divine-plea

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  • The Light and How to Swing It: How to compare intellect and spirit in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    01.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With Mists of Pandaria coming up on the horizon, many holy paladins are looking ahead to the changes that the expansion will bring. Most of the talent and ability info is still very malleable at this point, and as such, I haven't begun to worry or get excited just yet. One thing that we do know is that in Mists, intellect will finish the transformation that it started in Cataclysm. Intellect is going to become a throughput-only stat, as it will stop increasing our maximum mana. Today, intellect and longevity are nearly synonymous. Replenishment and Divine Plea are two of our largest mana sources, and they both scale off of our intellect. Most paladins are sporting intellect gems and trinkets, and intellect flasks and food fill up our bags. Holy paladins have been leaning on intellect for a long time due to its versatility, and it seemed like the decision to roll spell power into intellect would permanently ensure intellect's role as our best stat. By decoupling intellect and mana, the developers are changing everything we know about gearing a healer.

  • The Light and How to Swing It: Radical changes to holy paladins on the 4.3 PTR

    by 
    Chase Christian
    Chase Christian
    10.02.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When I first checked out the official PTR change list for the upcoming patch 4.3, I wasn't expecting many holy paladin changes. We've been performing admirably in Cataclysm, comfortably straddling the line between obsolescence and ubiquity. Upon the reading the changes, I was shocked to see such radical changes to our talents, spells, and playstyle. Patch notes like these are always scary, as we don't know if we're being gutted or reinforced. I immediately downloaded the latest PTR client and got to work. Holy Radiance was completely retooled into a cast spell that we use on a friendly group member, with talents changed to reflect the new design. We gained two new holy power sources, and Light of Dawn had its target count shifted. Our bread-and-butter mana regeneration mechanic, the Seal of Insight and Judgement system, was also scrapped in favor of a flat regeneration buff that scales with our spirit.

  • The Light and How to Swing It: Patch 4.2 looms heavy for holy

    by 
    Chase Christian
    Chase Christian
    05.15.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and catch me weekly on the Matticast! Patch 4.2 is hot on the heels of patch 4.1 -- it's already on the PTR. We can look forward to the upcoming Firelands quest hub and raid coming out soon. As with any patch, there are plenty of class changes and balance adjustments. If there's one thing that I've learned over the years, it's that no news is good news when it comes to holy paladins and patch notes. Unfortunately, there is news. Rebuke, Divine Protection, and Divine Shield all scored new icons in the patch, which you can check out in this article's title image. Divine Protection also received a new spell effect, which is also featured above (I call it the Divine Beach Ball). Our Speed of Light talent was also modified to reduce Holy Radiance's cooldown by an extra 10 seconds (giving it an effective cooldown of 20 seconds), and the speed boost was tied to Divine Protection. Neither of these changes is actually live on the PTR, so you'll have to hold your breath for now. Also, holy paladins are slated to receive the biggest nerf any spec in this expansion.

  • The Light and How to Swing It: Choosing holy paladin major glyphs

    by 
    Chase Christian
    Chase Christian
    04.17.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and you can catch me weekly on the Matticast. Prime glyphs have been designed by Blizzard to be no-brainers; they're powerful, and their purpose is clear. While there are four different prime glyphs that a holy paladin can choose from, most holy paladins will neglect the Glyph of Divine Favor and pick the other three. Some of the high-end paladins (such as Diamondtear) swear by the Divine Favor glyph, as they rely on their cooldowns heavily during the hardest heroic encounters. If you find yourself ignoring Word of Glory, you can sacrifice its glyph for Divine Favor as well. Minor glyphs are largely irrelevant for us, as they only cut down the mana cost of spells that we normally cast while out of combat. It's cool to save mana, but the minor glyphs are really automatic and almost pointless. The major glyph situation is quite different for holy paladins. We have a smorgasbord of major glyphs to choose from, with each offering unique benefits. I find myself changing my major glyphs quite often, as many of them are only valuable in certain situations.

  • The Light and How to Swing It: Best practices for holy paladins

    by 
    Chase Christian
    Chase Christian
    03.06.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like what to look for in your World of Logs parses. Holy paladins are doing all right. While patch 4.1's notes may have retribution and protection up in arms about the new cooldown on Word of Glory, holy paladins are exempt via Walk in the Light. We're actually not seeing any changes in the upcoming patch -- at least, none that have been announced yet. The lack of updates shouldn't come as a surprise to a healing class that's been performing relatively well. Minor balances to our mana and effectiveness have been used to keep us in line with the other healers, but we're otherwise stable. Patch 4.1 will buff our recently discussed set bonus, but that doesn't help improve the gear today. Just because Blizzard doesn't have any buffs planned doesn't mean that we can't work on improving our performance naturally. There is truly no WoW player who can perform perfectly at every moment, but the closer we get to that ideal, the stronger healers we become. As healers, we should constantly be developing our skills and refining our gameplay. There's nothing worse than feeling like the weak link on the chain, and so keeping ourselves at top healing efficiency is crucial to being successful in whatever environment you're healing in.

