Emergence

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  • Felix & Paul

    At Sundance, VR explores America's legacy of racism and... Eminem

    by 
    Devindra Hardawar
    Devindra Hardawar
    01.26.2019

    We've reached a point where it's no longer surprising to find virtual reality experiences at film festivals like Sundance and Tribeca. Where better to explore the evolution of cinema and our relationship with moving images? While VR still hasn't quite taken off among mainstream consumers, it's the perfect medium for events where attendees are eager to explore experimental art forms, even if they're not fully baked yet.

  • EVE Evolved: How would you build a sandbox?

    by 
    Brendan Drain
    Brendan Drain
    11.18.2012

    Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to throw their weight behind open-world sci-fi games. Space simulator Elite was arguably the first open-world game in 1984, and EVE Online is currently closing in on a decade of runaway success, yet the gaming public's obsession with space exploration has remained relatively unsatisfied for years. Crowdsourced funding now allows gamers to cut the publishers out of the picture and fund game development directly. Space sandbox game Star Citizen is due to close up its crowdfunding campaign on Kickstarter tomorrow night, adding over $1.6 million US to its privately crowdfunded $2.7 million. The creator of Elite has also launched his own campaign to fund a sequel, and even the practically vapourware sandbox MMO Infinity has announced plans to launch a campaign. While not all of these games will be MMOs, it may not be long before EVE Online has some serious competition. EVE can't really change much of its fundamental gameplay, but these new games are being built from scratch and can change all the rules. If you were making a new sandbox MMO from the ground up and could change anything at all, what would you do? In this week's EVE Evolved, I consider how I'd build a sandbox MMO from the ground up, what I'd take from EVE Online, and what I would change.

  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • EVE Evolved: Emergence in the sandbox

    by 
    Brendan Drain
    Brendan Drain
    05.15.2011

    We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master pulling the strings of alliance warfare or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over EVE in the daily play of thousands of individuals. I've always thought of EVE less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and artists craft propaganda for recruitment or a war on their enemy's morale. Countless players carve their own game out of the EVE universe, and there's no reason you can't be one of them. In this week's EVE Evolved, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes EVE what it is.

  • EVE Evolved: Power players and player retention

    by 
    Brendan Drain
    Brendan Drain
    04.03.2011

    As I mentioned in our coverage of the EVE Online Fanfest, the best part of the experience for me was discussing EVE with players who are as involved in and enthusiastic about the game as I am. On my first night there, I got into a fascinating discussion with a few players on a topic I hadn't really considered before -- power players. Every MMO has players who get heavily involved in their chosen game. EVE's Fanfest really highlighted this, as around a thousand of EVE's power players flew to Iceland just to talk about the game, contribute ideas in roundtable discussions and find out what the future holds for the game. Ultimately, the fate of EVE lies in its community. EVE's main strength as an MMO is the fact that with so many players in one game universe, people form very real ties with each other. Corporations and alliances are more than just collections of people; they're sub-communities with their own aspirations, internal politics, playstyles, personalities and even senses of humour. These organisations give people support and a place to call home in an unforgiving universe, and it's the power players of EVE who make all of that possible. In this week's EVE Evolved, I explore the importance of power players in MMOs and what the concept means for EVE's development.

  • EVE Spotlight: An interview with Somer Industries

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. If there's one thing I've learned about EVE Online's community, it's that every now and then a player will create something unexpected that changes the way many of us play the game. Every time I think everything has already been done in EVE, someone always comes along with something new and innovative to blow away my expectations. Early players will remember the introduction of corporate killboards, for example, which not only changed the way combat was seen in-game but also spawned an entire killboard hosting industry. The introduction of public investment schemes was another such moment, bringing in completely new ways to play the game. The last emergent innovation from the EVE community to really grab my eye was Somer.Blink, a web-based gambling game contained entirely within EVE Online. Gambling in EVE has been going on for some time with the EOH poker league and similar schemes, but Somer.Blink brought casino-style gambling to the masses. When I first took a look at Somer.Blink, the organisation behind the site was in its infancy and it had yet to break many significant milestones. Having now served over 24 trillion ISK in winnings, the site has transformed its creators Somer Industries from a fledgling corporate venture into one of EVE's true financial giants. Even the theft of over 125 billion ISK in prizes didn't seem to slow down this gambling behemoth, which now generates enough ISK to effect major change in New Eden. In this EVE Spotlight, I talk to Somer Industries representative Somerset Mahm about how the business got started, where all the ISK generated goes and what the future holds for the corporation.

