forcefeedback

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  • Dexmo exoskeleton glove lets you touch and feel in VR

    by 
    Richard Lai
    Richard Lai
    08.24.2016

    As much as we enjoy virtual reality these days, there's still the occasional urge to fiddle with virtual objects using just our hands. If all goes well, the upcoming Manus VR glove will be the first to unwrap our hands from controllers, but it'll only provide tactile feedback, meaning you still won't be able to feel the shape nor physical properties of virtual objects. This is where Dexmo comes in: This mechanical exoskeleton glove tracks 11 degrees of freedom of motion and offers variable force feedback for each finger. To put it simply, you'll be able to realistically squeeze a rubber duck in the VR world. Better yet, this seemingly clunky glove claim to be lightweight and also runs wirelessly "for a relatively long time."

  • ISS astronaut will get to drive and 'feel' a rover on Earth

    by 
    Nick Summers
    Nick Summers
    08.31.2015

    It's going to be a little while before humanity sets foot on Mars, but in the meantime NASA has a bundle of robots exploring the planet for us. The data they're collecting is valuable, but now researchers want to give their operators greater control. Specifically, they're interested in force feedback -- timely vibrations that would help astronauts carry out difficult tasks remotely. The European Space Agency (ESA) has developed a new rover with this in mind -- the "Interact Centaur," which has an onboard camera and two force-sensitive arms. ESA astronaut Andreas Mogensen is headed to the International Space Station (ISS) on September 2nd and, five days later, he'll be controlling one that's back on Earth.

  • Vybe gaming pad packs Disney Research's Surround Haptics into a $99 force feedback accessory

    by 
    Joseph Volpe
    Joseph Volpe
    12.17.2012

    We thought it'd take years to see Surround Haptics make its way affordably into future living rooms. After all, it was only at last year's SIGGRAPH that Disney Research demoed the tech in a $5,000 prototype chair. But with the impending release of The Avengers-branded Vybe gaming pad, it's clear the family-friendly conglomerate found a way to fast-track its patent-pending sensory solution as an all-purpose peripheral. Set to hit Walmart and select Meijer stores in time for the holidays, the $99 speaker-laden pad utilizes an Arm Cortex M3 microprocessor and features an array of actuating motors to translate audio from most any source (e.g.,TV, videogame console, smartphone or tablet) into dynamic localized or general vibratory feedback. Whether or not it's actually pleasing to use remains to be seen -- our time with a preview model seemed to indicate otherwise. That said, if you're in the market for a full body tactile experience, we'd wager comfort's the last thing on your mind. Check out the official PR after the break.

  • ForcePhone from Nokia Research, HIIT sends positive vibes with a squeeze

    by 
    Jon Fingas
    Jon Fingas
    10.16.2012

    Most device vibration technology is used as pure feedback -- either confirmation that you've pressed something or that you've come across an obstacle. If a prototype developed by Nokia Research and the Helsinki Institute of Information Technology ever translates to production, however, it'll be as much a part of personal phone conversations as a soft voice or a cheeky text message. The modified N900 attaches a resistor that responds to a squeeze at four different pressure levels, and doles that out during a traditional or Skype-based call as a vibration on the other end. As you'd imagine, the aim is to give family, friends and lovers the closest they'll get to a hug (or the occasional frustration) when the distance is just too great for an in-person visit. Don't hold your breath for an extra-lovable Lumia anytime soon: there's no mention of any near-term production plans, and any adoption would require a platform switch just to get started. But if we ever see "reach out and touch someone" become a lot more than a slogan, we'll know where it came from.

