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  • Star Wars: The Old Republic's hype train barrels onward

    by 
    Matt Daniel
    Matt Daniel
    12.20.2011

    December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with BioWare co-founder Greg Zeschuk and creative director James Ohlen regarding the game's post-launch strategy. Zeschuk claims that the team is "really busy working on future SWTOR content as well as continuing to improve the service. This will never end." Never is quite a long time, we think, but we'll see how that goes. Meanwhile, MSNBC sits down with SWTOR's Lead Writer, Daniel Erickson, about BioWare's much-touted story pillar. He claims that the game's 20 writers worked together for a total of over 60 man-years of labor on the game's story and writing. And lastly, Kotaku has another few words with Zeschuk. When asked if SWTOR could potentially make a move to F2P like, say, DC Universe Online, Zeschuk replied, "Free-to-play works best when a game is built that way from the ground up... We're not saying never ever, but we certainly have no plans like that in the foreseeable future." For the full features, click on through the links below.

  • Hyperspace Beacon: What is this RP-PvP anyway?

    by 
    Larry Everett
    Larry Everett
    11.15.2011

    At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed this when he explained that the Guild HQ program will not support RP-PvP servers and that those guilds wishing to roll on those types of servers will have to do it the old fashioned way: in game. According to the Daedalus Project, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that SWTOR has the largest preorder sales of any PC game as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server. I understand that many people are turned off by the idea of mixing roleplay with PvP. I completely understand that. When the term RP hits people, images of Goldshire and naked Night Elves come to mind immediately. In truth, however, roleplay is really just telling a story through an interactive medium, in this case an MMO. For instance, if in the course of playing SWTOR you find yourself asking, "What would my character do in this situation?", then you have just brushed up against roleplay. In RP-PvP, players enjoy a very similar experience. Today, let's talk about mixing story and PvP. Players have found diverse ways to integrate the two. Beyond the break, I have examples of how you may find ways to do it yourself, even if hardcore roleplay isn't your thing.

  • Backstabbing galore: Daniel Erickson talks about the Sith Inquisitor's story

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2011

    The blog Sith Inquirer wrote in to BioWare to, well, inquire about Star Wars: The Old Republic's Sith Inquisitor class story and received a response from none other than head writer Daniel Erickson. In the interview, Erickson said that the story for the Sith Inquisitor was entirely written by Rebecca Harwick, who drew inspiration from Emperor Palpatine as well as Alex Freed's Blood of the Empire series. Inquisitor players will begin their saga by investigating "forgotten regions" on different worlds as they look for the secret of ancient Sith power. The team had a few issues writing around Purebloods being portrayed as slaves, although this was ironed out as BioWare placed a priority on allowing players to pick the race they wished. the class is being voiced by Euan Morton (male) and Xanthe Elbrick (female). Will there be plenty of backstabbing, political or otherwise, as part of the storyline? "More than you can possibly imagine," Erickson replies. When it comes to the Sith Inquisitor's companions, Erickson tantalized fans by saying, "Khem has one of the most amazing storyline developments for a companion and the (as yet unseen) Inquisitor romances are not your normal fare at all."

  • Hyperspace Beacon: Timeline

    by 
    Larry Everett
    Larry Everett
    09.27.2011

    When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic. I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website. Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

  • The Soapbox: On armchair development

    by 
    Jef Reahard
    Jef Reahard
    09.27.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!" Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

  • Massively's guide to PAX 2011

    by 
    Larry Everett
    Larry Everett
    08.25.2011

    What can be said about PAX Prime in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games! This year, MMORPGs really stand out in the crowd. Seattle native NCsoft has a huge presence at the convention, borrowing a theater just to showcase its games. BioWare comes armed with its heavy-hitter, Star Wars: The Old Republic. And free-to-play titles like Firefall, Lord of the Rings Online, and Wakfu promise to strut their stuff at this year's PAX. Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for PAX Dev, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.

