divine-protection

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  • The Queue: Warlords of Draenor pricing

    by 
    Alex Ziebart
    Alex Ziebart
    01.08.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Thank you, everyone, for the cornucopia of videos and image memes in the comments of yesterday's Queue. Not. smartazjb0y asked: How do people feel about the Blizz survey going around asking if they'd want WoD to be $39 or $49, $39 without the boost to 90? Would be reaaaaalllly lame if they offered both options, they definitely made it seem like you'd get a free boost with the expansion. I'm fine with $39 for the expansion and 1 free boost, and then I guess offering the boost as an option in the store (for a reasonable price. Like, $30 or something?)

  • The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

    by 
    Chase Christian
    Chase Christian
    03.25.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next. I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

  • The Light and How to Swing It: 5 clever tricks for maximizing your Dragon Soul healing

    by 
    Chase Christian
    Chase Christian
    12.25.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. If you're a holy paladin with a pulse, there's no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today. I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn't built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.

  • The Light and How to Swing It: Throttling holy paladins in PVP

    by 
    Chase Christian
    Chase Christian
    10.23.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Last year, Nethaera, a Blizzard community manager, informed us that the interaction between Protector of the Innocent and Beacon of Light was completely intentional. Holy paladins were still feeling out the new spells and talents that we received in Cataclysm, so it was nice to know that at least one thing was working as intended. Now, some ten months later, we're seeing Beacon of Light and Protector of the Innocent disconnected from each other on the patch 4.3 PTR. Why break a mechanic that's worked right since its inception? The developers aren't happy with healers in PVP situations. The massive Holy Radiance changes were a nerf to PVP holy paladins, and the PotI nerf affects them more than raid healers. The devs are also buffing Mortal Strike effects to allow them to cut our healing down by 25%, up from the 10% healing debuff that we've been working with for months. The Seal of Insight/Judgement changes also affect us negatively in PVP environments. Removing Holy Radiance from our Speed of Light talent reduces holy's mobility.

  • The Light and How to Swing It: Patch 4.2 looms heavy for holy

    by 
    Chase Christian
    Chase Christian
    05.15.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and catch me weekly on the Matticast! Patch 4.2 is hot on the heels of patch 4.1 -- it's already on the PTR. We can look forward to the upcoming Firelands quest hub and raid coming out soon. As with any patch, there are plenty of class changes and balance adjustments. If there's one thing that I've learned over the years, it's that no news is good news when it comes to holy paladins and patch notes. Unfortunately, there is news. Rebuke, Divine Protection, and Divine Shield all scored new icons in the patch, which you can check out in this article's title image. Divine Protection also received a new spell effect, which is also featured above (I call it the Divine Beach Ball). Our Speed of Light talent was also modified to reduce Holy Radiance's cooldown by an extra 10 seconds (giving it an effective cooldown of 20 seconds), and the speed boost was tied to Divine Protection. Neither of these changes is actually live on the PTR, so you'll have to hold your breath for now. Also, holy paladins are slated to receive the biggest nerf any spec in this expansion.

  • Official patch 4.1 notes updated for May 2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.02.2011

    Blizzard has released an update for the patch 4.1 official patch notes. Most of these notes confirm changes already in game, including the presence of portals to Stormwind and Orgrimmar in Dalaran and Shattrath, which should be good news for people leveling through the 60s and 70s. In addition, the art update to Reins of the Dark Phoenix was stricken from the patch notes. That change will be coming in patch 4.2. Read on after the break for all the new changes.

  • The Light and How to Swing It: Choosing holy paladin major glyphs

    by 
    Chase Christian
    Chase Christian
    04.17.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and you can catch me weekly on the Matticast. Prime glyphs have been designed by Blizzard to be no-brainers; they're powerful, and their purpose is clear. While there are four different prime glyphs that a holy paladin can choose from, most holy paladins will neglect the Glyph of Divine Favor and pick the other three. Some of the high-end paladins (such as Diamondtear) swear by the Divine Favor glyph, as they rely on their cooldowns heavily during the hardest heroic encounters. If you find yourself ignoring Word of Glory, you can sacrifice its glyph for Divine Favor as well. Minor glyphs are largely irrelevant for us, as they only cut down the mana cost of spells that we normally cast while out of combat. It's cool to save mana, but the minor glyphs are really automatic and almost pointless. The major glyph situation is quite different for holy paladins. We have a smorgasbord of major glyphs to choose from, with each offering unique benefits. I find myself changing my major glyphs quite often, as many of them are only valuable in certain situations.

