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  • ICYMI: Fire-starting drone, Stanford bird studies and more

    by 
    Kerry Davis
    Kerry Davis
    04.26.2016

    #fivemin-widget-blogsmith-image-287454{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-287454, #postcontentcontainer #fivemin-widget-blogsmith-image-287454{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-287454").style.display="none";}catch(e){}Today on In Case You Missed It: A prototype for a fire-starting drone was deployed in Nebraska last week, dropping small balls of accelerant to create a controlled burn over grasslands. The idea is that future firefighters could use UAVs like the University of Nebraska-Lincoln model to stop an out of control wildfire with drone-created fire breaks, or for other uses.

  • MechWarrior Online introduces new Champion and Hero mechs

    by 
    Shawn Schuster
    Shawn Schuster
    05.21.2014

    MechWarrior Online has introduced two new mechs this week: the Firestarter Champion Mech and the Loup de Guerre Hero Mech. The Firestarter sports five medium lasers, twin AMS, and jump kets, while the Loup de Guerre trebuchet features jump jets that allow it to leap over walls, medium pulse lasers, SSRMs, and more. Both mechs are now available in the MWO store, and you can check out the Loup de Guerre in action via the video embedded after the cut.

  • Mobile Miscellany: week of August 20th, 2012

    by 
    Zachary Lutz
    Zachary Lutz
    08.25.2012

    Not all mobile news is destined for the front page, but if you're like us and really want to know what's going on, then you've come to the right place. This past week was a bit slow, but we've managed to dig up a couple interesting MeeGo tidbits, along with an excellent utility for Nexus 7 / OS X users -- something to help you in the pursuit of slack. These stories and more await after the break. So buy the ticket and take the ride as we explore the "best of the rest" for this week of August 20th, 2012.

  • Arcane Brilliance: Things I want to see changed, arcane edition

    by 
    Christian Belt
    Christian Belt
    03.19.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we do what mages do best, if you don't count brutal warlock-murder: we whine. Oh relax; it's constructive whining. I promise. OK, I'm not going to sit here and pretend mages are terrible. I'll leave that to the official forums. The honest truth is that we're a more than capable DPS class, with two currently mediocre specs (one of which is making some substantial strides on the PTR) and one fairly spectacular one. We have one dominant PvP spec, and two others that can kind of hold their own if you don't look too closely at them. In this game, that's pretty much par for the class-balance course. So I'm not saying the end is nigh, Blizzard is the root of all evil, time to re-roll a death knight, I'm canceling my subscription and buying Rift, or anything else equally ridiculous. And I'm not going to spend a thousand words complaining about stupid things. We have it pretty good, all things considered, and I'm simply not jaded enough yet to ignore that fact. But the fact remains that the mage class has been pretty damn stagnant for some time now. We've now gone through two straight expansions with no discernible face-lift to speak of, while other classes have undergone some fairly seismic reboots. For the most part, that's not a bad thing. It means we're doing okay, or at least the class design team feels like we are. I tend to agree, but there are still a few nagging problems with our class that I feel need to be addressed. When the status quo has flaws -- even if those flaws are comparatively minor -- then maybe the status quo simply isn't good enough.

  • Arcane Brilliance: News and notes for mages from PTR patch 4.0.6

    by 
    Christian Belt
    Christian Belt
    01.15.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a magical journey awaits ... a fantastic voyage through a mystical realm. I speak, of course, of the Public Test Realm, and the wondrous patch notes that dwell therein. Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of. So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.

  • The Art of War(craft): Must-have PvP talents for mages in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    11.05.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. The Cataclysm is getting close, so we've only got a few weeks of this transitional stage, but it's important to pick out our PvP talents heading into the expansion. Today, we're going to take a look at mages, who have the usual set of tools and a couple of new ones. Nothing drastic has changed, despite the overhaul in 4.0.1, so mages are still casters who do best at range. Nothing has made them capable of wading into melee and standing toe-to-toe with rogues or anything silly like that. Instead, what we've got are three interesting trees with slightly different ways to crush their opponents -- all of them fun.

