Deathwhisper

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  • Scattered Shots: Hunting the ICC Lower Spire

    by 
    Brian Wood
    Brian Wood
    01.21.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. ICC Lower Spire offers four separate opportunities for hunters to shine like the radiant beacons of death we are. In addition to the normal assortment of target switching and void zone dancing in boss fights, we even have an encounter that has many raid leaders on their knees and begging for more hunters! So step with me beyond the cut and through the doors of Icecrown Citadel for a look at how to optimize your hunter performance on the first four speed bumps in the path to the Lich King.

  • The Daily Quest: I see, you see, we all see ICC!

    by 
    Adam Holisky
    Adam Holisky
    01.07.2010

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Righteous Defense tells you what not to do during Rotface. As a paladin tank, I totally agree that Tanks and Healers Should Get The Biggest Rewards. Vodka has a very good video of the Rotface and Festergut fights. Euripides of OutDPS has a great set of tips for the hunter facing Lady Deathwhisper. Stoppable Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter). Click here to submit a link to TDQ

  • In-game changes for January 5th, 2010

    by 
    Adam Holisky
    Adam Holisky
    01.05.2010

    There is a new round of in-game fixes that have just been released. Chief among these is a nerf to Lady Deathwhisper in Icecrown Citadel and the ghost waves in normal and heroic Halls of Reflection. Lady Deathwhisper is having her 25-man normal version changed (not the 10-man) to decrease her mana pool and to decrease the health on all the adds. This means that the shield will go down much faster for guilds currently struggling with that aspect of the encounter. Additionally, tanks get a bit of a buff here in that the Adherents will wait a little bit longer before casting, which means there will be more wiggle room in picking them up. We have a feeling the necessity of these changes will be hotly debated. The ghost waves in Halls of Reflection have also been changed to allow for easier combinations of mobs (no more two mages in one group). The AoE the mage does will also do less damage and be more interruptable, which should make for an easier time staying grouped up. The complete list of fixes after the break.

  • Patch 3.3 Icecrown Citadel raid boss information and resources

    by 
    Matt Low
    Matt Low
    12.08.2009

    Patch 3.3 is out! With the release of Icecrown, WoW.com aims to help prepare you with the long journey through the Frozen Throne. In this post, you'll find general information about the various bosses along with the strategies to take them down. There are 13 bosses in Icecrown. The first four bosses in the Lower Spire will be accessible the moment the patch goes live. The rest of the instance will gradually open up later on. Certain encounters will have limited attempts, but you won't have to worry about them later on. Lastly, attunements are not required to enter Icecrown Citadel on normal mode.