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  • Deus Ex: The Fall coming July 11 to iOS, new gameplay trailer available

    by 
    Michael Grothaus
    Michael Grothaus
    07.09.2013

    Developer Eidos Montreal took to Twitter to announce that Deus Ex: The Fall is coming to iOS this Thursday, July 11. The game is an exclusive to iOS and will cost US$6.99 in the App Store. Deus Ex: The Fall is a follow-up to Deus Ex: Human Revolution and, as Dave Thier writes for Forbes, represents a watershed in mobile gaming: This game represents an important moment in the relationship between mobile ecosystems and mainstream blockbuster games. In the past we've had Horn and Infinity Blade, two AAA-style games held up as shining examples of mobile gaming's possibilities. The Fall feels different. This is a beloved hardcore IP and the follow-up to a recent hit, at least critically, and it's built from the ground up as a mobile game, with no console counterpart. Square Enix, the now-struggling house that Final Fantasy built, decided that mobile was the best financial decision for this franchise. If this is successful, you can bet that Square Enix won't be the last publisher to try something like this. If you can't wait for July 11, in the meantime check out the gameplay trailer below.

  • Deus Ex: The Fall is a cyber Renaissance faire for touchscreens

    by 
    Mike Schramm
    Mike Schramm
    06.07.2013

    Deus Ex is, by nature, a complicated game. You can start by simply moving around a level: There's cover to move in and out of, and stealth movement requires good timing and precision. Then, there's all of the abilities you have, from using various gadgets and weapons to choosing your bio-implants and playing the hacking mini-games. That's a lot of buttons. In making Deus Ex: The Fall for iOS devices, Square Enix Mobile was given the task of putting all those functions into a device that has only one button. In that respect, the most exciting news about this game is that it works. For the most part, that is. You can't hide bodies, for one thing.%Gallery-190427%

  • Square Enix announces Deus Ex: The Fall for mobile, first installment coming this summer

    by 
    Sarah Silbert
    Sarah Silbert
    06.06.2013

    Square Enix just announced that Deus Ex: The Fall will come to mobile devices later this summer. This is the first title of the Deus Ex series to be released on smartphones and tablets, and the initial installment will cost $6.99 (€5.99). The RPG is set in 2027, the same time frame as the console-based Deus Ex: Human Revolution, and it incorporates characters from James Swallows' novel, Deus Ex: Icarus Effect. We don't have a precise launch date just yet, but Square Enix will have the game on hand at E3 next week. Check out the trailer below the break.

  • Square Enix announces Deus Ex: The Fall for iPad, iPhone

    by 
    Michael Grothaus
    Michael Grothaus
    06.05.2013

    Deus Ex fans get ready, Square Enix has officially announced Deus Ex: The Fall for iPhone and iPad. Though there's not too much info about the game's story yet, but here's what Square had to say about it in a blog post: Betrayed by your employers and on a mission to uncover the truth behind a drugs conspiracy, players control of the augmented ex-British SAS mercenary, Ben Saxon. This is the first mobile game in the series and events take place directly after the conclusion of the James Swallow novel, Deus Ex: Icarus Effect. Deus Ex: The Fall is a unique story-driven action game, with all the characteristics that you've come to love from Deus Ex: Human Revolution, augmented for handheld devices. There's no release date either, but Square Enix says the game will launch sometime "this summer" and cost US$6.99/£4.99/5.99€. Until more information is released at E3, check out the video below to get a sneak peek of the game.

  • Deus Ex: The Fall announced for mobile, uploads this summer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.05.2013

    Deus Ex: The Fall, a story driven action-RPG, has been announced for mobile and tablet devices. The game is a continuation of the novel Deus Ex: The Icarus Effect. The game is priced at $6.99/£4.99/5.99€, with the first installment planned this summer. "Players can expect exploration, action, hacking, stealth, social enhancers, player choice and consequence – the full Deus Ex experience," said Jean-François Dugas, executive game director at Eidos-Montreal. Eidos-Montreal didn't actually develop the game, but it did provide input to developers at the Square Enix Mobile division in Europe. General Manager of Square Enix Mobile Antony Douglas added,"Smart devices are central to Square Enix's platform strategy and we approach it with the same attention as our boxed and digital releases. Deus Ex: The Fall is going to be testament to our commitment in delivering high quality entertainment on mobile and tablet devices." That statement is in-line with Square Enix's three initiatives to reform its AAA business. %Gallery-190427%

