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  • Real Racing creator developing Need for Speed: No Limits for mobile

    by 
    Danny Cowan
    Danny Cowan
    11.21.2014

    Electronic Arts has tapped Melbourne-based developer Firemonkeys for its upcoming mobile-exclusive Need for Speed sequel Need for Speed: No Limits, the publisher announced this week. FIremonkeys (formerly Firemint) established itself in the mobile marketplace with its sim-styled Real Racing series, later producing iOS and Android ports of Need for Speed: Most Wanted. Electronic Arts acquired the studio in 2011, acting as publisher for the 2013 free-to-play sequel Real Racing 3. Need for Speed: No Limits is due to launch next year for iOS and Android devices. [Video: EA]

  • Firemint devs form new Australian studio, Loveshack Entertainment

    by 
    Mike Schramm
    Mike Schramm
    03.13.2013

    Joshua Boggs, Adrian Moore and Ollie Browne are three developers who formerly worked at Firemint, the venerated studio behind iOS hits like Flight Control, Spy Mouse, and (after an acquisition by EA and a merger with Iron Monkey to become Firemonkeys) the recent hit Real Racing 3. They decided to leave the studio about six months ago and form their own team, called Loveshack Entertainment. As Loveshack, the guys are working on a new game called Framed, which looks pretty good according to this concept trailer. The game is an interactive comic book page, where you can drag panels around the screen and line them up in the right order to make a certain sequence of events go down. Obviously, that video is just a concept, but we'll look forward to seeing what the game looks like when it's done -- it's due out sometime later on this year. Firemint is one of the premiere developers on the App Store, and these guys are starting their own venture with a lot of good experience behind them. Hopefully, we'll see some really great releases from Loveshack in the future as well.

  • More Puzzle Quest coming from reborn indie Infinite Interactive

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.25.2012

    Yesterday's announcement regarding EA's Firemint and IronMonkeys merger actually had a sideplot to it, in that Infinite Interactive, which was "acquired" by Firemint last year, quietly split off this past January to be independent again."There was never an actual acquisition of Infinite, it was more of a merger. It was all amicable stuff – as much as it would be fun to have a bit of a scandal. Unfortunately there isn't one," Infinite Interactive's founder and creative lead Steve Fawkner told us. "I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."Fawkner explained he couldn't get into the "nitty-gritty" details about intellectual property ownership and that things are "a little more complicated" than before, but that Infinite do still retain the Puzzle Quest and Warlords IP rights."While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'," Fawkner explained."In the short term, we will continue to build and innovate in the genres and settings that we know and love. That means games that combine fantasy, puzzles, strategy and tactics. It's doubtful we'll ever move too far from those genres, because they are our favorites, and you always do your best work when you're building games that you're passionate about."[Thanks Aaron S.]

  • IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.24.2012

    Electronic Arts is smooshing its two Aussie mobile developers together to form one studio known as Firemonkeys. IronMonkey (Mass Effect Infiltrator, Dead Space) and Firemint (Flight Control, SPY mouse) combined now form "Australia's largest game development studio." Awkward.Firemonkey will continue working on separate projects, along with "collaborating on new ones out of the EA Melbourne office."It should also be noted that shortly before it was acquired by EA, Firemint purchased Puzzle Quest developer Infinite Interactive. Now, the only thing more dangerous than Firemonkeys would be Infinite Firemonkeys.Update: Turns out Infinite Interactive quietly split away this past January.