  • The Light and How to Swing It: Holy paladins just can't get ahead

    by 
    Chase Christian
    Chase Christian
    02.06.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered. Hey you, retribution paladins! Get off my lawn! I've been finding that there's a cycle to the holy paladin changes we've seen in Cataclysm. The latest bug with Conviction serves as the perfect example. Conviction's 9% extra healing wasn't being applied to our heals on other players, and so our healing potency was less than advertised. Holy paladins were still relatively good, even with this bug still around. Top guilds have been using holy paladins as their go-to healers, and our toolbox is diverse enough to handle what any dungeon boss can throw at us. The fact remained that Conviction was broken, and it's not good for business when you have serious bugs affecting a class. The developers quickly hotfixed the talent, and holy paladins were suddenly seeing a 9% increase in outbound healing. A class that was already good just got better, and not by any small amount. In order to prevent us from become too powerful, Walk in the Light was quickly nerfed.

  • The Light and How to Swing It: Fresh patch 4.0.6 PTR notes for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.16.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or with any screenshots of huge LoH crits. When Wrath was released, there were just over a dozen bosses available to fight immediately. Most of them were found in Naxxramas, which fell to the superguilds so quickly that not all of them were even level 80 yet. A few achievements like A Poke in the Eye and the first "hard mode" of Sartharion with three drakes were all that the talented raiders had to keep them company during the first few months of Northrend. By the time that Ulduar was released, nearly everyone was clamoring for new content. Cataclysm's launch hasn't shared the same fate. With heroic raids now the de facto form of progression and miles of new non-raiding content to explore, the content available at release has definitely lasted far longer. Even the most difficult bosses are still not on farm for the big guilds. Blizzard's developers have used this opportunity to start working on the first major patch after Cataclysm's release, which is of course includes plenty of holy paladin changes to keep us on our toes.

  • The Light and How to Swing It: Paladin Protection glyphs

    by 
    Gregg Reece
    Gregg Reece
    11.03.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. We've recently looked at builds for protection and retribution, so let's continue that trend and take a look at glyphs. I'm going to review all of them, as we're getting pretty close to Cataclysm, and I'm going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King. The way I've set it up is that everything that you're likely going to want without question has an asterisk next to it; those are pretty much things you'll want to take. If you look through the major and minor glyphs, you'll notice that there aren't very many marked as such. There's a reason for that. We just don't have that many spectacular glyphs that are useful in all situations for those types. That's not to say the other glyphs are bad (well, some are, but we'll get to that), but they're more situational and require some choice on your part.

  • The Light and How to Swing It: BlizzCon paladin info roundup

    by 
    Gregg Reece
    Gregg Reece
    10.27.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. So this is pretty much going to be a collection of blurbs from the BlizzCon 2010 class Q&A panel. Some questions that were asked throughout the day were things that have come up in the past, but others had new information that hadn't even hit the beta servers yet. The panel members from left to right consisted of Greg "Ghostcrawler" Street (WoW lead systems designer), Kris Zierhut (WoW senior technical game designer), Owen Landgren (WoW game designer), Ion Hazzikostas (WoW game designer) and Chris Kaleiki (WoW associate game designer). I went back and tried to do a much more thorough job at transcribing the information than we do in our live blogs (because none of us can type as fast as Ghostcrawler speaks). Also, I've added a "too long didn't read" (TLDR) version of each question at the beginning for those of you who don't read the whole post before commenting. For the rest of you, there is a full transcript as well as links I've found to videos of the panel on YouTube and linked directly to where the question is asked, if you want to actually see what was happening. This isn't official video, so it might get pulled for copyright issues, but until then, it's a great reference.

  • The Light and How to Swing It: Protection in patch 4.0.1

    by 
    Gregg Reece
    Gregg Reece
    09.15.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. My fellow tankadins, I know we haven't talked in a while. I've been talking to the ret pallies lately, but I haven't forgotten about you. The main reason is that I kind of swapped over to retribution during that time period where the devs were mucking with Holy Shield so much, and it was a little more consistent to swap over to something else during that time period. I even had my newish tanking gear back on while playing on the beta lately. However, a lot has changed since we last spoke, and it would behoove us all to get down to business. Tanking as you know it, with our fairly static rotation of 96969, is gone. Divine Plea's refreshing with melee hits is also gone. Also, we now have another resource bar to watch, in addition to mana. Be not afraid. There are answers beyond.