  • The Light and How to Swing It: Deciphering holy paladin talents

    by 
    Chase Christian
    Chase Christian
    01.23.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any comments or awesome holy paladin screenshots you have. I was planning to talk about how Conviction was broken and only affected self-healing, but Blizzard's crew has hotfixed that bug already. Conviction now grants the proper healing bonus when we heal anyone. The end result is that our healing done is going to go up significantly. I'm actually wondering whether or not we're going to see a nerf because of it. A 9% boost to healing done is certainly enough to throw off whatever balance we had achieved with the other healing classes' performance. Between the first time I heard of the Conviction issue and the recent hotfix, I have respecced about a dozen times. There are so many viable talent options available for our final flex points that I simply can't decide what I want to pick up. I couldn't even make up my mind when I had three free talent points after dropping Conviction from my build. I love the flexibility that we have when speccing our holy paladins.

  • The Light and How to Swing It: Paladin Protection glyphs

    by 
    Gregg Reece
    Gregg Reece
    11.03.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. We've recently looked at builds for protection and retribution, so let's continue that trend and take a look at glyphs. I'm going to review all of them, as we're getting pretty close to Cataclysm, and I'm going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King. The way I've set it up is that everything that you're likely going to want without question has an asterisk next to it; those are pretty much things you'll want to take. If you look through the major and minor glyphs, you'll notice that there aren't very many marked as such. There's a reason for that. We just don't have that many spectacular glyphs that are useful in all situations for those types. That's not to say the other glyphs are bad (well, some are, but we'll get to that), but they're more situational and require some choice on your part.

  • The Light and How to Swing It: Protection in patch 4.0.1

    by 
    Gregg Reece
    Gregg Reece
    09.15.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. My fellow tankadins, I know we haven't talked in a while. I've been talking to the ret pallies lately, but I haven't forgotten about you. The main reason is that I kind of swapped over to retribution during that time period where the devs were mucking with Holy Shield so much, and it was a little more consistent to swap over to something else during that time period. I even had my newish tanking gear back on while playing on the beta lately. However, a lot has changed since we last spoke, and it would behoove us all to get down to business. Tanking as you know it, with our fairly static rotation of 96969, is gone. Divine Plea's refreshing with melee hits is also gone. Also, we now have another resource bar to watch, in addition to mana. Be not afraid. There are answers beyond.

  • The Light and How to Swing It: The low level tank part 4

    by 
    Gregg Reece
    Gregg Reece
    01.09.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.

  • The Light and How to Swing It: A little less hybrid

    by 
    Gregg Reece
    Gregg Reece
    11.07.2009

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Ghostcrawler has been doing a lot of talking pertaining to paladins and Blizzard's vision of them for the future. A lot of this has been spawned by some of the changes the developers have been toying around with on the public test realms. In the current build of the PTR, Lay on Hands causes Forbearance on its target which has prompted quite an uproar from the playerbase. This cuts a leg out from our two major defensive cooldowns making us choose either health or invulnerability during a fight. Holy paladins are getting some text tacked onto Sanctified Light which will allow them to reduce the chance it will cause Forbearance on others by 33/66/100% to allow it to still be useful when healing in groups. As this is the PTR, we don't really know how much of this will end up on the live realms. The developers have been toying around with several different ideas and at the moment we're not sure which one or ones they'll end up going with.

  • The Queue: That's a lot of J names

    by 
    Alex Ziebart
    Alex Ziebart
    01.19.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Last time on The Queue, I answered a question about potential hero classes. Zoidberg asked about Archdruids, but there wasn't a whole lot to say. It's a rumor, and a rumor without much weight behind it, just an interview comment taken out of context as the WoW community (yes, even WoW Insider sometimes) likes to do. Since answering that question, I've been thinking about it a little myself.Do I, personally, think Archdruids will be the next hero class? Nah, I don't think so. Just the name is the big issue for me. Archdruid suggest Druid+ or Druid 2.0 and that's just not cool. You can differentiate them from Druids as much as you want, Archdruid still suggests that it's a better Druid. That's pretty awful. Even if the new hero class (if there is a new hero class) has all of the features we'd expect from an Archdruid, it'll probably be called something else. Maybe a Keeper or something like that.

