gdc-online-2011

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  • GDC Online 2011: CCP on virtual goods in EVE Online

    by 
    Karen Bryan
    Karen Bryan
    10.11.2011

    Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market data. While the initial launch of virtual goods in Incarna sparked a fierce objection on the forums and even in-game protests and riots, things have settled down quite a bit, and CCP seems confident that it is headed in the right direction now. Read on for a look at why virtual goods were introduced into EVE Online and what the team has learned so far.

  • Chris Metzen discusses the role of the writer at GDC Online

    by 
    Anne Stickney
    Anne Stickney
    10.10.2011

    So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard. Though lore has taken more of a front seat in Cataclysm, it's ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don't make it fun in the first 3 minutes of gameplay, you've failed. If the gameplay is a turn-off, it doesn't matter how wonderful the story is -- people still aren't going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it's a really interesting read. But that's not all from GDC Online -- Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.

  • GDC Play offers paid exhibition space to indies at GDC Online and 2012

    by 
    Jessica Conditt
    Jessica Conditt
    07.09.2011

    GDC Play, a new program to showcase emerging independent developers and their games, will debut at GDC Online 2011, which runs October 10-13 in Austin. The initiatve will have its own pavilion "in the heart of the show room floor" on October 11 and 12. Exhibitors in this pavilion will be given a monitor, keyboard, speakers and power (personal generators not necessary) to showcase their games -- for a $2,850 fee. Internet access costs $150 more. GDC Play will also be featured at GDC 2012 in San Francisco March 5-9 with an expanded pavilion to showcase mobile, social and independent games, for a $3,000 participation fee. For larger publishers who wish to be involved in Play, GDC 2012 will offer special packages, such as the "Networking Lounge (Exclusive)" for $15,000 and the "VIP Reception" for $30,000. To sign up your indie baby for GDC Play, contact the appropriate sales representative under the GDC Online 2011 or GDC 2012 headings, fill out a fancy Request for Proposal form, and then have a bake sale fundraiser (or twenty).

  • First GDC Online 2011 summits announced

    by 
    Jordan Mallory
    Jordan Mallory
    07.03.2011

    Despite the brutal, anti-nerd reality that is Texas weather, Austin has become a major hub for development houses that produce MMOs and casual/social online titles. BioWare, NCSoft, Blizzard, SOE, heck, even Zynga; they've all got offices in Austin and collectively they're responsible for a sizable growth spurt in the city's already impressive technology sector. It makes sense, then, that GDC 2011's "Online" chapter should return to the Lone-Star State's capital city. GDC has, historically, been a conference "for developers, by developers," meaning that it's probably not the sort of show Jimmy Halo and Ricky Killzone want to spend their tuition money on. However! If you're in the industry, or just really, really into game design, you just might find something worthwhile at one of GDCO's recently announced summits. The Game Narrative Summit, for instance, returns for its 6th year of lectures and dissertations with Eidos Montreal's Mary De Marle giving a talk on "Building the Story-driven Experience of Deus Ex: Human Revolution," and Volition's Steve Jaros hosting a roundtable discussion of development mistakes and war-stories in "Sins of the Past." PopCap's Giordano Bruno Contestabile will be contributing his knowledge of pocket-sized, casual gaming to the Smartphone and Tablet Games Summit, and while the GDC Virtual Items Summit has been announced, no specific session details have been listed as of yet. If extremely-inside-baseball discussions really are your bag, baby, then summit lectures will be open to GDCO attendees with "All Access" and "Summits & Tutorials" badges during the first two days of the conference's October 10-13 run at the Austin Convention Center.