Elementalist

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  • Choose My Adventure: Pouring the foundation in Darkfall

    by 
    MJ Guthrie
    MJ Guthrie
    05.01.2013

    It's relocation time! Although there were plenty of tempting properties spread around various locales to choose from, once the bidding wars began, Darkfall Unholy Wars grabbed the lead and refused to let go. So we're packing up our tools and moving to Agon to get this Choose My Adventure project started. And considering the whole neighborhood just went through a recent renovation, I'm sure we'll fit right in building our new retreat. Now, we just need... hm, where did we put those blueprints? Do we even have blueprints? No? Well, no matter; you can just give me the instructions as we go. Rome wasn't built in a day, and we've got five more weeks to work together to create this new retreat. I've got to tell you, I'm quite excited for this venture. One of the greatest things about the CMA series is that it forces us to finally dive in and check out games we've been wanting to but never quite "found the time." Once it becomes a part of your daily job, you have no choice but to make the time! Darkfall was always one of those games for me, and my curiosity and interest was piqued even more with Unholy Wars. So let's get this started. First, we need a foundation.

  • New Darkfall video previews the Elementalist role

    by 
    Jef Reahard
    Jef Reahard
    11.30.2012

    Aventurine has unveiled another teaser video for its Darkfall Unholy Wars reboot. This time we're treated to a look at the Elementalist role, which features the Air School staples of wind and lightning. The clip is narrated by Al Stellakis, who also serves as Darkfall's lead writer. Stellakis has two and a half minutes' worth of class information to disseminate, so click past the cut to get started. Don't forget that you can look forward to downloading Darkfall on Steam in the near future, as the game has been greenlit by Valve's community.

  • New Guild Wars update brings major Elementalist changes

    by 
    Rubi Bayer
    Rubi Bayer
    01.05.2012

    It's finally here: ArenaNet has released the Guild Wars Elementalist update. While not a complete overhaul, the update is still huge: Nearly 40 skills received significant changes, some exciting new functionalities and mechanics were introduced, and a core change was made to the game itself with the Ele class in mind. Elementalist doublecast skills, "a new type of spell that casts on you as well as your target," are part of this update. Several current Ele skills were reworked to fall under the doublecast umbrella. Even more skills got changes to make the Elementalist more versatile in varying situations, adding extra functionality to some and changing how others work entirely. Finally, hard mode enemies were given a pretty big change: Their armor levels were lowered and their health was raised. Previously, Elementalists were at a bit of a disadvantage in hard mode because the increased AL of all foes meant a big decrease in the amount of damage Elementalists did. This change means that Eles will start seeing much larger damage numbers, making them more of an asset in hard mode. As with most big Guild Wars updates, this one comes with lots of explanation and commentary from the Live Team. It wraps up with a promise that the devs are not finished with the Ele by a long shot: "In the next few months, we'll evaluate the shifts created in the metagame as a result of these changes and make further adjustments to skills that are not in line with our intentions. Additionally, we'll be working a second update to address issues with some of the Elementalist non-elite skills as the elites in this update settle into their places."

  • The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?

    by 
    Shawn Schuster
    Shawn Schuster
    12.16.2011

    Earlier this week, the internet exploded with a leaked reveal of Guild Wars 2's eighth profession: the Mesmer. The official reveal soon followed, with some of the most amazing skill videos and game mechanics to ever hit an MMO class. OK, so I'm a Mesmer fanboi. Sue me. But now that we can flip through the entire array of Guild Wars 2 professions, we're left with the question about what class to play... or play first. Will you be burning stuff with the Elementalist, bashing stuff with the Warrior, or shooting stuff with the Ranger? Perhaps you'd like to pander to your inner kleptomaniac by playing a Thief or dance with the dead as a Necromancer. Throw in the Guardian, Engineer, and Mesmer, and it's fairly impossible to pick just one. So which will you play first? Let us know your profession plans for Guild Wars 2 in the comments below. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mytheon releases class trailer and internal Q&A

    by 
    Jef Reahard
    Jef Reahard
    01.25.2011

    What's next for the makers of Mytheon now that its trans-continental relocation quest is complete? How about a new class trailer and a lengthy internal interview session detailing various behind-the-scenes development initiatives? The clip sports some pretty high production values as well as in-game footage related to the Warcaster, Eidolon, and Elementalist classes. While the video is fairly short, it does whet our appetites for more footage from the forthcoming free-to-play fantasy title. UTV True Games has also released a Q&A document outlining some of its aims for Mytheon's beta phase and beyond. Join us after the cut for discussion about high-level content, guild improvements, and more.

