Eye-trackingTechnology

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  • CEATEC 2012 wrap-up: concept cars, eye-tracking tech and motion sensors galore

    by 
    Sarah Silbert
    Sarah Silbert
    10.03.2012

    CEATEC, Japan's largest annual electronics show, is winding down here on the outskirts of Tokyo. We've spent the past two days scouring the halls of the Makuhari Messe, digging up no shortage of concept cars, eye-tracking technologies and even the odd Windows 8 device. The star of the show may have been Japanese carrier NTT DoCoMo, with its gaze-controlled prototypes and real-time translation app, but there were plenty of other gadgets on hand to peak our interest -- even if many of them won't make it to market anytime soon. Have a look for yourself by browsing our complete CEATEC 2012 coverage past the break.

  • Tobii EyeAsteroids 3D lets you destroy virtual space stones with a gaze, we go eyes-on (video)

    by 
    Zach Honig
    Zach Honig
    03.08.2012

    We've touched and tapped our way through a variety of gadgets at CeBIT, but it's the devices that operate without traditional user interfaces that have really grabbed our focus. Tobii was on-hand to demonstrate its eye-tracking technology earlier this year at CES, but the company is peddling its wares here in Hannover as well, and we decided to drop by for a second look. This time, it's all about gaming, with EyeAsteroids drawing quite a bit of attention on the show floor. The demo pairs Tobii with a SeeFront glasses-free 3D panel for a fairly engaging extraterrestrial shootout. We weren't really sold on the glasses-free 3D, unfortunately, which provides the same unconvincing three-dimensional image from any angle, but Tobii was spot-on, letting us hone in on those infamous space rocks to save our planet from destruction without even raising a finger.Like SeeFront's display, you're able to make visual selections from any angle (within reason) just as easily as you can from directly in front of the panel. There's a seconds-long calibration process each time you start the game, so Tobii can locate your eyes and pair your pupil orientation with a target on the screen. After that, it's open season -- you simply focus on an asteroid to destroy it, and you can add your name to the leader board and navigate menus as well, just as we saw with the Windows 8 demo back at CES. Is this the future of gaming? That remains to be seen, and while the eye-tracking seemed to work just as described, old school gamers will likely prefer tilting a joystick and (violently) tapping on arcade buttons. We still had a lot of fun playing without using our hands, though, as you'll see in our glare-filled demo just past the break.%Gallery-150214%

  • Tobii Gaze UI eyes-on (video)

    by 
    Brad Molen
    Brad Molen
    01.12.2012

    We know what you're thinking: another CES post about Tobii's eye-tracking Gaze UI? Why yes, yes it is, because this time we were actually the ones behind the driver's seat. We tracked down the company's booth and got some personal one-on-one time with the laptop. As the first matter of business, we first needed to calibrate our eye movements with the sensor, a process that took a couple minutes to push through before we were ready to have at it. The prototype laptop is running an early build of Windows 8, so we navigated around the Metro interface, played a couple games, switched back and forth between tabs, zoomed in and out of screens and plenty more. Eye-tracking technology hasn't been around for incredibly long, and it still has a ways to go. There were a few occasions -- seen in the video below the break -- in which we tried to hit a smaller button several times before finally finding success. Bugs aside, we got the hang of the interface pretty fast after a few minutes of getting accustomed to the concept of using our eyes as the cursor. That doesn't mean we were completely used to it by the time we left the booth, but we could see how eye-tracking can come in handy at times. But it wasn't all Mission: Impossible as we'd secretly hoped. Contrary to our original expectations, we discovered that using the trackpad was still an integral and necessary part of the full experience; it wasn't a "blink twice to click" type of interface. Tobii tells us that by still using the trackpad to click on the screen (minus dragging your finger around as the cursor), you still have a natural user experience, since you're quickly able to use your fingers to scroll or click and override the movement of your eyes if absolutely necessary. We found it easy to switch back and forth between tabs and zoom in and out of pictures -- heck, we even were able to play games on the laptop by using our eyes, though admittedly we performed rather lousy and lost every time since many games require a certain amount of precision. That's obviously a situation that would call for the ability to override the eye-tracker and switch to manual mode, of course. All in all, we were very impressed to see how far the technology has come so far, and as Tobii is still in the early stages of implementing eye-tracking into the latest laptops -- CES is the company's first time showing it off in public, after all -- we're incredibly excited to see how it looks once it's all polished up. We've got plenty of pictures and a video to show off, so continue below to take a look. See what we did there?