dragon-soul

Latest

  • Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

    by 
    Anne Stickney
    Anne Stickney
    07.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods. Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world. And, according to various pieces of history, the Titans created the Well of Eternity. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • The Queue: Spoiler-laden voice acting from the future

    by 
    Matthew Rossi
    Matthew Rossi
    06.06.2012

    Since Adam took a long look back yesterday, I thought it would be nice to look forward today. The above audio clip is the Sha of Hatred, one of the big threats of Mists of Pandaria. It's interesting to realize how much voice work there is in Mists. The game is definitely moving forward. OnyxElders5124 asked: After previous expansions launched, how long was it before prior xpacs contents exp requirements were nerfed? This was already answered, but to confirm it, patch 4.3 was the patch that lowered the XP needed to level through Northrend and improved dungeon quest flow for both Outland and Northrend dungeons. I'm not sure which patch lowered the XP needed to level in Outland, although this forum thread on Wowhead seems to indicate it was in place by November of 2008. That would mean Patch 3.0.3, the major content patch for Wrath of the Lich King, or slightly before that. What we can take from this is that Blizzard doesn't have a set pattern for nerfing old content's XP requirements. The devs do it when they think it's warranted, no sooner, no later.

  • Dragon Soul's Power of the Aspects debuff to 25%

    by 
    Adam Holisky
    Adam Holisky
    06.05.2012

    While there isn't a blue post yet, we can confirm via the in-game screenshot we took above that the Power of the Aspects buff is now at 25%. It had been at 20% for a little over a month. This follows the roughly every four- to five-week pattern of increasing the debuff's strength. As always, if you want to turn the buff off, just talk to Lord Afrasastrasz at the beginning of the instance. He'll make it go away -- otherwise, you'll get 25% weaker enemies. Remember that this debuff only applies to the normal and heroic versions of the raid, not to the Raid Finder version. We'll update this post with a blue post when one comes about. Edit: Blue post! Dragon Soul Difficulty Change - 25% At the completion of scheduled server maintenance during the week of June 5, the "Power of the Aspects" spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 25%. This spell has grown progressively stronger over time to reduce difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty. If you don't need the help of the Dragon Aspects, the spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul. We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to take down that next boss. source

  • How the Raid Finder changed Warcraft lore

    by 
    Anne Stickney
    Anne Stickney
    05.29.2012

    I know what you're thinking: What's the Raid Finder got to do with Warcraft lore, of all things? I hadn't really given it much thought, either. Generally speaking, Warcraft lore is a wholly separate animal from game mechanics. After all, the endless carrying of flags in Warsong Gulch doesn't exactly tell a compelling story, and returning to the same dungeon repeatedly to kill the same bosses over and over doesn't really make sense from a lore perspective, either. When the Raid Finder was introduced, there were plenty of people curious about how it would turn out and far more who were excited about the possibilities of the feature. Along with cross-realm raiding, the Raid Finder has entirely changed the face of raiding as we know it. Much like the downsize from 40-man to 25-man with the release of The Burning Crusade expansion, the Raid Finder revolutionized raiding and changed it into something that far more easily accessible for players who don't necessarily have the time to dedicate to regular raiding. This isn't to say that the Raid Finder is a magical solution to everything, however.

  • Rossi-related raiding revelations

    by 
    Olivia Grace
    Olivia Grace
    05.26.2012

    Matthew Rossi recently wrote a piece on the spoils of progress, detailing, among other things, his covetous streak and how it translated into a love of raid farming, including heading back to old content, farming out legendaries, and generally stealing stuff from monsters. He mentioned how he loved it when raids go into farm mode, loved seeing his numbers increase and eternally upgrading his loot. He even loved farming through old content he could solo to get drops the loot gods never blessed him with the first time around, or the second, or the third. And it hit me that, while Matt and I both enjoy raiding, we enjoy it completely differently. I read his piece, and barely agreed with 20% of the things he said he enjoyed! This is not a criticism of Matt, not at all, it's simply an observation, and testament to the vast variety of playstyles catered to by WoW.