  • EA joins Iron Monkey and Firemint mobile studios to create Firemonkeys

    by 
    Mike Schramm
    Mike Schramm
    07.24.2012

    EA has announced that it's consolidating its two biggest mobile studios. Firemint is the developer behind Flight Control and Spy Mouse (and was acquired by EA last year), and Iron Monkey is the developer behind EA's iOS hits like Mass Effect Infiltrator and Dead Space. Those two Melbourne, Australia-based studios are now joining up to become FireMonkeys, serving as a big internal mobile studio for EA. Between the two studios, Firemonkeys now claims over 85 million downloads on the App Store, as well as 15 number one hits between them. EA says the teams will now be collaborating on current projects, as well as creating some new ones out of the new combined studio as well. As a Firemint fan, this has me a little more worried about that company's popular properties. Rob Murray, Firemint's CEO, and a few original team members still remain working on the company's products. But Flight Control Rocket was a very different game than the high quality Flight Control, released before EA's takeover, and EA doesn't say what has happened to Infinite Interactive's properties, including the popular Puzzle Quest series. An interview with MCV says the restructuring was "more of a formality" than anything else, and that the number of employees will generally be split and may even grown in the next few months. But still, I haven't seen the same quality or polish come out of Firemint since it was independent, and it seems unlikely that combining it together with Iron Monkey will do much to change that. Show full PR text EA is Proud to Announce the Merger of Two Renowned Mobile Studios IronMonkey and Firemint become Firemonkeys EA is bringing together two of the world's leading mobile development studios - IronMonkey and Firemint - to form Firemonkeys. These two studios have entertained over 50 million players in 2012 alone with stellar titles including Flight Control, SPY mouse and Real Racing from Firemint, and Mass Effect Infiltrator, Dead Space and The Sims FreePlay from IronMonkey. Based in Melbourne, Australia, both studios have been developing mobile games for over a decade and combining the two teams makes Firemonkeys Australia's largest game development studio. Both teams look forward to the unification with Rob Murray, Executive Producer of Firemint commenting, "IronMonkey and Firemint have solid reputations for producing well-known games and we are excited to have the opportunity to share best practices, technology and resources." By aligning the strategy of IronMonkey and Firemint, EA is able to create an even more focused team of passionate individuals who are dedicated to developing high-quality mobile game experiences. This merge in the mobile space is resulting in positive overall growth for the Firemonkeys team, as the studio is now hiring for several positions. Fans should expect to see progressive development efforts with upcoming launch and project announcements in 2012. "Both of these studios have produced award-winning games and we believe combining the incredible talent pool in Melbourne, as well as leveraging the EA brand, sets us up for further success in the mobile arena," adds Tony Lay, GM of IronMonkey. Firemonkeys will continue to work on separate products in addition to collaborating on new ones out of the EA Melbourne office. With the added synergy this partnership creates, fans can expect unique features and new experiences in the brands they have come to know and love.

  • Flight Control Rocket sequel out now

    by 
    Mike Schramm
    Mike Schramm
    03.16.2012

    This game appeared for the first time relatively quietly at GDC, but it's now available on the App Store, so check out the sequel to one of the App Store's most popular games ever, Flight Control. The new one is called Flight Control Rocket, and though I was told that it was put together by the Australian studio Firemint (that EA purchased not too long ago), there's no mention of them in the app listing at all. Their influence is also sort of missing in the game itself -- Flight Control's relatively subtle theme and feel have been replaced with a very freemium model and some very flashy (and relatively complicated) graphics. Instead of just guiding different colored planes into runways, the sequel has you pushing lots of different spaceships of all shapes, sizes, and abilities, into docking ports, assisted by robots with their own abilities and lots of XP to earn. But don't take my word for it: Flight Control Rockets is out now, for an initial price of 99 cents. It's fully updated and ready to go on the new iPad's Retina Display. Let us know what you think of EA's new direction with the series.

  • EA previews titles from Chillingo and Firemint: New Flight Control, Burnout Crash, more