  • AT&T Labs, Carnegie Mellon research haptic-feedback steering wheel for turn-by-turn directions

    by 
    Joe Pollicino
    Joe Pollicino
    03.25.2012

    A force-feedback steering wheel. It's quite literally the stuff of racing games, and AT&T labs, along with Carnegie Mellon, is researching the possibly of throwing similar tech into your real-world whip. MIT's Technology Review recently highlighted the project, which uses 20 vibrating actuators shoved inside of a steering wheel to create a variety of patterns -- a counter-clockwise sequence could indicate a left turn, for example. As you might have guessed, one of the goals is to keep drivers less distracted by the likes of visual turn-by-turn GPS navigators and more focused on the road. While it's currently being tested with driving simulators, the results are positive so far, if a bit modest. When supplemented with typical audio / visual navigation, folks near the age of 25 kept their eyes planted on the asphalt for 3.1 percent more time than without it. Notably, the improvement wasn't found with those over 65 in the aforementioned instance, however, supplemented with just the audio, the vibrating wheel had them focusing on the road by an increase of four percent.According to Technology Review, this isn't the first time haptic feedback has been tested as a driving aid, although past tests have, notably, resulted in "fewer turn errors" by those behind the wheel. Best of all, the tech is capable of sending more than just navigation cues -- it could certainly be useful in a Telsa. So when can you expect to find a force-feedback steering wheel in your ride? Technology Review cites Kevin Li, an AT&T Labs researcher on the project, who says the main hurdle is making something that people will just "get," and that it's still "years" away from becoming a possibility. While there's no photos of the setup just yet, a full report on the research will get released in June. Hey, there's always Forza and Gran Turismo, at least for now -- right?

  • Experimental controller has 'thumbstick within thumbstick' for blistering sensations (video)

    by 
    Sharif Sakr
    Sharif Sakr
    03.06.2012

    Just when you thought slingshots were the future, here comes a whole new way to enjoy baddie deletion in Uncharted 7. Each thumbstick on the prototype controller above has a secondary force feedback-enabled nub at its center, which moves independently and creates different sensations by stretching the skin on the pad of your opposable digit. In the video after the break, the designers at the University of Utah show how they've created effects for crawling, collisions, explosions and even fishing. They're apparently hoping to push their technology into next-gen games consoles, but they'll have to join the queue.

  • Hands-on with Immersion HD Integrator hi-fi haptics

    by 
    Michael Gorman
    Michael Gorman
    02.23.2012

    It was just over a year ago when we met with the folks from Immersion, and they showed us a prototype handset packing its HD haptics technology. Since that time, the piezoelectric actuator that makes the tactile magic possible has gone into mass production, and the first commercial device packing such hi-fi haptics, the Pantech Element, hit store shelves. Immersion's got greater aspirations for its tactile tech, however, and its new HD Integrator platform aims to put high fidelity haptics in every handset. We got to sample the HD haptics goods once again and chat with Immersion about the new platform and its technology, so head on past the break to see what the company has in store.

  • Shogun Bros. updates Chameleon X-1 mouse / gamepad, tosses it up for pre-order

    by 
    Amar Toor
    Amar Toor
    09.19.2011

    Perfection is an undeniably lofty goal, but that's exactly what Shogun Bros. is striving for, with a freshly announced update to its Chameleon X-1 gaming mouse. Available in three different colors, the company's "Perfect Version" of its gamepad / mouse boasts an enhanced rubberized coating for better grip, a new layout for remote control operation and, perhaps best of all, extended battery life. Other than that, it's essentially the same device we saw way back in December, with a 5-stage adjustable 1600dpi optical sensor, a full slate of 16 buttons and force feedback support. Shogun Bros. won't be releasing this perfected peripheral until October 1st, but you can pre-order one now at Amazon, for $60. Hit up the source link to make the purchase, or slice past the break for a very succinct press release.

  • Enzo's Pinball gets you all touchy-feely with your phone

    by 
    Michael Gorman
    Michael Gorman
    04.08.2011

    We got a hands-on sample of Haptify's haptic-powered apps a couple months back and came away intrigued, but yearning for more. Well, the company is finally ready to sate our penchant for playtime physicality with its first game, Enzo's Pinball. The game debuts with three tables ("more coming soon"), and is designed to let you feel every bump, rattle, and ricochet as if it were the real thing. It isn't identical to its tangible counterpart, but it is an upgrade over the rumble-free digital competition. Haptify's haptic black magic works with handsets running Android 2.1 and up, so there's an awful lot of potential pinball wizards out there. You can grab the game in the Android Market and it'll cost $1.49 to give in to your tactile desires.

  • Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them

    by 
    Michael Gorman
    Michael Gorman
    03.08.2011

    About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.

  • Immersion's MOTIV development platform integrates haptics into Android, we go hands-on

    by 
    Michael Gorman
    Michael Gorman
    02.10.2011

    You may know that Immersion's haptic technology is in everything from surgical simulators to game controllers, but we're willing to bet you didn't know it's already baked into over 200 million existing devices -- including every Samsung Galaxy S smartphone and handsets by Nokia and LG. Now, using Android handsets' existing vibrator motors, a cheap software upgrade can inject force feedback into existing elements across the entire Android UI (2.2 and up), and with future devices -- built with multi-dollar piezoelectric actuators that vibrate the screen itself -- the haptic experience goes hi-fi. Now that it's revealed that little easter egg to the world, Immersion wants you to build some apps, and to that end it's releasing the MOTIV developer platform this March. Read all about it after the break. %Gallery-116198%

  • Fanatec Porsche 911 GT2 racing wheel steers its way into online availability

    by 
    Sean Hollister
    Sean Hollister
    12.17.2010

    For some of you, it wouldn't be Gran Turismo 5 unless there's a force-feedback steering wheel at the helm, but which one to choose? If history's any judge, that depends on how just how badly you want to feel like you're driving a Porsche. $250 buys you the Fanatec Porsche 911 GT2, another officially-licensed Xbox 360 wireless wheel, which features fourteen hidden buttons, a 900° steering angle, and the exact same soft Alacantra leather you'll find on the real deal. (R.I.P, Khan.) Like its oh-so-similar predecessors, the controller also plays nice with PS3 and PC via USB cable, and an extra $250 for the Clubsport Edition gets you a stick shift, carbon fiber paddle shifters, and some seriously high-end adjustable aluminum pedals. Read up on all the details at our source link. You'll want to be prepared for that heart-to-heart with your wallet.

  • ForceTek XIO: the gaming controller that hurts you, not the TV (video)

    by 
    Richard Lai
    Richard Lai
    06.18.2010

    Forget the Wiimote, PlayStation Move and Kinect; here's a controller that actually makes you feel the games. At E3 earlier this week, startup firm ForceTek was seen demoing its XIO Virtual Gaming System -- a rather fancy name for a force-feedback arm exoskeleton that "provides a controlled resistance" to your arm and wrist movement. The rig sure looks like a great addition for action games -- imagine feeling a virtual basketball bouncing, or your virtual machine gun recoiling, or even the reaction force from a virtual punch. Want it now? Try next year, when the XIO will apparently ship at a "competitive" price comparable to that of a guitar for Guitar Hero. See the controller in action after the break, and try not to wince.

  • Sony prototypes pressure-sensitive tactile touchscreen, hopes to use it ASAP

    by 
    Sean Hollister
    Sean Hollister
    06.09.2010

    Sony may come up with some far-out ideas, but the company insists this one's a bit closer to home: it's a LCD touchscreen with force sensing resistors and piezoelectric actuators that can detect how much pressure is applied and vibrate the panel respectively. Tech-On was rocking the scene at Open House 2010, and reports that the Cover Flow-like interface shuffled icons faster the harder a demonstrator pressed down, an interesting UI quirk in and of itself. Though the publication sadly didn't get to test out the tactile feedback for themselves, Sony said commercialization might not be too far off -- when asked about that telling Sony Ericsson logo, the company asserted that it'd like to see the tech in mobile phones "as soon as possible." We'd love to hold them to that, but unfortunately the applied pressure mechanic is just a prototype at this point.