  • Deus Ex Facebook page: Human Defiance is a game, reveal tomorrow

    by 
    Sinan Kubba
    Sinan Kubba
    03.31.2013

    The official Deus Ex Facebook page announced a "world's first look" at Deus Ex: Human Defiance tomorrow, disclosing in the comments the property is in fact a game, and not a movie. Square Enix trademarked the name last month, but registered web domains by CBS Films pointed towards the Deus Ex film currently in production.Of course, this should be tempered by tomorrow being none other than April Fools' Day, although a false alarm for what sounds like a follow-up to Deus Ex: Human Revolution would be quite the stunt to pull. Either way, tomorrow just got a little more interesting.

  • Cell: emergence version 1.1 reacts massively on XBLIG, PC

    by 
    Jessica Conditt
    Jessica Conditt
    01.29.2013

    If you're going to play something on Xbox Live Indie Games that doesn't involve mining, it might as well be an organic, massively reactive, cellular strategy game from the principal writer of the original Deus Ex, Sheldon Pacotti. Cell: emergence takes place in the body of a sick child, where players inhabit a nanobot fighting the smart germs of futuristic biowarfare. It's beautiful, for a battlefield.Cell: emergence 1.1 drops on XBLIG today and is out for PC via Desura, both on sale for $1 through February 4. Version 1.1 addresses the weak tutorial and steep difficulty curve by throwing in visual tutorial screens."The difficulty curve remains steep, but for most players it should now be challenging rather than mystifying," Pacotti says. He also wants to see Cell: emergence break out on Steam, and today began a campaign to get it approved through Greenlight.If you're interested but not sold, check out the free demo on Indie DB.

  • Apple announces the Mac App Store's Best of 2012

    by 
    Michael Grothaus
    Michael Grothaus
    12.14.2012

    Just as they did for the iOS App Store, Apple has announced the best Mac apps of 2012 in the Mac App Store. The App of the Year award went to Day One (US$9.99), the popular simplified journaling app. The first-person role playing game, Deus Ex: Human Revolution - Ultimate Edition ($39.99) took home top honors for Game of the Year. The runner up Mac App of the Year went to CameraBag 2 ($14.99), the desktop photo editing app with numerous filters, tools and controls. The runner up Mac Game of the Year went to Splice : Tree of Life ($9.99), the artistic puzzler that finds users splicing different microbial strands to see how they react with one another. Apple also lists the next top 20 Mac apps and games of 2012. Keep an eye out for "Best of" lists of 2012 throughout December from TUAW writers.

  • CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    08.01.2012

    The Witcher series developer CD Projekt Red is deriving its latest game, Cyberpunk, from the pen-and-paper game of the same name – but that's not where all of its direction is coming from. Cyberpunk draws inspiration from William Gibson novels, Blade Runner, the Ghost in the Shell anime and manga, System Shock and "the first part of Deus Ex," community manager Marcin Momot says.Cyberpunk will remain faithful to its source material, traversing the world but focusing on a specific venue pivotal to the franchise, Night City. Cyberpunk will have an "open, living world" with more customization options than players had with Geralt in The Witcher games. Players will be able to change their stats, equipment, implants and more.The role system comes straight from the pen-and-paper Cyberpunk, and "as opposed to the regular fantasy set-up with mages, warriors and archers, we're going for something different," Momot says. "In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways."Update: Yes, what was first written in the interview as "Shellshock" was supposed to be "System Shock," and CD Projekt Red has altered the text to reflect this. If you don't believe it really said "Shellshock," ctrl+f the comments in the source. We were just as confused as you.

  • Overheard@Comic-con: A nerd walks into a video game store...

    by 
    Jessica Conditt
    Jessica Conditt
    07.13.2012

    As the man behind titles such as System Shock, Thief and Deus Ex, it's no surprise Warren Spector has a slightly warped sense of humor. For example, when naming Deus Ex, Spector thought it would be funny to pick a title that some people would be hesitant to pronounce, and he still thinks it's funny, even though that name ultimately cost Eidos sales. Spector knows exactly why:"People don't want to go into their game store and ask for the 'Do Sex' game," Spector said, still chuckling.

