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  • CEO Ole Schreiner on Funcom's future and that police investigation

    by 
    Jef Reahard
    Jef Reahard
    03.13.2014

    Funcom CEO Ole Schreiner recently spoke with GamesIndustry.biz in a lengthy interview that covers everything from the performance of The Secret World to the future of the company to the recent Økokrim raid. The police action has to do with former CEO Trond Arne Aas and accusations of insider trading relating to The Secret World's launch. "What we know is actually very little and the few things we do know, we can't talk about because it's an ongoing case," Schreiner says. "The charges are two-fold. The first is that Funcom, between August 2011 and August 2012, manipulated the market. The other is that we had wrongfully filed insider information." It's not all gloom-and-doom going forward, though, as Funcom has gotten the Dreamworld tech behind Age of Conan and The Secret World to work on consoles, Android, and iOS devices. "It's not so much about the technology as the knowledge, which we've been building for 13 years," Schreiner explains. "It's a platform -- it has all the elements you need to make, run, and maintain a game from the production tools right down to the customer service and QA tools." Schreiner is also optimistic about Funcom's future, which is currently focused on LEGO Minifigures Online. "This new strategy is a natural evolution of the company," he states. "We would have taken this path anyway, no matter how The Secret World turned out."

  • Funcom's financials take a sharp blow

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2014

    The earnings report for Funcom's fourth quarter 2013 is in -- and it doesn't look pretty. The studio reported that revenues are down both year over year and quarter over quarter due to deferred billings with The Secret World and increased competition. However, Funcom said that a better business model and new marketing programs are resulting in a stronger first quarter for 2014 and that its MMOs are "cash-flow positive and will remain so in the foreseeable future." Funcom said that it is taking steps to turn around the business with a new strategy to focus on more mid-core online games with smaller budgets and shorter development time. It's also continuing to invest in LEGO Minifigures Online and the Dreamworld technology. The latter is important so that the studio can release games across multiple platforms including Android and iOS tablets. LEGO Minifigures Online is scheduled for open beta testing this summer. The Økokrim charges regarding possible market manipulation between August 2011 and August 2012 were mentioned. Funcom said that no employees have been charged, and the company is cooperating fully with the ongoing investigation.

  • Anarchy Online dev update talks new engine, server migrations, and more

    by 
    Jef Reahard
    Jef Reahard
    11.06.2012

    There's a new monthly development update for Anarchy Online on the game's official forums. It's a fairly lengthy read, but then again there's a lot going on with Funcom's long-running sci-fi MMO. First of all, the devs are extending Halloween festivities through November 12th due to Hurricane Sandy. The team is also finalizing its scripts for the upcoming server migration, and work continues on the much-anticipated Dreamworld engine upgrade. New character models, animations, textures, and mesh armors are all on the table, and Funcom says it's "in the home stretch" on the project as a whole. Finally, this month's letter touches on AO's Steam presence as well as Funcom's plans for upgrading the new player experience. Read all about it on the game's official forums.

  • Funcom prepping The Secret World for reticle combat

    by 
    Jef Reahard
    Jef Reahard
    10.10.2012

    Most of you Secret World fans know that the game has featured a changing of the guard in its development ranks. While Ragnar Tornquist remains as Creative Director, former Lead Content Designer Joel Bylos is now the Game Director, and as such he's penned his first state-of-the-game letter which just went live on TSW website. After a lengthy introduction, Bylos gets down to the business of update schedules. First up is Issue #4 and the long-awaited New York City raid. More importantly, the update will introduce reticle combat. Bylos says it's something the game has needed for a long time, but he's also conscious of the fact that some players may prefer to do without. "I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticle depending on what you feel is best for you," he explains. Bylos also hints at "an entirely new animation backend for the Dreamworld engine," which should allow the firm to address common complaints regarding TSW's avatar movement. There's more, too, including a bit on puzzle raids, but you'll need to head to the official website to read it all.