  • Hyperspace Beacon: Bucket list

    by 
    Larry Everett
    Larry Everett
    08.16.2011

    Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices. We will be able to tell the quest-giver what we think of fetching that item for him at the shop when he could just as easily get it himself if he decided to walk 10 feet to the building next to him. That leads me to the point of this article. Despite all the incredible things we will be able to do in SWTOR, certain others will be missed once the game launches. Particular staples of MMO games, in general, will never be seen again. As someone who is placing his MMO future in TOR, I suggest creating a bucket list. Let's face it: When The Old Republic releases, we cannot look back to other MMOs. They will be dead to us. After the cut, I have complied a list of 10 items that we will never see again once we start playing TOR. Count them down with me.

  • SWTOR's Daniel Erickson: 'The mix of anticipation and fear is huge'

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2011

    For most people, having the game you're working on break every pre-order record your parent company has ever seen would be enough to give you a breather and a sigh of relief. Not so with Star Wars: The Old Republic's Daniel Erickson, who admits to being on pins and needles nevertheless. Talking with Videogamer.com, Erickson says, "At least for myself, nothing short of shipping and actually being successful will alleviate that worry. I've watched this game grow since before day one and as with any creative project you pour your heart into, the mix of anticipation and fear is huge. We'll relax after the game is out, running beautifully and our fans are having a blast." In the interview, Erickson used the opportunity to clear the air over a misquote concerning SWTOR "lasting decades," explain why he doesn't fully trust outside industry analysts, and talk about why the dev team stayed with the tried-and-true hotbar for combat. Erickson also thinks that the subscription model isn't going anywhere, but will be applied mostly to "top tier" MMOs. "I expect to see a small group of games compete for the subscription dollar," he predicts, "and a larger group take on the F2P market with smaller, faster produced games that try to establish a core market then use the revenue streams created from that small market to improve and expand their game."

  • Hyperspace Beacon: Illusion of choice

    by 
    Larry Everett
    Larry Everett
    08.02.2011

    Before I begin this little rant about Star Wars: The Old Republic, there are a couple things I want to make clear: This edition of the Hyperspace Beacon will have a lot of spoilers, and I really like SWTOR as a whole. First off, the spoilers mentioned here will be about the DragonAge and Mass Effect series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, SWTOR is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you. Surely, fans of BioWare have played games like Mass Effect and DragonAge, and I hope you have played Knights of the Old Republic. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in Star Wars: The Old Republic. Have BioWare games gone from having choice to just the illusion of choice?

  • SWTOR writer talks economy, endgame, and polish

    by 
    Jef Reahard
    Jef Reahard
    07.13.2011

    We told you yesterday about your chance to get your hands dirty with a Star Wars The Old Republic flashpoint demo later this month. Today we've heard tell of a new video interview with TOR lead writer Daniel Erickson that's worth a viewing. Game Reactor has just released a 15-minute sit-down with Erickson from this year's E3, and the discussion ranges from story, to endgame, to the possibility of an open beta in the near future. "It's our launch year," Erickson says, "so I finally get to quit saying -- for the most part -- I can't talk about that." Head to Game Reactor to see what Erickson can talk about, including blurbs on the player economy, raiding, and polish, and don't forget to let us know what you think in the comments. [Thanks to Petter for the tip!]

  • Hyperspace Beacon: Expecting a living world

    by 
    Larry Everett
    Larry Everett
    07.12.2011

    The other day I was talking to some friends about Star Wars: The Old Republic, of course. As of late, it seems to be the only thing I'm talking about. My friend isn't a guy who follows the game that closely, but he is an MMO player and has certain expectations for the game. Specifically, we talked about Crew Skills and space combat. He is an EVE player. EVE Online has one of the most in-depth crafting systems in any MMO to date, not to mention the game is completely set in space, right? On the other side of the fence, I was talking to some roleplayers in Star Wars Galaxies, who also don't follow the game as closely as I do. These MMOers are expecting SWTOR to be filled with the best roleplay tools available in the gaming industry. It's BioWare; after all, that team created Never Winter Nights, the most customizable RPG ever. (Of course, this doesn't take into effect that latest games to come from the developer were pretty linear and not very sandboxy.) As arm chair developers, we sometimes believe that implementing ideas in an MMO is a lot easier than reality. On the official forums last week, a player made this statement: "I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it." After saying that he would look into it, Community Manager Stephen Reid made the statement that "A good rule of thumb with MMO development is to never assume something is trivial." What are some other "trivial" expectations players are placing on this game? Which ones can BioWare deliver on? Which ones aren't as trivial as suggested? Why can't Star Wars: The Old Republic give us everything we want? In this week's column, let's talk about setting.

