dead-space-extraction

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  • Dead Space: Extraction trailer takes a look at the story

    by 
    David Hinkle
    David Hinkle
    08.07.2009

    In this latest trailer for Visceral Games' Dead Space: Extraction, we're given our first glimpse at the initial outbreak of the infection and how it spread across the colony. Shortly after, our team of protagonists find themselves commandeering a shuttle and setting a course for the USG Ishimura. It's quite a content-heavy look at the game, so check it out if you want to learn more about what's going on or, like us, just feel like watching Necromorphs meet the business end of a Plasma Cutter.

  • Visceral explains the controls of Dead Space Extraction

    by 
    Andrew Yoon
    Andrew Yoon
    07.03.2009

    "Working on the Nintendo Wii was a pretty exciting thing for us. We were excited about the unique controls and what they brought to the gamer," explains Steve Papoutsis in this new dev diary. Extraction, the Wii-exclusive prequel to Dead Space, as with many Wii games, takes advantage of multiple control modes, depending on whether you use the Wii Remote or Zapper. Either way, the game utilizes some clever Wii-specific tricks, like switching to alt-fire by simply turning the controller on its side.The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, Extraction may have a shot at making us all scream in terror.

  • Dead Space Extraction box art is terrified and screaming

    by 
    Jem Alexander
    Jem Alexander
    07.01.2009

    The guys at Visceral Games have revealed the box art for the upcoming Wiixclusive Dead Space prequel, Dead Space Extraction. This time, there's no sign of Isaac or his iconic space suit. Instead, it consists of a terrified and screaming woman protecting a man from evil space beasties -- an ultimately futile battle if the events of the first game are anything to go by. We're all for equal opportunities in the space monster-battling workplace, but this terrified and screaming woman is using Isaac's plasma cutter -- is she a space-engineer too? We suppose anything will do when you're terrified and screaming for your life. Try not to look at the artwork too long, you might get the image of that poor woman's face stuck in your head, like we have ...

  • SONY DSC

    This Week on the Nintendo Channel: E3 interviews

    by 
    David Hinkle
    David Hinkle
    06.22.2009

    This week, the Nintendo Channel has been flooded with a variety of interviews about big upcoming Wii titles. There are interviews with the folks behind FFCC: The Crystal Bearers, Red Steel 2, Cave Story, and, as you can see above, Resident Evil: The Darkside Chronicles. So, hit up the video above, then if you want more E3 interview goodness, be sure to boot up your Wii and check out what's on the Nintendo Channel.%Gallery-47570%

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    E3 2009 highlights: The Nintendo roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.12.2009

    Nintendo E3 2009 checklist: Mario? *check* Zelda? *check* Metroid? *check* Are we missing something? Head past the break to find out!

  • Ask Joystiq Nintendo: On rails edition

    by 
    JC Fletcher
    JC Fletcher
    06.11.2009

    We thought we would be inundated with questions following E3, but it appears that you guys are still too shell-shocked from the Metroid: Other M trailer to speak. Or from the Wii Vitality Sensor reveal. We don't mind telling you, by the way, that we can't help but be delighted that Nintendo is making something that weird. And if you don't think it's a good idea, don't worry too much about it. It's Nintendo, after all, and the thing will end up being used in one game at most.Anyway, our question this week is about rail shooters. If you have a question for us, send an email to asknintendo AT joystiq DOT com!

  • Hands-on: Dead Space: Extraction

    by 
    Kevin Kelly
    Kevin Kelly
    06.03.2009

    We've seen Dead Space: Extraction for the Wii before, and we've seen it again at this year's E3, but have we gotten our hands on it yet? The answer is a very guided yes. We took the space survival horror for a spin at EA in an appropriately darkened room with lead designer Wright Bagwell, and we're happy to report that it does indeed contain several poop-your-pants moments, despite the fact that it's on rails. Head beyond the break for the full report, and peep the new images in the gallery below. Quickly, before your light runs out and you have to shake your hand like it's holding a can of spray paint for more illumination.%Gallery-49881%

  • Dead Space Extraction's E3 Nintendo press conference video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.02.2009

    Nintendo's press conference was mostly designed for "a wider demographic," but there was some visceral violence from Visceral's Dead Space Extraction during the show. Check out the video above and try to survive.

