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  • 'Mortal Kombat X' and the comedy of violence

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.14.2015

    Mortal Kombat is synonymous with violence -- hell, it's baked into the franchise's name. But despite how increasingly gruesome the series has become with each successive release throughout its 23-year history, it hasn't lost sight of keeping the tone light as a counterbalance. Whether that's a head popping up saying, "Toasty!" in falsetto after a particularly brutal uppercut, or turning an opponent into a crying baby that slips on a puddle of frozen urine at the end of a match, humor is just as intrinsic to the game as its bloodshed. What the series delivers is cartoony, over-the-top violence akin to the B-movie horror of something like Peter Jackson's Dead Alive. Fatalities, Mortal Kombat's signature, end-of-match moves, are shockingly gory, for sure, but somehow developer NetherRealm keeps the game from feeling like torture porn. "We're not out trying to make Saw or a horror film," says NetherRealm Lead Designer John Edwards. "We don't take ourselves too seriously."

  • Mortal Kombat creator talks about adapting Batman for iOS

    by 
    Mike Schramm
    Mike Schramm
    12.12.2011

    I got to meet up with Mortal Kombat creator Ed Boon on the red carpet at last weekend's VGAs, and rather than talking about the popular console fighting series, we instead talked about an iOS title: Batman: Arkham City Lockdown, which Boon's Netherrealm Studios developed in conjunction with Warner Brothers and the developer behind the console Batman: Arkham City, Rocksteady Studios. Boon says the game's release snuck up on him just as much as it did iOS customers. "It's one of our first iOS games," he says, "so we were doing it, and the whole process of iOS games, they don't promote them leading up to the launch, it's just boom, and you hear about it going out. But we've been working on it for quite a while." Netherrealm has shared assets with Rocksteady before, and the iOS game makes use of models from the console game (both are rendered with Unreal Engine 3), "so yeah," says Boon, "we're really proud of it." He does admit that the game borrows some ideas from the Infinity Blade series, but there are some cool progression features (not to mention that it uses the Batman license pretty well) that make Lockdown stand out. Boon says iOS development is a little easier than full console development, but it's getting harder. "It's not quite as big of a thing, but certainly the presentation is getting on par with the current generation of consoles and whatnot. It's definitely a more condensed project schedule, but a lot of the same assets." And this isn't the last we'll see of Netherrealm Studios on Apple's mobile platforms, according to Boon. "Oh, yeah," he told me, "we have a number of things in the works. But nothing we can say just yet.

  • Mortal Kombat wants to get "real serious"

    by 
    Nick Doerr
    Nick Doerr
    04.23.2007

    What happens when an undisclosed number of game developers stop making the same blood-drenched fighting games and start getting real? A terrible Real World special. That's what. After Armageddon, MK creator Ed Boon said the next title in the franchise will be more realistic-looking and "not going to be like jokes." Indeed. It'll be an edgier move, grittier, dirtier. Darker? Whatever they plan, they're planning from scratch. Other than the idea of it being a fighting game, anything after that is open for consideration. No kart-racing, please.Boon added this about the upcoming (read: end of 2008) game: "We're not putting any restrictions like we HAVE to keep weapons or we HAVE to keep fighting styles and stuff like that... we're going to... try to introduce as many new characters as possible, new features, new stuff like that and take advantage of the amazing presentation, graphics that all of a sudden you can do, things that are a lot more real." New characters are always welcome, really. As far as features go, Boon and his Boonies (teehee, it's like Goonies) will try to incorporate the SIXAXIS controls in there and use the next-gen consoles as fully as possible. We look forward to seeing what gets revealed... next year.

  • Boon: Next Mortal Kombat game to be "serious"

    by 
    Justin McElroy
    Justin McElroy
    04.20.2007

    Ed Boon is done joking around with Mortal Kombat. We don't know what that means, but he seems so serious about it, we can't help but be a little intimidated. He put on his business face in an interview with CVG about the next game in the series, saying "we're not going to joke around in this one, it's not going to be like jokes." Does this mean we can't expect Babalities? No more Johnny Cage crotch shots?Boon goes on to expand on his vision for the new, more mature MK, (or will it be MC?) calling it more realistic and grittier, with the designers feeling no obligation to bring back favorite fighting styles or weapons. He stops short of saying he'll bench favorite characters, presumably to stem the tide of "If joo dont bring bak ScOrPiOn ILL cut your brak lines" emails that are probably just making love to "GrEEdo didnt shoote 1st dumba$$" emails somewhere just waiting for their moment to strike. Boon said the title probably won't be available until the end of 2008, and we're (pun incoming!) seriously excited to see this brave new world of spine removal.

  • Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.05.2007

    Speaking with Game Informer, Ed Boon described an opportunity to start anew with the next version of Mortal Kombat, the eighth in the series. Boon revealed that MK8 will be built using Unreal Engine 3, inspired by Epic's recent engine showcase Gears of War. "To me, when I saw Gears of War, I was like, 'Holy shit! That's the look that we've been talking about.' Visually, that's what we want to do," explained Boon. Visually.MK8 is still a fighter at heart, and Boon and the team hope that by starting from scratch, Mortal Kombat can inspire the genre as it did more than a decade ago. "We're not going to have three fighting styles, we're not going to have the same punches and kicks and the same kind of control scheme. Everything is getting trashed. We're reinventing everything from the ground up," promised Boon. Don't expect any solid details for some time; Boon admitted that MK8 is currently not in a playable state, supposing that its release won't come until the end of 2008.While Boon hinted at the possibility of MK8 on PlayStation 3, Xbox 360, and Wii, it should be noted that Epic's Mark Rein recently told Wired that "it's not in [Epic's] plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition." Oh snap!

  • Ed Boon: no online gameplay

    by 
    David Hinkle
    David Hinkle
    01.23.2007

    Gamespot recently conducted a rather extensive Q & A session with resident Mortal Kombat dude Ed Boon, confirming that rumors of an online game mode for Mortal Kombat: Armageddon on the Wii were nothing but that: rumors. Boon discusses just when development on the Wii installment in the franchise began, as well as some of the tweaks the game was subjected to in transitioning over to Nintendo's motion-sensitive system. Ed goes on to discuss specifics in the motion-sensitive system, saying he "felt there would be no point in doing this game for the Wii if we did not support the Wii-mote for all modes and features. We didn't want to just support it, though--we wanted to utilize it and customize the gameplay experience. When you play it, you will notice that every single super move in the game is controlled by a Wii gesture system; also, the fatality systems will use the gesture system. For example, to do a move like throw Scorpion's spear, you will swing the Wii-mote away from your enemy and then bring it back toward your enemy, as if you are throwing the spear yourself toward the enemy, in an "away-toward" motion." Sounds good to us, bring on the Kombat!