  • Anarchy Online feels the impact of Funcom layoffs, recommits to engine upgrade

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2012

    Game Director Fia Tjernberg begins her monthly development update for Anarchy Online on a somber note, saying that the layoffs at Funcom have put a hold on the team's growth and a number of planned projects, such as the improved character creation system. Tjernberg did transition into a more upbeat tone as she emphasized that the team is still progressing with the graphical update: "Our Dreamworld engine upgrade is still one of our top priorities! We believe this is an important step in evolving AO and building for the future, and as this work is done in parallel to the rest of our commitments, we do not have to delay any other content because of this!" Other topics of the letter include a report from AO-Con, improvements to seasonal content, testing the new player experience, strengthening the community, and discussions revolving around the game's PvP.

  • Chaos Theory: The Secret World's bright (player-driven?) future

    by 
    Jef Reahard
    Jef Reahard
    09.06.2012

    Apologies for not following through with part three of my crafting guide this week. I fully intended to do so, but a couple of interesting things happened over the past few days that merit some discussion. First off, Ragnar Tornquist published what can only be called a defiant state of the game letter. The Secret World's creative director engaged in some rabble-rousing penmanship that managed to inspire a metaphorical fist-pump from yours truly, even though I've been covering games long enough to cast a cynical eye toward similar rally-the-troops developer rhetoric. Tornquist admitted that TSW's competition is stiff, in particular new releases like Guild Wars 2 and Mists of Pandaria, but he didn't shy away from singing his game's praises. More importantly, he reiterated what early adopters have known for a while now: The Secret World is that increasingly rare MMO horse of a different color, and despite financial and personnel losses, Funcom knows it has a winner on its hands and is fighting to keep it.

  • Listen to the Engadget Mobile Podcast, live at 5PM ET!

    by 
    Brad Molen
    Brad Molen
    05.25.2012

    Get ready to be taken to a dreamworld of mobile podcasting as Myriam and Brad hit up the mics. Or is it a dreamworld of rants? Either way, it'll be magical. May 25, 2012 5:00 PM EDT

  • The Secret World's Øystein Eftevaag gets technical

    by 
    Matt Daniel
    Matt Daniel
    01.27.2012

    When it comes to gameplay, we've heard about The Secret World inside and out. We know all about the Dragons, the Illuminati, and the Templars and the ongoing war against the encroaching darkness. But what about what's under the hood? The folks over at The Hydra Initiative decided to have a chat with Funcom's lead programmer, Øystein Eftevaag, about the Dreamworld Engine, which is shared between Age of Conan and TSW. Eftevaag notes that the TSW team benefits from sharing the engine with Age of Conan, saying, "The main benefit of this to The Secret World, is that the features being collaborated on (like, say, memory usage improvements, loading time improvements and the upcoming single-server technology) get the full development and testing resources of two whole projects focused on them." So if you want to know all about The Secret World's engine and what makes the game tick, just click on over to The Hydra Initiative and have a look. If you're in search of more gameplay details, however, you're just going to have to sit back and wait. With the game's April launch fast approaching, we're sure Funcom has something planned.

  • Age of Conan dev update talks House of Crom, upcoming content patches

    by 
    Jef Reahard
    Jef Reahard
    11.30.2011

    Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception. The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances. Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

  • Funcom releases Age of Conan 3.1 update, Dreamworld tweaks

    by 
    Jef Reahard
    Jef Reahard
    11.29.2011

    In case you missed it (and we did, since it was 3:00 a.m. and we do occasionally sleep), Funcom posted the latest Age of Conan patch notes on the boards earlier today. Yep, the 3.1 update is here, and while the bulk of the new code is devoted to Dreamworld engine tweaks, there are also quite a few class-related changes to peruse. Players have also been reporting various issues due to running custom user interfaces, and various fixes and workarounds have also begun showing up in the official 3.1 feedback thread. As always, more info is available at the official AoC website.

