E32012

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  • PSA: Nintendo 3DS XL now available in US, AC adapter included

    by 
    Sean Buckley
    Sean Buckley
    08.19.2012

    That Japan-exclusive Pikachu clamshell might be slightly out of reach for US buyers, but starting today they can pick up a regular 3DS XL to the tune of $200. The oversized Nintendo handheld surpasses its predecessor in just about every category, shining through our review gauntlet with more battery life, a more comfortable grip and a more luxurious screen. On top of the usual fare, US buyers will also receive a power adapter, a necessary accessory that was oddly left out of the Japanese and European releases. Oh, and if you're looking for something new to play on that shiny hardware, New Super Mario Bros. 2 hits the US eShop today as well.

  • Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video)

    by 
    Tim Stevens
    Tim Stevens
    07.23.2012

    Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don't get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It's underway at USC's School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people "pilot a massive airship through a exotic world of floating islands" -- though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now -- for an anticipated price of just $500. Bat'leth and copy of Workin' out with Worf not included.

  • Nintendo announces $199 3DS XL with 4.88-inch top screen, available August 19th

    by 
    Sean Buckley
    Sean Buckley
    06.21.2012

    Folks holding their breath for a "3DS Lite" might want to exhale -- Nintendo has decided to go a different route. Company head honcho Satoru Iwata revealed the 3DS LL this evening on Nintendo Direct, featuring a 4.88-inch and 4.18-inch top and bottom screens, respectively. The new hardware adds over an inch to the current 3DS' display, and ships with a 4GB SD card, to boot. The oversized handheld doesn't adopt the Circle Pad Pro's second analog input, however, retaining just a single thumbpad on the console's port side. Japanese gamers will be able to pick up a 3DS LL in white, as well as in two-tone red / black or silver / white on July 28th for ¥18,900 (about $235). In the US, of course, the handheld will be rebranded as the 3DS XL, just like its predecessor's supersized variant, hitting Yankee shores (in red and blue, no less) on August 19th for $200. %Gallery-158888%

  • E3 2012: the year of the lackluster blockbuster

    by 
    Brian Heater
    Brian Heater
    06.09.2012

    The Electronics Entertainment Expo is no place for the easily distracted, every inch of convention center carpet devoted to capturing the attentions of calloused video game journalists. In spite of the customary flash however, it's hard to come away from this year's festivals without a creeping sense of disappointment, that for all the showmanship, we didn't actually see all that much at E3 2012 -- an in-between year that seemed lackluster even by those standards. It's diminishing to break such a show up into clearly delineated binaries like "winners" and "losers" certainly, but if impact can be measured by lasting buzz, Epic's certainly sitting pretty at the close of the event. It's telling, really, that Unreal Engine 4 generated some of the most excitement around the show. In a year when Sony and Microsoft are no doubt focused on churning out next generation consoles, one of the show's highlights came in the form of a gaming engine -- a backend on which the next generation titles will be built.

  • Nintendo's Hideki Konno discusses the 3DS and the element of surprise

    by 
    Billy Steele
    Billy Steele
    06.08.2012

    As E3 was coming to a close, we sat down with one of the men responsible for Nintendo's 3DS, Hideki Konno. Konno's official title is manager / producer, but because he's involved at such a high level with both software and hardware development on the 3DS, our conversation covered quite the range of topics. When asked about the handheld's performance in the last year, he drew parallels to the success of the DS that preceded it and he hopes that the 3DS will experience a similar growth curve. Due to the mention of the DS, we inquired about the possibility of a larger 3DS. While Mr. Konno wasn't able to confirm plans for a super-sized version of the current-gen handheld, he did express his affinity for the DSi XL's increased real estate -- he finds the larger screen is much easier to gaze upon. You can draw your own conclusions as to exactly what that means. When chatting about mobile gaming, we asked about the impact of smartphones on the outfit's handheld. Konno offered that Nintendo prides itself on surprising gamers with new "compelling experiences" that handsets can't provide. We asked if any of these new experiences would involve the integration of both 3DS and the Wii U, and Konno replied that he's confident about those explorations taking place in future. In fact, a version of the Smash Brothers series is currently being developed for both 3DS and Wii U simultaneously. He indicated that it would be hard to believe that the two versions being developed in parallel wouldn't provide some unique interactions between them and their respective platforms. Additionally, while it sounds like the Miiverse will only be available on Big N's next-gen console at launch, Mr. Konno communicated that -- depending out how well it's received -- we're likely see the social element brought to the mobile gaming arena, too. Michael Gorman contributed to this report.

