deathwing

Latest

  • Pre-order your own Deathwing

    by 
    Adam Holisky
    Adam Holisky
    01.09.2015

    If you have $600 burning a hole in your pocket, or if you just really love fire-breathing dragons, then the Deathwing statue can be yours! Slideshow Toys has partnered with Blizzard and is now accepting pre-orders for the statue. Given the table top view of the statue (under "Related Media"), it's about as big as an adult's chest. In other words, it's the perfect intimidating desk toy to have in your cubicle at work to ward off potential demons and unwelcome coworkers.

  • Warcraft reaches max level in adorableness with Funko toys

    by 
    S. Prell
    S. Prell
    10.25.2014

    Funko's Pop! Vinyl series of collectibles is recruiting heroes, villains and creatures alike for its second run of figures based on Blizzard's Warcraft universe, Toy News International reports. The series will include three standard, 3.75-inch tall figures: the Horde's former warchief, Thrall (as he appears in Warcraft 3), leader of the Forsaken, Sylvanas, and one of those lovable, gargling fish-men, a murloc. There will also be a "Super Sized" Deathwing figure, which stands at 6 inches tall and looks ... well, a heck of a lot less intimidating than when he shattered Azeroth's landscapes. The Pop! Games: World of Warcraft Series 2 figures will release in November. Thrall, Sylvanas and the murloc will cost $10, while Deathwing will sell for $16. [Image: Funko]

  • Perfect Ten: Why MMOs need to give up their dragon addiction

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2014

    If a genie ever appeared to grant me three wishes, I would not hesitate. I would not be selfish by asking for more wishes or focus on my own well-being. No, I would think of you all when I said, "Mr. Genie, I want you to eliminate all Elves from MMOs, preferably via boiling acid. I want you to make all online giant spiders obey the cube law. And I want all developers to be stricken with a specific form of amnesia that will make them forget, now and forever, that dragons are a thing." You're welcome in advance, online gamers. Yes, I will gladly take up the mantle of your king and protector. Dragons are not cool. Dragons have never been cool. And yet, for some reason unknown to me, MMO developers lose their collective minds over the fire-breathing lizards. They're not just a trope that infests MMOs to the detriment of original storytelling and world building; they're cheesy villainous centerpieces that devs prop up while deluding themselves that the other couple of thousand MMOs aren't doing the same thing. MMOs need to give up their dragon addiction, and I am not short on reasons why. I am also so dead serious that dragons need to go that I'm contemplating getting a chest tattoo of one just so that I can laser removal it right off the next day.

  • Stormwind to be repaired sometime during Warlords of Draenor

    by 
    Adam Holisky
    Adam Holisky
    06.06.2014

    Lead Designer Cory Stockton tweeted last night that Blizzard hopes to get Stormwind repaired during patch 6.0's lifetime. Stormwind was destroyed during the cataclysm and Deathwing's onslaught. Ever since the place has had its fair share of ruins scattered about the city. In Mists part of the bridge and entry way leading to the Alliance hub was fixed, but that's all the progress that's been made. @Vigilate_MW We hope to get to it during 6.0. - Mumper (@mumper) June 6, 2014 Personally, I'm thrilled. Seems all the NPCs working their butts off to fix Deathwing's damage finally accomplished something. Good on them!

  • Life after the tutorial in Hearthstone

    by 
    Robert Wing
    Robert Wing
    05.29.2014

    It turns out Illidan was wrong. You were prepared, in Hearthstone, at least. After a climactic battle you bested the Betrayer and closed out the Hearthstone tutorial. What do you do after that? Unfortunately, Hearthstone's very minor narrative ends there and you're left to fend for yourself in what can be a horrifying world of Leeroy Jenkins', Ragnaros' and more. Your opponents are dropping legendaries and you're just trying to figure out how to keep Goldshire Footman out of your mage deck. Today we'll take a look at how to move forward in a game that features little in the way of linear progression. While you'll receive some quests early on to take your deck out into the wild against other players, go ahead and shelf that idea for a bit and head on over to Hearthstone's practice area. In this safe environment you'll get the chance to play against the AI, while also unlocking all of the other classes. You won't need to worry about making other players wait while you try and figure out your moves, nor will you need to feel any sort of pressure over potentially losing. These beginner AI decks are designed to teach you the basics of the various classes and in turn help you grow your understanding of the game as a whole.