    by 
    Mike Schramm
    Mike Schramm
    03.11.2012

    EA had a large suite set up at GDC last week to show off its various new and recent offerings. Here's a quick roundup of what the company is working on for iOS, including among all of its recent acquisitions: PopCap, Firemint, and Chillingo. PopCap was up first -- the popular casual games developer has just released Zuma's Revenge HD on the App Store, and it's a very faithful port of the old arcade title originally released on PC. There's not much new to say about this one -- if you liked it on PC, you'll like it on Apple's iOS devices. I did ask PopCap's about Bejeweled 3 as well. That game has been out on PC for a while, but we haven't really seen a port of it on iOS just yet. But there was no news to report -- PopCap is taking its sweet time working on new titles, and is instead mostly just concerned with putting its popular catalog on as many titles as possible. We may have to wait a while to see another original title arrive on iOS. Next up was a game that a lot of Flight Control fans will be surprised to hear about: Flight Control Rockets. The space-age follow up to the extremely popular Flight Control title was developed by Firemint, but I'm sorry to say that I found it not quite as elegant as the previous version. The title has gone freemium, and you now earn coins as you play, which can then be spent on all sorts of upgrades for your station and skills (or, of course, purchased via in-app purchase). There are some good new ideas in the game, like a combo score that builds up as you line-draw ships of the same color into your station, and lots of new ship types, including ships that break off into two, ships that speed up after being guided home, and even a "snake ship" that is actually a series of ships that will follow each other wherever you draw the first one. There are also "robot helpers" that you can hire, three maximum for each time you play, that will either make things easier for you (by helping you score higher or guide ships in automatically), or change up the gameplay (there's one called a "hardcore bot" that will turn off all of your warnings, but give you more XP as you play). In addition to the player's XP, you can also level up each of your bots, and unlock extra abilities for each of those as well, and there are also "power crystals" you can buy via IAP to earn XP faster. If that all sounds complicated, you're right -- as I said, the first game had a sort of understated elegance to it, and this version is a lot more complex (and maybe even burdened, you might say, by the various in-app purchase possibilities available). But we'll see what players think -- Flight Control Rockets is due out later this month. EA's also working on a World Series of Poker app that even the company's rep admitted was very similar to the already-available Zynga Poker: It's completely online, a freemium title driven by microtransactions, and includes a lot of social fuctions (and even a subscription "VIP" service, if you're so inclined). Unless you're already interested in Zynga's social poker offerings, you might not be too interested by this one, but it's worth saying that EA's app also includes Omaha play, and a few nice metagame options, like the opportunity to quest for a WSOP ring. The poker game is due out early summer. Finally for EA's core lineup, the company is also porting the popular downloadable console title Burnout Crash to iOS, and developer Criterion Games has made quite a few improvements just for this platform. Most notably, the controls are now all touch and swipe based -- rather than going with an odious virtual stick layout, players now swipe their crashed cars around the screen, trying to line up as many explosive and destructive combos as possible. The game looks great (and will probably look even better on the new iPad), and there are new tweaks to the various game modes (Road Trip is now called Road Block) and a lot of nice features (Autolog has been implemented in full) to play with. Burnout Crash is a paid title that should be out later this month. EA recently purchased Chillingo, and that company's titles were on display at GDC as well. The most interesting offering was a really gorgeous flying game called Air Mail, which seems quite well crafted by N-Fusion Interactive, and just looks terrific on the iPad's big screen. The company did go with virtual buttons and a joystick for the default controls (though they are rendered beautifully anyway), but the most interesting feature of the game are the "Advanced Mode Controls," hidden in the game's menus. For that scheme, players use two thumbs on the screen to control either one of the plane's wings, and then can move the iPad or iPhone around in real space, using the gyroscope and accelerometer to guide the plane. It's hard (and I crashed quite often while using it), but once you get the hang of it, it's not only very exciting, but you can also do some pretty spectacular stunts. Air Mail offers a full campaign of more than 20 missions, but I'm most excited about the Explore mode, which just lets you fly around the game's amazing environments at will for as long as you want, finding and collecting various objects. Among Chillingo's other offerings is an interesting title called The Act, which is basically an animated romantic comedy movie that you control at certain times. The premise might be a little strange, and I found the "controls" a little confusing (at one point, I was supposed to swipe towards a woman to try to get my character to be attracted by him, but (as in real life, I suppose) the feedback on whether she was interested or not was a little unclear). Still, The Act's animation looks very well-done, and it's a project that's quite a few years in the making. We'll have to see how it comes out later on this year. Obviously, EA and its various mobile acquisitions are really hitting on all cylinders lately. There's definitely a big trend towards freemium and microtransactions, and I worry a little bit that some of the titles (Flight Control Rockets, especially) are going a little too far in that direction, and away from the core gameplay that really makes the absolute best iOS titles so popular. But we'll have to see how players respond going forward: If a title that heavily relies on the trappings of freemium games doesn't do as well as expected, maybe we'll see a return to a more subtle approach.