  • Age of Conan dev update outlines a year's worth of content

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Age of Conan's latest monthly development update is hot off the presses, and it's kind of a doozy. Funcom game director Craig "Silirrion" Morrison takes the gloves off and lists five major updates coming to AoC over the next year -- and he also offers a few disclaimers in terms of schedule changes and dates. As far as content goes, fans can look forward to new Turan boss encounters, the House of Crom dungeon, tier four raids, and a major Dreamworld/quality-of-life update prior to the end of the year. Moving into 2012, Age of Conan will be adding a new multi-feat specification system (apparently the feature was a landslide winner in the recent summer survey). The devs will also be giving Priest archetypes some "care and attention" as well as implementing the single-server tech that will allow for cross-server minigames and "all manner of cool things." There will also be new variants on The Breach, The Forgotten City, and Dead Man's Hand dungeons, all balanced for high-level characters. Finally, the second quarter of 2012 is the tentative launch date for AoC's latest adventure pack as well as the tradeskill revamp. There's more too, so head to the official website to check it out.

  • The Anvil of Crom: Age of Conan year three retrospective

    by 
    Jef Reahard
    Jef Reahard
    05.22.2011

    The past 12 months have been something of a whirlwind for the Age of Conan team. While content updates for the game were a bit lighter than normal, Funcom was nonetheless working quite hard behind the scenes for much of the game's third year. As a result -- and despite the residual stickiness of the outdated "Failcom" rhetoric that floats around the internet -- there's never been a better time to be an AoC fan. The dev team has expanded, content updates are coming at regular intervals, and there's even a new server ruleset on the way for those of you in favor of unforgiving PvP action. Add to that the cryptic hints of a big announcement that Craig Morrison has been dropping over the last little while and you've got a recipe for Hyborian intrigue the likes of which we haven't seen since launch. Speaking of AoC's launch, it happened three years ago this week, and today's Anvil of Crom offers you a look back at year three's most memorable moments. Put on your birthday hats, break out the kazoos, and join me after the cut for more.

  • Monthly update lays out Age of Conan development roadmap

    by 
    Jef Reahard
    Jef Reahard
    04.29.2011

    The year ahead is shaping up to be a busy one for Age of Conan, and Funcom's Craig Morrison lays down a rough foundation for the next few months in his latest monthly development update. If you're looking for the short version, it's this: Now that the Dreamworld deployment is in the books, AoC is continuing to pick up new dev talent and will be adding more content going forward. In the immediate future, players are getting crowd-control balances, two level-80 group dungeons, and a faction progression revamp, all of which are slated for the next update and currently available on the test server. Following that, we can look forward to The Forgotten City and The Breach, two new solo auto-content generation dungeons designed for levels 40 to 80. There are also a handful of technical improvements, optimizations, and general balancing scheduled to accompany the new content, and of course the much-anticipated Blood and Glory PvP server ruleset is coming sometime this summer. Finally, Morrison teases fans with a blurb about AoC's late-2011 updates, specifically "two new and important elements incoming." He also hints at some sort of tie-in with the upcoming Conan film reboot. Head to the official AoC boards to see for yourself.

  • The Daily Grind: Are graphical upgrades a waste of dev resources?

    by 
    Jef Reahard
    Jef Reahard
    04.08.2011

    You all know the adage, so say it with me: gameplay > graphics. While most of us appreciate pretty pixels, high resolutions, and slickly mo-capped animations, many of us would also point out that these bells and whistles pale in comparison to fun game mechanics and the staying power of a well-designed MMORPG. Recently, both Aion and Age of Conan decided to tweak their visual engines, despite the fact that both games are less than three years out of the gate and easily the cream of the current MMO graphical crop. Funcom's proprietary Dreamworld platform already provided realistic character renders and animations (and AoC's terrain graphics are no slouch, either), while Aion's ethereal aesthetic was augmented by a peerless character creation system that allows players to create life-like approximations of actual people in exacting detail. While we'll stop short of complaining about progress, we do have to wonder why dev time and resources were diverted from content production (or grind reduction) and devoted to overhauling what were already some of the best-looking MMOs on the market. For today's Daily Grind, we'd like to get your take on the upgrades -- are they welcome, or do you feel that dev resources could've been better spent elsewhere? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Funcom shows off new Age of Conan Dreamworld video

