Elite Dangerous

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  • 'Elite Dangerous' developer cancels further console development to focus on PC

    'Elite Dangerous' developer cancels all future console content updates

    by 
    Steve Dent
    Steve Dent
    03.11.2022

    Frontier Developments has cancelled further development of Elite Dangerous on console and will no longer release a console version of its Odyssey expansion.

  • Elite Dangerous: Odyssey

    The next 'Elite Dangerous' expansion lets players walk on planets

    by 
    Igor Bonifacic
    Igor Bonifacic
    06.03.2020

    Elite Dangerous studio Frontier Developments has announced the game's latest expansion, Odyssey, which will allow players to explore planets on-foot.

  • Elite: Dangerous dev lays off fifteen in Cambridge, UK

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.27.2015

    A recent investor update reveals that developer Frontier Developments has laid off 15 employees a little over a month after it launched freeform space simulation Elite: Dangerous. According to the update, Frontier plans to shift its focus entirely to Elite: Dangerous and the Coaster Park Tycoon franchise and has begun moving its development roles from a studio in Halifax, Nova Scotia to Cambridge, UK. As a result of this consolidation, "15 content creation roles [at the Cambridge studio] have been made redundant," representing five percent of Frontier's total work force. Despite these layoffs, Frontier "continues to recruit in areas such as game and technology programming, server and web front end development." "Coaster Park games appeal to a great many people, as proven by RollerCoaster Tycoon 3," Frontier CCO Jonny Watts says of the studio's new direction. "It is a field for which Frontier has unparalleled expertise and immense passion, and one to which we have long wanted to make a 'no-holds-barred' return. We want Coaster Park Tycoon to be another major step forward for the simulation genre, and sit alongside Elite: Dangerous as a second major self-published franchise." [Image: Frontier Developments]

  • Frontier lays off 15 employees

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio. No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

  • One Shots: Haiku edition

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2015

    Believe it or not, I have been listening to you guys in the comments, and I know that there's been an ongoing desire for One Shots to provide the full-size pictures that are otherwise shrunk by our size limitations. So I'm happy to announce that starting this week, I'm including a gallery at the end of the column that will allow you to pull up larger screenshots if so desired. A few weeks ago I issued a screenshot challenge for folks to send in a haiku poem in addition to their picture. A select few of you did, starting with this striking pose from Final Fantasy XIV by reader Wolfyseyes: Facing this challenge One thought repeats in my mind: Please, please, please don't suck

  • PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

    by 
    Mike Foster
    Mike Foster
    01.23.2015

    Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

  • Global Chat: Guild Wars 2's economy is broken

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

  • Joystiq Streams: Virtual interplanetary with Elite: Dangerous on Oculus Rift

    by 
    Anthony John Agnello
    Anthony John Agnello
    01.15.2015

    Admit it: You want to see a grown man shake his head back and forth, talking out loud to no one, pretending to fly a spaceship. The fact that you also want to see Elite: Dangerous, the long-in-development sequel to David Braben's foundational open world space simulator, is just icing on the cake. Sure you'll get to see what it's like to duke it out in tense spaceship dogfights. But what really matters is that you'll see Xav de Matos (@Xav), bobbing his head back and forth to an invisible rhythm like he's listening to some phantom TLC album, playing the game on an Oculus Rift. We'll be streaming Elite: Dangerous via Oculus Rift starting at 4:00PM EST on Joystiq.com/Twitch. Come down to the chat and ask Xav how it feels to be a totally real spaceman. Don't worry, Anthony John Agnello (@ajohnagnello) will be on hand to make sure Xav can at least hear your questions. If you like seeing grownups pretend to be space pilots, follow us on Twitch. This is kind of our thing. If you want to know precisely when to tune in, Joystiq.com/Twitch broadcasts every Tuesday and Thursday like clockwork, but following us is the best way to know when we go live. [Images: Frontier Developments]

  • Elite: Dangerous maps out update beta schedule, teases expansions

    by 
    Bree Royce
    Bree Royce
    01.15.2015

    In a development post released today, Elite: Dangerous Executive Producer Michael Brookes laid out Frontier's plans for the game's inbound major updates following the tiny 1.05 patch this morning. Update 1.1 is set to enter beta the first week of February, Brookes says, and will focus on mechanics for player collaboration and route planning. Who gets to join that beta? Currently beta testing will be available for those who already have beta access for the main game. For players participating in the beta tests there will be a separate mechanism for playing so testing does not affect your game and that you can continue to play the retail version as well. Options for players currently without beta access to be able to purchase beta access will be available. Details will be made available nearer the time. Depending on how the update Betas go in test, we expect them to be released to everyone a week or so after the Beta release.​ Brookes also teased E:D's upcoming paid DLC as well as the multiplayer-focused 1.2 update, the beta for the latter of which is expected in March.

