Daniel-James

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  • Puzzle Pirates premieres promptly on iPad

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2013

    We knew it was coming, and avast ye mobile device lubbers, that day is here: Puzzle Pirates is now available on iPad. The free-to-play piratey puzzler has a long history on the PC but is one of the few MMOs to come out with a mobile edition as well. Puzzle Pirates was optimized for the iPad's touch controls but otherwise functions much the same as its browser brother. Announcing the platform release, Three Rings Design CEO Daniel James waved his hook-hand around and bellowed, "We believe the iPad is a great match for the depth of gameplay available in Puzzle Pirates. Easy-to-pick-up gameplay combined with co-operative teamwork and a rich world to make Puzzle Pirates a game that we know iPad players will enjoy." [Source: SEGA press release]

  • Puzzle Pirates sails into new frontier: Tablets

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2013

    Avast ye mateys! After 10 years of working together to sail ships and fight foes utilizing puzzles, players in Puzzle Pirates get to set off on a completely new adventure. Well OK, to be precise the adventures will actually remain the same, but how players can access them will change; the pirate-themed social game focusing on cooperation is heading to tablets. Three Rings co-founder and CEO Daniel James explained that the company has been exploring the possibility of bringing the game to mobile devices since last year, and now it's reached the point where expanding platforms is feasible. Players will be able to switch between the PC and the tablet, playing the same game on the same account. Plans are also in the works to make the game accessible on other devices as well. James did note that with this change, anticipated upcoming features such as the Kraken will be delayed until after the launch of the game on tablets. Want to learn more about Puzzle Pirates? Check out Massively's exclusive interview with James.

  • Yo ho ho: Happy 10th birthday, Puzzle Pirates

    by 
    Beau Hindman
    Beau Hindman
    10.24.2012

    Puzzle Pirates is still way ahead of its time, despite the fact that it just turned 10 years old. For many years, MMOs have tried to get players to work together in real time in myriad ways, yet Puzzle Pirates is the only one that has approached the problem exactly in this way: having each player work a different puzzle to represent different activities. One player controls the direction and speed a ship travels, two players work a "bilging" puzzle to help keep water from filling in, perhaps a few more players man the sails, and another plays a puzzle that represents keeping the ship repaired. What you end up with is a pretty realistic depiction of a team working together to sail the high seas, fight NPCs, and attack other players. This same puzzle-based gameplay works its way throughout the entire game, making for a very unique and in-depth experience. It also ensures that players become experts at certain puzzles, something that easily represents the way a real-life sailor would become an expert at his or her station. In a word, it's brilliant. Massively checked in with CEO Daniel James on the occasion of the game's birthday. Read on for the scoop!

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • SEGA acquires Spiral Knights creator Three Rings Design

    by 
    Matt Daniel
    Matt Daniel
    11.17.2011

    SEGA announced today that it has acquired indie developer Three Rings Design. Three Rings is no newcomer to the MMO industry, with popular titles such as Puzzle Pirates and the new Spiral Knights. SEGA's Senior VP of Digital Business, Haruki Satomi, says of the acquisition, "We are proud to welcome them as the newest member of the SEGA family, and look forward to seeing what great things we can create together over the coming years." Three Rings CEO Daniel James seems quite pleased as well, stating that his company is "honored to be joining such a legendary team and look forward to collaborating on amazing ideas together." We know we're looking forward to seeing what this unique combination manages to produce as well. We'll just have to wait and see.

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • A closer look at revenues in free-to-play MMOs

    by 
    James Egan
    James Egan
    06.10.2009

    The free-to-play business model in the MMO industry is one that lets users play a game for free in hopes that a percentage of that userbase will opt to embrace microtransactions, allowing F2P game operators to potentially bring in more revenue per month than they would maintain through subscription fees. We periodically see announcements of yearly revenue from some of the larger companies, but these figures are typically announcements of average revenue per paying user (ARPPU), emphasis on 'paying'. But how much money are free-to-play MMOs really making? This is the subject of an article at Gamasutra written by Paul Hyman titled, 'What Are The Rewards Of 'Free-To-Play' MMOs?" Hyman catches up with Raph Koster (Metaplace), Daniel James from Three Rings Design (Puzzle Pirates), and Jeremy Liew from Lightspeed Venture Partners (a funding source for F2P MMOs) to discuss the microtransaction model.

  • A whole new Whirled: The future of Flash MMOs with Daniel James

    by 
    Michael Zenke
    Michael Zenke
    11.12.2008

    Earlier this week we had the chance to speak with Mr. Daniel James, the CEO and co-founder of Three Rings. Makers of successful online titles Puzzle Pirates and Bang! Howdy, the company is well known for the quality of its work and the quirkiness of its GDC parties. They've been working on a third project, Whirled, for the better part of 2008 and it just launched into full live service earlier this week. We spoke with Mr. James about the whys and logic behind Whirled, about the power of user-created content, and the power of offering actual compensation for hard work and talent. Read on below the cut for our talk with Mr. James, and a thorough exploration of a brand-new Whirled.%Gallery-36577%

  • The future of Flash MMOs with Daniel James pt. 2

    by 
    Michael Zenke
    Michael Zenke
    11.12.2008

    How do you compare what you're doing here with other Flash game initiatives on the web? Daniel: Well, they're sort of doing our thing and we're doing ours. We're not really interested in becoming the next Kongregate with thousands and thousands of flash games in Whirled. We're looking for a smaller number of – dare I say – good and interesting games. That's, I think, what we're going to see when people make original content for the platform. It's just a bit unique, you'll find it everywhere on the internet, but it's going to be built on Whirled. We're already pushing our Whirled games back out to sites like Kongregate, but it's essentially Whirled in a little box.