  • Logitech's $300 G27 racing wheel gives sidelined DUI possessors a taste of the road

    by 
    Darren Murph
    Darren Murph
    08.17.2009

    Eager to get back on the track, but not so eager to ease up on the sauce? Fret not, our continually inebriated friends, as Logitech has just the answer for your awfully depressing road woes. The long-awaited successor to the original G25 racing wheel is finally on the scenes, as the G27 brings along real metal, real leather and a real taste of driving that can likely only be mimicked whilst seated in some sort of $30k+ sportster. The wheel is designed to function with Sony's PS2 and PS3 as well as Windows-based PCs, and aside from the built-in force feedback mechanism, you'll also find a pair of stainless steel shifter paddles, RPM / shift indicator lights and a clutch that fully supports heel-and-toe downshifting. Is all that realism worth $299.99? Judge with your wallet come September.

  • PS3's motion controller: force feedback, up to four per console

    by 
    Ross Miller
    Ross Miller
    06.22.2009

    Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point. [Via Joystiq]

  • Logitech's Flight System G940 joystick almost replaces flight school

    by 
    Darren Murph
    Darren Murph
    06.03.2009

    Not so eager to burn thousands of dollars and years of your life at flight school, only to get stuck with pitiful route options and no three day layovers in Barbados? Have a look at your next best option, Logitech's Flight System G940. Hailed as the company's first force-feedback flight simulation controller, this thing goes far beyond the simple call of duty. Instead of just tossing a joystick in a box and calling it a day, Logitech has also included dual throttle and rudder pedals, giving you 250 programmable button options and bragging rights galore. Sadly, you'll have to coast through the summer 'til this hits Europe and America in September, but that should give you plenty of time to save up the three Benjamins it'll require to bring one home in legal fashion.

  • Logitech unveils Speed Force Wireless racing wheel for Wii

    by 
    Darren Murph
    Darren Murph
    08.21.2008

    Up until now, Wii-owning racers have been stuck with the Wii Wheel, Brando's Wii Multi-Axis Racing System or something they cooked up in arts and crafts. Now, however, Logitech is providing a much better option for serious track stars. The Speed Force Wireless racing wheel is the first force-feedback wheel for Nintendo's latest console, and while it was designed to work with Need For Speed Undercover, it'll do just fine with future force-feedback racing titles as well. Disgustingly, you still have to plug a USB receiver into your Wii before this thing will work, but we guess that's the breaks, huh? Look for this one to pop up in November (US and Europe) for $99.99. Full release after the break.

  • Medic Vision intros haptic Mediseus Surgical Drilling Simulator

    by 
    Donald Melanson
    Donald Melanson
    05.15.2008

    We can't say we've ever felt the need to experience an accurate sensation of drilling through bone, but if you've always wondered what that was like (or, you know, are actually training to become a surgeon), you may want to take Medic Visions new Mediseus Surgical Drilling Simulator for a spin, which makes use of SensAble's PHANTOM haptic device for that added sense of realism. That'll apparently not only give you force feedback that's able to "distinguish between the feeling of different parts of the temporal bone drilling procedure," but some audio cues as well to round out the entire quease-inducing process. The system also comes equipped with a telelearning system that'll let a surgeon in one location show a trainee in another how it's done but, unfortunately, it doesn't appear to include an updated version of Operation to help residents put in those downtimes.[Via Medgadget]

  • Microsoft adds twist to handhelds with force-sensing technology

    by 
    Darren Murph
    Darren Murph
    04.19.2008

    Surely you're not content with just multi-touch and built-in accelerometers, right? Microsoft Research is expecting not, as it's already working towards integrating force-sensing technology that will enable gestures to twist on-screen imagery without crafting UMPCs out of flexible material. Essentially, the gurus behind the idea feel that implementing said tech would "turn an otherwise passive component that just holds the device together into an active input surface." In the future, it's likely that auditory cues would enable users to know when they've applied enough pressure to cause a change, and of course, they expect it to work hand-in-hand with existing human-computer interfaces. Yeah, who needs keypads these days, anyway? [Warning: PDF read link][Via BBC, thanks Joe]