  • The Old Republic's Daniel Erickson says writers are game designers

    by 
    Jef Reahard
    Jef Reahard
    06.24.2011

    Can game writers be classified as game designers? BioWare writing director Daniel Erickson thinks so. In a brief interview at PC Gamer, Erickson lays out his views on the legitimacy of game writing in no uncertain terms. "You can teach a writer to be a junior game designer. You cannot teach a junior game designer to be a writer. You need somebody who is a senior master level writer and then you teach them the basics of game design," he says. Erickson goes on to describe BioWare's writer boot camp, which involves a three-month training period and a lot of work that will never see the light of day. While the article doesn't directly mention Star Wars: The Old Republic, it's clear that Erickson and BioWare are looking to further spread the word regarding the upcoming MMO's heavy narrative focus.

  • Hyperspace Beacon: Find the Force

    by 
    Larry Everett
    Larry Everett
    06.14.2011

    With E3 last week, I really considered devoting this article to opinions regarding the latest news for Star Wars: The Old Republic. Then I realized that Massively already published a ton of SWTOR related articles about E3 this week. During the show itself, Dan gave his impressions of playing the game, and all four of our attendees delivered impressions yesterday. It's good to read impressions from people who love MMOs but aren't necessarily die-hard fans of BioWare or Star Wars -- you'll get a different perspective than you would reading this column. So instead, this week I'll examine the announced abilities for the Jedi Consular class. The majority of this information stems from the advanced class page, but there is a little bit that comes from MMORPG's interview with Georg Zoeller. Hop past the break as we explore the abilities of this powerful Force-user.

  • E3 2011: New Daniel Erickson interview on Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2011

    E3 is already bringing out the goodies for fans anticipating the launch of Star Wars: The Old Republic, with the trailer earlier today putting the game fresh into everyone's mind. But the trailer was all about the atmosphere and visuals, while a new video interview with Daniel Erickson is focused instead on the content of the game. The interview starts off with a brief discussion of the game's raid content, which Erickson is quick to stress is just one of the game's offerings for endgame. Moving along, Erickson talks about the difficulties involved in creating a fully voiced game and how Mass Effect's success was a big part of what led to the full voice for player characters as well as NPCs. While not everything in the interview will be revolutionary new information for longtime Star Wars: The Old Republic fans, it's still worth a watch to learn more about the upcoming game. Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

  • SWTOR shocks us with a new trailer for E3

    by 
    Larry Everett
    Larry Everett
    06.04.2011

    E3 starts next week, and Star Wars: The Old Republic is more than prepared. In fact, late yesterday evening, the developers at BioWare released a brand-new trailer via GameSpot that teases everything we will see coming out of the expo. Daniel Erickson said this to GameSpot: We will have stations on the show floor for the first time, giving everyone hands-on [time] with Tatooine, a planet we've never shown. We'll have a first look at some boss fights and will be taking the wraps off our end-game content. We are also going to be debuting the grand conclusion to Blur's amazing CG trilogy and will have a few more surprises thrown in as well. BioWare is known for producing top-quality story-driven RPGs, but this is the company's first step into the MMO world. Players who have questioned whether SWTOR would be an MMO may be happy to see words like vehicles, social hubs, and raids in this latest trailer. Watch the full trailer and let us know what you think. I suggest watching 1:03 to 1:05 over and over. Who can get enough of electrocuting Jawas?

  • Hyperspace Beacon: Wonderful, we are now part of the tribe!

    by 
    Larry Everett
    Larry Everett
    05.03.2011

    Last week, we mentioned that multiple fan sites took a trip to BioWare to tour the Austin studio, play Star Wars: The Old Republic, and interview the developers. It is a daunting task to sift through all that information to find the golden nuggets, but I've done my best to pull the most useful (or least-covered) quotes from different developers. This is by no means an exhaustive list! If you are someone who gobbles up every last bit of SWTOR news, then none of this will be new, but for everyone else: This is for you. Before I begin, let me send my thanks to great fans of the following sites for putting this incredible information together. I cannot wait to read and hear about your PvP experiences when you release them a bit later this week: Ask A Jedi, Corellian Run Radio, Darth Hater, Fureur, Gamona, InGame, Mos Eisley Radio, SWTOR.EU, SWTOR-FR, SWTOR Life, SWTOR-UK, TOROCast, TOR-Talk, TORSyndicate, and TORWars.

