Dirk-Metzger

Latest

  • Warface begins operation Closed Beta

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    Warface. Warface never changes. Except when it does, such as how it's gone into closed beta today in anticipation of a spring launch. Trion Worlds and Crytek announced that the online shooter has now progressed into the beta phase, where it'll stay for the time being. Crytek General Manager Publishing Dirk Metzger says that players should be drooling over this ridiculously good-looking title: "We look forward to making the experience even more engaging as waves of pre-registered players are invited to join the closed beta and play their part in shaping Warface ahead of its final launch." The studio describes Warface as taking part in "a vast and frequently updated PvE universe." If you're interested in joining the beta test, you can apply on Warface's site. [Source: Trion Worlds press release]

  • WonderCon MMORPG industry panel explores key topics of the day

    by 
    Justin Olivetti
    Justin Olivetti
    05.02.2011

    At last month's WonderCon in San Francisco, three MMO industry experts sat down to do a panel on many of the pressing questions and issues that players have these days. The lively panel, moderated by PC Gamer's Josh Augustine, consisted of Dirk Metzger (Zentia), Scott Hartsman (RIFT) and Nick Huggett (Runes of Magic), each taking turns to address some of the questions that are commonly asked about these games and the industry at large. These topics included player retention, free-to-play vs. subscription business models, the endless comparisons to World of Warcraft, why MMOs tend to be fantasy-based, some of the biggest mistakes in the genre, how to appeal to both hardcore and casual players, the differences between the Asian and North American market, and the struggle to provide player-created content. The rise of social media also has a significant effect on MMO development, according to Hartsman. "What that kind of forces us to do, bluntly, is make better games right off the bat, because people will tell you if your game sucks." You can watch the video highlights of the panel after the jump.