  • Drive Real Racing for Mac with an iOS device, or steer your AR.Drone with a Mac

    by 
    Mike Schramm
    Mike Schramm
    12.22.2011

    Firemint and EA have launched Real Racing on the Mac App Store just in time for Christmas. And not only does the game offer up the same high definition racing fun of the popular iOS series, but there's another twist as well: You can use an iPhone or iPad to control the game on your Mac. That's pretty cool -- I presume that means you need a Real Racing app to do it, but there are a few free versions out, and the full versions are only a buck during the holidays anyway. Other than that, the Mac app doesn't sound too new, though there are still licensed cars, lots of tracks to play through a career mode, and of course you can use the power of your full Mac rather than just an iOS device. The Mac App Store version is $12.99 right now. And elsewhere in the world of controlling things and the Mac App Store, a company called Drone Apps has released a Mac app called Drone Station, that will let you control your Parrot AR.Drone quadricopter directly from your Mac instead of an iOS device. The software looks pretty barebones, but it has quite a few options, including the ability to get all of the incoming video from the drone, as well as control it directly with any number of game controllers you can hook up directly to the Mac. It's actually very impressive, and if you happen to have a Parrot AR.Drone (or find one under the tree this holiday), the app seems worth a try. It's on the Mac App Store for $9.99. Parrot has told us that it will be at CES again this year, and we look forward to seeing what other news they've got for the AR.Drone and its Apple-created interfaces.

  • App Store holiday sales on now: GTA 3, id software, Dungeon Raid, lots more

    by 
    Mike Schramm
    Mike Schramm
    12.22.2011

    The App Store freeze goes down today, so this is the last chance for many developers to put their apps on sale. And of course, many have taken advantage of that chance. Before we even start listing sales today, many of the sales previously listed, including EA and Gameloft's whole-catalog 99 cent sales, are still ongoing through the weekend. The anniversary release of Grand Theft Auto 3 is only $2.99. That's a bargain no matter which way you slice it -- pick it up. Japanese developer Cave is having a big 99 cents sale, with some of its bullet-hell shooters available for cheap. id Software is also going cheap, with Rage HD, Doom Classic, Doom II RPG, and more going on sale for just a buck. Hack-and-slash Aurum Blade (above) is free for the holidays. Monster RPG 2 is 99 cents. Comixology's great Comics app is having an in-store sale, with lots of comics for only a buck. Dungeon Raid is one of the best games of the year, and it's only $1.99 in a rare sale. Dragon Fantasy is an excellent 8-bit style RPG that's only a buck. Wayforward's excellent Shantae: Risky's Revenge platformer is only $1.99. Gamevil's Zenonia and Zenonia 2 are both completely free. iPad exclusive tower defense/strategy game Ant Raid is only a buck. Chillingo's Ravensword: The Fallen King is only 99 cents, and there's plenty of other Chillingo titles on sale for cheap as well. Disney's in on the sale, too, with Where's My Water, Jelly Car and lots of others for only 99 cents. Companions for iPad is only a buck. Galaxy Pirate Adventure got renamed as Galactic Phantasy, and it's only 99 cents right now. Word game Welder is just $1.99. And that's only the ones we've heard of -- there are probably lots more sales out there. In other words, if there's an app that you've been wanting to buy, you should probably check up on it today, because if it's not on sale now, it probably won't be this year. Good luck, enjoy all of your new apps!

  • Kard Combat, Spy Mouse, more push big updates

    by 
    Mike Schramm
    Mike Schramm
    11.03.2011

    Hothead Games' great freemium card game for iOS, Kard Combat, has gotten a big update this week in the App Store. The biggest new feature is a new "pass-and-play" multiplayer mode, which allows for two players with one iOS device in the same place to play their cards out, and then pass the device on to the next person. Obviously, it requires a little bit of honor on the part of players, but if you just want to play a friendly game of Kard Combat, it's a cool mode to try. Game Center multiplayer has also been added to the game to work inside iOS 5, and there are new UI updates and a few other new features in there as well. Firemint's line-drawing stealth game Spy Mouse has also gotten an update, bringing in new global leaderboards, new challenges, and a few other bug fixes and other tweaks. Kiska, the in-game cat which will help you get past some of the tougher levels, can now also be used once per hour rather than just once per day. Artistic platformer Contre Jour also got a nice update, adding 20 new levels to play through, featuring a cool opposite visual style from the rest of the game. And finally, while it hasn't been updated recently or anything, I'll also just mention that Super Stickman Golf is free today as well. If you haven't picked up this great little 2D fantasy golf game for iOS, now's the time.