  • Arcane Brilliance: Random postpatchery

    by 
    Christian Belt
    Christian Belt
    10.23.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, Arcane Brilliance brings you a random collection of thoughts, impressions, half-baked ideas, and unprovoked hatred for warlocks spawned in the wake of the single most significant patch in the history of WoW. But then again ... except for the patch part, that pretty much describes every Arcane Brilliance, right? I thought I'd throw that picture of the tier 11 mage set up there to start the article because it looks so awesome. Someone in the comments section last week suggested I spend an entire column waxing poetic about how cool our tier 11 looks, and I want you to know that I gave the idea serious consideration. Could I come up with a thousand words on one set of gear? Yes, yes I could. Would it be worth reading? No, probably not. But did I want to do it anyway? Yes, yes I did. Let's leave it at this: I really, really want to put that flaming skull mask on my mage's face, and I don't care how many warlocks raid bosses I have to kill to make that happen. So now that the insanity of patch week has come and gone, how are you coping? Got your mage's specs all sorted out? Comfortable with your new spell rotation yet? Updated all your addons? Disconnected a few dozen times trying to summon the Headless Horseman? If you're still looking for a bit of help, check out last week's column on mage specs, glyphs, and spell rotations for a basic primer. This week, I figure I'd just spend the column going over a bunch of stuff I ran out of room to mention last week, along with a few new things that have occurred to me during this week's play.

  • Arcane Brilliance: Things I'm going to miss

    by 
    Christian Belt
    Christian Belt
    08.28.2010

    It's time again for Arcane Brilliance, weekly mage column extraordinaire, and source of 99% of your daily recommended allowance of warlock hate. It's also rich in vitamin D. If you're wondering where you can get the other 1%, the answer is inside-out cheeseburgers. Very tasty, and warlock-hate is the secret ingredient. There comes a time in everyone's life when they must say goodbye to something. My first major loss came in the summer of 1986. I wept like a little girl when the rubber band holding Snake Eyes' pelvis to his legs and torso finally snapped on that day, after a hard day of battle in which he and Storm Shadow had faced each other in mortal combat no less than twenty times. Even his ensuing career as the first, incredibly violent casualty in every firefight didn't dull the pain of that initial loss. I loved Snake Eyes! Why couldn't it have been Snow Job's stupid pelvis that snapped? For the love of God, why? Incidentally, I asked that same question when I redboxed the recent movie bearing sullying the venerable toy-line/cartoon series' good name. And though I've spent the last few weeks laying out palm fronds and rose petals in preparation for Cataclysm's triumphant entry into the World of Warcraft, perhaps all is not as wondrous as I've made it out to be. Even in my optimism, I am becoming painfully cognizant of several aspects of the current game that I'll be missing to varying degrees once Deathwing arrives and brings with him all of his fancy new talent trees, masteries, guild perks, and approximately 11 million level 1 worgen hunters. Yes, despite all the awesomeness in store, we mages will also be losing a few things. Follow me past the jump to gaze wistfully one last time at a few of these soon-to-be-gone relics of a bygone age.

  • Arcane Brilliance: These are a few of my favorite things

    by 
    Christian Belt
    Christian Belt
    08.21.2010

    It's time again for Arcane Brilliance, the weekly mage column from the author of Don't Break My Sheep: Diary of an Angry Mage and 101 Ways to Cook Warlock. This is going to be slightly shorter and even more rushed than usual, guys, because new baby. I'd post pictures, but this is the internet. I'll wait till he's a bit older and can ruin his own life. The kid's our third, our first boy, and I'll only say one thing about that: After two girls, I simply wasn't prepared for the peeing. Seriously, the kid fires that thing straight up, without warning, and with laser precision. I've taken to placing a washcloth over his loins during changings, a tip suggested by my genius wife. Now that I've grossed you out, let's move on to today's topic: awesomeness. Paternity leave from work has given me some extra time between hilarious eye-peeing episodes to fiddle in earnest with my mage on the beta. And though I have some complaints, I'll save them for another week, one in which I'm not still basking in the afterglow of seeing my wife push a baby out from her nether regions. I'm too happy to complain this week, so if you've come here looking for constructive criticism, you're in the wrong place. Join me after the jump for a few of my favorite things about each of the three mage specs in the beta.

