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  • Elite: Dangerous scores a HUD color mod and grats from Chris Roberts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    The stage was set for a truly epic battle of words with the launch of Elite: Dangerous. In one corner, David Braben and Elite, a project that's launched and offers a space sandbox experience with the controversy of a removed offline mode. In the other corner, Chris Roberts and Star Citizen, another space sandbox that hasn't actually launched but hasn't managed to irritate its fans yet. The intense rivalry between these two developers is... well... it's nonexistent, actually, as Roberts recently released a letter congratulating Braben and his team on the launch and wishing them the best of luck. Roberts states in the letter that he's happy to see more games like Elite: Dangerous on the market; he says everyone benefits from having the game on the market, especially since his game and Braben's game both feeling distinct from one another. He also states that he's looking forward to playing the game himself during his time over the holidays. And thus the battle of words never happened because the rivalry doesn't actually exist. Hint, hint. In other Elite: Dangerous news, an intrepid modder has released a tool to help players change their UI HUD colors. How cool is that? [Thanks to Oliver, Cardboard, and Carson for the tips!]

  • Leaderboard: Are you playing Elite: Dangerous this week?

    by 
    Jef Reahard
    Jef Reahard
    12.17.2014

    I'm vacationing from Massively this week, but I'm not vacationing from MMOs. Unless Elite: Dangerous isn't technically an MMO. Maybe it isn't, I dunno, because I haven't played long enough to form an opinion just yet. Anyway, Elite! Launched yesterday! Yay! Maybe after my vacation I'll manage to write something more in depth, but for now that will have to suffice. What about you, Massively readers? Are you playing Elite this week? If so, what do you think? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Elite: Dangerous offers cash prizes in the race to 'Elite'

    by 
    Bree Royce
    Bree Royce
    12.17.2014

    Why launch a space MMO when you can launch a space MMO and a giant competition for cash money? That's exactly what Elite: Dangerous is up to just a day after its formal launch. Frontier is offering several huge cash prizes for players who reach the "Elite" rank in various gameplay categories. Entrants must start from a fresh save on the release version of Elite: Dangerous, starting with the Sidewinder and 1,000 CR, and use 'Open Play' multiplayer mode only. They can use the slight advantage of the Eagle starship offered as part of Elite: Dangerous' Mercenary Edition, but otherwise it should be a level playing field. If in Frontier's sole opinion, there has been any cheating, then an entry may be disallowed. This is a skill-based competition with the following prizes for the first person to reach: 1. Elite in combat - £1,000 or $1,500 or €1,200* 2. Elite in exploration - £1,000 or $1,500 or €1,200* 3. Elite in trading - £1,000 or $1,500 or €1,200* 4. Elite in all three - £10,000 or $15,000 or €12,000* (* currency as applicable) Participants must clear their saves, start their journey post-release, and play entirely in open play mode. Anyone out there going for it?

  • Elite: Dangerous' launch-day roundup

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    Successfully Kickstarted just over two years ago, David Braben's space MMO Elite: Dangerous formally launched early this morning, a rare buy-to-play entry in the MMO market and one of the most high-profile Kickstarter MMOs to actually reach launch to date. If you're heading to the comments right now to inform us that Elite isn't an MMO because of its single-player mode, know that the tide's against you; even Frontier, in the midst of controversy over the cancelation of its originally promised offline mode, justified that decision because Elite is an MMO and "technically [...] always has been." Elite: Dangerous won Massively's Most Underrated MMO of the year by a hair just last week. Check out the launch trailer and our roundup of the best Elite news, streams, and hands-on articles by the Massively staff below!

  • Elite: Dangerous has no offline mode for story reasons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Frontier Developments head honcho David Braben has been working overtime to defend the 11th-hour revelation that Elite: Dangerous will have no offline play option. A recent video interview with Braben includes his response to these issues; he states that it's not off the table, but it's incompatible with the way that the game handles storytelling. The game world is meant to change over time based on player actions, and it wasn't as functional without players being affected by each another. Braben explains that the game's missions are generated in part by aggregates of player activity; if a majority of players choose to support a rebel faction on a given planet, for example, then that faction becomes more powerful, and the nature of missions related to those rebels changes. Keeping the game online ensures that these changes can be reflected in gameplay, making the experience more dynamic and engaging. The full interview also covers the details of beta testing and control setups, if you're not as interested in the fine details of staying online while playing in single-player mode. Elite: Dangerous formally launches tomorrow.

