Forrest-McCorkle

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  • The Joystiq Indie Pitch: EvilQuest

    by 
    Jessica Conditt
    Jessica Conditt
    02.20.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, the founders of Chaosoft Games, Forrest McCorkle and Josh Ferguson, discuss the goodness in going evil with their classically inspired title, EvilQuest. What's your game called and what's it about?Forrest McCorkle: Our game is called EvilQuest and it's about an extremely sadistic evil knight named Galvis that is trying to destroy the world. At the start, the character is merely trying to conquer the world, but fails to do so when he is defeated and captured by the dominant kingdom in the game world. In prison, he switches his goal from conquering the world to annihilating it, and also learns a possible means of accomplishing this goal. Of course, he eventually finds a way to escape and from there it's up to the player to see this quest to fruition.How important was it to have original artwork, animation and music in EvilQuest?Josh Ferguson: It was of critical importance -- it was never an option to consider using someone else's material. Quality graphics draw people into a game, while quality gameplay keeps them there. We tried using our individual talents to create both. We wanted an original look and feel while staying true to the sprite-based JRPG style of the early Squaresoft games. As for music, that was a part of the project that we just had some fun with.