DidierMalenfant

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  • Ready at Dawn explains PSP's power; prepares PS2 Daxter?

    by 
    Andrew Yoon
    Andrew Yoon
    03.26.2007

    Ready at Dawn has been getting a lot of attention lately. Their first game, Daxter, is considered one of PSP's best: not only does it feature solid gameplay, but it features truly impressive graphics technology, and completely invisible load times. Obviously, the team has learned new tricks, and has managed to squeeze more power out of our handheld for their upcoming God of War game. According to co-founder Didier Malenfant, Daxter doesn't come close to taking advantage of the system's true capabilities: "[We] made the conscious decision not to push the hardware as far as we could ... mainly because we wanted to ship the game in a timely manner."Obviously, the talented team is unlocking even more of PSP's power in God of War. However, "the biggest frustration right now, in a way, is the limitation on the clock speed. We'd love to run our games at 333Mhz (we do internally just for kicks) because it does make a big difference in how much stuff you can push on the platform."So, how does Ready at Dawn feel about being responsible for two of Sony's biggest franchises? "The truth is," Malenfant explained, "we built Ready At Dawn Studios to create original IP, but ... I don't think anyone here regrets working on two of the world's biggest franchises in the meantime."The future is bright for this Santa Ana-based team. The single most wanted request the team receives, though, is a PS2 version of Daxter. "I think everyone here would love to do it, and it actually wouldn't be that hard because Daxter was never designed as a handheld game, we could even add a few things for the PS2 version."[Via Gamasutra; Thanks, Joe!]

  • Ready at Dawn ready to develop another PSP game

    by 
    Andrew Yoon
    Andrew Yoon
    07.26.2006

    Didier Malenfant, President of Ready at Dawn Studios, was recently interviewed by QJ.net. The team is famous for development on the technological marvel Daxter, and he had a lot of great things to say: "I think people were quite shocked to see what we pulled off on the PSP so far and our next game is already lightyears away from what Daxter achieved in terms of performance."Other interesting tidbits: If the PSP were running at full speed (333 MHz), Daxter would be able to hit 60 frames per second. The team is now providing their engine, "Ready at Dawn Engine," as a middleware solution. A lot of studios seem interested in harnassing the power of the no-load-time engine. This is a very good thing. The next game that the team is working on is a continuation of an already established franchise, akin to Daxter. Time to start guessing. Feel free to continue reading the interview over at QJ.