  • Last Week on Massively: 2015 is a big year for The Elder Scrolls Online

    by 
    Alex Ziebart
    Alex Ziebart
    01.14.2015

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. The Elder Scrolls Online this week announced more changes for its endgame veteran ranks system against a backdrop of fairly credible rumors concerning its console launch date and future business model. Read on for a look at the rest of this week's top MMO stories.

  • The Daily Grind: Would you like community filters in your MMO?

    by 
    Jef Reahard
    Jef Reahard
    01.11.2015

    I was browsing the Elite: Dangerous forums the other day when I came upon this ad for a PvE-only private group. It's a good idea in theory, as it's a way for a large, dedicated community to insulate themselves from griefers and other undesirables while still playing an online multiplayer title. I'm not sure if the functionality is a net positive for games with player-run economies and the like, but it's an interesting option for developers to consider going forward. What do you think, Massively readers? Would you like similarly large-scale ignore options and community filters in your MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Frontier expanding Elite's dev team, feature set

    by 
    Jef Reahard
    Jef Reahard
    01.09.2015

    The latest Elite: Dangerous newsletter is out, and while it's chock full of tidbits for fans of the space sim title, perhaps the most interesting revelation occurs in the development update section. "We're expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on the paid expansions," Frontier says. Those regular updates aren't limited to fixes, either, as "new features and content for all" is part of the plan. First up are the wings, "associated multiplayer features, and additional ships" that the devs hinted at in 2014.

  • Elite: Dangerous rolls back decision on billionaire rollback

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    There was a bit of a to-do recently about money in Elite: Dangerous. A bug caused numerous players to receive a credit "refund" that wound up making them instant billionaires, which might have had some long-term ramifications for anyone who had hoped to actually play in the sandbox economy in the future. While the developers had initially opted against wide-scale rollbacks, asking instead for affected players to choose whether to be rolled back or not, that decision has been reversed. Unexpected billionaires will find all of their bug-gotten gains rolled back and removed, with the development team contacting those affected personally to make sure that nothing legitimate gets caught in the crossfire. Meanwhile, players who found a way to exploit the game explicitly will also see their gains removed. So those who were hoping for rollbacks in the wake of these issues will be happy; those happy with billions of credits for no real effort will be... less happy. [Thanks to Cotic for the tip!]

  • Elite: Dangerous players aim to chart out the whole galaxy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    Over a thousand players in Elite: Dangerous are already unified by a single mission. It's not warfare; it's not economic dominance; it's exploration. The Great Expedition has brought together a huge number of players to start plotting the whole of the game's 400 billion stars, or at least as much as possible. That means coordinating logistics, figuring out routes, sending out pathfinders, and heading off into the great unknown. While the eponymous expedition hasn't started quite yet, players are already dipping their toes into the process and figuring out how to handle the sort of extended effort required to chart the game's full galaxy. The group counts among its numbers an ex-NASA scientist and several astrophysicists. While it's taking a little time to get up to speed, there's reason to be excited about what the group might find in the future... and what waits out in the depths of virtual space.

  • Frontier testing Elite server-side fix tonight

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    Last weekend's Elite: Dangerous server hiccup left some players unable to log in. If you're one of those players, you might be interested in Frontier's official response which was posted earlier today on the game's official forums. "We have a server side fix in-place to go live tomorrow, it's just undergoing some final testing tonight and tomorrow morning before making its way to the live servers," writes Frontier's Andrew Barlow. "This should fix it for everyone that's not already been fixed by customer services already. We just want to ensure that the fix is correct and safe so we don't cause more issues for players that are currently unaffected."

