endgame

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  • Marvel Studios

    'Avengers: Endgame' is arriving early on Disney+ next week

    by 
    Kris Holt
    Kris Holt
    11.06.2019

    Disney+ will make its much-anticipated arrival in the US and Canada next week. Disney is packing the service with a vast range of shows and movies new and old, but it has another trick up its sleeve for launch day: Avengers: Endgame.

  • KGC-143/STAR MAX/IPx

    ‘Avengers: Endgame’ footage leaks on Reddit, YouTube and Twitter

    by 
    Kris Holt
    Kris Holt
    04.16.2019

    Despite Disney's efforts to keep as much of Avengers: Endgame under wraps as possible before the latest Marvel blockbuster hits theaters next week, several minutes of blurry Avengers: Endgame footage have leaked. The footage reveals some significant plot details, and GIFs, screenshots and descriptions (none of which we're sharing here) are spreading across the likes of Twitter and Reddit.

  • WildStar launches the Protogames Initiative

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    WildStar players have fought off the machinations of the Entity, the depravities of their enemy faction, and the vicious wildlife of Nexus. Yet they've never had to face the centerpiece of the newest patch, the Protostar Corporation. Admittedly, taking part in the all-new Protogames isn't quite the same as taking on an ancient evil, but the two new dungeons added with this patch are both meant to test player abilities, with a low-level run through Protogames Academy conveying gameplay concepts while the Ultimate Protogames provide an assortment of new challenges. Not that there aren't plenty of other things for players to experience as well. The patch also contains new housing options, allowing you to edit the terrain of your home, and the character chop shop to let you re-edit facial details and the like. Players can also take on a brand-new Shiphand mission or run the Veteran difficulties of existing Shiphand missions, earning valuable Renown to take to the new Renown vendor. There's plenty to be done with the latest patch, so get in there and enjoy the games.

  • World of Warcraft outlines February's events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    There are a lot of holiday events in World of Warcraft this month. February contains the Lunar Festival, Love is in the Air, the Darkmoon Faire... heck, it's also going to be the month that the next major raid opens up. Luckily for avid World of Warcraft players, the official site has put together a comprehensive schedule of the month's festivities, starting with the Valentine's Day event and the new raid opening tomorrow. Astute readers will note that Blizzard suggests players prepare for patch 6.1 with no hints about when it's coming out. Whether this means it's going to be later in the month or won't be dropping until March remains to be seen. Then again, the raiding crowd will have plenty to do through the month with Blackrock Foundry, and if you like holiday events, you've got several of those coming around as well.

  • SWTOR dishes out punishment for a major exploit

    by 
    Larry Everett
    Larry Everett
    01.31.2015

    Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating." Penalties applied to the affected accounts ranged from a warning and one day ban to even full and permanent suspensions. Musco finished up the post by encouraging players to continue to report potential exploits as soon as they are found.

  • The Mog Log: Final Fantasy XIV 2.5 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    I mentioned a while back that it was kind of neat how the whole setup of Final Fantasy XIV had come full circle. At the start of the 2.0 patch cycle we were scurrying away from tonberries and bashing our heads against Demon Wall; in the final patch, we're back to both of those spots, along with the oft-seen and never-explored Keeper of the Lake in the midst of Mor Dhona's wreckage. It's a neat counterpoint. Having played through all of the dungeons now, well, you get to rescue tonberries. That alone makes the last set of dungeons worthy. As in every set of dungeons, there are winners and losers amidst the bosses, good points and bad ones. The dungeons as a whole are very reluctant to let you do much speeding through, with pulls being pretty aggressively gated. So let's talk mechanics, let's talk atmosphere, and let's carefully coach you through the process of kicking the crap out of your final expert roulette competitors.

  • WildStar explores the design of Veteran Shiphand missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups. To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.

  • Final Fantasy XIV patch 2.5 is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    The day that Final Fantasy XIV players have waited for is finally here. Patch 2.5 has gone live, and it brings with it a host of improvements and additions to the game. The full patch notes also contain no shortage of items that had previously been held back from the preliminary notes, including new crafting recipes, new vendor wares, and new items available for quick exploration ventures. While this is only the first part of the game's 2.5 patch series, it includes three new dungeons, the new World of Darkness raid, three new trials, and the first half of the pre-Heavensward story conclusion. The servers are up and running, so if you have the day off or just don't have to go to work yet, you can get a jump on all of the new endgame content and start working your way through everything that's been added. Otherwise you can console yourself with the patch notes.

  • The Daily Grind: What constitutes a 'niche' MMO feature?

