a new image to the display, and dedicate a portion of the wall for watching television, or displaying artwork. You could accomplish this with networked single-sided panels as well, but that wouldn't be nearly as much fun. The Media Lab had a working prototype on display today, which demonstrated the size and basic functionality, but didn't have an adjustable picture. Still, it's easy to imagine the potential of such a device, if, of course, it ever becomes a reality. As always, you'll find our hands-on demo just past the break.

  • Wings Over Atreia: Fools and tools

    by 
    MJ Guthrie
    MJ Guthrie
    04.02.2012

    In the immortal words of some child glued to a pleather seat in the back of an old station wagon in the dusty desert heat (and echoed by impatient Daevas everywhere): Are we there yet? Are we, huh, huh? Isn't it April 11th yet?!? Whoa, deja vu there for a moment. But with the launch of Aion's next big expansion just around the corner, very few phrases can capture the feeling in their air quite like that old standby. Many players are anticipating the move to free-to-play along with the introduction of new content (even if information on the upcoming changes has been less than prolific). To pass the time until the 11th, some Daevas are participating in the latest Aion event, the aptly named Fool's Day. More still are on the lookout for and latching on to every bit of information that comes out about the incoming patch. As for me, I'm a multi-tasker, so I am simultaneously checking out the event and utilizing my hooks to snag every bit of info I come across all while sharing said results with you!

  • Aion: Ascension and F2P launch date set

    by 
    MJ Guthrie
    MJ Guthrie
    03.15.2012

    Hang on to your wings! The news that Daevas and Daevas-to-be have been anticipating (and even hedging bets on) has finally arrived: NCsoft just announced that Aion's 3.0 update and free-to-play-conversion will hit North American servers on April 11th, giving folks barely enough time to recover from any chocolate bunny-induced comas. And if that wasn't enough to set Asmodians and Elyos astir, along with the raised level cap, mounts, streamlined UI, and other assorted goodies previously disclosed, two additional features launching with Ascension were revealed: a completely unique microtransaction system (C.U.B.E.) and a personalized in-game guide (the Atreian Atlas).