  • E3 2012 wrap-up

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    Greetings from -- actually, scratch that, we're all back home now, but we had a blast spending the week in sunny, smoggy downtown Los Angeles -- even if this year's Electronics Entertainment Expo wasn't exactly the most exciting in recent memory. After all, neither Sony nor Microsoft gave us much in the way of new hardware, and Nintendo, the one member of the big three with a new console for 2012, didn't show off much that we hadn't already seen. We did, however, get our hands on a fair share of hardware and we're generally impressed by some software innovation, like Microsoft's SmartGlass. If you happened to miss something during the gaming news deluge (not to mention the fact that Computex happened to be going on at the same time), feel free to catch up on our coverage after the break.

  • Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

    by 
    Alexis Santos
    Alexis Santos
    06.08.2012

    Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

  • E3 2012: not quite ready to go mobile

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    Perhaps E3 2012 will be remembered as the year that even Nintendo acknowledged the existence of smartphone gaming -- if only begrudgingly so, dragged kicking and screaming into the early '10s. It's a brave new world here, a strange one in which everyone and their grandmother has become a gamer by default, carrying high powered portable computers in their pockets at all times. But even as all the major players took time out to give a nod to the ever enlarging juggernaut that is mobile gaming, its an element that still feels like a bit of a redheaded stepchild inside the Los Angeles Convention Center, where console gaming is still far and away the dominant force -- it's a presence relegated to brief mentions in larger press events and pushed to the sides of the convention floor. It comes as no surprise, of course, that Nintendo didn't dwell on the matter during its show opening keynote on Tuesday. The mere fact that company president Satoru Iwata made reference at all to mobile operating systems is something of a sea change for an executive who has thus far stubbornly refused to even "consider" developing for the Androids and iOSes of the world. And the news from Sunday doesn't do much to shake that stance. While mobile operating systems were name checked, it was only in reference to users' ability to access social information from the Wii U on their browser.

  • Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it." The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

  • SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on)

    by 
    Joe Pollicino
    Joe Pollicino
    06.08.2012

    Sony's PlayStation division may have been the main focus this week at E3, but Sony Online Entertainment has something unique of its own to show off for MMORG players. Specifically, folks who are into the PC title Everquest II will soon be able to access a facial recognition feature called SOEmote (S-O Emote). It's no secret that these types of games require massive amounts of communication between players, and SOEmote is an attempt to make in-game conversations more personal than ever. Utilizing any webcam, the software is able map and track your noggin at 64 points, allowing your onscreen character to replicate any facial movements you make. We got a chance to mess around with a beta version of the software, and the results are impressive to say the least -- pretty much all of our facial expressions were accurately recreated. Join us past the break for more details and a hands-on faces-on video demo of it in action. %Gallery-157578%

  • Sony PlayStation Pulse Wireless Stereo Headset Elite Edition hands-on

    by 
    Joe Pollicino
    Joe Pollicino
    06.08.2012

    Aside from the PlayStation Move Racing Wheel and Wonderbook, Sony has one more accessory to show off at E3 -- the Pulse Wireless Stereo Headset Elite Edition. Naturally, we hunted down this peripheral aimed at all-things audio to check it out for ourselves. The PWSHEE is the company's second full-on PS3 headset to date, expanding on what it offered with its Wireless Stereo Headset from last year. As we're told, the headset is also ushering in a new Pulse moniker for its PlayStation oriented ear-blasters, although there's no word on what we can expect down the line. For now, this unit packs a lot on paper for its $150 price, touting key features like 7.1 virtual surround sound, PS Vita and cellphone compatibility (thanks to a detachable cable with inline remote / mic), BassImpact technology for massive low-end pulse (get it?), audio profiles, higher-fidelity drivers than the WSH and hidden noise-cancelling microphones for chatting. Does it have the potential to live up to its hype and one-up its $80 predecessor? Join us past the break for our initial impressions. %Gallery-157587%

  • Crytek's CryEngine 3 makes it easier than ever for devs to build games as pretty as Crysis

    by 
    Michael Gorman
    Michael Gorman
    06.07.2012

    It's not every day you get to speak with the folks who make one of the most advanced game engines in the world, but today at E3, Crytek (you know, the folks responsible for Crysis) let us in on some of the secrets behind its latest game platform, CryEngine 3. We sat down with Kirthy Iyer, an animation technologist at Crytek, and had him walk us through some of CE3's tools that are enabling publishers to build games for any platform -- including PC, PS3 or Xbox 360 -- faster and better than ever. Among the highlights are a "multi-layer navigation mesh" that automates the movements of AI-controlled game characters, and super realistic water rendering technologies. We could go on singing CryEngine's praises, but instead we'll let you get all the details from Mr. Iyer in the video after the break. Enjoy.