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    In the wake of WildStar's rocky first half year, some players have defended the game's self-destructive gameplay decisions by declaring traditional gameplay tropes "niche." It's meant to be a niche game for that tiny niche of hardcore raiders, defenders argue, and therefore criticism is unwarranted. And in the sense that apparently a very small proportion of MMORPG fans actually participate in raiding (unless forced?), they're right. But that hasn't stopped most themepark MMOs since EverQuest from brandishing raids as a mostly inadequate talisman to ward off playerbase churn. Even if we outright refuse to raid, most of the MMOs we play are designed around raiders and raiding. It's easy to not raid, but raiding is hard to ignore because it's not being treated as niche by so many of the biggest titles and studios. The disconnect between development plans and playerbase desires is reflected in this same disconnect between what we think of as a niche MMO feature and what actually is niche by the numbers. How would you sort it out? If raids, one of the core and defining features of so many themeparks, are niche, then what isn't niche? What exactly constitutes a niche MMO feature? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: A primer for Final Fantasy XIV patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    Ladies, gentlemen, and those who fall into neither category: The end approaches swiftly. Final Fantasy XIV's last pre-expansion patch is about to drop, and just like the bass, it won't be the same afterward. Tomorrow you've got a whole lot of new content to play through, enough to probably keep you well occupied for the next three months. The fact that the second portion of the patch will be dropping in about a month just makes it all the more occupying. As we've done many times before, today's column is meant chiefly to take apart the patch elements we know of and get you up to speed so you can start playing without any issues once you can log in again. So let's start in on the first part of Before the Fall, complete with its new mystery trial and the promise of many revelations. Even if the big fireworks are coming in March.

  • Final Fantasy XIV drops the preliminary patch notes for patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    The patch notes for Final Fantasy XIV always include a surprise or two. Yes, the preliminary patch notes for patch 2.5 are out, and they contain lots of things that players had known to expect. But aside from the three new dungeons, the World of Darkness, the previewed trials, the new quests -- whew! -- there's even more new stuff tucked away into the patch. For example, there's a new form of PvP match added to the game, which pits alliances against one another in a straight deathmatch. There's a new mystery trial unlocked through the main storyline. There's the new Aetherial Wheel furnishing, which allows free companies to charge up their company credits through alternate means. That's not even counting system adjustments or usability improvements or the items not previewed but expected such as new hairstyles. Take a look at the preliminary patch notes to get an idea of what's coming around once the patch goes live on January 20th.

  • Elder Scrolls' new Champion Point progression system detailed

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    Elder Scrolls Online's Update 6 will introduce the Champion System, which is a "new way to continue your character's growth and customization" at endgame. Once you reach Veteran Rank 1, the system unlocks across your account and allows you to gain Champion Points for participating in activities that normally grant experience. Only VR-level characters can earn the new points, but once earned the points are available to any of your avatars. There's also a new account-wide mechanic called Enlightenment that builds over time regardless of whether you're logged in or not and grants a bonus to Champion Point progression. More details on the new system are available on the official ESO website.

  • Final Fantasy XIV shows off story content and trials for 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    The last pre-expansion patch for Final Fantasy XIV is titled Before the Fall, not That Time When The Heroes Fixed Everything. There needs to be a fall, doesn't there? And there's a lot of stuff that can start falling, as demonstrated in today's preview from the official site. Ul'dah can fall. The Scions can fall. Ishgard can fall. Eorzea can fall. Or if you decide to face off against the Dark Divinity himself, you can fall. Players not confronting the dread primal directly will still have plenty of opportunities for pratfalls, as the Hildibrand storyline is wrapping up with the final confrontation between the Gentleman Inspector and his thieving rival. There's also a second confrontation with Gilgamesh Greg in the Battle at the Big Keep, with the victor winning the Treaty-Blade... which sounds like pretty good loot, but Greg carries a lot of weapons, so it seems rather natural. Patch 2.5 drops on January 20th.

  • WildStar will reduce grind, focus on 'a multitude of playstyles' in 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Where does WildStar go from here? That's the question that director Mike Donatelli seeks to answer with his latest address to the community. Donatelli says this morning that while he's thankful for the praise the game received toward the end of 2014, there are several areas where the game needs to improve, and thus the team is working on making a better game experience for everyone moving forward. He lays out three chief foci for the team over the next year: listen to feedback to make the game more fun and "less grindy"; support "a multitude of playstyles," group sizes, and levels; and invest, expand, and improve the existing game. Donatelli targets for these plans the first half of 2015, which will contain better-tuned endgame reward systems to fight fatigue along with a wider breadth of content for solo and small-group players. Over the rest of the year, the team plans to introduce a new Contract system to support different playstyles, continue tuning the rewards, and greatly expand the game's customization options. It's a lot of changes, but the Carbine team seems dedicated to making them work.