  • Dragon Soul: Power of the Aspects buff rises to 20% next week

    by 
    Adam Holisky
    Adam Holisky
    04.27.2012

    During maintenance next week, the Dragon Soul buff/nerf will climb to 20%. This shouldn't be too much of a surprise for anyone, since we've known all along it'll continue to increase. And personally, I'm looking forward to it. My guild has some new DPSers running with us, and this will be just the boost we need to get heroic Ultraxion down. Remember that if you want to run without the buff, you can always turn it off by talking to Lord Afrasastrasz at the beginning of the raid. Blizzard's full announcement is as follows: Blizzard At the completion of scheduled server maintenance during the week of April 30, the "Power of the Aspects" spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 20%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty. Don't need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul. We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss. source

  • GuildOx player analysis highlights the warlock decline

    by 
    Matthew Rossi
    Matthew Rossi
    04.27.2012

    The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul. If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding. Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

  • What signals the end of an expansion?

    by 
    Anne Stickney
    Anne Stickney
    04.23.2012

    Wrath of the Lich King ended on kind of a sour note for me, largely because I didn't get to participate in my guild's one and only 25-man heroic Lich King kill before Cataclysm launched. Part of the rankle was for personal reasons, but part of it was also that for me, that kill would have ended the expansion. Never mind that we didn't kill Halion on heroic -- that was filler content, as far as I was concerned. Wrath of the Lich King was all about the Lich King and seeing him die. But really, it goes back farther than that. In vanilla, I had no idea what an expansion really was; my MMOG experience was limited to WoW, for the most part, with a brief dabble in City of Heroes. So terms like expansions didn't make any sense to me until a friend explained what it meant: a new game was coming, building off the game I was already playing. No, I didn't have to purchase it if I didn't want to, but I wouldn't be able to see any of the new stuff if I didn't. And then my friend showed me just a sampling of all the cool stuff to be seen in The Burning Crusade. A beta invite later, and I was thoroughly hooked. But there wasn't an end to vanilla for me. One day, I was playing vanilla WoW; the next, I was tromping through the Dark Portal and headed to Outland.

  • Encrypted Text: The Shock and Awe build

    by 
    Chase Christian
    Chase Christian
    04.04.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you? There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

  • The Dragon Soul -- a post-mortem

    by 
    Matthew Rossi
    Matthew Rossi
    03.30.2012

    Technically, as I write this, the Dragon Soul isn't actually dead yet, nor do raids really die so much as either become outdated or revamped. (Zul'Gurub and Zul'Aman stand as examples of raid content that died to be reused, while Naxxramas was used again as an introductory raid.) But since we're closing in on our fourth month running the raid instance, I thought this was a good time to examine it critically. What were the Dragon Soul's main themes? How did it function both as a raid instance and as a platform to end Deathwing's story arc? And most importantly to me, did I enjoy the ride? Dragon Soul as an experience was fascinatingly diverse compared to previous raids. It eschewed the static finding of some dark cave or towering fortress to instead create a raid wherein we traveled the world, with different environments for the bosses to suit the locations and set pieces for our transitions. One complaint I've seen is that by reusing the Dragonblight and Wyrmrest Temple, Blizzard's design team was cutting corners -- but frankly, I don't find that criticism very accurate. First off, Wyrmrest is where the dragonflights typically meet, as demonstrated by Malygos' assault during the Nexus War, so it makes perfect sense for it to be where Deathwing sends his full Twilight's Hammer forces to try and crush them.

