cyrodiil

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  • Massively's Elder Scrolls Online launch diary: Day four - PvP

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    My fourth day In The Elder Scrolls Online didn't start until well after 3:00 p.m. thanks to the North American megaserver going down in the wee watches of Wednesday morning and remaining down for several hours. When it came back up, the first thing I did was load into Doshia's Lair outside Daggerfall with a pickup group that intended to finish a Fighter's Guild quest called Anchors From the Harbour. Unfortunately none of us could see the others' avatars inside the instance, so after several attempts at reloading and relogging, we abandoned ship [Ed. note: Yes it's a solo quest, which wasn't in any way made clear to the group trying to enter it!]. While additional data like this has caused me to reassess my earlier observations about ESO's smooth (pre-)launch, it hasn't affected my overall enjoyment of the game. In fact, ESO would need quite a few more bugs and several more days of downtime to qualify as a "bad" launch. If you disagree, well, I question how many MMO launches you've actually experienced.

  • Tamriel Infinium: The year before launching the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    12.27.2013

    Based on the comments for this column a couple of weeks ago, it became apparent to me that many readers have very little idea about what to expect when the Elder Scrolls Online launches. And I guess with the big push of information about PvP, it would seem that that is all ESO has to offer. In some people's minds, that might still hold true. I admit that I believe PvP might be the thrust of the max-level game, but ESO will offer different things to do as you level up as well as when you hit max level. Today, for my year-end review of ESO, I will attempt to paint a picture of the Elder Scrolls Online game based on what we know so far. I think you'll find that the game does have more to offer than PvP, but ultimately, I'll let you decide if it's enough.

  • Tamriel Infinium: Does The Elder Scrolls Online revolve around PvP?

    by 
    Larry Everett
    Larry Everett
    10.25.2013

    At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not complete enough for public consumption. But if rumors are to be believed, beta testers have begun testing the PvP systems that will eventually appear in the launched game. And developers have begun to talk about the ESO PvP systems extensively, although we still don't know a whole lot. After examining our limited knowledge of ESO PvP, I have to wonder whether PvP is still the primary focus of endgame (though even if it's not the primary focus, it will likely consume a large chunk of development resources all the same). We already know many of the systems coming at launch and one that will be introduced shortly after, so let's break them down a bit.

  • Learn about PvP in The Elder Scrolls Online's latest AMA

    by 
    Elisabeth
    Elisabeth
    04.22.2013

    The Elder Scrolls Online team waded through an AMA about PvP recently. Are you ready for some knowledge? Because we are so about to drop some. Alliance Points will be tied to the PvP ranking system. Siege weapons can be obtained and created by anyone who has enough Alliance Points to purchase them; there are no other resources necessary to buy and deploy them. Players can effectively starve out an enemy area by depriving them of resources from surrounding lumber mills, farms, and mines. Seizing those resources before laying siege has a double advantage of also switching off various enemy patrols. Villages in Cyrodiil are Alliance-neutral, but if you control nearby keeps, you'll have NPC patrols in their surrounding villages and towns. The team isn't quite ready to talk about some features like territory ownership perks and large team sizes. You can delve into full detail over on the official post.

  • PS3 Oblivion's exclusive quest explained

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.10.2006

    News that Oblivion was going to be PlayStation 3's "surprise" launch title was disappointing in the sense that we'd been anticipating the port since April, but the official confirmation did instantly boost the prospects of the PS3 launch lineup for those of us who haven't had a chance to tromp around Cyrodiil. But what about Oblivion vets? Is there a reason for us to invest in another version of Bethesda's masterpiece?As previously revealed, the PS3 edition will include an additional faction, the Knights of the Nine. A new -- and allegedly, exclusive -- questline with focus on restoring the Knights' order, adding a reported 10–20 hours of gameplay. The incentive: you'll gain access to "super-powerful" relics. The catch: if you raise your infamy level you'll be suspended from the faction and those relics will be removed from your possession.Will this new content motivate you to play well behaved? Will it motivate you to revisit Cyrodiil if you already came, saw, and conquered?