  • The Light and How to Swing It: It's good to be the king

    by 
    Zach Yonzon
    Zach Yonzon
    01.18.2009

    It's a phenomenal time to be a Paladin these days. Let's face it, no matter how we spec, we're actually wanted all throughout Northrend. As Holy, we've got spots in parties, raids, and refreshingly even Arena teams of any bracket. As Retribution, we're actually sought after in groups and -- paired with the right teammates -- can actually shine in Arenas, too. Protection Paladins are just about the best tanks in the game right now, even in raids, what with all trash being AoE'd to kingdom come.Patch 3.0.8 has a few changes that should boost us and balance us in some areas. One big change is how Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore, and the removal of Forbearance from Avenging Wrath once again. This reworks the quick fix post 3.0 where Retribution Paladins were devastating opponents with wings and a bubble. It wasn't the most elegant solution and hurt Paladin tanking about as much as it toned down Retribution dominance in PvP. With Patch 3.0.8, Paladin tanks can look forward to frontloading massive threat comfortable with the thought that Divine Protection is a mere thirty seconds away. Furthermore, Divine Protection no longer has a penalty, making it nearly identical to a Warrior's Shield Wall. That's right, Tankadins get even better.

  • Some Paladin changes announced for patch 3.0.4

    by 
    Alex Ziebart
    Alex Ziebart
    11.25.2008

    A lot of hints and news on the upcoming patch 3.0.4 have been dropped on the forums recently, so like other WoW Insider writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat Paladin stuff announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there. Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.

  • The Light and How to Swing It: Paladin 3.0

    by 
    Zach Yonzon
    Zach Yonzon
    08.31.2008

    It's pretty exciting, isn't it? Patch 3.0 is coming, well, "soon™" according to Blizzard. Considering that our favorite class hasn't gotten a second pass, it might be a bit premature to talk about Paladin changes when the pre-Wrath patch finally hits. That said, it looks like more than a few new talents will make it at least into the PTRs more or less intact. Hopefully and changes we'll see during our second pass will be tweaks to numbers and some mechanics refinements but hopefully no major changes.Assuming that most of the changes push through, we should expect a completely different Paladin in the coming months. Even without taking the new talents into account, there are baseline changes that should make gameplay technically different. The most significant change, of course, is in the way Judgements work. This is the one change that will take some getting used to. First of all, there are now three Judgements and they activate the GCD. This means no more macros for Seals and Judgements, which is actually fine because of two things: first, Judgements no longer consume Seals; second, Seals now last for a micromanagement-light two minutes.

  • Ask a Beta Tester: Storms of the Divine and Thunder varieties

    by 
    Alex Ziebart
    Alex Ziebart
    08.30.2008

    Preamble is for sissies. Sallix asked...Looking at the new Divine Shield (reduces damage by 50%) will it still drop aggro or work like a shield wall-like ability? Also will Hand of Protection (reworked blessing of protection) still drop it's target's threat?Divine Shield still drops aggro. It works the same way it always has. However, Divine Protection is now a Paladin's Shield wall. Divine Protection is the Protection Paladin's 'oh crap' button now, and coupled with the new Lay on Hands, they're pretty set. Protadins are going to be in a really, really good place come Wrath. As for Hand of Protection, it works exactly like Blessing of Protection did. It doesn't "drop threat" but it does make the mob/boss stop attacking the Protected person for the duration of the buff. They mob will, as always, go back to that person if they're still on top of the threat list 10 seconds later.dave asked...Do level 70 toons start off with the max amount of rest XP when we install wrath? Or will rest XP start after the game is installed?

  • Where is Blizzard going with Paladin changes?

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2008

    "Like I promised, the paladin changes were more sweeping than most changes. As such, it's going to take us some time to go through a second pass on the abilities and get everything polished up enough to evaluate the shiny, new paladin." - Ghostcrawler, on the Paladin forumsThe Paladin changes we've seen so far have been pretty massive. There's been a reworking of our Seal and Judgement system, a shuffling of our talents, and the addition of interesting baseline spells like Divine Plea, a much needed mana recovery mechanic. The important thing to remember, though, is that this is Beta -- meaning a lot of things can still change from now until Wrath of the Lich King goes live. And as Ghostcrawler indicated, a lot of things will change.In fact, some spells we might love now could change or be scrapped. The Art of War, a talent I raved about and was wreaking havoc in the Beta, was fundamentally changed. From a pure DPS talent usable by raiding Paladins, it has become a utility spell more geared towards PvP. Some old spells such as the poor man's Divine Shield, Divine Protection, was reworked to actually be more usable. While we won't go through all the changes one by one -- there are a lot and I expect more in the future -- we can examine some key changes and try to figure out what Blizzard wants to do with the class.