  • The Light and How to Swing It: The latest casualty in the mana war

    by 
    Chase Christian
    Chase Christian
    09.12.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the changes in the latest beta patch. If you read my post last week, then you're familiar with the pretty serious nerfs to our mana regeneration that came with the previous build of the Cataclysm beta. Apparently Blizzard was only halfway done, and they released build 12942 on Thursday with even more cuts to our already-weak mana regeneration situation. Our last powerful tool to restore mana, Seal of Insight (the old Seal of Wisdom) was changed to only restore 4% of our base mana, instead of 4% of our maximum mana. While I was already upset from reading that my vision of a melee-centric holy paladin was coming apart, I then saw that Holy Shock's base healing was also nerfed by 30%. While Holy Shock was definitely powerful, it wasn't a spammable heal and you still needed to use the other heals in your toolbox to keep everyone alive. We had already lost Sacred Shield and the Infusion of Light HoT, and our proactive healing is now purely based on our mastery bonus. We need strong reactive healing to counter our lack of HoTs, and so nerfing Holy Shock just didn't make sense.

  • The Light and How to Swing It: Why is the mana gone?

    by 
    Chase Christian
    Chase Christian
    09.05.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the future of mana regeneration for holy paladins. When you play WoW on a beta server, you accept that there's going to be a lot of bugs. There's the stacking modifier that doesn't actually stop stacking, and you're left with retribution and protection paladins swinging for 5-digits with every attack. I'll admit that I felt a bit guilty when I one-shot someone with a thirty-thousand damage Avenger's Shield. There's also the programmer who accidentally misplaced the decimal in another spell, letting Crusader Aura grant us 600% mounted movement speed. Even with some of these glaring issues present, it's our job to ignore the urge to exploit and to continue working on testing balance and content. Well, it's our job to only gank a few people at the teleport NPCs and to then get moving to test balancing. Well, maybe more than a few. Well, maybe all of them. Anyway, Blizzard unveiled its most comprehensive patch to the beta last week. It contained a ton of changes to paladins, and specifically there were a lot of holy paladin talent changes. While some of these edits are positive, like the new Denounce and Exorcism changes which FINALLY give us a spammable ranged attack, others are fairly grim. I'm talking about the complete removal of Illumination and the ruination of Divine Plea. They're both toast.

  • The Light and How to Swing It: Overgeared tanking

    by 
    Gregg Reece
    Gregg Reece
    06.30.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. With the ease of gearing up an 80 tanking paladin, you go from being poorly geared with wonderful healers keeping you alive while you take advantage of all of the various tricks of the trade to practically soloing some of the lower-end heroics. That ability to survive anything also starts to cause your mana to run out. Pulling things at the speed you used to doesn't do enough damage for Spiritual Attunement to do any good, things are dying too fast for Blessing of Sanctuary to be of any help, and every time you hit Consecration, you can physically feel your mana pool get smaller. While you can pray that you get a druid in your party to hit you with the occasional Innervate, you want to be more self-sufficient, which can cause you to have to change around your tanking style to keep your mana pool filled so that you can actually use your abilities. We'll also take a look at some of the bad ideas on how to handle this.

  • The Light and How to Swing It: Cataclysm class preview wishlist

    by 
    Gregg Reece
    Gregg Reece
    04.13.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. Well, here's the problem. I was going to do this whole long article on my predictions and wish-list for the paladin Cataclysm class previews that were coming out Friday. The problem is that they've moved them up to Wednesday which is the same day this column normally goes live. So, I can either write a nice long column with predictions that will end up going live after the real information comes out or we can do a short and sweet prediction article a day early with more time spent on analysis for tomorrow. I'm going with short and sweet version.

  • The Light and How to Swing It: We wait with bated breath

    by 
    Chase Christian
    Chase Christian
    04.11.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss our upcoming pre-Cataclysm class preview. Today's date is Dec. 24, the night before Christmas. The children have been put to bed, with stories of fantastic Smoke Bombs and amazing Flame Orbs dancing in their heads. We're sitting quietly by the unlit fireplace, waiting for our friend St. Ghostcrawler to arrive during the night. His yacht is led by flying ponies, and he arrives each year to bring us presents. These gifts are morsels of information, crafted by the elven developers in their Irvine workshop. Blizzard has a tendency of saving the best for last. My friends, I am here to tell you, paladins are clearly the best class in World of Warcraft. I am eager to see what the developers have planned for us, but I am also worried about the level of change that we are going to see. Several of the other classes saw significant redesign, like warlocks, and if we're a week behind everyone else, I get the feeling the changes are going to go quite deep. I'm not saying that this type of invasive surgery isn't necessary, I just hope that I like what I see when I wake up on the other side of the knife.