  • EVE Evolved: Group PvE in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.03.2010

    EVE Online is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, power, and notoriety routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. EVE's competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game. EVE's combat-based PvE comes in the form of repeatable agent missions, hidden exploration sites, and deadly Sleeper encounters. While most of these can be completed solo by experienced pilots with a well-designed ship, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs. In this week's EVE Evolved, I look at why EVE's PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for EVE's possibly neglected group PvE content.

  • EVE Evolved: Death of an Industrialist, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.19.2010

    Of all the things that define EVE Online, it's the stories of criminality that stand out the most. The criminal underworld of New Eden is so deeply ingrained in EVE that CCP even made a selling point of it in the latest official trailer. Last week, I began to tell the true tale of one EVE pilot's thirst for revenge and the corporate infiltration techniques he used to get close to his target. In this week's conclusion of the story, Scott's plans for revenge come to fruition. But is Scott really the victim he believes himself to be, or has greed blinded him to what he's doing? If you haven't read part 1 of the story, skip back to read last week's EVE Evolved column before reading on. Newbies again Once in Zeeqo's corp, Scott and his crew began the slow task of setting their target up for a colossal fall. Simply destroying Zeeqo's mining barge could be a swift and fitting retribution, but Scott had a much harsher punishment in mind. Zeeqo would be made to pay for his mistake several times over. The plan for retribution hinged on Zeeqo's weekend freighter runs to Jita, a time at which he flew his most expensive and indefensible ship. This gave the three infiltrators only five days to befriend their target and work out how best to capitalise on his weekly haul.

  • EVE Evolved: Death of an industrialist

    by 
    Brendan Drain
    Brendan Drain
    09.12.2010

    It's often said that the EVE Online universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like market manipulation, corporate infiltration, spying and theft. When faced with the choice, some players choose to be ruthless outlaws who will stop at nothing to further their own goals. Political puppet-masters pull the strings on the alliance war machines from behind the scenes, spies infiltrate corporations to gather intelligence, and thieves plot their way to riches. The latest official game trailer makes a big point of this side of EVE, telling an incredible story of revenge and theft that closely mirrors the reality of New Eden. As if to highlight the point made by the trailer, this week EVE player Bad Bobby confirmed that he'd stolen a total of 850 billion ISK from players in the investment market. Concluding a plan set in motion years ago, Bobby pulled off the theft last week of his supposedly secured Titans4U company. In keeping with this recent theme of theft and corruption, this week's EVE Evolved is a story of revenge, corporate infiltration, social deception and utter destruction. I've embellished the story in places and names have been changed to protect the privacy of all those involved, but the events described are real. In this week's article, I begin to tell the very real tale of an EVE player's revenge -- a precision strike against an industrialist who made one fatal mistake.

  • Russ Brown talks on Heroes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.07.2009

    Information is scarce on Heroes of Telara, one of Trion World Network's upcoming MMO titles, but Trion's Russ Brown is helping to fill in the gaps by sitting down for an interview and talking about what the game will have to offer.Russ's interview with the MMO Gamer (all the way back from E3, according to Trion's Stephen Reid) is a great read for anyone exciting about the game's "emergent world" possibilities, as Russ talks frankly on how the team can get into the game and hijack the monster AI to control them, or how they can even do little things like have merchants who have limited time sales.Russ also talks about the game's class switching system and subclass system, where you can pair classes with your main class to emphasize or change their traits. If you want more of a fighting paladin than a healing paladin, for example, you could pair the paladin class with the fighter subclass.If you want all of the gritty details though, head on over to the MMO Gamer and check out the full interview. As we said earlier, it's worth the read.[Via MMORPG.com]

  • Anti-Aliased: Socially awkward

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.31.2009

    So, ok, we've been talking about Champions Online recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a Champions love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on Facebook or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.

  • Emergent behavior to be produced in Trion's Heroes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.07.2009

    Trion World Network is trying a very different approach with their fantasy based MMO, Heroes of Telara, by pushing into an area currently untouched by most MMOs -- emergence.Emergence is one of the aspects that many MMOs aspired to, only to drop in favor of static storytelling. The problem with emergence is that simple decisions would have a compounding impact on the world. Heroes would solve problems, only to perhaps create further problems with their implemented solutions. Most game architecture can't handle decision making of that nature, as it would need developers to constantly code in the new events that would occur.However, Heroes of Telara seems to be aspiring to that using server-side gaming. Their proposed method, as it appears in an interview between Trion's CEO, Lars Buttler, and GamesIndustry.biz, is to run the game entirely server side, letting developers change and alter the game on the fly. As Buttler puts it, "There are small events, there are big events, there is even emergent behaviour in the game that changes the game world. A lot of it is not even known to us, it's like the ghost in the machine. The game is almost alive, and that allows you to create heroes."