  • Three Rings officially launches Whirled project

    by 
    Michael Zenke
    Michael Zenke
    11.10.2008

    Whirled, an ambitious web/virtual world hybrid from Three Rings, launched into Beta early this year. We were incredibly impressed with the project even back then, bouncing pieces of tofu or not. From there the project has only grown by leaps and bounds, and word now comes down that Whirled has officially launched! The interactive web environment now offers a microtransactional system where you can make money directly from your content. You can make or play games, chat with a wide array of players, or just enjoy the numerous and creative rooms players have generated over the last eight months.We had the pleasure of speaking with Mr. Daniel James about the new vision of Whirled, and you'll be able to read that discussion tomorrow. For the time being, go check out Venturebeat's analysis of the project or (if you're so inclined) read upon the full press release below the cut. PS: If you play, we recommend Brawler Whirled or Corpse Craft. They're both fantastic!%Gallery-36577%

  • Why user-generated content matters in MMOs

    by 
    Michael Zenke
    Michael Zenke
    06.21.2008

    The Social Gaming Summit, held in San Francisco last Friday, has been explored here on the site by our own Akela Talamasca. Today the Worlds in Motion blog has a great writeup of a panel on user-generated content, with an emphasis on how that concept applies to online gaming. Industry luminaries including Three Rings' Daniel James touched base with attendees on what makes user content so compelling, why users create, and what game makers can do to incorporate player creations.Most interesting was their observation that virtual spaces were more important than virtual worlds per se. Jeremy Monroe, Director of Business Development for the makers of Habbo Hotel, offered this: "You have to make sure that you're bringing content that is suitable to all players in the world. So when we bring a piece of content that skews to one demographic we have to make sure that we bring more content that skews to the other demographics. Some games try to create different servers, such as a PvP vs. PvP situation. You have to give everybody equal opportunity and an equal number of tools to express themselves."

  • The subscription debate continues

    by 
    Kyle Horner
    Kyle Horner
    06.05.2008

    Ah, the ever-debated subject of MMO subscription models. We've seen a lot of discussion on the subject, some good and some bad. Gamasutra just so happens to be running a pretty good discussion featuring SOE's John Smedley, Three Rings' Daniel James and EA Mythic's Mark Jacobs all chiming in with their opinions on the matter. The selection is also a good one as Smedley represents a company hybridizing its models, while James is from a company that's more or less full-on microstransactions and Jacobs is firmly for sticking with subscriptions.Each of the three mens' reasoning for their companies' model choices all make sense when you consider their reasoning. From what we can gather, all three viewpoints have their merit and really no one subscription model is going to win out anytime soon. Subscription models were a hot topic this year at ION and of course Massively discussed it as well in one of our podcasts. So if you'd like to dig deeper on the current state of the argument we highly recommend those features to you.

  • More details on the Whirled online games platform

    by 
    Michael Zenke
    Michael Zenke
    04.03.2008

    Icon for indie games businesses and designers alike, the piratical Daniel James has more details on the recently beta'd Whirled available on his blog. Whirled is, as we've previously discussed, a social games platform in development for some time now by Three Rings, makers of Puzzle Pirates and Bang! Howdy. The large investment Three Rings landed last year has assisted in the further development of their existing titles, and has pushed Whirled to the tantalizing position it exists in now.Daniel's blog has numerous tidbits on the platform's background, for the curious. At the moment the service is still kind of resource intensive, and you'll need Flash 9.0.115 and FF 2/3, IE 7/8 or Safari - Firefox 3 beta 4 might help. They made most of the games, and implemented an 'attention-based' currency that can be obtained from playing those games. Most of the avatars, furniture, and pets, though, have already come from the community. Plenty more details (esp. those for the technically inclined) are available at the Whirled Wiki.A few thoughts on the project below.

  • Puzzle Pirates creators land a big sack of booty

    by 
    Michael Zenke
    Michael Zenke
    03.06.2008

    The Venture Beat site is reporting that Three Rings, the developer of the fantastic Puzzle Pirates and the unique microtransaction title Bang! Howdy!, landed a big chest of gold this past summer. I imagine the gold was given to them in the form of American currency, as the company negotiated for some $3.5 million in venture capital money. The site also notes that the company's unique virtual currency platform is enormously successful, with $4 million in revenue reported by the company for 2007.Though the site's article on the investment is light on what that VC money will be used for, they do briefly discuss Three Rings' work on the Whirled platform: The success of [the virtual currency] model has helped propel the company to 30 employees and is planning its new social networking game world, Whirled, where users will be able to create their own avatars, games, rooms, music, and pets.[Via Next Generation]

  • GDC08: Is Asia the Hollywood of MMOs?

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.19.2008

    When you talk about gaming in North America, it's almost presumed you're talking about console or single-player PC games -- but in Asia it's the other way around. With the vast success of massively multiplayer games in the Asian market, it's no surprise to see American companies attempting to emulate similar models -- both in North America and overseas. But that level of success has proven difficult to emulate. Yesterday afternoon at the Worlds in Motion Summit, Susan Choe, David Wallerstein, Daniel James, and Bryan Pelz got together to chat about the future of the Asian market.