  • Deus Ex film rights picked up by CBS

    by 
    David Hinkle
    David Hinkle
    07.10.2012

    CBS Films has picked up the rights to Square Enix's Deus Ex franchise, and plans on producing a movie based on the latest game in the series, Deux Ex: Human Revolution. Developer Eidos Montreal will have a stake in the film, Variety reports, with CBS Films working "closely" with Eidos Montreal on adapting the game for the big screen."No one knows Human Revolution like the team that created it, and we look forward to working with them from day one to make a film adaptation worthy of the 'Deus Ex' name," CBS Films co-president Terry Press said. Adrian Askarieh will act as one of the producers, a name you may recognize if you're still waiting for that sequel to Hitman.

  • Ex-Deus Ex writer Sheldon Pacotti on massive reactions in Cell: emergence

    by 
    Jessica Conditt
    Jessica Conditt
    03.01.2012

    Sheldon Pacotti, principal writer for the original Deus Ex and its sequel, Invisible War, leads a quietly explosive life. He teaches game writing at the University of Texas, is a software architect at a business design, marketing and consulting firm called frog (capitalization is apparently out this year), and he recently founded New Life Interactive, which this year released Cell: emergence.Cell is a tricky beast to peg down, fusing voxel-based, strategic gameplay with mechanics that appear to be AI-driven, but are in fact "cellular automata," or the direct result of each player's organic style -- and all of this taking place inside the body of a sick child.This all may sound vague or convoluted (or both), so we'll let Pacotti fill in the remaining details on Cell and his influence on Deus Ex: Human Revolution -- though we can't promise you'll understand his terms any better, we do believe you'll feel intellectually enlightened regardless:

  • Square Enix joins Good Old Games with Deus Ex and Hitman

    by 
    Richard Mitchell
    Richard Mitchell
    01.26.2012

    Square Enix has joined the ever-growing list of publishers to bring its classic titles to GOG.com. The first two Square-Enix titles to hit the service are Hitman: Codename 47 and Deus Ex: Game of the Year Edition (2000 being the year in question). You can pick up either for $5.99 and $9.99 respectively.GOG promises more Square Enix games to come. We'd expect most of those to come from Square's library of Eidos titles (Thief, anyone?), though the PC ports of Final Fantasy VII and VIII are a slim possibility. Slim.

  • The Lawbringer: WoW in fiction and the GameStop debacle

    by 
    Mathew McCurley
    Mathew McCurley
    09.09.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Greetings, Lawbringer readers. We've got two very interesting emails this week from readers that are about as diverse as they come. First, we'll be looking at using World of Warcraft in fiction and whether or not that's a good idea, despite its potential fair use classification. Second, a reader wants to know what happened with GameStop over the past few weeks concerning Deus Ex: Human Revolution and whether it could happen in relation to Blizzard. Your emails are awesome, and you should send me more of them. "But how?" cries the inquisitive reader. Send your emails to mat@wowinsider.com with something Lawbringer in the title, and I will try my best to answer the question in the column. If you've got a question about the legal nature of the video game industry, MMOs, etc., ask away.

  • Eyeborg filmmaker fires up eye-cam to document cutting edge prosthetics (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.28.2011

    In late 2008 filmmaker Rob Spence, caught our attention when he announced his plan to jam a video camera in his skull to replace an eye he lost to an unfortunate accident. Instead of connecting the camera to his brain, Spence sought to become a so-called "lifecaster," recording the feed on an external device. Now his bionic eye is up and running, and he's even partnered with a little company called Square Enix to create a documentary about state-of-the-art prosthetics and cybernetics. The short film, embedded after the break, was commissioned to celebrate the launch of Deus Ex: Human Revolution. But, this isn't just some over-long commercial for a game, it's a serious exploration of cutting-edge leg, arm, and eye replacement technology. Check it out below, but be warned -- there are a few images that might not sit well with weaker stomachs.