  • That's no moon - that's a SWTOR fan site explosion! [updated]

    by 
    Larry Everett
    Larry Everett
    04.28.2011

    Unless you have been sleeping in the wilds of Endor for the last couple of weeks, you know that BioWare Austin hosted its first ever fan site summit for Star Wars: The Old Republic. Impressions and developer interviews have been flooding Twitter for the last hour. There isn't a truly good way to sum up everything that is coming out of the summit, but we can attempt to give you the highlights! Each fan site received its own exclusive screenshot like the one from SWTOR Life above. Two people from each site were invited to experience TOR with a hands-on in the origin worlds and the Black Talon flashpoint. The fan sites also had the privilege of speaking to many of the key developers of SWTOR, including Damion Schubert, Blaine Christine, and Daniel Erickson. There is a slew of information here, so we will continue to update this post as more information trickles in! [Update: We have rounded up the heavy hitters after the break] %Gallery-122476%

  • Hyperspace Beacon: That can be arranged

    by 
    Larry Everett
    Larry Everett
    04.05.2011

    I have definitely been on a bit of a high horse about the social side of Star Wars: The Old Republic. If you have been following this column, then you know that, despite the statics to the contrary, I believe that one of the greatest dynamics of MMOs is the social system built strictly via human interaction. I always thought that one of the coolest things I ever saw in this type of game was the organic growth and change of these games. EVE Online interested me most in that regard. The cycle of corporations and rivalries of individual players seems to be the crux of the stories coming from the game -- with CCP acting as a type of god, throwing in elements to see how its subjects would react. Although I understand that SWTOR is a themepark game (to be honest, I don't want it to be anything but), that social element will still exist, if for no other reason than that there are hundreds of thousands of people running around occupying the same space. I also find it very interesting that the social aspects of the game were pushed pretty hard in recent news, even up to last week with the April Fools' Day Wookiee jokes -- the emotes of the characters were the actual update. BioWare wished to show us that it realizes how important social elements are to players. After the cut are some quotes and impressions I have received from developers regarding the more social aspects of TOR.

  • Hyperspace Beacon: Ready to face the Trials

    by 
    Larry Everett
    Larry Everett
    03.29.2011

    We are often inspired by the Star Wars: The Old Republic videos released on Fridays. I'm not exactly sure why the community team started these weekly treats, but I'm going to speculate that it's a way to show the future players that the team will be there for them when the game releases. It's a kind of comfort. Many newer MMOs have increased community involvement in post-launch game design. Maybe the SWTOR team is looking to tell us, "We want you actively involved in our game development now and after the game is released." Good for the team. This week's video of Jedi progression definitely inspired my colleague on Gamebreaker, Gary Gannon, as evident in Sunday's broadcast. I thought he was going to jump out of his chair. I have to agree with him that there is a lot of stuff packed into that two-and-a-half-minute video; for example, we were shown some of the armor progression milestones for the Jedi Knight class. This inspired me to investigate the story side of Jedi Knight progression. After all, BioWare is all about story, right? So follow me after the break as I set a side my conscious self and let the Force flow through me.

  • Hyperspace Beacon: Community news round-up

    by 
    Larry Everett
    Larry Everett
    03.22.2011

    As I mentioned in the last edition of the Hyperspace Beacon, the Star Wars: The Old Republic community played a large part in what made PAX East so great this time around. It would also be silly of me to believe that I could catch every single tidbit at PAX personally or even that Massively could nab every granular morsel of the SWTOR pie. However, unlike some MMORPG communities, our TOR community isn't limited to just one site for all of its information. In fact, PAX East 2011 was probably the biggest showing of SWTOR fansites of any convention. This week, I'm going to take a break from reporting news myself and instead give you a taste of some of the news that was released this week from other sites. As I've said before, I don't expect you to have read or to follow every site that is reporting on The Old Republic. In fact, I think that would burn most people out. However, there are great reporters on other sites, and I think it would be a mistake if I didn't let the Massively audience in on some of their great work.