  • Best of the Rest: Xav's picks of 2014

    by 
    Xav de Matos
    Xav de Matos
    01.05.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Metal Gear Solid V: Ground Zeroes Set aside your cries of it being a glorified demo; you'll get no support from me. I poured dozens of hours into Metal Gear Solid V: Ground Zeroes, exploring every facet, achieving S ranks throughout (some of which you can watch on my YouTube channel) and doing it again and again to test and examine its reaction to my exploration and exploitation. Ground Zeroes is a marvel of technology and, yes, it's a great tease of what Kojima Productions has in store with The Phantom Pain. Truthfully, I'm a series fanatic and – as last year's mention of Splinter Cell: Blacklist will attest – a lover of all things stealthy, so it may come as no great shock that I ended up adoring Metal Gear Solid V: Ground Zeroes. But I can identify when something doesn't work and I truly believed Ground Zeroes accomplished its task beautifully. I loved the game for what it offered and ultimately delivered on: a taste of what's to come, powered by technology befitting of a main course. I think we all got a little mad about it because we can't wait for more.

  • Elite: Dangerous server goes haywire, creates instant billionaires [Updated]

    by 
    Brendan Drain
    Brendan Drain
    01.02.2015

    The Elite: Dangerous server has had a relatively smooth launch since it released just over two weeks ago, but all that changed last night when the server went absolutely haywire. A suspected transaction server failure caused a whole slew of bizarre bugs for those playing the game last night, from benign errors like players getting disconnected to catastrophic failures like deleting a ship's entire cargo, rolling back ship upgrades, and deleting credits. The worst problems involved players having ghost cargo that could be sold over and over again, allowing them to rack up millions of credits in minutes. Though the problems were reported promptly, the server wasn't rebooted until its usual maintenance period over six hours later. In a feat of remarkably bad timing, the server problems happened on a national holiday in the UK, and so the developers at Frontier were taking time off to celebrate the new year. There has been no official announcement on the problems yet, and players are speculating on the damage that would be caused or reversed if Frontier performed a server rollback. Reports from the Elite forum suggest that developers may not be back to work until as late as January 5th, at which point it's unlikely that developers will roll the server back. The damage from last night's errors continues to cause problems today. One player was left shipless and unable to log in when the server reversed a ship purchase transaction, and another's ship teleported back across the galaxy and is being held hostage at a station with no shipyard. Dozens of players have reported broken cargo holds or missing cargo and credits, and one player logged in this morning to find 5 billion credits sitting in his wallet. These events have naturally prompted a resurgence of complaints about Elite's always-online gameplay, as players have found themselves unable to play without problem even in solo mode. We have reached out to Frontier for comment.

  • The Daily Grind: What add-ons can you not live without?

    by 
    Jef Reahard
    Jef Reahard
    12.29.2014

    I recently installed VoiceAttack, and while I played Elite: Dangerous for a couple of weeks without it, I'm not sure how I managed! VA is basically a third-party app that translates commands spoken through your microphone into various key presses. For a flight sim like E:D, it's invaluable since it allows me to keep both hands on my HOTAS setup while simultaneously managing other ship systems. It's also pretty immersive in a far-future sci-fi setting like Elite's, because who wouldn't want to talk to a spaceship and have it follow your commands? What about you, Massively readers? What game add-ons can you no longer live without? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Stick and Rudder: This is not an Elite: Dangerous review

    by 
    Jef Reahard
    Jef Reahard
    12.28.2014

    One of these days I'll get back to writing Star Citizen-flavored words in this space. Right now, though, Elite: Dangerous is a thing that I've been playing, and please ya'll, put down your pitchforks. It is possible -- and even healthy -- to like and support both of these titles. This is not space Capulets vs. space Montagues but rather the beginnings of a new sci-fi sandbox age. Elite's not quite where I would like it to be at this early hour, but it's still a fine piece of work that's salvaged a thoroughly regrettable MMO year.

  • The Daily Grind: Are you keeping up with your current MMO's lore?

    by 
    Jef Reahard
    Jef Reahard
    12.28.2014

    I just finished reading all of the entries on the Elite: Dangerous GalNet news page. It's a sort of in-character feed service that keeps pilots up to date with lore and associated happenings around the Milky Way in the year 3300. The lore doesn't impact my gameplay at all, but it's kinda fun to peruse the headlines while docked at an in-game station in between trade runs. What about you, Massively readers? Are you keeping abreast of the lore in your current MMO? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!