  • PDP Afterglow 2.0 controllers and stereo wireless headset hands-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    Here at E3, PDP is showing off a handful of new gaming accessories for those looking to jump on the third-party bandwagon. The company has refreshed its line of Afterglow controllers that now sport a second edition label. Much like the previous models, the family will include accessories for PS3, Xbox 360 and two for Wii. The major difference that you'll notice is a portion of the peripherals is now black -- a bit of a departure from the clear interior-lit controllers that we've seen previously. In addition to the recharged versions of the Afterglow add-ons, the outfit also allowed us to go ears-on with a wireless stereo gaming headset that will sport the same illuminated moniker. Here, you'll have your choice for either white or black (and then red, blue or green interiors) for the set of cans that provide a quite cozy fit -- thanks in part to the extra padding around the earcups. We gave them a spin with latest Call of Duty offering and were quite pleased with the sound quality, too. Three sound modes provide a bit of customization, allowing you to choose between pure audio, bass boost and 3D expander listening pre-sets. An LED on the tip of the unit's mic will keep you informed as to which selection you've made. Speaking of controls, all of the in-game adjustments that you'll need to make can be easily done from the left side. You can expect around 10 hours of gameplay on a single charge, an auxiliary jack for your mobile devices and connection to your console via USB dongle. When the headset arrives in September, it will set you back $89.95 and play nice with PS3, Xbox, Wii and PC. If you're still curious about further visual details, head for the gallery below and take a closer look. %Gallery-157628%

  • DICE+ wants to team with screens and usher in an era of powered board games (hands-on)

    by 
    Michael Gorman
    Michael Gorman
    06.07.2012

    We learned about DICE+, the digital chance cube, just before E3, and today we finally got to give it a few rolls and find out a bit more about DICE+ from the folks who made it. It's an inch-sized cube with a soft-touch rubbery finish that's packed with a Bluetooth radio and a rechargeable battery. For now, it juiced up via microUSB, but an induction charging version is also in the works. Its power cell grants up to 20 hours of continuous rolling, or a little over a week for non-gambling degenerates. Speaking of, the cube's maker, GIC, said a major point of emphasis in the cube's design was getting the balance of the thing just right to ensure the randomness of DICE + results -- and it's even spoken with casino companies about their tolerance requirements in that area. While DICE + may find its way onto craps tables eventually, for now, its maker's focused on what it calls "powered board games."%Gallery-157624% You see, while we're all familiar with board game mechanics -- roll a die/spin a wheel and move your game piece accordingly -- they don't translate well to the digital realm. People don't trust a computer to give truly random results, and tapping a screen to "roll" dice gets boring quickly. That's the beauty of DICE+, players get all the advantages of a digital board game, like animations and greater interactivity, without the aforementioned downside because it engages them in a satisfying, familiar fashion. Join us after the break for our impressions, and a bit more info about this throwback gadget.

  • Killer Wireless-N 1202 WiFi / Bluetooth cards in Alienware gaming laptops eyes-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    Last month, Dell announced that its Alienware gaming laptops would be outfitted with Qualcomm Atheros' Killer Wireless-N 1202 WiFi cards. Aside from sporting low-latency capabilities, the add-on also sports some Bluetooth connectivity. Here at E3, we were able to spend some time with the tech to see just how the component and its accompanying software prioritizes your bandwidth and keeps your Call of Duty multi-player sessions in the #1 slot. The Killer application allows you to set different priority levels for anything that would claim a chunk of your internet connection. For example, if you keep your title of choice in the top spot, the tech will only download files or access websites whenever World of Warcraft isn't trying to send hi-pri info across the interwebs. By default the rankings are as follows from high to low: games, real-time chat (Skype), buffer-tolerant programs (Netflix and iTunes) and file transfer or low-level systems utilities. Until the end of June, you'll only be able to snag the tech in Dell's gaming laptops. We laid our peepers on the interface at the Alienware booth, so hit up the gallery below to take a look at what you can expect with the UI.

  • OnLive Multiview on an LG Google TV, eyes-on (video)

    by 
    Brian Heater
    Brian Heater
    06.07.2012

    Between the giant screen gaming demos, the shiny new hardware and the ever-present booth babes, the Electronic Entertainment Expo may well be the short attention span capital of North America at the moment. How does one possible manage to up the ante on electronic attention deficit disorder? Nintendo and Microsoft have both made pretty admirable strives in that direction with the Wii U GamePad and SmartGlass, respectively, bringing a second screen to home game play. OnLive is helping move things along as well, by way of the MultiView feature, which brings several screens worth of content to a single display -- in other words, you have other games taking up screen real estate while you're playing a game. OnLive's Spectate feature is nothing new, of course, letting you keep tabs on friends and scores of other players. MultiView, however, lets you watch that content while playing, the majority of the screen devoted to your own game, with this added footage in a sidebar. You can access the feature with the click of a button and chat with friends or coordinate with teammates. OnLive showed us the feature on an LG G2 Google TV -- the perfect opportunity for the company to highlight the new partnership. The 55-inch display also served as an ideal demo -- while the feature will also be available for mobile devices, you're really going to want a big screen, lest the whole thing become a little too cacophonous.