  • The Light and How to Swing It: Keeping the tank alive

    by 
    Chase Christian
    Chase Christian
    02.21.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle situations where the tank is getting destroyed, and we're tasked with keeping them alive. Tank death. It's one of the worst ways for a raid encounter to end: abrupt and usually absolute. In a dungeon, you've typically only got one guy who can take a few blows, and so the enemy will start cleaving your soft DPS. Blizzard balances each raid encounter around the idea of having two tanks, so the other tank is often busy with their own duties, and can't survive the double duty. With this era of multiple enrage timers and tight DPS requirements, there's really no room for bringing a spare tank for the 'just in case' situation. Holy paladins are uniquely designed to be the masters of tank healing. We've got multiple cooldowns we can use to reduce their incoming damage, and the most potent HPS toolkit available. A tank has to actually try to die when we've got the Holy Light firehose aimed at them. However, even with all these abilities at our disposal, a tank can still eat dirt halfway through an encounter if we're not playing our best. Read on for a discussion on how to keep your tank up during high damage situations.

  • Paladin changes in Patch 3.1 PTR build 9722

    by 
    Zach Yonzon
    Zach Yonzon
    03.24.2009

    A new Patch 3.1 PTR build went up earlier and while there aren't any official patch notes, our data-mining friends over at MMO-Champion have dug up some goodies as usual. There aren't too many changes for Paladins in this build, but there are interesting stuff in there, not least of which was the unintended revelation of the internal testing on Crusader Strike. The more down-to-earth changes are as follows:HolyDivine Plea - now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.This properly reflects Blizzard's intention of nerfing Divine Plea for Holy Paladins. The change allows healing from Seal of Light and Judgement of Light to go unimpaired, the latter particularly useful to Protection Paladins and Retribution Paladins. Considering that Protection is now designed to have maintain a 100% uptime on Divine Plea, this is an important distinction.Aura Mastery - tooltip has been modified to properly reflect its 10 seconds duration. The excellent new ability confused a lot of players who thought it was a permanent, passive ability. Don't freak out, people! It's an activated ability that lasts for 10 seconds and has a two minute cooldown. The tooltip should help dispel the cloud of confusion.The rest of the changes after the jump...

  • The Daily Quest: Of Ruby Voids, Hunter podcasts and life without Spiritual Attunement

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.23.2009

    We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. The Sacred Duty Paladin blog looks at skipping Spiritual Attunement with the change to Divine Plea in Patch 3.1. The Hunter's Rhok blog details the strategy used to successfully complete the Ruby Void achievement. And they perfected it in a PuG! Tanking Tips has a Strafing 101 guide up for tanks that also includes Strafing 102. Some interesting tips in the comments section as well. All Things Azeroth has podcast #105 ready for your listening pleasure. They cover many topics this time including the Glider ruling, Ulduar achievements and the difficulty of becoming Immortal. Big Red Kitty has also posted his latest podcast. Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

  • Are Paladins going to get nerfed?

    by 
    Zach Yonzon
    Zach Yonzon
    02.18.2009

    There's a cloud of gloom hanging over our collective Paladin heads over here at WoW Insider, and a lot of it has to do with the fact that Divine Plea still works. Even with the 50% healing penalty, Divine Plea is still a critical spell that's used without much of a second thought. Now it's just used a tiny, tiny bit less. Of course, Ghostcrawler also mentioned in his explanation of the new mana regeneration changes that they're going to nerf Spiritual Attunement for "non-tanking Paladins," too. So yes, there's that cloud.Here's the thing, though... that change will hurt Retribution Paladins more than it will Holy Paladins. Retribution Paladins rely on the synergy of Spiritual Attunement and Seal of Blood / of the Martyr in addition to Judgements of the Wise, Replenishment, and Divine Plea. We'll probably have to see exactly what the incoming nerf looks like before we panic, but considering how Paladins have a history of getting beaten by the nerf bat, it's not an altogether rosy proposition. In fact, I think Paladins are probably going to get nerfed beyond the current Divine Plea and the future Spiritual Attunement. My thoughts after the jump.

  • Ghostcrawler gives specifics for patch 3.1 mana regen changes

    by 
    Alex Ziebart
    Alex Ziebart
    02.18.2009

    One of the big changes coming in patch 3.1 is the change to mana regen, and it has a lot of people pretty frantic. The last thing healers want is for their life to become harder, right? Well, Ghostcrawler hit the forums today with some clarification on the subject.Base regen (which is an equation that factors in both Intellect and Spirit) will be nerfed by about 40%. This means the mana you would regen while just standing around doing nothing will be quite a bit lower than it currently is. However, in exchange, regen-while-casting talents such as Meditation, Intensity, Spirit Tap and many others, whille be buffed so your in-combat mana regen shouldn't be harmed very much. It'll essentially prevent you from trying to wiggle in and out of the 5 second rule for big regen ticks, while not terribly bothering your mana regen while you're actually doing things.