  • Final Fantasy previews dungeons and plans maintenance for patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2015

    The last pre-expansion patch for Final Fantasy XIV is going to be a big one. So big, in fact, that the game is dropping 12 hours of maintenance for the first part. Servers will go down at 6:00 p.m. EST on January 19th before coming back online at 6:00 a.m. EST on January 20th. As always, exact completion time is subject to change. If you missed yesterday's trailer, you can get an idea of some of the fuss by checking out today's dungeon preview, which shows off the Keeper of the Lake, Amdapor Keep (Hard), Wanderer's Palace (Hard), and the World of Darkness. While the exact item level requirements for these dungeons are hidden, it is clear that the Keeper of the Lake will once again be part of the main scenario quests like Snowcloak was in patch 2.4. So get ready to fight a dragon corpse, slaughter various voidsent, and most importantly rescue a whole lot of far-less-rancorous Tonberries.

  • Final Fantasy XIV drops a trailer for patch 2.5, Before the Fall

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2015

    The final patch before Final Fantasy XIV's first expansion is a week away, and it's got plenty going on, so much that it's being split into three parts. A new trailer for the patch has been unleashed today, showing off bits and pieces of the whole thing but focusing chiefly on the content that will be going live on January 20th. You can view the whole thing just past the break, assuming you have 10 minutes to see all of the various hints and spoilers. Patch 2.5 brings with it more main scenario quests, three new dungeons (Keeper of the Late, Amdapor Keep Hard, and Wanderer's Palace Hard), the World of Darkness raid, a battle against the primal Odin, and a continuation of the Hildibrand storyline. Patch 2.51 is confirmed in the trailer for late February and will include the Manderville Gold Saucer, while part 2 of Before the Fall will wrap up the main scenario and set up the story of Heavensward in late March.

  • The Mog Log: Speculating on Final Fantasy XIV's Heavensward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2015

    We've got patch 2.5 around the corner, but Final Fantasy XIV's first expansion isn't all that far away either. And that, of course, brings with it no end of speculation about what players will find because so little is certain right now. What previews we've had have been vague by design, just enough to set our minds aflame with possibility without nailing down exactly what we'll find when we start venturing northward. Lucky for me, I love speculating. There are several ideas I've already seen regarding what we're getting in Heavensward, some of which are so far out of left field that I tend to think it's a pipe dream of the speculator and some of which seem to be logical predictions about the future of Final Fantasy XIV. So here's a bit of talk about those before we start hearing tons of expansion news and it's all proven transparently true or false. (Midway through the week, maybe.)

  • Elder Scrolls Online tweaks champion points conversion rate

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2015

    The new endgame champion system coming to Elder Scrolls Online in Update 6 is the talk of Tamriel, and ZeniMax is evaluating feedback carefully to make sure that it launches without a hitch. The studio announced on Friday that it will be making a change to how it will convert veteran ranks to champion points. Originally, the studio was going to give a blanket 30 champion points to any player who had at least one veteran rank on a character. Based on feedback, ZeniMax will now be converting veteran ranks to champion points at the rate of 200,000 XP per point at the moment of Update 6's release, for a maximum of 70 potential champion points for one's entire account. The studio made it clear that champion points will not cost 200,000 XP after Update 6; this conversion rate is specifically for veteran ranks pre-release.

  • Destiny development blog discusses updates and guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota's End and are waiting for the hard mode, for example, you should know that it's almost done and should be going on to the live servers soon, although there's not a concrete date yet. It's all in the game's most recent developer blog. Players can look forward to loot updates in Vault of Glass and system changes in Crota's End as soon as January 13th, which should help soften the delay. The blog also contains information on guns, specifically on the most popular sorts of weapons that players are toting around to use during their alien-shooting sorties. Check out the full update for more details on the patch adjustments and future PvP rotations.

  • Learn to beat World of Warcraft's newest raid... in 60 seconds

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    We realize that there are a couple of different ways to treat that title, so let's be clear: This video guide will teach you how to beat all of the bosses in Highmaul in 60 seconds. It will not teach you how to take 60 seconds to defeat all of them. Yes, it could go either way, but did you really think you could drop World of Warcraft's raid in a minute of playtime? Nope, it's all about length of tutelage, not length of execution. The even shorter version is the universal raid guide for the game, of course: Move out of the thing, stack up if you see everyone else stacking up, and kill the little things. But it's the fine details where everything is really decided. click on past the break and get a minute-long dose of how to not be the one responsible for wiping the group.