  • A conversation with Microsoft's Marc Whitten on SmartGlass and the quest for a better living room

    by 
    Tim Stevens
    Tim Stevens
    06.07.2012

    Microsoft SmartGlass hands-on Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete? Microsoft's Marc Whitten: SmartGlass is the 'enabling technology' of IE on Xbox 360 What good is a surprise if you already saw it coming? When I mention to Microsoft's Marc Whitten, corporate vice president of Xbox Live and the man who has shepherded SmartGlass to its debut, that we kind-of-sort-of knew that his baby was set to be announced at E3 before the company got a chance to do so, he lets out a frustrated laugh. "Yeah..." He'd hoped the unveiling at the company's pre-show keynote would be the first time we, and everyone else in the industry, got eyes on the fruit of his and his team's labors. But, when I tell him we were still genuinely surprised at the scope of SmartGlass, and genuinely impressed at the potential, he seems genuinely pleased and reminds us that what we've seen is "all just the beginning." Join us after the break for an exploration of what comes next for Microsoft SmartGlass.

  • Snakebyte tablet gaming controller for Android and iOS hands-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    If you're a mobile / tablet gaming enthusiast, you may get tired of swiping your fingers across the Retina display or using the on-screen controls. Snakebyte is looking to lend a hand with its upcoming game controller for Android slates and the iPad, so we went hands-on here at E3. The accessory plays nice with tablet PCs running Gingerbread or Ice Cream Sandwich and Apple's portable device outfitted with any iCade-compatible apps. Dressed in a soft-touch coating, the peripheral feels great in the hand and the base is much like a PS3 controller. The unit connects via Bluetooth and pairing it with your mobile gaming device of choice is a breeze. When performing said set-up, you can select from five different modes to suit your needs including gamepad / controller, keyboard and mouse, solo keyboard, solo mouse and iCade mode (iOS-only). You'll always know which setting you've chosen thanks to an LED indicator on the front side of the kit. Touting eight hours of battery life, the gaming accessory charges via USB and will include a simple stand for your slate. Interested? You'll be able to snag one for $40 at the end of July. For now, though, take a peek at the gallery below for a closer look. %Gallery-157503%

  • Nintendo Wii U Pro Controller hands-on (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.07.2012

    Although we managed to get our mitts on the Wii U and updated GamePad here at E3 following Nintendo's keynote, the recently unveiled Pro Controller turned out to be harder to find. We were thankfully able to visit the company's amusement park massive booth on the show floor where we discovered the wireless peripheral, along with a GamePad, tethered to a demo of the upcoming title, Rayman Legends. Join us past the break for our initial impressions in text and on camera.%Gallery-157452%

  • SteelSeries shows off new WoW wireless mouse, cache of corded rodents and a headset at E3

    by 
    Michael Gorman
    Michael Gorman
    06.06.2012

    This time last year, SteelSeries showed us a headset and mouse meant for Diablo III, but at E3 2012, the company showed us a bunch of goodies. The highlight is the inaugural SteelSeries cordless offering, aptly named the World of Warcraft wireless mouse, which sports a themed skin and glowing white runes and logo on the palmrest (at least that's the plan, the prototype unit we saw didn't light up). Similarly, the charging base is studded in true Azeroth style and ringed in blue runes to let you know when it's powered up, plus it can be connected to your computer via microUSB if you want to play and charge simultaneously. It's PC and Mac compatible, comes with 11 programmable buttons, and once you've given it 60 minutes to fill its tank, you'll get up to 16 hours of continuous, intensive game play. It's set for a release in the latter half of this year and will cost $129. Along with the WoW model, we also got to see the gunmetal grey MLG edition Sensei and a pair of special-edition Kana mice -- for Dota 2 and CounterStrike: Global Offensive -- each uniquely skinned in the style of their namesake games. To go along with the CS:GO rodent, there's an accompanying headset (a Siberia v2 with a camo paint job) as well. Rounding things out is a GuildWars 2 branded headset and Sensei mouse. The stereo headset is the on-ear variety, and its flexible white frame can be folded down during travel. A 3.5mm input resides at the base of each earcup, and the open jack can be used to connect another set of headphones to share your audio with a friend. The headset's priced at $100, while the mouse will retail for $70 and will land on store shelves when Guildwars 2 is released.%Gallery-157403%