  • Know Your Lore: The Kaiju of Azeroth and Outland

    by 
    Matthew Rossi
    Matthew Rossi
    05.21.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Okay, let's just put our cards on the table. I just saw Godzilla, I liked it, and now we're going to do a KYL about giant monsters in World of Warcraft because I'm still all sorts of giant monster marking out. So here goes another list. What are the rules? Simple. It has to be a giant. How big is giant? It's sort of a you know it when you see it but to give you an idea, High King Maulgar isn't big enough. Also, if there are two giant monsters that are exactly the same, I'm only using one of them. So let's get on board the monster train. This isn't a worst to best style list - it's just giant monsters, robots, and other critters. The Fel Reaver Yes, the Fel Reaver. While Void Reaver might be the one that drops the better loot, the Fel Reaver was the monstrous robot that made us all wet ourselves when we first stepped through the Dark Portal and began exploring Hellfire Peninsula. The Fel Reaver made such an impression that many of us will stop in Hellfire even today just to kill it.

  • Know Your Lore, TFH Edition: The Dangerous Enlightenment

    by 
    Matthew Rossi
    Matthew Rossi
    02.05.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This Tinfoil Hat post is not meant to be taken as established lore, but merely as an exploration of what that lore could mean. Sometimes an idea starts small. I was musing about Saronite, the literal blood of an Old God, which as we all know was used as the material that created Icecrown Citadel. Then I thought about how the last dying breath of an Old God became the Sha, actual embodiments of corruption.... and how, even after the death of that Old God, the Heart of Y'Shaarj could taint the entire Vale of Eternal Blossoms. The very substance of an Old God... its blood, its flesh, even its last breath can taint, warp and corrupt the world. Then I started thinking about the madness the Old Gods engender. Upon first arriving in the Howling Fjord, members of the Explorer's League were driven mad by the thoughts of Yogg-Saron, trapped within the Whisper Gulch. Yogg-Saron, after all, was massive - his tendrils extend all the way across the continent, from Icecown through the Storm Peaks and down into the Dragonblight, the Grizzly Hills, into the Fjord itself. And this got me thinking something else. Northrend is dominated by Yogg-Saron... but the Old Gods predate the Sundering, and so when all continents were part of the great original Kalimdor, that means that the Old Gods lay submerged beneath it as well. The Old God N'Zoth most likely lay beneath the center of the primordial landmass, ancient C'thun lay to its west, and before its death at the hands of Master Ra and the Mogu the south was the domain of Y'Shaarj whose seven heads consumed hope and begat despair. But many were the Old Gods, and powerful (or so the Klaxxi maintain) and this leaves me to ask - was there a god to the East? And what became of it?

  • Know Your Lore: Lore summed up part 6 - Cataclysm Ends

    by 
    Matthew Rossi
    Matthew Rossi
    01.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Let's be up front about this. The Cataclysm was Deathwing himself. The events were the result of Deathwing's assault on the world of Azeroth - his eruption from Deepholm, his rampage through the Twilight Highlands, his summoning of Ragnaros into Mount Hyjal, the machinations of his minions. Deathwing, in all his rampaging insanity, was exactly what he claimed he was. He was the end of the world, and had he not been stopped, Azeroth would be no more. From the Twilight Highlands to the depths of Vashj'ir, the events Deathwing set in motion unraveled the world. Let's look over the world, cast our eyes from the jagged peaks of Hyjal to the submerged depths of Vashj'ir, descend into Deepholm and then comb the deserts of Uldum for answers to the question - what did the mad dragon want? Why did his Twilight's Hammer erect their bastion in the Twilight Highlands, where the Maw of Iso'rath erupted from the very soil? The old gods seemed on the verge of their ancient goal, thanks to Deathwing.

