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  • Review: Grand Theft Auto: Chinatown Wars

    by 
    Mike Schramm
    Mike Schramm
    01.20.2010

    Grand Theft Auto is, at this point, one of the most storied franchises in video game history. It was already huge back during the days of DMA Design, when it was a top-down open world crime game with an attitude, but with the coming of Grand Theft Auto 3 on the console generation, the series turned into a full-fledged classic, with the sales, media attention, and depth to match the fun found in those first games. Nowadays, the series has already been through a number of other reboots, and Chinatown Wars on the Nintendo DS was just another one of those: a return to the game's top-down graphics along with the addition of new elements from the 3D versions and a few touchscreen tricks. Now, the release of the game on the iPhone [iTunes link] shows that GTA is ready for another segment of its life, and that the iPhone itself is ready for the big market titles to start making a splash. I'll say this: there has not yet been a game on the App Store that is so worth the $9.99 Rockstar is selling this one for. If you're a fan of Grand Theft Auto, and, like me, haven't played this latest handheld iteration, you're in for a treat (it's the highest rated game on the DS' Metacritic page, and while I don't agree that it's the best title on that platform, it is an excellent game). And even if you're not a huge GTA fan (this game does have all the swearing and questionable morality that the bigger versions of the series are known for), just know that this game is a great example of what big-time developers on the iPhone should aim for. Indie games are great, but this one's a blockbuster.