  • Real Racing 2 update brings splitscreen Party Play action

    by 
    Michael Grothaus
    Michael Grothaus
    10.07.2011

    Real Racing 2, Firemint's popular car racing game for the iPhone, is all ready to take advantage of the improvements iOS 5 and the iPhone 4S will give users. Set to be released soon after iOS 5 launches, the next update to Real Racing 2 will introduce Party Play, a multi-player feature that allows you to play Real Racing 2 with 2-4 other players in split-screen mode on your television via AirPlay. Unfortunately, the Party Play features of Real Racing 2 will require users to have an iPhone 4S or iPad 2. That's because both those devices runs on Apple's A5 chip, which allows for better rendering and up to seven times the graphics processing of the A4 chip. Check out the video below to see the future of mobile handset multi-player gaming. You can buy Real Racing 2 now for US$4.99 in the App Store. The Party Play update will be a free upgrade to existing users.

  • Real Racing 2 shows off iPhone 4S' graphical chops, brings split screen gaming to iOS (video)

    by 
    Sean Buckley
    Sean Buckley
    10.07.2011

    Rearing to make the most of the iPhone 4S' new AirPlay compatibility? How about streaming not just one device to your big screen, but four? That's the setup Firemint is teasing for its next big update to Real Racing 2: four-player streaming over AirPlay. The apps' upcoming "Party Play" feature lets an iPad 2 or iPhone 4S play host to up to three additional iOS devices running the game, piping the stream for all four to your boob tube via Apple TV. The update also promises to make the most of the iPad 2 and iPhone 4S' A5 processor, kicking the graphics up a notch. Now you can relive those lazy summer days playing Mario Kart in your friends garage, albeit with faster cars and minus those infuriating blue shells.

  • Real Racing 2 update adds four-player AirPlay streaming

    by 
    JC Fletcher
    JC Fletcher
    10.06.2011

    Firemint already showed off Wii U-esque iPad-to-Apple TV streaming play of Real Racing 2. Now, along with the announcement of the iPhone 4S and the impending release of iOS 5, it's updated that capability to allow for up to four players to stream to an HDTV using AirPlay. One player, the "host," needs an iPad 2 or iPhone 4S, according to Pocket Gamer; the other players can use any device that runs the game. That just leaves the question of why, if every player has their own screen, they'd want to go through the trouble to play in split-screen. The answer to that, of course, is because they can. The update will also boost graphical output for 4S and iPad 2 devices, and it'll be out alongside iOS 5.

  • Spy Mouse is Firemint's latest iOS joint, available now

    by 
    Ben Gilbert
    Ben Gilbert
    08.25.2011

    We don't take very kindly to pesky rodents sneaking around our places of residence, and we like the concept of said rodents spying on us even less. Still, we can get down with some Firemint-developed iOS games and tell you about the studio's latest title: Spy Mouse, wherein a sneaky vermin codenamed "Agent Squeak" can navigate 72 different themed levels while avoiding enemies, grabbing cheese, and employing a variety of power-ups. Considering that Spy Mouse is from the folks who created Flight Control, it's not a huge surprise that it looks like a twist on that game's control scheme and central concept, albeit with many fewer paths to address. Firemint head Rob Murray claims that, after two years working on the new game, it's "Firemint's best game yet." It's available now for $0.99.%Gallery-131661%

  • Daily iPhone App: Spy Mouse

    by 
    Mike Schramm
    Mike Schramm
    08.25.2011

    Firemint Games' latest title is finally out for iOS, and the early reviews are great. I played a prototype of this game over a year ago, and it's been through a few big revisions since then. But the same gameplay I saw in the very beginning is still there and as polished as it's going to get. Spy Mouse turned out to be a great game. The basic idea is you control a mouse chasing after cheese by line-drawing around a level. But there's lots of fun gameplay devices to play with, including pouncing cats, gadgets, powerups, and lots of other tweaks and tricks. Perhaps most importantly, the gameplay is like butter -- the graphics are bright and colorful, the spy music soundtrack is as delicious as the cheese you're chasing, and every bit of the gameplay is well-thought out and intuitive. Spy Mouse is a great title, and definitely a bargain. It's a little disappointing to see that there's no Game Center integration at launch (achievements would be terrific). Each level has three different goals to go after, and there are six whole worlds to play through, so there's lots of gameplay anyway. Spy Mouse has more than enough to justify the US$0.99 launch price. Definitely pick this one up.