  • Elite newsletter talks new ships, Voyager 2

    by 
    Jef Reahard
    Jef Reahard
    12.12.2014

    Frontier has emailed the 53rd edition of its Elite: Dangerous newsletter. It features everything from Voyager 2 ("still traveling and in the correct location for the year 3300") to the new Adder and Lakon Type 7 player ships to a bit of lore and the usual community chatter. The Adder is a new exploration-focused craft designed to complement the pre-existing combat- and trade-focused ships. The Type 7 is a mid-range trading vessel with signifcant cargo capacity and the ability to take a beating.

  • Elite: Dangerous is due for zero more wipes, releases launch trailer

    by 
    Bree Royce
    Bree Royce
    12.10.2014

    If you weren't clear on whether Elite: Dangerous has launched yet, prepare to remain slightly unclear. Frontier Community Manager Edward Lewis hit the forums earlier this week to clarify that the gamma 2 test phase open to backers will not be wiped prior to next week's official launch: Hi guys, This is just a quick update to confirm that there won't be a wipe at launch. So it's not formally launched until December 16th, but it's pretty much launched in the ways that matter. Lewis further dismissed concerns about exploits benefiting early access players. "We're looking at ways to find people who have used exploits. Don't worry about that! But also, don't worry about it if you have used an exploit - the guys on the dev team know the difference between testing something out and abusing the systems!" Massively's Mike Foster toured the game a few weeks ago, writing that "the gamma version finally brings Frontier's full vision into focus, and the result is a challenging, complex title." The buy-to-play MMO took home Massively's Most Underrated award this year. We've got the new launch trailer tucked behind the break!

  • Frontier teases Elite: Dangerous trailer, gives away old-school Elite for Mac

    by 
    Jef Reahard
    Jef Reahard
    12.05.2014

    Frontier has published newsletter #52 for Elite: Dangerous. It contains a bit of lore, a sneak peek at the game's newest trailer, and a nifty offer for Mac users in the form of the original 1984 Elite game. It's free, and all you need to do is log into Frontier's store, put the title in your cart, and check out. If you're currently playing the Elite: Dangerous Gamma or you're planning to play at launch later this month, don't forget to peruse the newsletter's comm chatter section to see how your fellow pilots are flying.

  • Living and dying in the Elite: Dangerous gamma build

    by 
    Mike Foster
    Mike Foster
    11.30.2014

    When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting. Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

  • PSA: Elite pre-order customers can play right now

    by 
    Jef Reahard
    Jef Reahard
    11.27.2014

    I didn't back Elite: Dangerous through its various crowdfunding stages, but I'm nonetheless playing Frontier's space sim today in between trips to the kitchen. How so? Well, I pre-ordered the Mercenary Edition this week, and the devs have graciously allowed latecomers like me to partake of the game's single-player combat tutorials from now through the December 16th launch. It's a good thing, too, because my dogfighting skills are a little rusty and there's a lot to learn about Elite before the big day. If you are a backer, you can play the full game via the gamma client. Don't forget to catch up on all the latest Elite happenings via Newsletter #51.

  • Elite's Duxford event launches Gamma, iOS app

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    Frontier held an Elite: Dangerous premiere event at RAF Duxford Imperial War Museum last Saturday. The gala served as a launching pad for the sci-fi title's final Gamma build and its new iOS companion app. Gamma is open to everyone who crowdfunded via Kickstarter or Frontier's website prior to mid-December 2013, and it unlocks "the full 400 billion star systems of the most advanced virtual representation of the Milky Way galaxy ever created for a videogame," according to a company press release. You can download the Elite companion app via iTunes right now. Frontier says Android and Windows Phone versions are "expected before the end of the year. [Source: Frontier press release]

