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  • Warner Bros. / Star Wars: The Empire Strikes Back

    We're not getting Luke Skywalker's prosthetics any time soon

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.23.2017

    In 1937, robot hobbyist "Bill" Griffith P. Taylor of Toronto invented the world's first industrial robot. It was a crude machine, dubbed the Robot Gargantua (PDF, Pg 172) by its creator. The crane-like device was powered by a single electric motor and controlled via punched paper tape, which threw a series of switches controlling each of the machine's five axes of movement. Still, it could stack wooden blocks in preprogrammed patterns, an accomplishment that Meccano Magazine, an English monthly hobby magazine from the era, hailed as "a Wells-ian vision of 'Things to Come' in which human labor will not be necessary in building up the creations of architects and engineers."

  • 3DConnexion announces SpaceMouse Pro for 3D aficionados, galactic rodents

    by 
    Amar Toor
    Amar Toor
    11.30.2011

    3DConnexion's SpaceMouse Pro won't do much to quench your nostalgia for Hickory, Dickory or Dock, but it could make your three dimensional workflow a bit easier. Announced yesterday, this new peripheral boasts a proprietary "six degrees of freedom sensor" for smoother 3D navigation, along with a quintet of QuickView keys, providing instant access to 12 different viewing angles. Compatible with both PCs and Macs, the mouse also features four "intelligent function keys" to control your most frequently used apps, as well as an onscreen display for instant feedback. Designers, engineers and astronauts can grab the SpaceMouse Pro for $300, at the source link below.

  • The world is your oyster: Dawn of Fantasy dev diary demonstrates Kingdom Wars mode

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2011

    If you liked Dawn of Fantasy's first developer diary showcasing the MMORTS' Stronghold Defense mode, then buckle up, because here we go again! This time, 505 Games' Gordon Farrell and Arielle Parkas up the ante by demonstrating the Kingdom Wars feature. Unlike the hop-in-and-out Stronghold Defense matches, Kingdom Wars challenges you to go on a global crusade to conquer all of the lands. It's here that you'll be building an army from scratch, laying siege to cities for their resources, engaging in diplomacy, and accomplishing quests -- all while fending off feisty computer and player forces. Kingdom Wars offers both single-player and multiplayer options, and players can pick of the three factions to rule. Of course, world-conquering isn't done by feats of martial skill alone; a shrewd king knows that creating a strong economy is a necessary foundation for victory. You can check out the full developer diary for this intriguing Dawn of Fantasy game mode after the jump!

  • Surprisingly evasive for something so vast, the Kraken lurks amid the trees of Perez Park. Although a Kraken is usually a sort of giant octopus or squid, this one is in fact a gelid extradimensional life form.

    New Dawn of Fantasy screenshots and information on races

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2011

    Dawn of Fantasy seems like it's been in development for an awfully long time, but with a release coming in June, MMORTS fans should be getting excited. The team behind the game has sent along some new screenshots as well as more information on the three most influential races in the game -- Men, Orcs, and Elves. Elves, as most fantasy fans will likely expect, are split between Wood Elves and High Elves, with the former excelling at natural magic and the latter focusing on city building and alchemy. Orcs count a number of savage tribes among their numbers, with Desert Orcs and Swamp Orcs both focusing heavily upon offensive measures. Last but not least, the race of Men encompasses the cities of Rollingplain and Menthorn -- both are united under a single ruler, but Menthorn is filled with unrest and talk of rebellion. MMORTS fans will want to keep their eyes on Dawn of Fantasy as the game approaches release on June 17th. %Gallery-79066%

  • Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault. The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams. Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what you might have done differently instead. You can watch the full dev diary after the jump!

  • Surprisingly evasive for something so vast, the Kraken lurks amid the trees of Perez Park. Although a Kraken is usually a sort of giant octopus or squid, this one is in fact a gelid extradimensional life form.

    Dawn of Fantasy interview and exclusive screenshots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2009

    Scheduled for a release in 2010, Dawn of Fantasy is a title we hadn't been hearing a great deal about before now, but certainly not for lack of impression. The game promises to offer both single-player modes and a large-scale MMORTS mode, allowing players to command small units up to huge armies across the world of Mythador. With three races, promises of huge-scale city warfare, and a flexible and adaptive system, it's shaping up to be an impressive offering in the currently rather anemic MMORTS field. We recently had a chance to talk with Executive Producer Konstantin Fomenko and Assistant Producer Alex Walz of Reverie World Studios, who were kind enough to offer us several screenshots in the gallery below as well as an exclusive interview. We're also working on getting our readers entry into the upcoming closed beta of the game, so read the interview after the jump, and take a look at the official site for more information about the game. If you're a fan of the RTS genre, you've got some reasons to be excited here. %Gallery-79066%