  • Know Your Lore: Lore summed up part 5 - Cataclysm Begins

    by 
    Matthew Rossi
    Matthew Rossi
    01.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We've covered the original game's story, gone to Outland to recap the Burning Crusade, and spent two weeks recapping the events of the Lich King's contumely. Now, we find ourselves facing the dragon that broke the world. Deathwing's power came in equal measure from the Titans themselves and the Old Gods who opposed them. From the Titan Khaz'goroth Deathwing was granted the role of Aspect of Earth, lord over the land and all beneath it. From the Old Gods imprisoned within the deep earth, Deathwing gained the strength of a kind of madness, a mania with destroying that which he had been set to guard. Rejecting his nature as Aspect of Earth, he would in time dedicate himself to the death of all things living on the surface of Azeroth. Even before the Lich King's return, Deathwing was taking steps. His prime consort, Sinestra, used the madness of Illidan to cover her own actions, convincing the Dragonmaw chieftain Mor'ghor to give into her keeping a clutch of Netherwing dragon eggs - essentially the eggs of her own descendents, as the Netherwing were born from black dragon eggs Deathwing left behind on Draenor before it was destroyed, exposing the eggs to the raw chaotic magic of the Twisting Nether. In turn, after Sinestra's experiments on the eggs in Grim Batol failed, Deathwing transported a clutch to the Obsidian Sanctim - these dragons were destroyed by the same adventurers who would ultimately kill Malygos. Yet these were hardly the only such eggs warped by Deathwing - a raid on the Ruby Sanctum would reveal that Twilight Dragons now served Deathwing, born from his experiments on the Nether eggs. All of this was merely preamble. While the situation in Northrend died down following Arthas' death and the secret elevation of the new Lich King, the world had no time to rest. Deathwing had rested in Deepholm since his defeat by the other aspects. Now, he would rest no longer.

  • Know Your Lore: Which side is Wrathion on, anyway?

    by 
    Anne Stickney
    Anne Stickney
    10.27.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Once upon a time, an egg from a corrupted flight of dragons was purified. Even before he hatched, the dragon in that egg began to plot and plan. His first step was freedom -- both from those who sought to contain him, and those who sought to kill him. The second, far larger step was born of a vision ... a terrifying vision of a precious, fragile world abruptly coming to a devastating end. Wrathion is one of the stranger characters to have been introduced in Warcraft. While his plans in Cataclysm were fairly straight forward, Mists has proven to be a far more complicated gambit. And through all of the quests and all of the plans, Wrathion has remained as enigmatic as he was the first time rogues set eyes on him. He can be cruel, he can be downright merciless if the need calls for it. Yet at the same time, he seems to possess an altruistic capacity that we've simply never seen before from a black dragon. He'll promise the world to you, and then turn around and promise the same to your enemy. Is he bad? Is he good? Is he siding with the Alliance or Horde? What makes Wrathion tick, and just whose side is he on?

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Know Your Lore: Garrosh Hellscream and the nature of villany

    by 
    Anne Stickney
    Anne Stickney
    08.11.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Garrosh Hellscream has been a controversial figure ever since he took the reins of Warchief in Cataclysm, but never quite as contentious as he is now. Presented as the final boss of this expansion, Garrosh's actions have spun wildly out of control, his thirst for and abuse of power quickly turning him from a potentially good Warchief to a monster whose iron grip over the Horde has only served to splinter and fracture the individual races that compose it, rather than bringing them together. Although ... technically, Garrosh has brought the Horde together. The disparate races are working together with a sort of fierce, single-minded unity that we haven't exactly seen before. Rather than each race working individually on their own tasks, with their own motives for doing so, they have banded together with one purpose in mind, a goal that they all share: Getting Garrosh out. In a way, Garrosh has been just as good for the Horde as he has bad. But does Garrosh Hellscream work as an end game villain? Yes and no.