  • Arcane Brilliance: Fire mage 4.0

    by 
    Christian Belt
    Christian Belt
    07.31.2010

    It's Saturday, and that of course means it's time again for Arcane Brilliance, weekly mage column, hero to the downtrodden, vanquisher of evil, dispenser of justice. That's right. By day, Arcane Brilliance is a mild-mannered mage-related wall of text. But by night ... Arcane Brilliance is Deathspank. Another beta build hit a couple nights ago -- as they tend to do -- and it brought a number of class changes. A quick glance at the new talent trees revealed the expected (some talent position swaps, a few talents vanishing, some tooltip alterations, the occasional loss of a rank here and there) and the ... unexpected. Three changes in the fire tree, particularly, caught my eye: Critical Mass Molten Shields Oh, and Impact. Yes, the tooltip for Molten Shields really is "Redesign!" With an exclamation point. For emphasis. So clearly the fire tree is in a certain amount of flux? I became instantly excited. The fire tree, perhaps more than either of the other two trees, really has been due for some focused attention. Then I saw this, from none other than Lead Game Designer Tom Chilton:

  • Arcane Brilliance: WoW patch 3.3 primer for mages

    by 
    Christian Belt
    Christian Belt
    12.07.2009

    It's time again for another Arcane Brilliance, the weekly mage column that loves mages and all things magey. Take this picture, for example. That's a mage right there. If I'm not mistaken, she's getting ready to do something magey. Like plant a Fireball deep in the fertile soil of a warlock's grill. Arcane Brilliance loves everything about that. So apparently patch 3.3 could literally drop any moment. I'm not even kidding. It might have happened while I was typing that last sentence. I don't know. More likely, though, is that it will come (as per the usual deployment-method) during the upcoming Tuesday maintenance. This means we've only got a little time left before we can enter Icecrown Citadel and begin the patch-long process of shaking its inhabitants down repeatedly for loot. I, for one, cannot wait to place an Arcane Missile or five directly up Arthas' frosty tailpipe. But what, exactly, does this patch bring to the mage class? I'm glad you asked. Though this patch is admittedly a bit heavy on the new raid content and light on class changes, mages are one of the few classes that are getting some pretty significant new junk. From increased raid utility for Arcane, to buffed-up AoE for Fire, to actual, honest-to-goodness competitive raid DPS for Frost, 3.3 is delivering a little of something for everybody. Join me after the break for a full recap of all the newness we can expect come patch day.

  • Arcane Brilliance: Patch 3.3 PTR mage change analysis

    by 
    Christian Belt
    Christian Belt
    10.17.2009

    Welcome to Arcane Brilliance, the weekly mage column that champions the causes of wizards everywhere, be they fiery, frosty, or arcane...y. The top issue facing the mage community right now? Warlocks: how to get the stink out of your robes after setting one on fire? Fear not, Arcane Brilliance has the solution: when killing warlocks, always stand upwind. Since last we convened as a body of mages, no fewer than two new builds have descended upon the PTR, heralding a slew of upcoming changes for our class. Alex wrote an excellent post covering the first few of these, but a few more nuggets of newness have surfaced since then that need to be addressed. And since I'm a diagnosed (and unrepentant) completionist, we're going to go ahead and double back to analyze those earlier changes as well. The next installment of our mage leveling guide will come next week. So without further preamble, let's look at the changes, shall we?

  • Arcane Brilliance: PvPing as a Fire Mage after 3.1

    by 
    Christian Belt
    Christian Belt
    05.09.2009

    Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.