  • Dead Space Extraction gets viral with pre-E3 video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2009

    EA has released a little Dead Space Extraction teaser just prior to the game's big coming out party at E3 next week. The on-rails Wii shooter will have players blasting Necromorph limbs on Aegis VII, just prior to the events of Dead Space. The game will release in September, but we expect to have some hands-on time with the game and its co-op gameplay next week.

  • Dead Space Extraction severing limbs September 29

    by 
    Jason Dobson
    Jason Dobson
    05.28.2009

    Electronic Arts has narrowed its previously announced fall release window for Dead Space Extraction. The Wii-exclusive experiment is set to slice into retail shelves (and necromorphs' limbs) in North America on September 29. Adventurers overseas have a bit more waiting to do, with the game expected to ship in Europe on October 2.Extraction promises a number of new features over the original Dead Space, including co-op gameplay as well as new weapons and enemies. We were left impressed following our recent time with the upcoming "guided first-person shooter experience," and assuming our limbs can take all that twisting we look forward to turning back the alien scourge this fall.

  • Dead Space 2 development reconfirmed by LinkedIn profile

    by 
    Jason Dobson
    Jason Dobson
    05.09.2009

    You might want to sit down for this (you look tired). Judging by an update to Electronic Arts' Pratik Patel's LinkedIn page, work on Dead Space 2 is already underway. The engineering guru updated the page to include his role on the still as-yet-unannounced sequel, on which he is serving as the game's technical/development director. Hardly shocking, we know. Like a necromorph's limbs, any real doubt of Dead Space getting a sophomore outing was severed with EA's own Frank Gibeau and Glenn Schofield admitting as much just days after the original's release. Nothing else is yet known, though with E3 just around the corner and Dead Space Extraction dismembering Wii shelves later this year, we don't expect to be retiring our trusty plasma cutter any time soon.[Via Supererogatory]

  • Dead Space Extraction is EA 'experiment' in mature content for Wii

    by 
    Randy Nelson
    Randy Nelson
    05.08.2009

    In an interview with gamesindustry.biz, Glen Schofield, VP and general manager of the recently re-branded Visceral Games, said that the EA studio's upcoming Wii title Dead Space Extraction is an experiment in mature content on the platform for the publisher. Asked how he felt given the large portion of Nintendo's userbase seemingly disinterested in mature games, Schofield remarked, "I'm confident -- it is an experiment, but there's going to be 50 million Wiis out there by the time the game comes out, so if you only hit 2 per cent of the installed base and you've got a huge number." Schofield also pointed to other publishers' attempts at tapping this market, no matter how small it may be, while managing to work in a dig on the low overall scores of most Wii titles. "There have been some [mature games] already, Resident Evil and House of the Dead, that have done really well," he said. "So we're pushing for that 80-plus-rated game, and that'll put you in the top 5 per cent of all Wii games... because most do not have a great score."

  • Dead Space Extraction 'glow worms' offer unlimited light, arm cramps

    by 
    Jason Dobson
    Jason Dobson
    05.05.2009

    Ammunition is not the only scarcity in Dead Space Extraction. In fact, flashlights seem even more difficult to come by, as miners on Aegis 7 are left to keep their wits about them basked in the comforting greenish hue of a "glow worm." The game's equivalent of glow sticks, glow worms offer an unlimited source of light that must be recharged by shaking the Wii remote. As mentioned following our recent time with the game, the mechanic, which is described in greater detail on EA's Dead Space blog, certainly ups the scare factor. Still, we can't help but wonder if -- after 10 or so hours of vigorous shaking -- these glow worms will leave us clutching our arms, reeling from a wholly different kind of strategic dismemberment.

  • Dead Space Extraction producer confident about sales despite GTA: Chinatown Wars

    by 
    JC Fletcher
    JC Fletcher
    04.27.2009

    Steve Papoutsis, producer of Dead Space Extraction, isn't concerned about the disappointing sales of recent Mature-rated games on Nintendo platforms. Talking to VG247 about MadWorld on the Wii and Grand Theft Auto: Chinatown Wars on the DS, Papoutsis said, "I think that's happening because of what people are looking to buy, I guess." In contrast, "I think with our game right now I think we're hitting on something that's really interesting and really fun, and we're hitting on the atmosphere and the visuals that people have started to associate with Dead Space." It's hard to believe that Grand Theft Auto just wasn't what people were "looking to buy," and an unexplainable not-really-rail-shooter is, but he could be on to something! Or he could have just decided not to tell VG247 how scared he really was.Papoutsis also extolled the cooperative play found in Extraction: "I love the Wii, I love Nintendo. I love all the platforms, but I really want something that I can play co-operatively on the Wii with a friend that hits that sweet spot I think Dead Space: Extraction is in."%Gallery-49881%