  • Know Your Lore: The mysterious motives of Wrathion

    by 
    Anne Stickney
    Anne Stickney
    07.21.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion made his debut in the Cataclysm expansion -- not as a raid boss, but as a clever ally to rogues looking for legendary weapons. His words seemed genuine and sincere, although his actions revealed a vicious streak that players would be wise to avoid. Yet his origins go back even further, to a small quest chain in the Badlands in which Wrathion is born to a mother who is captive of the red dragonflight, his egg later tampered with and then hidden for safe-keeping. He's only two years old, give or take a few months. Yet Wrathion is far, far more clever than one would expect for someone of his young age. And given his actions in Cataclysm, and later in Mists of Pandaria, one thing remains perfectly clear: This is not your typical dragon. But what exactly is Wrathion after? What, exactly, is the purpose of his scheming, and perhaps most importantly -- should we be worried? Please note: There are some small spoilers for patch 5.4 content in this post.

  • WoW Moviewatch: An Inconvenient Expansion

    by 
    Dawn Moore
    Dawn Moore
    05.30.2013

    Today's machinima from Lagspike Films is one you've probably seen before. Released just a few weeks before the launch of Cataclysm, An Inconvenient Expansion brings the climate change discussion to Azeroth in a humorous way. I remember when this machinima was first released, I was suspicious that I might be watching something I would hate. I've found discussing real world issues with WoW players often ends in disaster so I was wary when I saw a character, named Al Boar, correlating the rise in global temperature to the rise in vanity pets. To my pleasant surprise though, the whole machinima never really gets too serious and the script is quite funny. Beyond that, I love the animation in this video. When things really get started I found myself impressed with a lot of little things ... From the way the grounds splits open, to the way Deathwing's silhouette perches atop a mountain. It looks great without a lot of attention being directed toward it. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • Know Your Lore, Tinfoil Hat Edition: Azeroth

    by 
    Anne Stickney
    Anne Stickney
    03.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years? Why does Azeroth exist? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Stormwind and Orgrimmar get repaired, somewhat, on the patch 5.2 PTR

    by 
    Olivia Grace
    Olivia Grace
    01.10.2013

    The builders in Stormwind and Orgrimmar have finally got their act together and fixed up the front gates of both cities, after Deathwing left his fiery marks throughout Azeroth. It's about time, given that Cataclysm launched back in December 2010, but it seems reasonable that the builders would be wary of starting any work while Deathwing still roamed the world, breathing fire on unsuspecting citizens. Orgrimmar's front gates, as can be seen from the video above, have been completely repaired, as have the ones in Stormwind, along with a couple of previously scorched clock towers, but the Night Elf builders have obviously been struggling to keep up, as the Park area remains a crumbling ruin. In all fairness, they have a little more to contend with than a few slightly singed stones, the whole area was decimated, and the ground it was constructed on is now a smoldering cliff face. Do you think the Night Elves will rebuild the Stormwind zone they used to inhabit? Or will it remain a wreck for years to come? Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Breakfast Topic: The end of the World (of Warcraft)

    by 
    Dawn Moore
    Dawn Moore
    12.21.2012

    Supposedly the world is ending today. If you're reading this, it means we've at least made it through the first eight hours OK. Just 16 to go! Granted, I'm not sure how this end of the world thing works with the international date line, since technically the Australians have already survived the end of the world. Anyway, assuming the world doesn't end today, how do you think the World of Warcraft is going to end? Let's say we digest a few more expansions and there comes a day where it simply has to end. What will be the reason? Will it be to lead into the next Warcraft RTS game? Or maybe the Warcraft film? Will Blizzard simply decide they need to upgrade the infrastructure and segue seamlessly into a new version of the game with a World of Warcraft 2? Do you think Blizzard would ever end the franchise, and would it end with WoW? One also has to wonder how it would end from a story standpoint. We already showed Deathwing what we do to major lore figures who try to destroy the world, so I sort of doubt Azeroth would ever be destroyed. But how else could Blizzard wrap the game up? Will it end once we've killed all the bad guys we haven't faced yet, like Sargeras or the other old gods? Or will it all resolve when the Horde and the Alliance finally find peace? Or who knows, maybe the game will end with the formation of a new, third faction? What do you think?