  • The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

    by 
    Chase Christian
    Chase Christian
    03.25.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next. I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

  • Dragon Soul: Power of the Aspects buff to 15% next week

    by 
    Adam Holisky
    Adam Holisky
    03.21.2012

    The Power of the Aspects buff will increase to 15% during the maintenance next week (Tuesday for the North American realms, Wednesday for those across the pond). This should be nothing new to most folks, as the buff has been ongoing for the past couple months. As always, you can turn the buff off by talking to Lord Afrasastrasz at the beginning of the instance. Blizzard's full note on the increase is as follows: Power of the Aspects During the scheduled server maintenance on the week of March 26, the "Power of the Aspects" spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 15%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty. Don't need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul. We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss. source

  • Raid Rx: Yor'sahj healing on hard mode

    by 
    Matt Low
    Matt Low
    03.09.2012

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. Did you manage to knock out heroic mode Hagara? Wondering where to go next? The summoner of ooze, Yor'sahj should be next on your list. Perhaps the biggest change in heroic is the extra ooze that spawns that your raid needs to deal with. This means Yor'sahj has more abilities with which to assault your raid. This encounter doesn't exactly have a set script, since Yor'sahj cycles through different slime combinations. For healing setups, I strongly advise bringing in no more than six healers. Healers will want to configure their UIs so that they can view Deep Corruption debuffs on their raid frames. All in all, Yor'sahj hinges heavily on the ability of your raid to react to the different combinations.

  • Why Dragon Soul nerfs are good for everyone, especially hardcore guilds

    by 
    Adam Holisky
    Adam Holisky
    02.23.2012

    Blizzard took a lot of flak for the initial nerf of Dragon Soul last month; this month, the words are flying on the internet again. Dragon Soul's being nerfed a culminative 10% is too much for some people, because Blizzard has truly thrown in the towel and given up producing hard content -- or at least that's what people claim. The reality is quite a bit different. The Dragon Soul nerf serves an important purpose on several levels, no matter what your style of play. The casual guild The casual guilds will probably see the most immediate benefits from this nerf in terms of progression but the least in the long term. Bosses will be going down faster, mechanics will naturally have more error allowance, and morale of casual guilds will raise as progression happens. Players will still come and go, and some may decide that they want more of a challenge and start to look at forming hard mode groups or switching guilds altogether. But that is a natural part of any guild; personnel rotation happens. At the end of the day, this buff will probably attract and retain as many people as might move because of its effects.

  • Dragon Soul Power of the Aspects buff to increase next week

    by 
    Adam Holisky
    Adam Holisky
    02.22.2012

    Starting at server maintenance next Tuesday, the Power of the Aspects buff will increase in Dragon Soul. This means that the health and damage output from enemies will be reduced by 10%. Remember that this only applies to normal and heroic versions and that it can always be shut off. The Power of the Aspects buff currently stands at 5%, which went into effect on Jan. 31, 2011. So it took about a month for the buff to increase to the next level. Blizzard has said the spell will continue to increase but not at a set interval, as was done in Icecrown Citadel. The full blue post is as follows: Blizzard Entertainment During the scheduled server maintenance on the week of February 28, the "Power of the Aspects" spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 10%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty. Don't need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul. We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss. source

  • Looking for raid, or looking for trade?

    by 
    Anne Stickney
    Anne Stickney
    02.15.2012

    My interactions with the Raid Finder have been limited, for the most part. I'm in a raiding guild, and we were told when the Raid Finder came out that we would do guild runs to start out with. This was to make sure that all drops benefited everyone in the guild, and honestly, it was a smart idea. Players got their set bonuses with relative speed, and we completed the encounters with no difficulty at all just due to the fact that they were relatively easy in comparison to the normal-mode raiding we were doing. However, after we began melting more gear than we were keeping and started working on heroics in earnest, our raid leader let us know that if we really needed anything else from the Raid Finder, we'd have to go run it on our own. So it was with a fair amount of confidence that I queued up for Dragon Soul, looking for a trinket that was so far eluding my rogue in normal mode content. No big deal, right? Easy enough, and by now plenty of people ought to be familiar with the content. Well ... not so much.