  • Deus Ex commentary compilation shows the 'net split on boss fights

    by 
    Mike Schramm
    Mike Schramm
    08.24.2011

    It looks like our own reviewer wasn't alone in thinking the boss fights in Deus Ex: Human Revolution stood out like a sore thumb from the rest of the subtler gameplay. Nukezilla has compiled clips of commentary about the game from around the web so far, and the opinion is almost universal: The title's boss fights are unnecessary and badly designed. We say almost, in this case, because the main voice of dissent belongs to Ars Technica's Ben Kuchera, who argues that the game is simply pointing out that sometimes, violence really is necessary. Yes, most of the game lets you move along without combat, but the boss fights, in all of their stupid fury, are meant to show that in a game loaded with choices, sometimes you just don't have one. Seeing as the game just came out, y'know, today, most of us haven't been able to form our own opinions just yet. But Nukezilla's compilation at least raises a good question, and that's if the boss fights in Deus Ex: Human Revolution really belong there, or if they're there just because boss fights are what video games do.

  • Deus Ex Human Revolution review: Life as spectre, post-Spector

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.22.2011

    You are a persistently bemused buffoon. Most games won't convey that opinion so indelicately, instead hiding it between the lines of text that ceaselessly tell you where to go, what to do and exactly how to do it. Deus Ex: Human Revolution isn't exempt from the clumsy tutorial crowd, but once it gets through the jarring video pop-ups, it quickly stops treating you like an imbecilic waypoint-marker addict. This game thinks you're an adult and expects you to handle your shit. While the Mass Effect series sheds its stats and inventories in favor of forging an intelligent, emotionally driven shooter, Deus Ex: Human Revolution examines and embraces the structure of Ion Storm's 11-year-old classic, Deus Ex: Didn't Have a Subtitle. Environments don't exist to funnel you through perfectly scripted events -- they're complicated, multi-tiered stacks of obvious and hidden pathways. And Adam Jensen, a stoic security manager who returns from dramatic near-death as a grumpy cyborg, can warp himself biologically to accommodate those routes. There is perhaps no greater proof that this is a role-playing game, however, than the ability to conclude just about every conversation by punching your quest giver into an unconscious rag doll.%Gallery-131342%

  • Deus Ex HD texture update enables more humane resolution, in time for Human Revolution

    by 
    Christopher Grant
    Christopher Grant
    08.08.2011

    With the release of Deus Ex: Human Revolution just two weeks away, it's a perfect time to remind our younger readers that while it may be developer Eidos Montreal's debut project, it's not the first game in the series. That distinction belongs to 2000's Deus Ex, developed by Ion Storm Austin under the watchful eye(s) of Warren Spector (think: Epic Mickey) and Harvey Smith (think: the newly unveiled Dishonored). If you've never played it, Deus Ex: New Vision may not make that process easier, but it will make it more palatable. New Vision is a mod four years in the making, which updates Deus Ex's aging visuals (they weren't much to look at in 2000!) "with around 75% of the world textures remastered at high definition." We've got some screens in the gallery below, and a year-old video of the beta above. If you're interested, grab the mod from Mod DB at the Source link below. %Gallery-130180%

  • GameStop brings digital download purchases to stores, thus completing the retail circle

    by 
    Brian Heater
    Brian Heater
    08.02.2011

    In some weird alternative universe, this is how retail is done: you walk into a store, buy a voucher for a digital product, and then download it. It's a model that GameStop is embracing by offering digital PC game purchases through its retail locations. There are certain benefits to buying from a brick and mortar location -- for one thing, customers can use trade-in credits for their purchases. And those who pre-order a digital copy of Deus Ex: Human Revolution -- the first game being offered through this model -- will receive some extras including downloads of earlier entries in the series. Just be mindful of pop-ups -- they're way worse in real life.

  • Deus Ex: Human Revolution coming to OnLive, free MicroConsole and original Deus Ex with pre-order

    by 
    Mike Schramm
    Mike Schramm
    05.19.2011

    OnLive has announced that the service will be offering the upcoming Deus Ex: Human Revolution as a streaming title day-and-date with the retail release, and users who pre-order the game will get all kinds of goodies. First, ponying up cash in advance for any flavor of the game will net a free copy of the original Deus Ex: Game of the Year for play via the service. Secondly, pre-ordering the Augmented Edition of the game (for $53.99 rather than the standard $44.99, and packing its own goodies) will get you an OnLive game system to play it on, free of charge. If you already have a MicroConsole, you can choose a free game. That's not a bad deal at all, especially if you were considering getting Human Revolution in the first place. The free game deal has to be redeemed by next Wednesday, May 25, but according to the fine print, the console deal is valid right up until Deus Ex: Human Revolution's release on August 23.