  • Know Your Lore, Tinfoil Hat Edition: The seventh Sha

    by 
    Anne Stickney
    Anne Stickney
    12.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Jade Serpent circled the Vale, and spoke to the beleaguered Emperor. "Pandaria is more than just the Pandaren Empire," she told Shaohao. "Your enemies to the west are as much a part of this land as your empire behind the wall." Seeing that all things were connected in an eternal whole, and that his beloved land was more than just the Pandaren Empire, Shaohao at least understood. We know from the writings in The Emperor's Burdern that all of Pandaria is connected. But is it just Pandaria, or all of Azeroth? This week's Tinfoil Hat Edition leaps off of the theories presented by Matthew Rossi in Wednesday's Know Your Lore. If you haven't read it, I suggest you do so, because conspiracy theories abound in today's edition of Know Your Lore. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Interview: Fantasy art legend Michael Whelan relates his vision of Deathwing

    by 
    Lisa Poisso
    Lisa Poisso
    12.06.2012

    Sometimes we're so busy geeking out over the ways Blizzard inspires us with World of Warcraft that we forget that behind the curtain, the folks at Blizzard are busy geeking out over the people and things that inspire them. So when we learned that Blizzard had commissioned fantasy art legend Michael Whelan to create a painting of Deathwing for Blizzard's headquarters, we knew we had to bring you the inside story of how this singular vision of the iconic dragon came to fruition. The most honored artist in science fiction, Whelan has created book and album covers for authors and musicians like Isaac Asimov, Stephen King, Ray Bradbury, the Jacksons and Meat Loaf. He was inducted into the Science Fiction Hall of Fame in 2009, the first living artist to join such luminaries as H.G. Wells, Steven Spielberg, and Ursula K. Le Guin. While Whelan actually executed the commission for Blizzard early last year, his enthusiasm for the project remains undimmed. The world-renowned painter of imaginative realism chatted with us about his rueful discovery of Deathwing's unique draconic qualities, his admiration for Blizzard's art team, and the special project he's working on now in memory of "Dragonriders of Pern" author Anne McCaffrey. WoW Insider: Your artwork is such a part of the fantasy world that we need to go back a bit to get the full perspective of what you've done here, the long view you bring to an upstart like Deathwing. Michael Whelan: It's been a little ways ... (laughs) I've been working at this for what, 35 years? We have a Pern fan on staff who's curious about how you reconcile the stylistic differences between the art for Pern and art like what you've just done with Deathwing for Blizzard. Now that you're focusing more on fine art than illustration, was it odd to switch back to working on a commission with someone else's vision? Yeah, it's really hard. Try as I might, there's always a period of adjustment between working on a commission piece and doing something for the gallery, where I'm just trying to satisfy my own aesthetic and intellectual sensibilities. It's funny; it can take me days, even, to switch gears and go from one mindset to the other.

  • Michael Whelan forges a vision of Deathwing

    by 
    Anne Stickney
    Anne Stickney
    11.26.2012

    If you're a fan of science fiction and fantasy, the name Michael Whelan is likely familiar to you. And even if the name isn't familiar, it's incredibly likely you've picked up a book with Whelan's art on the cover. Michael Whelan has been one of the world's premier fantasy and science fiction cover artists since 1980, with covers that grace the works of Isaac Asimov, Sir Arthur C. Clarke, Anne McCaffrey and many more. In 2009, he was inducted into the Science Fiction Hall of Fame in Seattle -- the first living artist to be included in a distinguished list of notable authors. Whelan was approached for a commissioned piece by Blizzard's Art Director, Jeremy Cranford. The subject? Deathwing. This month's ImagineFX magazine includes a two-page spread of the full painting, but Whelan has also featured a behind-the-scenes glimpse showing the full process behind creating this beautiful work of art on his official website. It's a fascinating look at what that process of creating a piece of art is actually like. There are a tremendous number of steps involved -- including, in this case, a detailed head study of Deathwing, shown above. The end result is a dramatic, bold, beautiful and very Whelan piece, but the post on Whelan's website includes all of the developmental pieces of art as well. Head to Whelan's website for the full story behind this gorgeous piece of art and an illustration of the work it takes to go from idea to finished piece. And if you're interested in a truly unique holiday gift, the head study of Deathwing is available for purchase, too.