  • Firemint hosts contest, win a chance to play Spy Mouse first

    by 
    Mike Schramm
    Mike Schramm
    08.24.2011

    Developer Firemint (makers of the extremely popular Flight Control and Real Racing games) is about to release its latest game Spy Mouse. Along with parent company EA, it's hosting a contest to let a few players into the game early. You have to log in with Twitter over on this page, then "answer the clue," a new one every day, to be entered to win. You can also do a little social networking promotion for Firemint to increase your chances. For every 100 likes the company gets on its Facebook page, another winner will get picked for the current clue. In addition to playing the game early, Firemint's also giving away copies of EA games like Dead Space and The Sims 3. If you're interested to see what Firemint's been up to as early as possible (and for free), definitely give the contest a look. Heck, you could always do what I do: Send the promotional tweets out on a completely separate Twitter account, which lets you get the word out there without bothering your usual followers.

  • Firemint's Rob Murray on blurring the line between desktop and tablet

    by 
    Mike Schramm
    Mike Schramm
    07.16.2011

    148Apps is conducting a series of interviews with major iOS developers, and Rob Murray of Firemint is their latest target, with a few thoughts on the future directions of the games he's developing. Murray says mobile gaming isn't growing up into desktop technology -- it's the other way around. The technology we now use on the desktop will soon just be found right in handheld computers, according to Murray. "People will choose the mobile because it's convenient, portable, and it's personal." That puts Firemint, developer of mobile apps and innovation around mobile interfaces, in a good place, of course. But Murray doesn't mean that we'll only be using iPads and iPhones in the future, just that the hardware they'll interact with will grow thinner and thinner. As a developer, however, Murray isn't quite there yet -- he uses a MacBook Pro with both Windows and OS X on it. Finally, Murry fits in a plug for the upcoming Spy Mouse title, which is his job, of course, but it does look like it'll be fun (and Firemint clearly knows how to make successful iOS games). Interesting, if a little short, chat with the Firemint CEO.

  • Firemint's Agent Squeek becomes Spy Mouse, gets a new trailer

    by 
    Mike Schramm
    Mike Schramm
    07.12.2011

    It's been interesting watching the development of Firemint's next iPhone game -- I saw it in action way back at GDC 2010, but back then it was just a prototype without a name or even anything more than a few mechanics. More recently it was revealed as Agent Squeek, and looked like it was coming together as a worthy followup to the studio's other big hits, Flight Control and Real Racing. Firemint is almost a completely different company since I first saw this game, however (having both merged with Infinite Interactive and been bought out by giant EA), and so it's not too surprising that the game has undergone a marketing revamp -- it will now be called Spy Mouse, and there's a new trailer below. As you can see, there's not a lot of gameplay in the new trailer, so it's unclear if the game itself has changed very much since we last saw it. It's hard to think it has, given that the line-drawing/stealth title that was Agent Squeeks seems to work just as well as Spy Mouse (or SPY Mouse, if you want to surrender to the weird capitalization). We'll keep an eye out for more on this one, as a release is probably coming soon.

  • More Father's Day app sales this weekend

    by 
    Mike Schramm
    Mike Schramm
    06.17.2011

    That didn't take long -- yesterday, I predicted we'd see more app sales pop up for Father's Day, and here we are. Firemint has put its titles on sale for the weekend -- Real Racing 2 is down to $4.99 on the iPhone and $6.99 on the iPad, and the first game in the series is just 99 cents on the iPhone. Don't forget that the iPad version will also stream out video to a TV with the right attachments, so if you pick it up, be sure to try that out. As we tweeted yesterday (you are following us on Twitter, right?), Backflip's great Army of Darkness Defense is free over the weekend. Ultimate Mortal Kombat 3 is just 99 cents on the iPad, and still 99 cents on the iPhone. iPad photo editor PhotoPal got an update -- it's on sale for just 99 cents as well. And finally, excellent iOS and Mac music software Capo just won an Apple Design Award at WWDC the other week, and to celebrate, it's on sale pricing as well this weekend. Namco Bandai has a lot of their games on sale this weekend also, Stay tuned -- I'm sure we'll see even more apps drop in price before the weekend is over.

  • Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.17.2011

    It's just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple's iOS 5 beta is already bringing a very similar experience to the living room -- many months before Nintendo's latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV, and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple's $39 AV adapter. Other games, like Angry Birds, simply mirror the iPad's display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video. For this game (and we imagine many more to come), you use the iPad as the controller -- both while navigating through menus and in race mode -- while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There's noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn't seem to set us back while playing Firemint's racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup -- surprising, considering iOS 5 just hit beta last week. It's difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.