    by 
    Jef Reahard
    Jef Reahard
    03.22.2011

    If you're curious about the current MMORPG standard for graphics but aren't currently subbed to Age of Conan, you'll want to check out the new Dreamworld Technology: Powering AoC video that Funcom is showing off on its YouTube portal. The clip features voiceover narration by game director Craig "Silirrion" Morrison and offers viewers a three-minute romp through Tortage, Khemi, Conarch, and Khitai, all rendered in the extreme detail made possible by the 2.1.5 Dreamworld update. In technical terms, Funcom has moved from a forward-rendering approach to a light pre-pass approach. If you're averse to geek-speak, know that this basically allows designers to use many more light sources with minimal performance costs. Dreamworld also makes use of a technique called adaptive shadow mapping, which results in higher quality shadows and higher frame rates. Check out all the details after the cut.

  • The Anvil of Crom: Is it just a dream (world)?

    by 
    Jef Reahard
    Jef Reahard
    03.13.2011

    So the Dreamworld update is finally here, and Funcom has either made a mess of things or kicked a lot of graphical butt, depending on your perspective (as well as how your computer decided to handle the new engine rollout). Yes 2.1.3 went live last week, and it's got the Age of Conan community talking. Rangers and the newbs people who play them also have the AoC community chattering away, but really, when is that ever not the case? In this week's Anvil of Crom, I'll add my two cents to both discussions, and I'll also bribe, cajole, extort, and yes, coerce readers into voting in the latest poll to determine the grisly fate of my upcoming community-driven avatar.

  • Age of Conan Dreamworld patch goes live, faction grind reduced

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    Today's the big day for Age of Conan's Dreamworld engine upgrade, and Funcom has made the extensive notes available as it deploys the update to the live servers. Dreamworld features improved memory handling, loading times, framerates, and network latency as well as several visual upgrades (including the addition of tree wind, god rays, and higher-quality water for DX9 users). The 2.1.3 patch also brings a few notable tweaks aside from Dreamworld, including minigame class balance fixes and the ability to purchase Khitai faction items (including simple trophies, marks of acclaim, and imperial insignias) with veteran tokens. Age of Conan's launcher notes that "this is part of the current focus on improving the faction progression in Khitai, which will continue in subsequent updates with a significant increase in the speed of progression for faction." Check out the full patch notes on the official AoC forums.

  • Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Interesting times are just over the horizon for Age of Conan, and whether it's due to the Dreamworld game engine upgrade or the recently announced Blood and Glory PvP servers, Funcom's sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011. On the heels of the PvP ruleset announcement, we sat down with Funcom executive producer and AoC game director Craig "Silirrion" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.

  • Age of Conan's Morrison talks tech upgrades

    by 
    Jef Reahard
    Jef Reahard
    10.29.2010

    Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your average player, the goal is to continue improving the game's performance as well as add tools to further content creation down the road. Of particular note are the additions of Lua scripting capability (to facilitate dynamic events), improvements to the game's collision detection (and the implementation of nVidia PhysX), and tweaks to both DX9 and DX10 clients. Morrison also confirms that Guardians will be the next class to receive a substantial update. He also clarifies the upcoming PvP minigame changes. Check out all the details on the official forums.

  • The Anvil of Crom: Deconstructing the development update

    by 
    Jef Reahard
    Jef Reahard
    09.05.2010

    Crom bless Craig Morrison. Not just because Age of Conan is developing into a terrific MMO under his watch, but also because he's one of the rare developers who communicate with both the fans and the press on a regular basis. From a fan's perspective, it's gratifying to see the head honcho hob-knobbing with the customers and keeping folks reasonably well-informed. From a journalist's perspective, the monthly development updates (as well as the frequent forum postings) make the job of finding something to write about Age of Conan a veritable walk in the park. Speaking of development updates, Silirrion released the latest this past week, and with it a preliminary glimpse at Age of Conan's fall patch schedule. Join us after the cut as we break down what's coming, and what we hope is coming.