  • Amazon tells Tales From Deep Space on Fire tablets

    by 
    S. Prell
    S. Prell
    11.22.2014

    Tales From Deep Space, from Amazon Game Studios and co-partner Frontier Developments, has achieved lift-off and can now enter the orbit of 2013 Kindle Fire and later tablets, according to a press release from Amazon. The game shoots a spacefaring salesman named E into the depths of space with a helpful robot named CASI. Together, the pair must escape the space station known as "Big Moon." If you and a friend both have a Kindle Fire HDX and/or a Fire 2014 model tablet, one player can control E while the other controls CASI. Tales From Deep Space is one of Amazon's earliest forays into gaming; Amazon Game Studios was founded just two years ago. Since then, they've acquired Killer Instinct developer Double Helix, as well as Portal co-creator Kim Swift and Far Cry 2 lead designer Clint Hocking. [Image: Amazon]

  • Elite: Dangerous considers granting even more refunds

    by 
    Bree Royce
    Bree Royce
    11.21.2014

    Elite: Dangerous might grant refunds to more people than originally thought. Last week, Frontier admitted that it had canceled a planned offline mode for the game, which led to David Braben's announcement that limited refunds would be given to preorder customers who'd never logged in to test the game but not to other backers. As of last night, Frontier is apparently reconsidering that decision. Wrote the studio boss, We initially declined some people's request for refund as our records showed they have already played Elite: Dangerous online. After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days. If any Massively readers have successfully received a refund, let us know in the comments. [Thanks, Cotic.]

  • Elite: Dangerous devs counter outrage with select refunds

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.20.2014

    To appease fans outraged at the recent announcement that freeform space sandbox Elite: Dangerous will not include an offline single-player mode, the game's developers are now offering refunds, but only to certain customers. "Those who have pre-ordered an Elite: Dangerous release version from our online store and have therefore not yet played the game are eligible for a refund," writes David Braben, founder of developer Frontier Developments, in the latest Elite: Dangerous newsletter. "Those who have already been playing the game online in the Alpha and/or Beta phases, regardless of whether they backed the project via Kickstarter or purchased access to Alpha and/or Beta through our online store, are not eligible for a refund." Braben then adds that the developers will consider each case, even those that don't necessarily fit the above refund criteria, "with the thoroughness it deserves." Finally, Braben explains why the planned single-player offline mode will not be included in Elite: Dangerous. "It is a creative decision, not wanting to produce an empty game. It is technically possible, but it would be a largely separate game development." Elite: Dangerous is slated to reach the PC on December 16, with an OS X release following three months later. [Image: Frontier Developments]

  • Elite: Dangerous has begun issuing refunds over offline play debacle

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    Elite: Dangerous' latest newsletter has arrived, and predictably, Q&A about the game's recently canceled offline mode dominate the post. David Braben reiterates his statements from earlier this week that the single-player mode will still be accessible, just online-only. "Any offline experience would be fundamentally empty," Braben explains, stressing that Elite: Dangerous is an MMO and "technically [...] always has been" and that "always-online entertainment is already a reality for the majority." He also says that Frontier has already begun issuing refunds strictly to those who pre-ordered the game through the online store and had not accessed the alpha and beta; Kickstarter backers and active testers are not eligible. Of note to MMO fans in particular, the studio boss promises to "take regular archives of the game and the servers, to preserve the game for the future," with plans to release the server code publicly if the servers are ever shut down. The newsletter also highlights Beta 3.9, which arrives on the test server today, bringing with it overhauls to the map and ship outfitting, new ways to reach the rank of Elite, and open-mic voice comms. Beta 3.9 will be followed by Gamma 1.0 this coming Saturday. The game is still set for an official launch on December 16th.

  • Elite: Dangerous devs nix offline single-player mode

    by 
    Danny Cowan
    Danny Cowan
    11.18.2014

    Elite: Dangerous designer David Braben revealed that studio Frontier Developments has ditched a previously announced offline single-player mode in favor of immersing players in an online persistent universe. "Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders," Braben explained. "Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer - a complex, coherent world - something we have achieved." Braben continues: "Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering." A single-player mode was originally announced as part of last year's Elite: Dangerous Kickstarter campaign, which earned more than $2 million in backer pledges. A recent thread on the game's official forums has drawn thousands of responses, many of which express disappointment regarding the game's new direction. A studio representative notes that requests for refunds will be granted on a "case by case basis." Kickstarter backers will get access to a playable version of Elite: Dangerous on November 22. A public release will follow on December 12. [Image: Frontier Developments]

