dota-allstars

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  • Rumble Between the Junglers: How the DotA fight began

    by 
    Mathew McCurley
    Mathew McCurley
    02.17.2012

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks. Defense of the Ancients is a genre all unique to itself. Sure, the concepts are not brand new and the bulk of the original game was created using the Warcraft III World Editor, but the lasting appeal and standing reverence of the DotA genre continues today and shows no sign of slowing down. Part tower defense, part real-time strategy unit movement, this game type has experienced astounding growth all over the world over the last decade. As the genre grows, Defense of the Ancients-style games, or MOBAs (multiplayer online battle arenas), or ARTS (action real-time strategy), or... wait... what are we calling this genre? My initial reaction to the entire naming fiasco was wonderfully summed up by Joystiq's own JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'" He's right to be cynical -- justice will be meted out over a word that was born in the Blizzard maps community because of the actions of two super-huge gaming companies. That's not all there is to the story, however. Therein lies the crux of the hot topic of the day -- Blizzard has finally thrown in its opposition of Valve's attempt to trademark the name Dota for its upcoming release of DOTA 2, a literal successor to the original DotA throne. The problem is that there are a whole bunch more facts, people, and anecdotes in this story than most people know. I wrote a short post on the Dota trademark issue a few days ago that served as the basic of basics, what the news was about. Here's the short version: Valve is attempting to trademark a name that many gamers (and companies) consider to be a general term for the genre rather than the proper name for the game that spawned the genre. Hell, it could be both.

  • DotA developers voice concern over Valve's 'DOTA' trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.16.2010

    A couple of the developers who helped evolve the popular Defense of the Ancients mod are concerned with Valve's recent DOTA trademark filing, as well as its implications for the future of the game. Steve "Pendragon" Mescon and Steve "Guinsoo" Feak, who helped with the creation of DotA Allstars and now work at Riot Games on the free-to-play DotA-inspired League of Legends, believe DotA should remain a "community-owned product that modders, independent developers and game fans can continue to modify and play as often as they'd like." Mescon said he understands why Valve would want to make a DotA-inspired game, but told Joystiq that he was "surprised that [Valve have] decided to try to trademark the DotA name, because it goes against what [he] and others believe DotA means to the community." He suggested that by trademarking the name, Valve is attempting to take ownership of the name and "exercising control over its future." Mescon believes the "DotA name should remain the property of the community at-large, as it always has." Despite these issues, Mescon said, "We are actually really interested to see what they can do with this genre because we are excited to see companies of Valve's caliber to enter the space that we've been working in for the last few years." We contacted Valve for comment on this piece, but as the company has yet to officially announce the game, we'll just have to continue following this story as it develops.

  • The Art of War(craft): DotA-style Battleground in WotLK?

    by 
    Zach Yonzon
    Zach Yonzon
    06.04.2008

    My brothers are addicts. Actually, make that my brothers, my best friend, my brother-in-law, and more than a handful of other friends. Although most of them have played World of Warcraft at some point or the other, circumstances ranging from subscription fees and schedules have prohibited them from playing the game regularly. Instead, they get their Warcraft fix by playing DotA. A lot. For those unfamiliar with the term, DotA means Defense of the Ancients, a highly popular Warcraft III scenario developed by various independent authors. In the scenario, players control a single unit, a Hero -- one of about ninety as of version 6.52c -- that they use to combat waves of NPCs and take down enemy Heroes. They play DotA for hours on end every day, and if the rumors are true, it just might happen that their addiction just might become mine, as well.Through one of the most thorough tips WoW Insider's ever gotten, reader Kevin breaks down some speculation that the new Battleground in Wrath of the Lich King will be DotA-inspired. In the slew of interviews that Blizzard granted in early May about the next expansion, Tom Chilton and Jeffrey Kaplan confirmed that they would be introducing a new Battleground in WotLK which "(is) set up as sort of an attack-defend scenario; features siege vehicles, and (has) destructible building components." Those nebulous answers are wide open for interpretation, but if I allow my Battleground-hungry self to dream, all those features can translate into a World of Warcraft DotA map.