  • The Perfect Ten: Halloween MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2010

    We're only a few days away from Halloween, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest Guild Wars Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid One-Shot camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire. So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy. While every MMO incorporates horror at some point (even, yes, Hello Kitty Online's Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • E3 2010: Hands-on with Rift: Planes of Telara

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2010

    We've had our eye on Rift: Planes of Telara for some time now, especially after getting a little face time with the game back in April. Fortune smiles upon us all once more as Trion Worlds made the trek to E3 to showcase this gorgeous fantasy title. Shouldering our way to the front of the line -- hey, hey, I'm reporting here! -- we took the wheel of an interactive demo while the developers were kind enough to answer a few questions about Rift. Your very first decision in game will be to choose a faction: the Guardians or the Defiant. Both are tasked with saving a world under attack, although they each have their own approach and butt heads against the other in the process. The Guardians are blessed by the gods and are chosen to be their holy knights, while the Defiant take the anti-hero route and rely on their own technology to wage this war. The Defiant had created vast cities in the desert using their magical tech, but they were infiltrated by dragons and saw their great achievements wiped away, reducing them to desert wanderers. There are races unique to each faction, as well as races shared by both. We learned that the Defiant have access to both the Eth (human) and Bahmi (human/elemental) races.

  • Flameseeker Chronicles: Will combat in Guild Wars 2 be an improvement?

    by 
    Rubi Bayer
    Rubi Bayer
    05.03.2010

    Last week was pretty huge for the Guild Wars community. ArenaNet released a flurry of new information: the first profession was confirmed as the Elementalist, followed by the unveiling of details on combat and profession mechanics. Two items in particular raised quite a bit of discussion in the community: the lack of secondary professions in Guild Wars 2, and the design of the skill bar. As Guild Wars fans, we've grown accustomed to the extreme freedom that we currently have. Want to play E/Rt and run a full Rit bar? Great, no problem! It looks like we're not going to be able to do that in Guild Wars 2, for several reasons, and the immediate reaction was that of concern. However, it's a trade-off. Will we gain in the end? That remains to be seen, as we can only speculate with the limited knowledge we have at the moment, but follow along after the jump to see what the possibilities are.

  • Down you go: ArenaNet unveils the Guild Wars 2 Elementalist and combat details

    by 
    Rubi Bayer
    Rubi Bayer
    04.28.2010

    The floodgates of Guild Wars 2 news continue to open, and ArenaNet has revealed the first confirmed class for Guild Wars 2: the Elementalist. Not only do we get confirmation of the Ele class, but we get an exciting amount of detail and another huge update on overall combat. Guild Wars Elementalists are formidable foes as it stands now, but it looks like the class will advance quite a bit in GW2. In 250 years, the Ele will have learned to change elements on the fly as well as summon items as weapons. That's only the beginning, though. The Guild Wars 2 site contains some stunning screenshots to go with all the information as well as videos, the first of which we have also embedded after the jump for your viewing pleasure. What about combat in general? Lead Designer Eric Flannum gave us an outline of combat that reveals some extremely exciting details about what's to come. Ten slot skill bar? Yes please. Increased importance placed upon tactical strategy and movement? Any Guild Wars fan worth his or her salt should read through this several times -- there is a significant amount of new information. Personally, as a huge fan of the Elementalist class, I found this to be the most exciting GW2 news in quite a while. There is certainly more to come from here on out, so keep your eyes on Massively for all the latest -- we'll be keeping a close eye out for it!