  • Braben clarifies Elite: Dangerous' lack of an offline mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2014

    When fans were told that Elite: Dangerous will not feature an offline mode, they were a little upset, considering it had been one of the explicit promises made during the game's Kickstarter campaign. Head honcho David Braben took the opportunity to clarify the situation, promising that while the game will not have any sort of offline play offered now or (likely) in the future, there will still be single-player options. You'll just have to be online to play them. Braben defended the decision as a fundamental creative decision, an attempt to deliver the best possible version of the game rather than an inferior offline experience. However, Braben also admitted that the team should have communicated more openly with players regarding the state of the offline version of the game. He also said that individual requests for refunds by anyone dissatisfied by this change are being evaluated on a case-by-case basis. Elite: Dangerous is still on track for an official release on December 18th.

  • Elite: Dangerous won't feature offline play after all

    by 
    Jef Reahard
    Jef Reahard
    11.17.2014

    Elite: Dangerous developer Frontier has seemingly reneged on an earlier promise to deliver an offline version of its popular spacefaring title. Fans of the crowdfunded hit caught wind of Frontier's plans via the game's 49th newsletter, and executive producer Michael Brookes confirmed the decision in subsequent forum posts. "We have always said the way to play the game is online - indeed it says so in the quote of me being circulated," Brooks wrote. "The choice was develop the game in the way we wanted, or not. Trying to make it offline would have made both experiences worse than we were willing to tolerate. We had to make the decision and have done so. I would say that an offline rewrite of the game is unlikely for the future." [Thanks golden radish!]

  • The Daily Grind: Should EVE Online add manual flight controls?

    by 
    Brendan Drain
    Brendan Drain
    11.16.2014

    On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under extremely heavy load. CCP mentioned its interest in twitch controls during Fanfest 2013, and I speculated on a possible server-friendly implementation in an EVE Evolved article shortly after, but the fact that the feature is about to be released still comes as a huge surprise. The new controls will be optional and quite limited. Ships will be able to rotate clockwise or counterclockwise and pitch their ships up vertically up and down, but we won't be able to do loops or rolls like in a dogfighting game. Developers also want to add joystick support soon, but so far there are no plans to add manually targeted ship weapons. Many players are excited for the new controls, and some of them are already asking for further features like the ability to lock the camera behind their ships for a more hands-on flight experience. The announcement has prompted debate in the EVE Online community, and not everyone is convinced it's a good idea. Some have complained that twitch controls don't suit EVE as the ships are supposed to be massive starships with full crews rather than single-pilot fighter craft. There's also some cynicism over whether the feature is only being worked on now due to the growing popularity of Star Citizen and Elite: Dangerous. EVE could be positioning itself as a viable alternative for any players who are disappointed with the new space games, a strategy that has worked in the past to help it absorb players from games like Earth & Beyond and Star Wars Galaxies. What do you think? Should EVE add manual flight controls, and is this an attempt to appeal to the mass market? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • I Screamride, you Screamride, we all Screamride in March 2015

    by 
    Sinan Kubba
    Sinan Kubba
    11.14.2014

    Rollercoaster crafters - rollercrafters, if you will - can mark March 3, 2015 in their diaries, 'cos that's when the sci-fi thrills of Screamride hurtle onto Xboxen stateside. It's priced $40 on Xbox One and $30 on Xbox 360, but sharing your coaster creations online is limited to Xbox One. Finally, Asian and Euro-rollercrafters can expect the game on March 5 and 6. Created by Thrillville and Rollercoaster Tycoon 3 studio Frontier Developments, Screamride combines futuristic rollercoaster building with what resembles a dystopian crash test with living dummies. The game features 50 playable levels and 3 gameplay modes: Engineer, ScreamRider, and Demoliton Expert. It's not confirmed but going by the recent preview video, I'd guess ScreamRider's the mode in which you ride coasters and perform physics-defying tricks to make your passengers scream like crazy. As for Demoliton Expert, it's not a giant leap to suspect that's when you're flinging your riders and cars off the rails, with the aim of causing as much destruction and damage as possible. In short: create, destroy, ride and mass murder, the elite four of video games. [Image: Microsoft]