  • Know Your Lore: Cataclysm for Dummies, Act II

    by 
    Anne Stickney
    Anne Stickney
    02.12.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So, Act I of our Cataclysm for Dummies guide went over the basics of Cataclysm -- how it came to be, just who that Deathwing guy is, anyway, and why he's so annoyed with the world in general. We also found out why we're going to all those new level 80 to 85 zones and, more importantly, why we're wandering around in three different raids in three completely different locations around the world. If you made it through the basics, congratulations! You're caught up through patch 4.0. But we're in patch 4.3, aren't we? And you've probably still got questions. Questions like: What's up with the troll dungeons -- didn't we kill those guys already? And why did we have to go fight Ragnaros again? Why is Thrall friendly as all get-out with the Dragon Aspects? Why do we have to do all this silly time travel? The good news is, by the time you're done reading this guide, you'll totally understand what Cataclysm is all about. Please note: There are spoilers here for the novel Thrall: Twilight of the Aspects. If you're still planning on reading it, you may want to do so before you hit this recap.

  • Two Bosses Enter: Echo of Tyrande vs. Warlord Zon'ozz

    by 
    Mathew McCurley
    Mathew McCurley
    02.06.2012

    In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title. As the poll closes for last week's matchup. the Echo of Sylvanas from the End Time dungeon successfully trumped the second raid boss to be a part of Two Bosses Enter, Yor'sahj the Unsleeping. Looks like this unsleeper is being put down for the night, if you catch my drift. You don't? Oh, Yor'sahj lost. By 800 votes. Another surprisingly close match, considering who Sylvanas is. This week's matchup proves to be another fun one, especially for the commenters, who are doing their best to reconcile raid mechanics and 5-man mechanics while remembering that this is about spirit and fun. The Echo of Tyrande, leader of the night elves and caretaker of Nordrassil and the druid barrows, will have to pull out every trick in the book as she goes up against Warlord Zon'ozz, one of the two generals at the helm of the assault on Wyrmrest Temple. Now the fate of these two champions is in your hands. Who wins it, loyal readers and fans? Does the Echo of Tyrande have the strength of will to stand up against the madness of the Old Gods' servant Warlord Zon'ozz? %Poll-73376%

  • Raid Rx: Healing heroic Morchok

    by 
    Matt Low
    Matt Low
    02.05.2012

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. The recent nerf to Dragon Soul with the release of patch 4.3.2 means more players are now within striking distance of Morchok on heroic modes. He's a boss that serves as an execution check for your raiding group more than anything else. If your raid group mastered the art of healing through him on normal, then it should have no problem doing it again on heroic. Just be prepared to do it twice. The biggest hard mode change is that Morchok clones himself. His clone has the exact same abilities as Morchok prime, except the timing will be off. Your raid will be splitting in two and pulling the two bosses away from each other. You can envision the fight as two pseudo 10-man groups fighting (or two 5-mans, if you're in a 10-man raiding group). Come into the raid with six to seven healers, if you're a 25-man raiding group. Actually, I'd consider bringing seven if it's the very first time. For 10-man, it is not uncommon for groups to bring in up to four healers for the first time. You'll need them, due to the amount of damage being dished out to the raid. Ideally, try to insist that when your raid leader splits the raid into two groups, the players will show up in your raid frames in different groups. Having all of the players in group 1 and 2 on one side with groups 3 and 4 on the other can be beneficial. The side that is tanking Morchok is the one that could benefit from the extra healer, as it seems more damage is done on that side. I strongly recommend bringing in tanks with their four-piece bonuses, because they will be an incredible asset.

  • The Light and How to Swing It: The Fall of Deathwing, ret edition, part 2

    by 
    Dan Desmond
    Dan Desmond
    02.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns -- it's time to kill Deathwing the Destroyer. Spine of Deathwing I remember when there was wild speculation on what the Deathwing fight in Dragon Soul would actually look like. The devs announced that we would jump on him for part of the fight, and my strange brain secretly hoped that we would start at his tail and work our way up, maybe chopping off his legs and wings into a giant container of dry rub so the Titans could come on down and throw it on a massive barbecue. Honestly, we should have done that with Onyxia so she couldn't be resurrected 14 times!