  • Joystiq impressions: Dead Space: Extraction

    by 
    Randy Nelson
    Randy Nelson
    04.10.2009

    click to enlarge The Dead Space: Extraction dev team would rather you didn't call its game an "on rails shooter." It prefers "guided first-person shooter experience." Whatever you decide to call it, there's no escaping (or being extracted from) the fact that this isn't a free-roaming FPS set in the Dead Space universe. Based on a recent live demo of the game we were given, though, it's clear this isn't a mindless shooting gallery, either.Extraction builds not only on the audio-visual presentation of the original game -- and certainly looks & sounds the part -- but also on its unique gameplay mechanics, the most prominent of which being "strategic dismemberment." It also uses the Wii's controls to great effect, as we found during our 15 minutes in Hell (or something close and certainly scary, at least).%Gallery-49881%

  • Dead Space: Extraction gameplay footage & prod interview

    by 
    JC Fletcher
    JC Fletcher
    04.09.2009

    In the IGN video interview embedded after the break, Dead Space: Extraction producer Steve Papoutsis discusses the motivation for the "guided first-person experience" design for the Dead Space prequel, as well as the storyline, the controls, and the co-op modes. That's great, and of course it's wonderful to hear such ideals behind the game's design.But the real attraction here is footage. The video is interspersed with gameplay footage from Extraction, mostly consisting of the disarming (and dislegging) of creepy spider-dudes. In our estimation, at least, EA is delivering the graphics it needs to ensure that the game is appropriately atmospheric. And by "atmospheric" we mean "eeeeeeeee."

  • EA wants to push mature content boundaries with Dead Space: Extraction

    by 
    Griffin McElroy
    Griffin McElroy
    03.20.2009

    In a recent interview with Official Nintendo Magazine, Electronic Arts' Steve Papoutsis explained that he's hoping Dead Space: Extraction will "push the boundaries of what a mature game on the Wii means."Yeah, good luck with that.

  • Dead Space Extraction 'about as long' as original

    by 
    Jason Dobson
    Jason Dobson
    03.17.2009

    You'd better pack a lunch before getting on board Dead Space Extraction's rails. According Steve Papoutsis, the executive producer on the project, the upcoming adventure will last "about as long" as the Xbox 360 and PlayStation 3 original.Dead Space filled roughly ten hours or so of our time last October, a period split crying for mommy and backtracking through the USG Ishimura's haunted hulk. Regardless, if accurate, this would make Extraction quite long for an on-rails shooter, though we wonder if Papoutsis' estimate took into account time spent nursing our wrists after all that twisting.[Via GoNintendo]

  • Dead Space Extraction's twist-off limbs

    by 
    JC Fletcher
    JC Fletcher
    03.06.2009

    The latest Nintendo Power has a feature on Dead Space: Extraction, from which Nintendo D-Pad extracted one detail about the controls, which seem to prove that there is a motion element involved in gameplay, in addition to all the pointing. The Rivet Gun is used to shoot Rivet Blades and lop off limbs (the advertised "strategic dismemberment" aspect of the game). You aim it "perpendicular to the limb you are trying to cut off," which translates to twisting the Wiimote around to line up the shot. At least we now know the game isn't entirely point and click![Screen via Nintendo Power table of contents (pdf link)]

  • MotionMinus: Dead Space Extraction won't use MotionPlus after all [update]

    by 
    JC Fletcher
    JC Fletcher
    03.02.2009

    A few days back, we posted a story based on a quote from EA's John Pleasants that seemed to confirm the use of the MotionPlus peripheral for the upcoming Dead Space: Extraction on the Wii. We mentioned how weird we thought it was to use advanced motion-sensing in a title that will presumably be controlled mostly with the Wiimote's pointer. EA seems to agree that it would be a weird choice, which is why it isn't actually doing that. It turns out that the quote was mistakenly taken out of context: at the Goldman Sachs conference, Pleasants talked about EA's planned MotionPlus sports games and Dead Space at around the same time, and somehow in the trip onto the Internet, the two subjects became conflated.Update: Sean from GameCyte has helped us clarify the source of all the confusion: not a misquote, but rather a mistaken statement from Pleasants himself. He did say that Dead Space would use the MotionPlus peripheral, which has since been confirmed not to be the case.