  • Guild Wars' August update targets underpowered skills

    by 
    William Dobson
    William Dobson
    08.08.2009

    While there wasn't a proper skills update last month in Guild Wars, the one prior to that did a lot to improve underpowered skills for the Ritualist and Paragon professions. For August's update, which is now live, the Arenanet dev team opted to continue their assault on weak abilities. Some of the more significant changes made were: Assassins have had their area-of-effect damage options increased Improvements were made to Rangers pets (for PvE only) Dervishes had their survivability improved somewhat The Elementalists Air Magic line was made more useful for PvE, and Earth Magic was given more offense options for PvP Check out the latest Guild Wars Developer Update to get all the details on August's PvE and PvP balances, or see the patch notes in their entirety here.

  • Arcane Brilliance: The wonders of Frostfire

    by 
    Christian Belt
    Christian Belt
    12.06.2008

    Each week Arcane Brilliance mixes frost with fire and comes up with a column about Mages. It's a delicate recipe, requiring just enough frost, and exactly the right amount of fire, with a thick glaze of arcane spread across the entire concoction. If you add too much lightning, you end up with Shamans. If your recipe calls for shadow, you might end up with a Priest. Whatever you do, don't let any amount of suck get into your recipe. Everybody knows that's what Warlocks are made of.Frostfire Bolt is an interesting little spell. When you first hit level 75, visit your Mage trainer and learn it, you may think to yourself, "So...it does frost and fire damage? It's like a Fireball and a Frostbolt combined! You take some ice, and you combine it with some fire, and you come up with...slush? I'm not sure how something like that is effective, but whatever. Now I don't have to respec to fight fire or ice-immune mobs, I guess? Let me see if I can find a place on my action bar for this. There we go. Right between Amplify Magic and my tea-bagging macro."You would not be totally wrong in thinking this way. Well, maybe for having a tea-bagging macro, but that's wrong for a whole slew of other reasons. At level 75, when you first obtain the spell, that's really about all it is: a damage spell to use when running into a mob that's immune to your usual nuke. Frostfire Bolt doesn't really hit its stride until you've hit level 80, talented specifically to get the most of the spell, and started to get some of that sweet Naxxramas gear.Once it does start to live up to its potential, though, Frostfire Bolt suddenly becomes the primary nuke in the single highest DPS raiding spec for Mages in the game. After the break, we'll talk about the why's and how's of this wonderful spell.

  • Arcane Brilliance: Leveling your Mage through Northrend

    by 
    Christian Belt
    Christian Belt
    11.15.2008

    Each week, Arcane Brilliance rounds up all of the quest mobs in an area, gathers them all up into a giant, tagged, frozen gaggle, then AoEs them to death while everybody else has to watch and wait for the respawn. Just kidding, Arcane Brilliance doesn't actually do that at all. Why? Because that would make Arcane Brilliance a selfish jerk. I'm not even making a joke here. I'm saying in thinly veiled code to that Gnome Frost Mage in Gjalerbron yesterday, "you, sir, are a selfish jerk." Ok, so maybe the code isn't even thinly veiled. Maybe it isn't even a code, exactly. All I know is that one of these days, I hope you forget how much mana you have, and run out right when you've gathered an extremely large group of quest mobs, and that those quest mobs then surround you and tear you limb from Gnomish limb while you mash your Ice Block button in vain. Jerk.So, apparently an expansion came out, or something? Seriously, what are you doing here, reading this? I'm going to assume that you're trapped at work or something. Don't despair! There's still time for you to cultivate a nice, wet, contagious-sounding cough, something that can only be cured by a bit of time off, spent nursing yourself back to health in front of your computer, killing zombified murlocs and getting sea-lions to mate with each other. Not that we don't want you here, of course. We here at WoW Insider appreciate every second you choose to spend here. But holy crap, Wrath of the Lich King is awesome.Follow me after the break, and we'll discuss the process of leveling in this strange new continent, list a few leveling builds, and just generally blabber on about how awesome everything is.